Snap 3D bridge lines to points on other sketch planes (#229)
* Snap 3D bridge drawing to points on visible sketch planes * Keep cross-sketch point picks out of sketch tools `pick()` returned every visible sketch's points while 3D drawing was on, so `sketch_point_at` and the sketch tools could take another sketch's point as an active-sketch local point plus id (flattening it or making a bad coincident reference). `pick()` is local again; the bridge snap uses `pick_3d` explicitly and hover mirrors it for feedback. `sketch_point_at` also ignores foreign points defensively. Co-Authored-By: Claude Opus 5.5 <[email protected]> * test(sketch3d): check local point scope with a sketch tool active Main's Project preselection fix now offers other sketches' points to idle selection, so assert the local scope where it still applies. Co-Authored-By: Claude Opus 5.5 <[email protected]> * style: rustfmt Co-Authored-By: Claude Opus 5.5 <[email protected]> --------- Co-authored-by: bherbruck <[email protected]> Co-authored-by: Claude Opus 5.5 <[email protected]>
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@@ -314,6 +314,11 @@ PCB / Package, Render, Animation, Simulation, Manufacture/CAM, Drawings.
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continuous collision detection; local thin walls and small details remain limitations.
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See [contact-set limits and recovery](docs/contact-sets.md).
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## 3D sketch bridges
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3D sketch drawing snaps to points on other visible sketch planes without flattening them onto
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the active plane. Bridge endpoints capture their source positions; associative endpoint links,
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construction-plane selection of 3D wires and loft guide rails remain separate work.
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Feature dialog header chevrons collapse and restore the form without discarding selections
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or edited values, including the Appearance panel.
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@@ -14,7 +14,7 @@ use solvecraft_engine::geom::{Vec2, Vec3};
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use crate::SolveApp;
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use crate::theme::Tokens;
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use crate::tools::Tool;
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use crate::viewport::{Hit, Proj, pick};
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use crate::viewport::{Hit, Proj, pick_3d};
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thread_local! {
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/// Points of the curve being drawn in 3D (with the tool they belong to).
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@@ -40,6 +40,11 @@ fn takes(cmd: &str) -> bool {
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matches!(cmd, "sketch.line" | "sketch.spline.fit_point" | "sketch.point")
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}
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/// Only 3D point-placing tools broaden sketch-point picking; ordinary selection stays local.
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pub fn drawing(app: &SolveApp) -> bool {
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active(app) && app.tool.as_ref().is_some_and(|tool| takes(tool.cmd))
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}
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/// Points drawn in 3D: (wire id, fit index, point).
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fn drawn_points(app: &SolveApp) -> Vec<(String, usize, Vec3)> {
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let st = app.session.world_state();
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@@ -69,9 +74,13 @@ pub fn point_at(app: &SolveApp, proj: &Proj, pos: Pos2) -> Option<(Vec3, &'stati
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let st = app.session.world_state();
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let ss = app.session.active_sketch.and_then(|s| st.sketch(s))?;
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let (o, d) = proj.ray(pos);
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for h in pick(app, proj, pos) {
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for h in pick_3d(app, proj, pos) {
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match h {
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Hit::SketchPoint { at, .. } => return Some((ss.plane.to_world(at), "Pt")),
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Hit::SketchPoint { sketch, at, .. } => {
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if let Some(source) = st.sketch(sketch) {
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return Some((source.plane.to_world(at), "Pt"));
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}
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}
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Hit::Vertex { point, .. } => return Some((point, "Vertex")),
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Hit::Edge { body, index, .. } => {
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let ws = app.session.world_state();
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@@ -3,6 +3,128 @@
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use serde_json::json;
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use solvecraft_engine::geom::Vec3;
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#[test]
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fn bridge_line_snaps_to_points_on_two_visible_sketch_planes() {
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let mut h = crate::scenario::Harness::new();
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for (name, offset, point) in [("Lower", 10, [10, 20]), ("Upper", 40, [30, 35])] {
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h.app.run("sketch.create", json!({"plane":{"origin":[0,0,offset],"x_dir":[1,0,0],"y_dir":[0,1,0]},"name":name})).unwrap();
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h.app.run("sketch.point", json!({"point":point})).unwrap();
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h.app.run("sketch.finish", json!({})).unwrap();
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}
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let bridge = h.app.run("sketch.create", json!({"plane":"XY","name":"Bridge"})).unwrap()["sketch"].as_u64().unwrap();
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h.app.run("sketch.options", json!({"sketch_3d":true})).unwrap();
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h.app.ui.show_origin = false;
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h.call("ui.view", json!({"view":"home"}));
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h.call("ui.view", json!({"view":"fit"}));
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h.frames(3);
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h.app.start("sketch.line");
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h.frames(3);
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// Idle selection offers other sketches' points for Project preselection; a sketch tool's
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// ordinary pick stays local, and only the 3D bridge snap (`pick_3d`) reaches across.
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let [x, y] = h.at(&json!({"world":[10,20,10]})).unwrap();
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let proj = crate::viewport::projection(&h.app, h.app.viewport.rect.unwrap());
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assert!(
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crate::viewport::pick(&h.app, &proj, egui::pos2(x as f32, y as f32))
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.iter()
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.all(|hit| { !matches!(hit, crate::viewport::Hit::SketchPoint { sketch, .. } if *sketch != bridge) }),
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"a sketch tool's ordinary pick must keep its local sketch-point scope"
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);
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for p in [[10, 20, 10], [30, 35, 40]] {
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let [x, y] = h.at(&json!({"world":p})).unwrap();
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let proj = crate::viewport::projection(&h.app, h.app.viewport.rect.unwrap());
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let picked = crate::sketch3d::point_at(&h.app, &proj, egui::pos2(x as f32, y as f32)).unwrap().0;
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assert!(picked.dist(Vec3::new(p[0] as f64, p[1] as f64, p[2] as f64)) < 1e-6, "{picked:?}");
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h.step(&json!({"click":{"world":p}})).unwrap();
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}
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h.step(&json!({"key":"Escape"})).unwrap();
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h.step(&json!({"key":"Escape"})).unwrap();
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let state = h.app.session.world_state();
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let wire = state.sketch(bridge).unwrap().sketch.wires.first().unwrap();
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assert!(wire.fit[0].dist(Vec3::new(10.0, 20.0, 10.0)) < 1e-6);
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assert!(wire.fit[1].dist(Vec3::new(30.0, 35.0, 40.0)) < 1e-6);
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h.app.run("edit.undo", json!({})).unwrap();
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assert!(h.app.session.world_state().sketch(bridge).unwrap().sketch.wires.is_empty());
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h.app.run("edit.redo", json!({})).unwrap();
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assert_eq!(h.app.session.world_state().sketch(bridge).unwrap().sketch.wires[0].fit, wire.fit);
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}
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/// Another sketch's point and an active sketch on the same XY plane, so both lie under one cursor.
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fn coplanar_foreign_point() -> (crate::scenario::Harness, u64, u64) {
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let mut h = crate::scenario::Harness::new();
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let other = h.app.run("sketch.create", json!({"plane":"XY","name":"Other"})).unwrap()["sketch"].as_u64().unwrap();
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h.app.run("sketch.point", json!({"point":[10,20]})).unwrap();
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h.app.run("sketch.finish", json!({})).unwrap();
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let active = h.app.run("sketch.create", json!({"plane":"XY","name":"Active"})).unwrap()["sketch"].as_u64().unwrap();
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h.app.ui.show_origin = false;
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h.call("ui.view", json!({"view":"home"}));
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h.call("ui.view", json!({"view":"fit"}));
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h.frames(3);
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(h, other, active)
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}
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#[test]
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fn sketch_tools_never_pick_another_sketchs_point() {
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// Both in plain 2D sketching and while 3D drawing is on (the bridge snap's mode), the
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// sketch-tool pick path must not return a foreign point as a local point plus id.
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for sketch_3d in [false, true] {
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let (mut h, other, active) = coplanar_foreign_point();
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h.app.run("sketch.options", json!({"sketch_3d":sketch_3d})).unwrap();
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h.app.start("sketch.line");
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h.frames(3);
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assert_eq!(crate::sketch3d::drawing(&h.app), sketch_3d);
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let [x, y] = h.at(&json!({"world":[10,20,0]})).unwrap();
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let pos = egui::pos2(x as f32, y as f32);
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let proj = crate::viewport::projection(&h.app, h.app.viewport.rect.unwrap());
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let hits = crate::viewport::pick(&h.app, &proj, pos);
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assert!(
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!hits.iter().any(|hit| matches!(hit, crate::viewport::Hit::SketchPoint { sketch, .. } if *sketch == other)),
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"sketch_3d={sketch_3d}: pick leaked a point of sketch {other}: {hits:?}"
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);
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let (at, id) = crate::viewport::sketch_point_at(&h.app, &proj, pos).unwrap();
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assert!(id.is_none(), "sketch_3d={sketch_3d}: snapped to foreign point id {id:?}");
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assert!(at.dist(solvecraft_engine::geom::Vec2::new(10.0, 20.0)) < 0.5, "{at:?}");
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if !sketch_3d {
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let before = h.app.session.world_state().sketch(other).unwrap().sketch.clone();
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// A real 2D line click there creates nothing tied to the other sketch's point.
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h.step(&json!({"click":{"world":[10,20,0]}})).unwrap();
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h.step(&json!({"click":{"world":[40,5,0]}})).unwrap();
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h.step(&json!({"key":"Escape"})).unwrap();
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let state = h.app.session.world_state();
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let own = &state.sketch(active).unwrap().sketch;
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assert!(!own.curves.is_empty(), "line was drawn");
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assert_eq!(state.sketch(other).unwrap().sketch, before, "other sketch untouched");
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}
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}
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}
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#[test]
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fn bridge_snap_still_sees_other_sketch_points() {
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let (mut h, other, _) = coplanar_foreign_point();
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h.app.run("sketch.options", json!({"sketch_3d":true})).unwrap();
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h.app.start("sketch.line");
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h.frames(3);
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let [x, y] = h.at(&json!({"world":[10,20,0]})).unwrap();
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let pos = egui::pos2(x as f32, y as f32);
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let proj = crate::viewport::projection(&h.app, h.app.viewport.rect.unwrap());
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assert!(
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crate::viewport::pick_3d(&h.app, &proj, pos)
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.iter()
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.any(|hit| matches!(hit, crate::viewport::Hit::SketchPoint { sketch, .. } if *sketch == other)),
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"the 3D bridge pick offers the other sketch's point"
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);
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let (snapped, kind) = crate::sketch3d::point_at(&h.app, &proj, pos).unwrap();
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assert_eq!(kind, "Pt");
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assert!(snapped.dist(Vec3::new(10.0, 20.0, 0.0)) < 1e-6, "{snapped:?}");
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// Hover highlights the snap target the click will use.
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h.step(&json!({"move":{"world":[10,20,0]}})).unwrap();
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h.frames(2);
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assert!(
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matches!(&h.app.viewport.hover, Some(crate::viewport::Hit::SketchPoint { sketch, .. }) if *sketch == other),
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"{:?}",
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h.app.viewport.hover
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);
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}
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#[test]
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fn second_occurrence_drawn_wire_fit_picks_and_world_triad_drag_stay_aligned() {
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let mut h = crate::scenario::Harness::new();
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@@ -682,6 +682,7 @@ fn pick_cached(app: &mut SolveApp, proj: &Proj, pos: Pos2) -> Vec<Hit> {
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app.session.revision.hash(&mut h);
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(std::sync::Arc::as_ptr(&app.session.world_state()) as usize).hash(&mut h);
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app.session.active_sketch.hash(&mut h);
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crate::sketch3d::drawing(app).hash(&mut h);
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app.dialog.as_ref().and_then(|d| d.active_input()).map(|i| i.accept).hash(&mut h);
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app.session.visibility.hidden_bodies.hash(&mut h);
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app.session.visibility.hidden_occurrences.hash(&mut h);
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@@ -694,21 +695,37 @@ fn pick_cached(app: &mut SolveApp, proj: &Proj, pos: Pos2) -> Vec<Hit> {
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{
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return hits.clone();
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}
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let hits = pick(app, proj, pos);
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// Hover feedback mirrors what a 3D bridge click will snap to; clicks still go through `pick`.
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let hits = pick_with_sketch_points(app, proj, pos, crate::sketch3d::drawing(app));
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app.viewport.last_pick = Some((key, hits.clone()));
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hits
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}
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/// What is under `pos`. Sketch points come from the active sketch only (from every shown sketch
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/// while a dialog input takes points, while idle, or while projecting), so sketch tools never get
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/// another sketch's local point and id. The 3D bridge snap asks for cross-sketch points explicitly with [`pick_3d`].
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pub fn pick(app: &SolveApp, proj: &Proj, pos: Pos2) -> Vec<Hit> {
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pick_with_sketch_points(app, proj, pos, false)
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}
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/// Like [`pick`], but also returns points of every visible sketch: only for the 3D drawing snap,
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/// which converts them to world space through their own sketch's plane.
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pub fn pick_3d(app: &SolveApp, proj: &Proj, pos: Pos2) -> Vec<Hit> {
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pick_with_sketch_points(app, proj, pos, true)
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}
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fn pick_with_sketch_points(app: &SolveApp, proj: &Proj, pos: Pos2, other_sketch_points: bool) -> Vec<Hit> {
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let s = &app.session;
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let st = s.world_state();
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let bounds = body_bounds(app, &st);
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let bound = |name: &str| bounds.iter().find(|(n, _)| n == name).map(|(_, b)| *b);
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let mut hits = Vec::new();
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let (o, d) = proj.ray(pos);
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// Sketch points of the active sketch (of every shown sketch while a command takes points).
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// Sketch points of the active sketch (of every shown sketch while a command takes points,
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// while idle or projecting, and while 3D drawing snaps to points on other visible sketches).
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let wants_points = app.dialog.as_ref().and_then(|d| d.active_input()).is_some_and(|i| i.accept & crate::selection::POINTS != 0);
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let external_points = wants_points || (app.dialog.is_none() && app.tool.as_ref().is_none_or(|tool| tool.cmd == "sketch.project"));
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let external_points =
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wants_points || other_sketch_points || (app.dialog.is_none() && app.tool.as_ref().is_none_or(|tool| tool.cmd == "sketch.project"));
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let point_sketches: Vec<u64> = if external_points { visible_sketches(app) } else { s.active_sketch.into_iter().collect() };
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let mut best: Option<(f32, Hit)> = None;
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for ss in point_sketches.iter().filter_map(|sid| st.sketch(*sid)) {
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@@ -81,6 +81,10 @@ it smoothly. Right-click finishes an ordinary natural fit. Offset accepts both e
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handles and dense fitted curves; the second click sets the side and distance from the curve.
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Enable **3D Sketch** in the Sketch Palette to draw lines, fit splines and points off the plane.
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While placing these points, you can snap to points on other visible sketches. For a bridge
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line, start Line and click an endpoint on each source sketch; each endpoint uses its source
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plane, even when that plane differs from the active sketch. These snaps capture positions;
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they do not create associative links to the source points.
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New 3D geometry follows its sketch's component placement, including the selected occurrence
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and pending position changes. Click a drawn fit point to show its move triad; its arrows move
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along world X, Y and Z. Scripts also supply world coordinates to `sketch.line3d`,
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