The ribbon kept its own \show_block_palette\ copy that the app had to
manually sync at every mutation point (the BLOCKPALETTE command and the
dock Close handler). Drop the copy and thread the app's authoritative
\show_block_palette\ into \Ribbon::view\ at render time, so the button
highlight can't drift from the panel's true visibility — those two
handlers are now mutate-points only and the ribbon view is the single
place that reads the state back.
The \\\x01attr\\x01…\ sentinel-prefixed string was used to tell geometry
fields (\&'static str\ names) apart from block attribute rows (runtime
tags) in \ctive_field\ and \dit_buf\. Replace it with a \FieldKey\
enum (\Geom(&'static str)\ / \Attr(String)\), so the two namespaces can't
collide by construction: \dit_buf\ is now \HashMap<FieldKey, String>\,
\ctive_field\ is \Option<FieldKey>\, and the sentinel decoding in
\ctive_key_id\ is replaced by \FieldKey::widget_id\.
While touching the key plumbing, replace \prop_field_key_for_id\'s
per-event scan of every section x prop (with a \String\ format per
candidate) with an O(1) precomputed \HashMap<iced::widget::Id, FieldKey>\
(\ield_key_by_id\), built once in \
efresh_properties\ alongside the
sections — and rebuilt after \make_sections_read_only\ so rows demoted
to read-only stop mapping. \PropSyncActive\ now does a single map lookup
per event.
The global left-click listener fires PropPointerPressed on every mouse
press anywhere in the app, and the handler used to launch a full
widget-tree focus sweep on each one - even when the Properties panel
was closed. Gate the sweep on dock_panel_visible(Properties): when the
panel is hidden the handler now returns Task::none, turning an O(whole
UI) traversal per click into an O(1) boolean check in the common case.
The other sweep call sites already gate via sync_active_field_if_any;
this was the only ungated one.
Tests:
- hidden_properties_panel_skips_the_focus_sweep - a click with the
panel closed returns a Task::none (units == 0), i.e. no sweep.
- visible_properties_panel_runs_the_focus_sweep - a click with the
panel open still fires the sweep (units > 0), preserving the
select-whole-value behavior.
The Insert tab's Block Palette button now behaves like the View tab toggles
(UCS Icon, View Cube, Ortho, Properties, File Tabs, Layout Tabs): it stays
highlighted while the block palette panel is open and clears when closed.
The Ribbon gains a show_block_palette flag with a set_block_palette setter,
fed into ToggleState and mapped in is_active_tool for the BLOCKPALETTE tool
id. show_block_palette on the app remains the single source of truth; both
mutation paths now mirror it onto the ribbon:
- BLOCKPALETTE / BLOCKSPALETTE command toggles ribbon state alongside the
panel (src/app/commands/blocks.rs).
- Closing the panel via the dock rail close button clears the ribbon state,
matching how Close(Properties) already syncs (src/app/update/dialog.rs).
The drag preview divided the edge height by the raw panel count on the target
side. Closed panels keep their stack slot, so a hidden panel (e.g. the block
palette tucked away while Properties stays open) split the ghost and the drop
index as if it were rendering — leaving a half-height preview on that edge.
Size slots from the panels actually rendered on the edge instead, via a shared
visibility helper used by both the drop-index math and the ghost/edge-tint
geometry.
The dock drag preview computed slot heights and drop indices from the full
window height, but docked panel columns only span the model viewport, so the
preview overlay and insertion point drifted below the actual dock edge. Use the
current viewport height so the ghost and drop index line up with the panels.
Clicking an editable property value field now selects its entire value instead
of only placing the caret, so typing immediately replaces it. The click is
observed through a global left-press subscription (PropPointerPressed); a focus
sweep reports which widget took focus and PropSyncActive maps it back to the
active property row, then issues a select-all operation only when focus landed
on a different field.
The active row stays highlighted while its text input holds keyboard focus and
clears when focus moves elsewhere.
Creating a block from selected entities now bumps the geometry epoch, so the
block palette's per-update stale check notices the new definition and refreshes
its list in place instead of requiring the user to close and reopen the panel.
- Run Plugin Manager release fetches on OS threads so they execute in
parallel instead of serialising on the async executor.
- Reduce V4Connection shutdown poll from 3s to 100ms; the runner is killed
and reaped without blocking host shutdown.
- Add PluginManager::remove and PluginProcess::shutdown_and_wait so
uninstall can stop the runner before deleting files, fixing Windows
access-denied errors on plugin removal.
- Rebuild ribbon immediately after uninstall so the tab disappears.
Sync projection controls from the active camera, preserve the UCS icon in perspective views, and use visible or selected 3D geometry for orbit pivots. Dense mesh vertex grips remain hidden.
Share source buffers across block placements and render nested content with GPU instance transforms.\n\nChunk silhouettes and compact mesh material data so large drawings stay under device buffer limits and remain responsive.
The feature existed for one reason: truck's mesh and boolean crates reach
`vtkio → xz2 → lzma-sys`, a C library that cannot cross-compile to wasm32. So
the web build dropped it, and with it the Model tab, solid tessellation and
ACIS import — all of which quietly did nothing in the browser.
cadkernel is pure Rust and has no C dependency, so none of that holds any
more. The feature gated exactly two things by the end, `acis_export` and the
save-path sync that calls it, and both are as portable as everything around
them. Removing it means the web build makes primitives, runs booleans, draws
ACIS solids read from a file, and writes them back out as exact geometry — the
same as the desktop build.
Verified against all three: native, `--no-default-features`, and an actual
`wasm32-unknown-unknown` check rather than an assumption about one.
The docs claimed otherwise in four places and are corrected. `tessellation.md`
in particular was organised around whether an entity "goes through truck",
which is no longer a question anything can be asked — the three paths are now
a kernel B-rep mesh, a curve sampled through `entities::curve`, or geometry
emitted directly, and the per-entity table is updated to match.
`index.html` no longer passes `data-cargo-no-default-features`; there are no
features left to turn off.
Co-Authored-By: Claude Opus 5 <[email protected]>
The last four truck crates are gone from the manifest. What they were doing
falls into three parts, and each now has one answer instead of two.
NURBS evaluation. truck was carrying B-spline curves and surfaces for the
SPLINE entity, hatch boundaries, BLEND's endpoint frames, the spline preview
and ACIS spline-surface faces. The kernel now has both, over one de Boor
written across however many coordinates a control point holds — so a plane
curve and a space curve cannot drift apart, and a surface is the same
algorithm applied twice. The rational and the polynomial cases stop being
separate types: weights absent means polynomial.
The entity conversion. Every LINE, ARC, ELLIPSE, SPLINE and polyline was
built into truck topology purely so it could be sampled back into points.
They are sampled through `entities::curve` now, which is where each one's
geometry is already defined once and what EXTRUDE and REVOLVE read — so a
circle drawn on screen and a circle handed to the Model tab come from the
same definition. That retires four of TruckObject's variants and the module
is renamed for what it does.
SWEEP and LOFT. Both only ever produced a mesh, so both are built from point
lists: a band of quads per span, and a lid where a profile closes. Lofting
profiles of different densities resamples them by distance rather than by
index, so a circle lofted to a square no longer twists.
Two things worth noting for anyone reading the old comments. The tolerance
globals that lived in the tessellation module were never about truck at all —
they are the per-frame chord height, and they move to `curve_tol`. And the
rule that a profile handed over as `Lines` silently broke EXTRUDE and REVOLVE
no longer holds: those read the curve directly and never look at this channel.
The two `automation` test failures are unchanged from before this and are not
caused by it.
Co-Authored-By: Claude Opus 5 <[email protected]>
Require OTRACK crossings to include the active Extension ray and resolve Shift constraints consistently across preview, grips, and clicks.\n\nRefs #716