ACAD_SURFACE entities now load and render. Their NURBS faces are
tessellated by building a truck BSplineSurface from the ACIS `spline-surface`
control net and knot vectors, then sampling its parametric grid — reusing the
same NURBS kernel the Model tab already builds on. Analytic faces
(plane/cone/sphere/torus) continue through the existing tessellator.
- New spline_tess.rs: parse the ACIS `nubs` block (degrees, knots with the
clamped end-multiplicity fix, control grid) into a truck BSplineSurface and
mesh it.
- tessellate_surface + Surface wired through the mesh-build, fallback-wire,
and entity-classification paths.
- Bump acadrust to the commit that adds the Surface entity.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
POLAR locked the cursor to the nearest angle everywhere, so it could
never point between angles. Snap only when the cursor is within the snap
aperture (in screen pixels) of a polar ray; otherwise leave it free, so
POLAR behaves as if off when pointing away from every angle. The polar
guide line now shows only while actually snapped.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Phase 4.1. Handle / u64 keys dominate the hot maps (block_defn,
hatch / image / mesh caches, draw-depth map, viewport wire caches);
the default SipHash is wasted work on integer keys. Alias the std
types to rustc_hash::FxHashMap / FxHashSet crate-wide so every map and
set — including the cross-module draw-depth map shared between scene
and the GPU pipelines — uses the faster hasher consistently.
Mechanical: no behavioural change. Constructors moved from ::new() to
::default() (Fx variants carry no RandomState). Build + 13 tests green.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Koordinat girişi artık göreli/mutlak ayrımını destekliyor:
- `@x,y[,z]` → son girilen noktaya göreli (UCS eksenlerinde döndürülür)
- `#x,y[,z]` → her zaman mutlak (DYN durumundan bağımsız)
- ön ek yok → DYN açıksa göreli, kapalıysa mutlak
İlk noktada referans olmadığından göreli giriş mutlağa düşer. Çözülen
WCS noktası last_point olarak saklanıyor, böylece ardışık göreli
girişler zincirleniyor.
parse_coord artık (Vec3, CoordKind) döndürüyor; relative offset için
ucs_rotate_vec eklendi (origin translation olmadan UCS rotasyonu).
UCS ORIGIN komutu prefix'i yok sayıp mutlak kalıyor.
Ayrıca ViewCube snap refactor'undan kalan kullanılmayan kod temizlendi:
angle_close, active_viewport_yaw_pitch, CubeRegion::snap_angles.
Co-Authored-By: Claude Opus 4.7 <[email protected]>
Two near-identical match-on-EntityType tables lived far apart:
scene/properties.rs::entity_type_name returned mixed-case UI labels;
app/commands.rs::entity_type_name returned uppercase DXF record names.
Both enumerated ~30 variants; adding a new entity meant remembering to
touch two files in two crates' worth of source layout.
Move both into a single entities/names.rs as `ui_name()` and
`dxf_name()`. Adjacent so a new variant gets both labels added at once;
function names make the intended audience explicit at the callsite.
scene/properties.rs and app/commands.rs each lose their local match
plus one re-export, gaining a `crate::entities::names::*` call.
Co-Authored-By: Claude Opus 4.7 <[email protected]>
Joining the OpenAEC Foundation (open-aec.com). Crate/struct become
OpenCADStudio, user-facing strings use the spaced "Open CAD Studio"
form, repo URLs point to HakanSeven12/open-cad-studio. Logo (window
icon + assets/logo.svg) redrawn with OCS initials. Drop examples/
binaries — unused.
Co-Authored-By: Claude Opus 4.7 <[email protected]>
* helpers::wcs_to_ucs — UCS inverse transform with zero call sites.
* scene::Scene::compute_and_set_world_offset — never called; the load
path uses the free function `compute_world_offset` directly.
* tessellate::tessellate_mesh — never called; mesh tessellation goes
through `solid3d_tess`, not the truck Shell/Solid path.
* truck_tess::tess_to_mesh_model — orphaned with tessellate_mesh's
removal.
* MeshModel::WHITE / MeshModel::SELECTED — only used by the removed
tessellate_mesh.
* xattach::Step::FilePath variant — never constructed; XATTACH always
enters through `with_path` after the file picker. Replaced the Step
enum + prefilled_path field with flat `path` / `block_name` fields
and dropped the unreachable text-input flow.
Co-Authored-By: Claude Opus 4.7 <[email protected]>
Make scene::properties::entity_type_name the single source of truth.
entity_type_label in helpers.rs now delegates to it instead of
maintaining a separate match list.
Co-Authored-By: Claude Sonnet 4.6 <[email protected]>
The Properties panel header was still showing "Entity" for unrecognized
types because helpers.rs had its own incomplete match. Both functions now
enumerate every acadrust EntityType variant explicitly.
Co-Authored-By: Claude Sonnet 4.6 <[email protected]>
- Add `active_ucs: Option<Ucs>` per-tab state to DocumentTab
- Add `ucs_to_wcs`, `wcs_to_ucs`, `ucs_z_axis`, `ucs_rotated_z` helpers
- Add `Camera::pick_on_plane` for ray–plane intersection against any plane
- Mouse picks project onto the active UCS XY plane instead of world XY
- Typed coordinates are converted from UCS space to WCS before dispatch
- UCS command now really activates/deactivates a UCS:
- `UCS W` resets to WCS (clears active_ucs)
- `UCS <name>` activates a named UCS
- `UCS SAVE <name>` saves the current active UCS
- `UCS ORIGIN x,y,z` shifts origin (in current UCS space)
- `UCS X/Y/Z <angle>` rotates the UCS around its own axes
Co-Authored-By: Claude Sonnet 4.6 <[email protected]>