Hakan Seven
1c408e3a73
feat(spline): improve fit and CV editing
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Keep planar conversions kernel-backed and leave unsupported 3D, CV-to-fit, and closed rebuilds unavailable instead of changing curve data.\n\nRefs #815
2026-08-20 00:18:45 +03:00
Hakan Seven
0f250bb485
feat(ellipse): add complete grip editing
2026-08-19 23:48:13 +03:00
Hakan Seven
8601fd8e4b
fix(render): draw block-contained 3D faces
2026-08-19 23:34:10 +03:00
Hakan Seven
c8840e2706
fix(web): force WebGL2 backend
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Affected Chromium adapters fail after selecting WebGPU even when packed renderer paths are forced. Use WebGL2 for the web app and let device limits select renderer tiers.\n\nRefs #788
2026-08-19 19:04:58 +03:00
ramox81
0d37d3ff78
Improve spline fit and control vertex grips
2026-08-19 11:02:32 +03:00
Hakan Seven
97a6322e2a
fix(web): use compatibility renderer
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Chromium can advertise WebGPU limits that its shader path does not reliably support. Keep web builds on the packed/texture pipelines.\n\nRefs #788
2026-08-18 22:35:39 +03:00
Hakan Seven
0b5d4bd311
fix(mtext): honor background contrast
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Preserve stored dimension fills and rotate text backgrounds with their labels.
Refs #774
2026-08-16 23:58:17 +03:00
gianlucafiore
252224f546
Merge pull request #778 from gianlucafiore/fix/annotative-mtext-leader
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Fix annotative MTEXT attachment alignment
2026-08-16 16:20:45 -03:00
gianlucafiore
3603346a19
fix: keep annotative mtext anchored to insertion point
2026-08-16 16:17:04 -03:00
Hakan Seven
36e0e40b36
perf(raster): avoid needless image resampling
2026-08-16 21:22:58 +03:00
Hakan Seven
1dded7f881
fix: restore workspace verification
2026-08-15 23:11:26 +03:00
gianlucafiore
7810d2c154
fix: allow multiple stretch selection windows
2026-08-15 15:01:05 -03:00
Hakan Seven
f247d15f6e
feat(plugin): harden V4 host integration
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Preserve legacy wire indices and route concurrent V4 responses and background requests by correlation and stable tab ID.
2026-08-15 20:17:43 +03:00
Hakan Seven
6cc1bf9755
fix(layer): centralize rename flow
2026-08-15 19:56:35 +03:00
Karim Jerbi
dceb9626ae
fix(dock): block palette reflects new blocks without reopening
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Creating a block from selected entities now bumps the geometry epoch, so the
block palette's per-update stale check notices the new definition and refreshes
its list in place instead of requiring the user to close and reopen the panel.
2026-08-14 21:21:40 +01:00
gianlucafiore
f47ab7e891
fix: respect drawing units for annotative text
2026-08-14 15:38:54 -03:00
Hakan Seven
26fd9a3c02
feat(i18n): add seven UI locales
2026-08-14 11:06:53 +03:00
Hakan Seven
e58bef39dc
fix(web): use browser-safe render timing
2026-08-13 23:57:51 +03:00
Hakan Seven
1d2f0a09c1
feat(hatch): add associative boundaries
2026-08-13 23:47:50 +03:00
gianlucafiore
18ef42db82
Merge pull request #756 from gianlucafiore/fix/leader-behavior
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Fix classic leader behavior and annotation linkage
2026-08-13 11:59:46 -03:00
gianlucafiore
2d1ee0d936
fix: improve classic leader behavior and annotation linkage
2026-08-13 11:58:54 -03:00
Hakan Seven
2088372672
fix(hatch): preserve preview pattern origin
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Refs #532
2026-08-13 17:25:46 +03:00
Hakan Seven
7a8da58d55
feat(hatch): add multi-region selection
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Refs #532
2026-08-13 17:16:29 +03:00
gianlucafiore
e21d4954a3
fix: respect drawing units in annotation scales
2026-08-12 23:41:22 -03:00
Hakan Seven
5b9fffdfba
fix(hatch): clip fill with kernel mesh
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Resolve boundary topology before rendering so corner-aligned pattern rows cannot flip shader parity. Chunk indexed geometry to device buffer limits and retain the texture compatibility transport.
Refs #489
2026-08-13 00:29:03 +03:00
Sebastian
29c41a4041
Snapshot: V4 plugin API and host integration
2026-08-12 21:01:39 +02:00
Hakan Seven
448869ac35
perf(view): share viewport render caches
2026-08-12 20:38:18 +03:00
Hakan Seven
0df2356243
fix(view): correct 3D mesh interaction
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Sync projection controls from the active camera, preserve the UCS icon in perspective views, and use visible or selected 3D geometry for orbit pivots. Dense mesh vertex grips remain hidden.
2026-08-12 19:49:52 +03:00
Hakan Seven
5e8221f8f1
perf(render): keep solid meshes resident
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Keep all solid geometry GPU-resident during navigation. Use vertex-rate instancing, compact untextured vertices, vertex-cache ordering, and cached silhouette sources without culling geometry.
2026-08-12 16:02:10 +03:00
Hakan Seven
15ab027d70
fix(scene): preserve viewport settings
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Reuse full VPort records during camera and tile synchronization so
navigation cannot replace file-defined display state with defaults.
Honor image, ground, IBL, and sun-backed sky parameters in
background rendering.
2026-08-12 13:11:12 +03:00
Hakan Seven
0be9c41773
fix(layers): protect locked entities
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Keep locked-layer objects selectable for inspection while suppressing grips, property edits, command mutations, and stale editor writes.
2026-08-12 12:46:41 +03:00
Hakan Seven
ca331fff48
fix(render): scale solid tessellation
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Derive one drawing-space chordal tolerance so large curves stay smooth while small solids avoid excessive detail.
2026-08-12 12:46:17 +03:00
Hakan Seven
7b4af0aa75
fix(render): share repeated block meshes
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Keep placement transforms and bounds separate from immutable mesh data to prevent large drawings from exhausting memory or stalling selection.
2026-08-12 11:01:53 +03:00
gianlucafiore
ff61164d8b
fix: preserve current layer for hatches and DWG loading
2026-08-12 00:30:21 -03:00
gianlucafiore
b8b66163d6
Merge pull request #745 from gianlucafiore/fix/dwgunits-annotation-scales
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Fix viewport and annotation scales for drawing units
2026-08-11 22:48:27 -03:00
gianlucafiore
cc7894cd92
fix: honor drawing units in annotation and viewport scales
2026-08-11 22:41:26 -03:00
Hakan Seven
4fd9b98da4
perf(render): instance block geometry
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Share source buffers across block placements and render nested content with GPU instance transforms.\n\nChunk silhouettes and compact mesh material data so large drawings stay under device buffer limits and remain responsive.
2026-08-12 02:33:10 +03:00
Hakan Seven
c4dfa7567d
fix(model): correct primitive creation and grips
2026-08-12 00:03:27 +03:00
Hakan Seven
59ca0f693f
feat(model): edit primitive history properties
2026-08-11 20:14:51 +03:00
Hakan Seven
4ac10187c2
fix(model): preserve solid history lifecycle
2026-08-11 20:10:23 +03:00
Hakan Seven
d2993fd054
feat(model): add parametric solid grips
2026-08-11 19:59:24 +03:00
Hakan Seven
e37b77e426
feat(model): persist solid creation history
2026-08-11 19:52:17 +03:00
Hakan Seven
dc6dc2256d
fix(model): sync solid render interaction
2026-08-11 19:39:01 +03:00
Hakan Seven
a1f64d7663
fix(render): restore solid surface rendering
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Keep viewport styles from disabling selected shaded modes.\n\nPack mesh shader inputs to stay within WebGL limits.
2026-08-11 15:44:40 +03:00
Hakan Seven
de6f6c933b
fix(acis): use kernel angle policy
2026-08-11 12:49:20 +03:00
Hakan Seven
c00ee3d924
fix(acis): use source fit tolerance
2026-08-11 10:17:22 +03:00
gianlucafiore
efc881d5bc
Merge remote-tracking branch 'upstream/main' into feature/plotstyle-color-picker
2026-08-10 20:00:13 -03:00
gianlucafiore
97c904796e
fix(plot): preserve inherited ACI for block plotting
2026-08-10 19:57:24 -03:00
Karim Jerbi
de1c1798a0
fix(scene): cfg-gate test-only refresh_pending_any to silence dead-code warning
2026-08-10 23:26:27 +01:00
Karim Jerbi
7ace7fef9e
feat(render): per-viewport REDRAW force_rasterize through builders to prepare gate
2026-08-10 23:26:26 +01:00