371 Commits
Author SHA1 Message Date
HakanandClaude Opus 4.7 4d58a905e0 chore: release v0.2.7
Co-Authored-By: Claude Opus 4.7 <[email protected]>
v0.2.7
2026-05-15 09:46:47 +03:00
HakanandClaude Opus 4.7 6cc2323905 fix(scene): skip pixel-size LOD in paper space
PaperCanvas (Iced 2-D canvas) never feeds set_render_pixel_scale, so
last_world_per_pixel held either zero or a stale model-world value.
Paper-space entity AABBs (mm) tested against model-scale wpp all
projected below the 5 px threshold and got culled — leaving only
Viewports and Inserts (which bypass the cull). world_per_pixel() now
returns None in paper space, mirroring view_world_aabb()'s existing
skip with the same reasoning: the paper canvas is small enough that
LOD culling buys nothing.

Co-Authored-By: Claude Opus 4.7 <[email protected]>
2026-05-15 09:45:48 +03:00
HakanandClaude Opus 4.7 f738a20457 feat(properties): label xref Insert as "External Reference"
Match AutoCAD properties panel — Insert whose block_record carries
is_xref/is_xref_overlay now shows "External Reference" instead of
"Block Reference". Silence dead_code warning on XrefStatus::Unloaded
(intentional, awaiting on-disk Unload-bit detection).

Co-Authored-By: Claude Opus 4.7 <[email protected]>
2026-05-15 09:19:57 +03:00
Hakan SevenandClaude Opus 4.7 f713354de1 fix(block_cache): drop zero-bbox placeholders from defn LO scan
`Entity::bounding_box()` for empty / vertex-less entities (Polyline,
LwPolyline, Hatch, etc.) returns `BoundingBox3D::from_point(Vector3::ZERO)` —
the (0, 0, 0)→(0, 0, 0) placeholder. Including those in the LO centroid
scan dragged it toward the origin even for UTM-authored blocks, defeating
the precision-preservation: stored f32 then sat at UTM-minus-near-zero,
losing precision before tessellate even returned. Reject the zero
placeholder so only real geometry contributes.

Co-Authored-By: Claude Opus 4.7 <[email protected]>
2026-05-15 06:30:52 +03:00
Hakan SevenandClaude Opus 4.7 0d543e8c88 fix(block_cache): harden defn local_offset against NaN + bad-extent poison
Two latent traps in the first-pass centroid scan:

- A bbox where x/y were finite but z was NaN would skip the z update;
  if NO entity contributed a finite z, `min[2]` stayed at `INFINITY` and
  `max[2]` at `NEG_INFINITY`. `(INF + NEG_INF) * 0.5 = NaN`, so the defn's
  `local_offset.z` was NaN, propagating to every cast point in the defn.
  Track `have` per axis and default missing axes to 0.

- A single corrupt entity at parser-garbage coords (1e15+) silently
  dragged the centroid out of the real geometry's neighbourhood. Reject
  per-axis values above `SANE_EXTENT` so one bad bbox doesn't ruin the
  whole defn.

Also include `Insert::insert_point` as a contributing sample so a
composite block (only nested Inserts, no direct wires) still gets a
non-zero offset — useful for the nested-defn AABB transforms even
though no direct LocalWire stores against it.

Co-Authored-By: Claude Opus 4.7 <[email protected]>
2026-05-14 21:56:27 +03:00
Hakan SevenandClaude Opus 4.7 2f0220b1a0 feat(xref+block): bind xref tables, fade rendered geometry, per-defn precision offset
Xref work:
- merge_xref_into_block now copies the xref's layer / linetype / nested
  block_record tables into the host under `{xref}|{name}` prefixes and
  remaps entity references, so ByLayer/ByBlock resolution lands on the
  right entry instead of falling back to WHITE + 1 px.
- expand_insert (and the explode fallback) detect xref BlockRecords by
  flag and apply `fade_toward_bg(color, bg, 0.5)` to every emitted final
  color (selection bypasses the fade). ExpandCtx propagates `is_xref` +
  `bg_color` through nested expansions.

Block precision groundwork:
- BlockDefn gains `local_offset: [f64; 3]` set in build_defn from the
  AABB centre of the defn's direct entities. tessellate_sub_local now
  passes that offset to tessellate(), so LocalWire.points / fill_tris /
  aabb_local / text_obb_local are stored in offset-frame f32 and don't
  lose precision for distant content.
- emit_wire / emit_greeked_text / transform_tangent take the defn offset
  and re-add it in f64 before composing with accum_xform. defn_aabb_
  recursive transforms nested children from their offset frame into the
  parent's. transform_offset_aabb_xy replaces transform_aabb_xy.

Co-Authored-By: Claude Opus 4.7 <[email protected]>
2026-05-14 21:45:37 +03:00
Hakan SevenandClaude Opus 4.7 ea87b3db76 fix(scene): greek text OBB honors attachment point, propagates into blocks
Top-level OBB used insertion_point as anchor and hardcoded MText anchor to
bottom-left, so greeked rects landed on the opposite side of the actual
text whenever MText used a non-default attachment_point or TEXT used a
non-Left/Baseline alignment. Block-defn subs never set or read
`text_obb_local`, so greeked text inside Inserts fell back to the
axis-aligned AABB and ignored entity rotation entirely.

- Share OBB corner computation via `text_obb_corners_native`.
- Map all 9 MText AttachmentPoint variants to (h_anchor, v_anchor).
- For TEXT, anchor on `alignment_point` (DXF 11) when alignment != Left+Baseline.
- Populate `LocalWire.text_obb_local` in `tessellate_sub_local`.
- `emit_greeked_text` transforms OBB corners by `accum_xform`, falls back
  to AABB only when no OBB was precomputed.

Co-Authored-By: Claude Opus 4.7 <[email protected]>
2026-05-14 20:49:33 +03:00
Hakan ab69203414 feat(scene): enhance text LOD handling and add OBB support for Text/MText 2026-05-14 15:21:35 +03:00
Hakan e043e54f7e perf(block_cache): apply text LOD ladder inside block defns
Text greeking previously only fired for top-level Text/MText — text
that was baked into a block defn at cache build time still ran the
full glyph stroke path on every expand, so cadastral parcel labels
(typically inside xrefed blocks) saw none of the LOD benefit.

  - `LocalWire` now records `text_height_local` for Text / MText subs.
  - `expand_defn`'s wire arm applies the same 5 / 10 px ladder: cull
    below 5 px (after scaling the local glyph height by the accumulated
    transform's Y-scale), greek between 5 and 10, full glyphs above.
  - `emit_greeked_text` reuses the batch infrastructure so multiple
    greeked rects in the same style still collapse into one buffer.
2026-05-14 15:01:51 +03:00
Hakan 84621a2fab tune(scene): text LOD ladder 5/10 px (cull / greek / full)
Per real-world feedback the previous greeking threshold (4 px → full)
left a lot of unreadable text still going through the glyph path
without any visible payoff. Sharper ladder now:

  - h < 5 px   → drop (illegible, not worth even a rect)
  - 5–10 px    → greeked rect in text color
  - h ≥ 10 px  → full per-glyph tessellation
2026-05-14 14:56:12 +03:00
HakanandClaude Opus 4.7 242e8870c3 perf(scene): greek top-level Text/MText below 4px height
When a Text/MText entity's anno-scaled glyph height projects to fewer
than 4 screen pixels, drop the per-glyph stroke tessellation and emit
a single filled rectangle in the text's color instead. The user still
sees "text lives here" at the original color and footprint, but the
expensive font-stroke generation is skipped for thousands of unreadable
labels at fit-all / zoom-out views.

Pre-boosts the fill color to compensate for the 0.45 ambient-occlusion
dim the face3d pipeline applies (it's meant for 3D-shaded mesh solids,
not 2D text greeking).

Note: applies only to top-level entities; Text/MText *inside* block
defs is already tessellated into the block cache at build time, so
greeking those would require either a cache rebuild on zoom or a
parallel "low-detail" cache. Left for later if real-world test
suggests it's needed.

Co-Authored-By: Claude Opus 4.7 <[email protected]>
2026-05-14 14:49:59 +03:00
HakanandClaude Opus 4.7 c5ed83c752 perf(scene): pixel-size LOD cull at zoom-out
Frustum culling only helps at zoom-in (offscreen geometry); zoom-out
still tessellated and uploaded every wire even when an entire entity
projected to a single pixel. Now we also drop wires whose world AABB
projects smaller than 0.5px in the active view — a fit-all view of a
city plan skips sub-pixel symbols, lines, and curves before they ever
hit the GPU.

  - `Scene` captures `world_per_pixel` each render from camera ortho_size
    / widget height.
  - `expand_insert` / `tessellate_entity` take an optional
    `world_per_pixel`; per-LocalWire / per-nested / whole-Insert /
    top-level entity AABB → pixel-size test → skip if < MIN_PIXEL_SIZE.
  - One-off paths (hit-test, viewport pane) pass `None` so they still
    see full geometry regardless of zoom.

Co-Authored-By: Claude Opus 4.7 <[email protected]>
2026-05-14 14:22:39 +03:00
HakanandClaude Opus 4.7 0996b75bdd Revert: stop honoring BlockRecord.is_loaded for xref skip decision
Empirically the DWG \"loaded\" bit doesn't track AutoCAD's XREF Manager
\"Loaded\"/\"Unloaded\" state reliably:

  - File A: manager \"Loaded\", on-disk is_loaded = Some(true)
  - File B: manager \"Loaded\", on-disk is_loaded = Some(false)

Same UI state, opposite bit values, so we were incorrectly skipping
xrefs the user wants loaded. Drop the `is_loaded == Some(false)` skip
and auto-resolve every xref again. The OOM problem this was meant to
mitigate is now addressed by the frustum culler, so loading more
xrefs no longer threatens the GPU budget.

The `BlockRecord::is_loaded` field + acadrust patch stay in place so
we can revisit once we identify the actual on-disk representation of
XREF→Unload (likely an XREF dependency record or
ACAD_XREF_PANEL_DATA xrecord).

Co-Authored-By: Claude Opus 4.7 <[email protected]>
2026-05-14 14:14:07 +03:00
HakanandClaude Opus 4.7 8d5ecdef51 fix(scene): correct view_world_aabb space + guard initial render
Two bugs in the new frustum culler that left the GUI rendering nothing
on file open:

1. `cam.target` is already in **local** f32 space — `fit_to_bounds`
   populates it from local wire coords — so subtracting `world_offset`
   again pushed the view rect to the negated centroid, with the actual
   geometry far outside.
2. The first call to `entity_wires()` after open comes from `fit_all()`
   itself, while `camera_generation` is still 0 and the camera is at
   its default origin. Culling against that rect discarded every wire
   → fit_all saw an empty list → camera never moved → the user-visible
   render stayed empty forever.

`view_world_aabb` now returns `None` until `camera_generation > 0`
(letting fit_all collect a real extent), then derives the view rect
directly from `cam.target` in local space.

Co-Authored-By: Claude Opus 4.7 <[email protected]>
2026-05-14 14:02:48 +03:00
HakanandClaude Opus 4.7 78cbb5570e perf(scene): frustum-cull wires using camera view AABB
Block defns and top-level entities now know their world-space XY
AABB, and `tessellate_entity` / `expand_insert` early-out for anything
that doesn't intersect the camera's view rect. Tested commit-only on
time_open (correct subset emitted with default camera); GUI run
pending user verification.

Cache plumbing:
  - `LocalWire` / `BlockDefn` carry `aabb_local` (post-build recursive
    union over nested defns).
  - `Scene::view_world_aabb()` derives a 25%-margined world rect from
    the active camera + last-seen render aspect.
  - `wire_cache` / `paper_sheet_cache` keys widen to
    `(geometry_epoch, camera_generation)` so pan/zoom invalidates the
    cached wire list — and pipeline `cached_epoch` widens to match
    so the GPU re-uploads on view change.
  - `XrefStatus::Unloaded` ack already shipped — orthogonal to this.

Also adds `examples/xref_states.rs` to dump per-block_record xref
metadata for diagnosing the is_loaded / unloaded distinction.

Co-Authored-By: Claude Opus 4.7 <[email protected]>
2026-05-14 13:52:04 +03:00
HakanandClaude Opus 4.7 e88a946176 feat(xref): honor BlockRecord is_loaded — skip Unloaded xrefs
When the host DWG marks an xref as Unloaded (via XREF→Unload in
AutoCAD), the user explicitly chose NOT to load that reference. We
were ignoring that and pulling the external file in anyway, which
on large drawings could push GPU memory past the device budget.

Bump the acadrust dep to the branch that exposes
`BlockRecord::is_loaded`, then short-circuit `resolve_xrefs` for
any entry with `is_loaded == Some(false)`. New `XrefStatus::Unloaded`
surfaces this in the command-line log so the user can see which
references were skipped (and can re-load them via the XREF dialog).

Co-Authored-By: Claude Opus 4.7 <[email protected]>
2026-05-14 11:20:11 +03:00
HakanandClaude Opus 4.7 def72e435e perf(scene): cache block defns + batch wires by style
Tessellates each block_record once into local-coord LocalWires; Insert
references transform-copy + ByBlock-resolve the cache rather than
explode+re-tessellate per reference. Same-style wires inside one Insert
are NaN-batched into a single WireModel to keep wgpu buffer counts
sane — large blocks that previously bailed to a marker now render in
a handful of buffers each.

Co-Authored-By: Claude Opus 4.7 <[email protected]>
2026-05-14 11:12:08 +03:00
Hakan SevenandClaude Opus 4.7 03555ce8bd chore: expose lib target + open-path profiling examples
Examples can't import from a bin-only crate, so add a thin lib.rs that
re-exports the existing modules. Used by the new examples that helped
diagnose the freeze fixed in the previous commit.

- examples/time_open: times parse / purge / cache / first-wires phases
- examples/inspect_insert: lists Insert blocks with sub-entity counts
- examples/find_raster: dumps RasterImage path + dimensions

Co-Authored-By: Claude Opus 4.7 <[email protected]>
2026-05-13 23:02:54 +03:00
Hakan SevenandClaude Opus 4.7 c61d648dc7 fix(scene): unfreeze open on huge xref Inserts
A real DWG with an xref containing ~74k sub-entities froze on the first
render: Insert tessellation exploded the block, style-resolved every sub
serially, and one bad sub could hang the loop forever.

- Insert short-circuits to an insertion marker when the referenced block
  has more than INSERT_SUB_LIMIT (5_000) sub-entities. Documented as
  temporary in RENDERING_OPTIMIZATION.md.
- Re-run purge_corrupt_entities after resolve_xrefs so parser-garbage
  inside xref content is caught (initial purge runs before xref load).
- build_derived_caches: single pass over entities collecting handles
  per kind; tessellation reads via doc.get_entity instead of cloning
  every EntityType. Image decode now parallel too.

Co-Authored-By: Claude Opus 4.7 <[email protected]>
2026-05-13 23:02:48 +03:00
HakanandClaude Opus 4.7 2e985fdc9c chore: release v0.2.6
Co-Authored-By: Claude Opus 4.7 <[email protected]>
v0.2.6
2026-05-13 17:34:21 +03:00
HakanandClaude Opus 4.7 9b6d5437fa revert: drop wire segment caps that silently truncated geometry
Remove MAX_SEGS_PER_WIRE = 100_000 and MAX_TOTAL_SEGS = 3_000_000.
These were stop-gap GPU-memory guards that mutated visible output:
single complex entities were cut mid-geometry, and entire wires past
the 3M total were dropped by arrival order with no spatial awareness.
Either is worse than honestly drawing whatever the file contains —
truncated arcs and missing road segments look like bugs to the user,
not "we ran out of GPU memory."

The matching "Temporary Workarounds" section in
RENDERING_OPTIMIZATION.md goes with them. Per-entity LOD and
viewport culling (Phase 1 + 3.2 in the same doc) remain the right
long-term answer; until they land, prefer correctness over a soft
crash on pathological files.

Co-Authored-By: Claude Opus 4.7 <[email protected]>
2026-05-13 10:11:54 +03:00
HakanandClaude Opus 4.7 2f751c08f4 fix(scene): drop Z gate in fit_all so high-elevation entities show
Civil 3D files can legitimately carry profile geometry at huge Z
(10^6+ units) inside an otherwise small XY footprint — long-section
polylines on a road, for example. fit_all's outlier gate previously
filtered any point whose |x|, |y|, or |z| exceeded 10× the header
extent half-size, which dropped those polylines and made ZOOM
EXTENTS center on the main drawing only, leaving the profile
geometry permanently invisible.

The gate exists to reject origin-stuck entities and Ray/XLine far
points, both of which manifest as large XY excursions after
world_offset subtraction. Z-axis outliers are not a known garbage
pattern, so the gate now only checks XY.

Co-Authored-By: Claude Opus 4.7 <[email protected]>
2026-05-13 10:05:38 +03:00
HakanandClaude Opus 4.7 b2588e1790 feat(io): drop parser-garbage entities at load time
acadrust's DWG reader occasionally desynchronises on certain files
(observed on render.dwg: 1519 of 1763 LwPolylines arrived with non-unit
normals in the 1e200+ range and 100k phantom vertices). Tessellating
those entities allocates gigabytes and produces NaN-laden wires,
freezing the UI.

Add a pre-tessellation guard that scans freshly loaded documents and
drops any entity failing a cheap sanity check: non-unit normal,
non-finite or absurd coordinate, or vertex count above 100k. Count of
dropped entities is threaded through DerivedCaches and surfaced as a
warning in the command line so the user knows the file was patched up
on the way in.

Same file in DXF form parses cleanly (0 corrupt), so this is strictly
a DWG-path workaround until the upstream parser bug is fixed.

The new examples/inspect_polyline.rs is a one-off diagnostic that dumps
LwPolyline/Polyline2D/Polyline3D fields plus a corrupt-entity count;
useful for narrowing down the acadrust bug.

Co-Authored-By: Claude Opus 4.7 <[email protected]>
2026-05-13 10:00:16 +03:00
HakanandClaude Opus 4.7 586df77b2c feat(io): show loading overlay while opening CAD files
Big DWG/DXF files block the UI for seconds during parse + cache build,
leaving the user wondering whether the app froze. Split the file-open
flow into pick → load and show a modal overlay during the load: file
name, size, phase label (Reading / Parsing / Building caches /
Finalizing), animated indeterminate bar, and Cancel button.

Phase is tracked via a shared AtomicU8 written by the loader thread
and read by the overlay each frame. Cancel hides the overlay and
discards the result; the parser thread runs to completion in the
background since acadrust has no interrupt hook.

Co-Authored-By: Claude Opus 4.7 <[email protected]>
2026-05-13 09:59:07 +03:00
Hakan Seven 288ccff95a fix(render): preserve f64 precision until world_offset subtraction
Entity converters were casting WCS coordinates to f32 before the renderer
subtracted world_offset, which destroyed sub-unit precision on drawings
sitting at large coordinates (typical UTM-style CAD files). The multileader
case made it visible — glyphs warped under rotation — but every entity
that emits TruckObject::Lines/SegmentedLines/key_vertices/fill_tris was
affected.

Type changes (in src/scene/acad_to_truck.rs):
- TruckObject::Lines / SegmentedLines: Vec<[f32; 3]> → Vec<[f64; 3]>
- TruckEntity::key_vertices / fill_tris: f32 → f64

All ~17 producer files updated to keep WCS coordinates in f64 right up to
the TruckEntity boundary. The consumer in scene/tessellate.rs now performs
`(x - ox) as f32` (f64 subtract, then cast) for points, key_vertices, and
fill_tris — preserving precision near the camera origin even when the
drawing sits at million-unit coordinates.

catmull_rom_pts (multileader spline) is now f64; the scene path widens its
offset-relative f32 ctrl points to f64 around the call and narrows back at
the output.

Notes:
- Table layout still uses glam::Vec3 (f32) internally; widened to f64 only
  at the TruckEntity boundary for type compatibility. Separate cleanup to
  switch its internal math to f64 is tracked.
- snap_pts and tangent_geoms remain f32 — they are UI feedback (snap
  candidates, tangent hints) and the precision is sufficient there.
2026-05-12 23:47:40 +03:00
Hakan Seven 8bfa5088c4 fix(multileader): render text properly — strip MText codes, honor full layout
Multileader text was emitted as a single literal stroke pass with no MText
code handling, no rotation, no attachment, no line breaks, no per-piece
color and bad f32 precision under world_offset. Two separate render paths
both had the same bug, and one was masking the fix in the other.

This rewrite, applied to both paths:

- Strips MText format codes (`{\fArial Black|b0|i0|c162|p34;...}`) so the
  rendered text is the actual content, not the markup.
- Honors text_rotation (preferring text_direction so transforms survive),
  text_attachment_point (Left/Center/Right horizontal anchor), and
  text_left_attachment for vertical alignment via a shared
  v_offset_for_attachment helper.
- Splits on \P/\n/\N and word-wraps to text_width.
- Applies line_spacing_factor with the same 5/3 × height convention as
  MText.
- Resolves the text style via text_style_handle (fallback STANDARD).
- Applies ml.scale_factor everywhere (arrow size, dogleg length, text
  height, text width). anno_scale is now only applied when
  enable_annotation_scale is set.
- Splits the scene-level output into separate WireModels so leader,
  text, frame and background fill each carry their own colour
  (ctx.text_color, ml.text_frame, ctx.background_fill_color).
- Mirrors text_direction, base_direction and root.direction in
  apply_transform so a mirrored multileader's text follows the geometry
  instead of staying at its original rotation.
- Computes the text origin and frame corners in offset-relative f32
  space — drawings sit at large absolute coordinates and casting to f32
  before subtracting world_offset was wrecking the rotated sub-glyph
  precision.
2026-05-12 23:27:53 +03:00
Hakan Seven 2600ae1815 chore: release v0.2.5 v0.2.5 2026-05-12 22:29:22 +03:00
Hakan Seven ef57a629c0 Update image in README.md 2026-05-12 22:26:34 +03:00
Hakan Seven 406e04f2f0 chore: repin acadrust to 622729f on clean HakanSeven12 fork
Old fork was deleted and re-forked from upstream; the mirror-handedness fix
is now isolated on fix/mirrored-arc-handedness with no other diverging work.
2026-05-12 22:18:23 +03:00
Hakan Seven 200f10fd25 fix(explode): correct arc/ellipse direction in mirrored INSERT blocks
Mirrored INSERTs reverse OCS handedness, but acadrust's explode used to
keep the original normal — making CCW-around-normal arcs and ellipses
sweep the wrong way. The fix lives in acadrust 7c711e9, which flips the
new normal when det < 0 and reprojects center/major_axis/angles into the
new OCS. H7CAD's fix_mirrored_arc workaround is no longer needed.
2026-05-12 22:04:12 +03:00
Hakan Seven 04b898106c chore: release v0.2.4 v0.2.4 2026-05-12 20:54:03 +03:00
HakanandClaude Sonnet 4.6 a3efad9caf fix(hatch): align EllipticArc angle logic with CircularArc
Use reflection (TAU - sa, TAU - ea) for CW arcs and span.abs() for
segment count, consistent with the CircularArc pattern in both
hatch boundary (mod.rs) and tessellate (tessellate.rs).

Co-Authored-By: Claude Sonnet 4.6 <[email protected]>
2026-05-12 17:47:54 +03:00
HakanandClaude Sonnet 4.6 4b5f4c7ee8 fix(hatch): sync color from entity in synced_hatch_models
Color was read from the stale HatchModel cache instead of the live
entity, so property-panel color changes appeared on boundaries (wire)
but not on the hatch fill pattern.

Co-Authored-By: Claude Sonnet 4.6 <[email protected]>
2026-05-12 17:33:16 +03:00
Hakan ca07268c7c cargo fmt 2026-05-12 10:36:15 +03:00
Hakan 468cbde5e1 fix(hatch): improve angle handling for circular arcs in tessellation 2026-05-12 09:41:41 +03:00
Hakan Seven 773a5f74cb fix(hatch): more improvement on arc boundary and pattern 2026-05-10 20:29:39 +03:00
Hakan Seven 461d0c5d86 hatch boundary correction for cw ccw 2026-05-09 23:56:04 +03:00
Hakan Seven fba207a40a fix(arc): simplify angle calculation for clockwise and counterclockwise arcs 2026-05-07 21:44:22 +03:00
HakanandClaude Sonnet 4.6 5e85698dee docs: document temporary wire segment caps in rendering optimization notes
Explains the stop-gap MAX_SEGS_PER_WIRE / MAX_TOTAL_SEGS limits added in
321433e, why they must be reverted, and the condition under which they
should be removed (Phase 1.3 CPU cull landed and verified).

Co-Authored-By: Claude Sonnet 4.6 <[email protected]>
2026-05-07 17:26:15 +03:00
HakanandClaude Sonnet 4.6 321433ee45 fix(render): cap wire segments to prevent GPU memory exhaustion
Adds two-layer protection against large entities crashing the renderer:
- MAX_SEGS_PER_WIRE (100K): per-entity hard cap, excess segments truncated
- MAX_TOTAL_SEGS (3M): scene-level budget in upload_wires, excess wires skipped

Both limits log a warning to stderr when triggered.

Co-Authored-By: Claude Sonnet 4.6 <[email protected]>
2026-05-07 17:24:28 +03:00
HakanandClaude Sonnet 4.6 8e154e2e9e docs: add rendering optimization roadmap for LOD and frustum culling
Co-Authored-By: Claude Sonnet 4.6 <[email protected]>
2026-05-07 16:05:31 +03:00
Hakan 034671f4b3 chore: remove ROADMAP.md as it is no longer needed 2026-05-07 11:38:48 +03:00
HakanandClaude Sonnet 4.6 4b4c0d31d2 chore: switch acadrust to GitHub source, fix removed is_annotative field
Co-Authored-By: Claude Sonnet 4.6 <[email protected]>
2026-05-07 09:50:02 +03:00
Hakan e66c7d44da chore: remove PERFORMANCE.md as it is no longer needed 2026-05-07 09:23:28 +03:00
Hakan Seven 048bb41aef feat(render): solid fill for PolyfaceMesh and PolygonMesh entities
PolyfaceMesh and PolygonMesh were wireframe-only. They now render with
the same flat-color solid fill as Face3D entities.

- Add fill_tris: Vec<[f32;3]> to TruckEntity and WireModel
- PolyfaceMesh: fan-triangulate each face into fill_tris
- PolygonMesh: triangulate each grid quad into fill_tris
- tessellate.rs Lines branch: apply world_offset to fill_tris
- Face3DGpu::from_wires: collect fill_tris from all wires in addition
  to Face3D key_vertices quads
- upload_face3d: pass all_wires so fill_tris are batched into one draw call
2026-05-06 23:24:26 +03:00
Hakan Seven ca9ec8f47d fix(scene): bump geometry epoch after cache assignment on file open
populate_*_from_document() each called bump_geometry(); direct cache
assignment skipped it, leaving the wire cache stale on first open.
2026-05-06 23:10:35 +03:00
Hakan Seven d30f80f963 chore: suppress dead_code warning on compute_and_set_world_offset 2026-05-06 23:07:37 +03:00
Hakan Seven 2da3640b45 perf: build hatch/image/mesh caches off the UI thread
Parsing + DerivedCaches construction now runs entirely in a dedicated
OS thread inside open_path(). FileOpened handler only assigns the
pre-built caches, keeping the UI thread free during file load.

- Add build_derived_caches(): parallel hatch + mesh tessellation via rayon
- Extend Message::FileOpened / open_path return type with DerivedCaches
- Drop populate_*_from_document() calls from FileOpened handler
2026-05-06 23:04:53 +03:00
Hakan Seven 45f9f96c93 perf: implement L–S performance improvements
- L: pre-project wire endpoints to screen before ApparentIntersection pair loops
- O+S: tight per-segment AABB cull + move a0/a1 Vec3 outside inner snap loop
- P: epoch-cached entity→block reverse map replaces O(E×B) scan
- Q: lazy per-point projection in hit tests eliminates per-wire Vec<Point> alloc
- R: HatchModel.boundary Arc<Vec> so clone is pointer bump not heap alloc
2026-05-06 22:42:22 +03:00
Hakan SevenandClaude Sonnet 4.6 b83c982bc2 fix(scene): hatch pattern scale and per-entity annotative check
- Hatch pattern_scale multiplied by annotation_scale in model space so
  pattern density stays consistent when CANNOSCALE changes
- Annotative check now uses AcAnnoPO xdata (R2007+ marker) instead of
  relying solely on group-code-293 flag; falls back to is_annotative
  for files with no xdata (old DXF backward compat)
- acadrust patched to local path for is_annotative field

Co-Authored-By: Claude Sonnet 4.6 <[email protected]>
2026-05-06 22:19:28 +03:00