forked from 1b-agent/fieldcraft-upstream
skills: relax around marked elements (relax takes no set)
Co-Authored-By: Claude Opus 5.5 <[email protected]> Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
This commit is contained in:
1 parent
c160712343
commit
4ad793ca5e
1 file changed
+2
-1
@@ -110,7 +110,8 @@ Shapes without a timeline (STEP, 3MF) skip `mesh.plan` and go to step 4.
|
||||
- face angles 15°–165°, dihedrals 10°–165° (the defaults).
|
||||
3. Picture the marked elements (camera `target` at their `at`, a `section` through them).
|
||||
Clustered marks mean the blocks are wrong: back to §3/§4. Isolated spikes only:
|
||||
`mesh.node.relax {"set": "quality_marked"}` or `{"around_element": <label>}`. Surface nodes
|
||||
`mesh.node.relax {"around_element": <label>}` for each marked element (by CAD face once #471
|
||||
lands; sets are for the analysis steps, not for relaxing). Surface nodes
|
||||
slide on their faces; nothing inverts. Add `"reapply": true` so it follows a remesh. Relaxing
|
||||
is the final touch, never a substitute for a better plan.
|
||||
4. Mark again until nothing is marked, or every remaining mark has a stated reason.
|
||||
|
||||
Reference in new issue
Block a user