forked from 1b-agent/fieldcraft-upstream
mesh: projection smoothing keeps a result that holds the grid's quality (#418)
Co-Authored-By: Claude Opus 5.5 <[email protected]> Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
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@@ -156,10 +156,10 @@ impl Local {
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self.keeps_above(before, QUALITY_FLOOR)
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}
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/// Whether this grid is better than `other`: a larger smallest scaled Jacobian, or the same
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/// and a smaller largest edge ratio.
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fn beats(self, other: Local) -> bool {
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if (self.sj - other.sj).abs() <= SAME_QUALITY { self.ratio < other.ratio } else { self.sj > other.sj }
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/// Whether this grid is no worse than `other`: its smallest scaled Jacobian at least as
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/// large, and its largest edge ratio no larger unless within [`EDGE_RATIO_CEILING`].
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fn holds(self, other: Local) -> bool {
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self.sj >= other.sj - SAME_QUALITY && self.ratio <= other.ratio.max(EDGE_RATIO_CEILING)
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}
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/// [`Local::keeps`] with the scaled Jacobian's floor at `floor`.
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@@ -317,23 +317,23 @@ fn mesh_quality(x: &[P], hexes: &[[u32; 8]]) -> Local {
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/// The sweeps let a move take an element down to [`SWEEP_FLOOR`] (a sheared block straightens
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/// only when its nodes move together, and a node-by-node rule that never lowers a poor element
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/// stalls halfway), and the compass search then lifts the worst elements. When that does not
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/// beat the grid it started from, smoothing starts again with sweeps that never lower an element
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/// below [`QUALITY_FLOOR`]; and when neither beats it, the grid stays as it was. A grid beats
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/// another when its smallest scaled Jacobian is larger, or the same with a smaller largest edge
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/// ratio, so smoothing never leaves the mesh worse than it found it (a regular grid of graded
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/// layers, which Laplace's equation would even out, is kept).
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/// hold the grid it started from (a smaller smallest scaled Jacobian, or a larger edge ratio
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/// past [`EDGE_RATIO_CEILING`]), smoothing starts again with sweeps that never lower an element
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/// below [`QUALITY_FLOOR`]; and when neither holds it, the grid stays as it was. So smoothing never
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/// leaves the mesh worse than it found it (a regular grid of graded layers, which Laplace's
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/// equation would even out, is kept).
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pub(crate) fn smooth(m: Mesh, g: &dyn Geometry, targets: &[Vec<u32>], method: Smoothing, iterations: usize, tol: f64) -> SmoothReport {
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let start = m.nodes.clone();
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let before = mesh_quality(&start, m.hexes);
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let mut m = m;
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let mut report = pass(&mut m, g, targets, method, iterations, tol, SWEEP_FLOOR);
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if mesh_quality(m.nodes, m.hexes).beats(before) {
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if mesh_quality(m.nodes, m.hexes).holds(before) {
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return report;
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}
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m.nodes.clone_from(&start);
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let strict = pass(&mut m, g, targets, method, iterations, tol, QUALITY_FLOOR);
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report = SmoothReport { iterations: report.iterations + strict.iterations, refused: report.refused + strict.refused };
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if !mesh_quality(m.nodes, m.hexes).beats(before) {
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if !mesh_quality(m.nodes, m.hexes).holds(before) {
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*m.nodes = start;
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}
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report
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