mesh: projection and relaxation keep to a merged face's B-rep pieces

A merged face on several surfaces (a sliver absorbed into its neighbour)
had no exact surface, so the projection target fell back to its
triangles: flat curvature probes gave fewer divisions round the boss and
the enclosure base's symmetric mesh dropped from 0.70 to 0.51 once its
absorbs reached the cells. The target now projects a point of such a
face onto the exact surface of the B-rep piece it is on, trimmed to that
piece (Tessellation::with_pieces, Shape::tessellate_pieces); node
relaxation slides on it the same way.

Test from commands: the enclosure base's four slivers absorbed, meshed
whole and by symmetry, the absorbs kept in every cell.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
This commit is contained in:
jyvikoandClaude Opus 5.5 authored and Irakli Kourtis committed 2026-10-16 15:25:37 -04:00
1 parent 09385f069f
commit a2e747b9ba
7 files changed
+186 -61

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+14 -2
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@@ -42,6 +42,9 @@ pub(super) struct Input<'a> {
/// The design's edge seeds ([`super::seeds::edge_seeds`]); the mesher applies those on its
/// edges.
pub(super) seeds: Vec<fieldcraft_mesh::seeds::EdgeSeed>,
/// Per triangle of `mesh`, the B-rep face it lies on: its piece of a merged face (empty for
/// a surface that is not a body's).
pub(super) pieces: Vec<u32>,
}
fn analytic(s: FaceSurface) -> Surface {
@@ -73,7 +76,8 @@ pub(super) fn shape_input(shape: &Shape, tolerance: Option<f64>) -> Result<Input
}
let surfaces = shape.face_surfaces()?.into_iter().map(|f| f.map(analytic)).collect();
let face_names = shape.faces().iter().map(|f| f.name.clone()).collect();
Ok(Input { name: shape.name.clone(), mesh: Cow::Owned(shape.tessellate(tol)?), surfaces, face_names, diagonal: diag, seeds: Vec::new() })
let (mesh, pieces) = shape.tessellate_pieces(tol)?;
Ok(Input { name: shape.name.clone(), mesh: Cow::Owned(mesh), surfaces, face_names, diagonal: diag, seeds: Vec::new(), pieces })
}
/// The imported surface `surface` names, with the body name its mesh is tagged with.
@@ -109,7 +113,15 @@ pub(super) fn inputs<'a>(s: &'a Session, p: &Value) -> Result<Vec<Input<'a>>> {
}
// Faces named by index, as mesh.tet.generate names them.
let face_names = (0..t.faces).map(|f| f.to_string()).collect();
Ok(vec![Input { name, mesh: Cow::Borrowed(&t.mesh), surfaces: Vec::new(), face_names, diagonal: diagonal(lo, hi), seeds: Vec::new() }])
Ok(vec![Input {
name,
mesh: Cow::Borrowed(&t.mesh),
surfaces: Vec::new(),
face_names,
diagonal: diagonal(lo, hi),
seeds: Vec::new(),
pieces: Vec::new(),
}])
}
(None, None) => {
let design = s.design.as_deref().ok_or_else(|| EngineError::Params("open a design first, or give `surface`".into()))?;
+23 -14
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@@ -216,21 +216,30 @@ pub(super) fn quality_options(p: &Value, max_tets: u64) -> Result<(QualityOption
/// The exact surfaces of a body's faces, for the quality stage's projections (none when the
/// kernel cannot give them: the stage then keeps to the tessellation).
pub fn analytic_surfaces(shape: &fieldcraft_geometry::Shape) -> Vec<Option<AnalyticSurface>> {
shape.face_surfaces().unwrap_or_default().into_iter().map(|f| f.map(analytic_surface)).collect()
}
fn analytic_surface(f: fieldcraft_geometry::FaceSurface) -> AnalyticSurface {
use fieldcraft_geometry::FaceSurface as F;
shape
.face_surfaces()
.unwrap_or_default()
.into_iter()
.map(|f| {
f.map(|f| match f {
F::Plane { normal, point } => AnalyticSurface::Plane { normal, point },
F::Cylinder { origin, axis, radius } => AnalyticSurface::Cylinder { origin, axis, radius },
F::Cone { apex, axis, half_angle } => AnalyticSurface::Cone { apex, axis, half_angle },
F::Sphere { center, radius } => AnalyticSurface::Sphere { center, radius },
F::Torus { center, axis, major, minor } => AnalyticSurface::Torus { center, axis, major, minor },
})
})
.collect()
match f {
F::Plane { normal, point } => AnalyticSurface::Plane { normal, point },
F::Cylinder { origin, axis, radius } => AnalyticSurface::Cylinder { origin, axis, radius },
F::Cone { apex, axis, half_angle } => AnalyticSurface::Cone { apex, axis, half_angle },
F::Sphere { center, radius } => AnalyticSurface::Sphere { center, radius },
F::Torus { center, axis, major, minor } => AnalyticSurface::Torus { center, axis, major, minor },
}
}
/// The B-rep pieces of `shape`'s merged faces (virtual topology) for a projection target built
/// on its tessellation whose triangles lie on the B-rep faces `tri_piece`
/// ([`fieldcraft_geometry::Shape::tessellate_pieces`]): a merged face on no one surface then
/// projects onto each piece's own; none when no face is merged.
pub(crate) fn pieces(shape: &fieldcraft_geometry::Shape, tri_piece: &[u32]) -> fieldcraft_mesh::tet::geometry::Pieces {
if !shape.has_merged_faces() {
return fieldcraft_mesh::tet::geometry::Pieces::default();
}
let analytic = shape.brep_face_surfaces().unwrap_or_default().into_iter().map(|f| f.map(analytic_surface)).collect();
fieldcraft_mesh::tet::geometry::Pieces { tri_piece: tri_piece.to_vec(), analytic }
}
pub(super) fn quality_json(q: &TetQuality) -> Value {
+36
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@@ -2405,6 +2405,42 @@ mod acceptance {
accept(&mut s, &r, 0.5, 10.0);
}
/// The enclosure base's bosses cut a 0.42 mm strip out of the middle of the inner fillet
/// (#511, #513): geometry.check finds the slivers and geometry.face.absorb absorbs them.
/// The absorbed faces stay absorbed in the cells the plan's symmetry cuts the body into, and
/// the projection keeps to the exact surfaces of a merged face's pieces, so the mesh is no
/// worse for them, whole or by symmetry.
#[test]
fn absorbed_slivers_stay_absorbed_in_the_plan_s_cells() {
let mut commands = vec![
json!({"command": "solid.box", "params": {"length": 56, "width": 42, "height": 16, "body_name": "Base"}}),
json!({"command": "solid.fillet", "params": {"edges": [[0, 0, 8], [56, 0, 8], [56, 42, 8], [0, 42, 8]], "radius": 5}}),
json!({"command": "solid.shell", "params": {"faces": [[28, 21, 16]], "thickness": 3, "body": "Base"}}),
];
for (x, y) in [(-1.0, -1.0), (57.0, -1.0), (-1.0, 43.0), (57.0, 43.0)] {
commands.push(json!({"command": "solid.cylinder", "params": {"diameter": 13, "height": 16, "base": [x, y, 0], "operation": "join", "targets": ["Base"]}}));
}
let (_d, mut s) = open(json!(commands));
let check = s.execute("geometry.check", &json!({"body": "Base", "size": 1.5, "mark": true})).unwrap();
assert_eq!(check["counts"]["sliver_face"], 4, "{check}");
let absorbed = s.execute("geometry.face.absorb", &json!({"from_check": true})).unwrap();
assert_eq!(absorbed["absorbed"].as_array().map(Vec::len), Some(4), "{absorbed}");
let plan = s.execute("mesh.plan", &json!({"body": "Base", "size": 1.5, "layers": 2})).unwrap();
assert_eq!(plan["mesher"], "project", "{plan}");
let r = s.execute("mesh.plan.apply", &json!({"plan": plan["name"], "symmetry": false})).unwrap();
accept(&mut s, &r, 0.6, 10.0);
let r = s.execute("mesh.plan.apply", &json!({"plan": plan["name"]})).unwrap();
assert_eq!(r["symmetry"].as_array().map(Vec::len), Some(2), "{r}");
let design = s.design.as_deref().unwrap();
assert!(design.errors.is_empty(), "{:?}", design.errors);
// Each quarter holds one corner, its sliver absorbed.
let cells: Vec<_> = design.bodies.iter().filter(|b| b.name.starts_with("Base/")).collect();
assert_eq!(cells.len(), 4);
assert!(cells.iter().all(|c| c.merged_faces().len() == 1), "{:?}", cells.iter().map(|c| c.merged_faces()).collect::<Vec<_>>());
assert_eq!(design.source_body("Base").map(|b| b.merged_faces().len()), Some(4));
accept(&mut s, &r, 0.65, 10.0);
}
/// The crank arm sample, whole (#455, #190): its sides are at an angle to the axes and its
/// root arcs meet the bosses at a kink, so it takes the ring-and-pillow layout: each boss an
/// annulus from its bore or pedal hole to its circle through every level, the arm a carved
+1 -1
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@@ -286,7 +286,7 @@ pub(crate) fn open_body(s: &Session, name: &str, tolerance: Option<f64>, raw: &V
let surface =
BoundarySurface::new(&input.mesh.positions, &input.mesh.triangles, &input.mesh.tri_face, &super::mesh::surface_options(raw, &input.mesh)?)
.map_err(|e| EngineError::Params(format!("body `{name}`: {e}")))?;
let target = Tessellation::new(&surface, super::mesh::analytic_surfaces(shape));
let target = Tessellation::new(&surface, super::mesh::analytic_surfaces(shape)).with_pieces(&surface, super::mesh::pieces(shape, &input.pieces));
let m = shape.measure()?;
Ok(Body { input, surface, target, lo: m.bbox_min, hi: m.bbox_max })
}
+2 -2
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@@ -194,7 +194,7 @@ fn design_geometry(s: &Session, nodes: &BTreeSet<u32>) -> Result<DesignGeometry>
None => None,
Some(shape) => {
let tol = (shape.size()? * 1e-3).max(1e-6);
let mesh = shape.tessellate(tol)?;
let (mesh, pieces) = shape.tessellate_pieces(tol)?;
let surface = BoundarySurface::new(
&mesh.positions,
&mesh.triangles,
@@ -202,7 +202,7 @@ fn design_geometry(s: &Session, nodes: &BTreeSet<u32>) -> Result<DesignGeometry>
&SurfaceOptions { weld_distance: mesh.weld_distance, ..SurfaceOptions::default() },
)?;
let analytic = super::mesh::analytic_surfaces(shape);
g.bodies.push(Tessellation::new(&surface, analytic.clone()));
g.bodies.push(Tessellation::new(&surface, analytic.clone()).with_pieces(&surface, super::mesh::pieces(shape, &pieces)));
Some((g.bodies.len() - 1, analytic))
}
};
+23 -4
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@@ -206,8 +206,8 @@ impl Shape {
self.virtual_surfaces(brep)
}
/// [`Shape::face_surfaces`] by B-rep face index.
pub(crate) fn brep_face_surfaces(&self) -> Result<Vec<Option<FaceSurface>>> {
/// [`Shape::face_surfaces`] by B-rep face index (the pieces of [`Shape::tessellate_pieces`]).
pub fn brep_face_surfaces(&self) -> Result<Vec<Option<FaceSurface>>> {
guard("face surfaces", || {
Ok((0..self.body.face_count())
.map(|f| {
@@ -257,18 +257,37 @@ impl Shape {
/// by face index ([`Shape::faces`]): merged faces are one face, without the edges between
/// their B-rep faces.
pub fn tessellate(&self, tolerance: f64) -> Result<SurfaceMesh> {
Ok(self.virtual_mesh(self.tessellate_brep(tolerance)?))
}
/// [`Shape::tessellate`], and per triangle the B-rep face it lies on: its piece of a merged
/// face, whose surface is in [`Shape::brep_face_surfaces`] (the same as its tag when no face
/// is merged).
pub fn tessellate_pieces(&self, tolerance: f64) -> Result<(SurfaceMesh, Vec<u32>)> {
let brep = self.tessellate_brep(tolerance)?;
let pieces = brep.tri_face.clone();
Ok((self.virtual_mesh(brep), pieces))
}
/// The B-rep's own tessellation, tagged by B-rep face.
fn tessellate_brep(&self, tolerance: f64) -> Result<SurfaceMesh> {
if !(tolerance > 0.0 && tolerance.is_finite()) {
return Err(Error::Invalid(format!("tessellation tolerance must be a positive number, got {tolerance}")));
}
let m = guard("tessellate", || self.body.tessellate(tolerance))?;
Ok(self.virtual_mesh(SurfaceMesh {
Ok(SurfaceMesh {
positions: m.positions.into_iter().map(xyz).collect(),
triangles: m.triangles,
tri_face: m.tri_face,
weld_distance: 2.0 * LINEAR_TOLERANCE,
edges: m.edges.into_iter().map(|e| e.into_iter().map(xyz).collect()).collect(),
edge_faces: m.edge_faces,
}))
})
}
/// Whether some face is made of several B-rep faces ([`virtual_faces`]).
pub fn has_merged_faces(&self) -> bool {
!self.face_map.is_empty()
}
}
+87 -38
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@@ -429,6 +429,20 @@ pub struct Tessellation {
/// A tree over each face pair's segments.
pair_trees: std::collections::BTreeMap<[u32; 2], Tree>,
analytic: Vec<Option<AnalyticSurface>>,
/// Faces made of several B-rep faces (virtual topology): each triangle's B-rep face (its
/// piece) and each piece's exact surface, for a face with no one surface of its own. Empty
/// when no face is merged.
tri_piece: Vec<u32>,
piece_analytic: Vec<Option<AnalyticSurface>>,
}
/// The B-rep faces of merged faces: per triangle of the surface a [`Tessellation`] is built on
/// (as given to [`BoundarySurface::new`]) the B-rep face it lies on, and each B-rep face's exact
/// surface when known.
#[derive(Debug, Clone, Default)]
pub struct Pieces {
pub tri_piece: Vec<u32>,
pub analytic: Vec<Option<AnalyticSurface>>,
}
impl Tessellation {
@@ -480,7 +494,31 @@ impl Tessellation {
by_pair.entry(*pair).or_default().push(i as u32);
}
let pair_trees = by_pair.into_iter().map(|(pair, items)| (pair, Tree::build_over(&seg_boxes, items))).collect();
Tessellation { points, triangles, tri_face, tri_tree, face_trees, segments, seg_tree, pair_trees, analytic }
Tessellation {
points,
triangles,
tri_face,
tri_tree,
face_trees,
segments,
seg_tree,
pair_trees,
analytic,
tri_piece: Vec::new(),
piece_analytic: Vec::new(),
}
}
/// The same target with the B-rep pieces of its merged faces (`surface` the boundary
/// surface it was built on): a point on a merged face that lies on no one surface goes onto
/// the exact surface of the piece it is on, trimmed to that piece, instead of its triangles.
pub fn with_pieces(mut self, surface: &BoundarySurface, pieces: Pieces) -> Tessellation {
if pieces.tri_piece.is_empty() {
return self;
}
self.tri_piece = surface.source_triangle().iter().map(|&t| pieces.tri_piece.get(t as usize).copied().unwrap_or(u32::MAX)).collect();
self.piece_analytic = pieces.analytic;
self
}
fn pt(&self, v: u32) -> P {
@@ -492,19 +530,42 @@ impl Tessellation {
self.analytic.get(face as usize).and_then(|a| a.as_ref())
}
/// The closest point on the face's triangles, and the longest edge of the triangle it is
/// on (the local scale of the tessellation).
fn on_tessellation(&self, face: u32, p: P) -> Option<(P, f64)> {
/// The exact surface of a point of face `face` on its triangle `t`: the face's own, else
/// that of the B-rep piece of a merged face the triangle lies on.
fn exact(&self, face: u32, t: u32) -> Option<&AnalyticSurface> {
self.analytic(face).or_else(|| {
let piece = *self.tri_piece.get(t as usize)?;
self.piece_analytic.get(piece as usize).and_then(|a| a.as_ref())
})
}
/// Whether triangle `u` lies on the same piece of face `face` as triangle `t` (always, for
/// a face with a surface of its own or without pieces).
fn same_piece(&self, face: u32, t: u32, u: u32) -> bool {
self.analytic(face).is_some() || self.tri_piece.get(t as usize) == self.tri_piece.get(u as usize)
}
/// The nearest triangle of face `face` to `p` and the closest point on it.
fn nearest_triangle(&self, face: u32, p: P) -> Option<(P, u32)> {
let accept = |t: u32| self.tri_face.get(t as usize) == Some(&face);
let dist = |t: u32| {
let tri = self.triangles.get(t as usize).copied().unwrap_or([0; 3]);
let (a, b, c) = (self.pt(tri[0]), self.pt(tri[1]), self.pt(tri[2]));
let q = closest_on_triangle(p, a, b, c);
let q = closest_on_triangle(p, self.pt(tri[0]), self.pt(tri[1]), self.pt(tri[2]));
let d = sub(q, p);
let longest = measure::dist(a, b).max(measure::dist(b, c)).max(measure::dist(c, a));
(dot(d, d), [q[0], q[1], q[2], longest])
// The triangle index travels through the f64 exactly (counts are capped far below
// 2^53).
(dot(d, d), [q[0], q[1], q[2], f64::from(t)])
};
self.face_tree(face).nearest4(p, &accept, &dist).map(|r| ([r[0], r[1], r[2]], r[3]))
self.face_tree(face).nearest4(p, &accept, &dist).map(|r| ([r[0], r[1], r[2]], r[3] as u32))
}
/// The closest point on the face's triangles, the longest edge of the triangle it is on
/// (the local scale of the tessellation) and that triangle.
fn on_tessellation(&self, face: u32, p: P) -> Option<(P, f64, u32)> {
let (q, t) = self.nearest_triangle(face, p)?;
let tri = self.triangles.get(t as usize).copied().unwrap_or([0; 3]);
let (a, b, c) = (self.pt(tri[0]), self.pt(tri[1]), self.pt(tri[2]));
Some((q, measure::dist(a, b).max(measure::dist(b, c)).max(measure::dist(c, a)), t))
}
/// The B-rep face whose triangles lie nearest to `p`.
@@ -552,24 +613,17 @@ impl Tessellation {
/// closest point of the face's triangles. Unlike [`BoundaryGeometry::project_face`] it never
/// returns a point of the surface's extension beyond the face's boundary, whatever the
/// distance from `p` — nor of the same surface's other faces: the pieces of one fillet split
/// by a cut share their cylinder, and a point on one piece is off the others.
/// by a cut share their cylinder, and a point on one piece is off the others. On a merged
/// face lying on no one surface, the surface is that of the piece its nearest triangle is
/// on, trimmed to that piece.
pub fn project_trimmed(&self, face: u32, p: P) -> Option<P> {
let accept = |t: u32| self.tri_face.get(t as usize) == Some(&face);
let corners = |t: u32| {
let tri = self.triangles.get(t as usize).copied().unwrap_or([0; 3]);
(self.pt(tri[0]), self.pt(tri[1]), self.pt(tri[2]))
};
let near = {
let dist = |t: u32| {
let (a, b, c) = corners(t);
let q = closest_on_triangle(p, a, b, c);
let d = sub(q, p);
(dot(d, d), [q[0], q[1], q[2], 0.0])
};
let r = self.face_tree(face).nearest4(p, &accept, &dist)?;
[r[0], r[1], r[2]]
};
let Some(surface) = self.analytic(face) else { return Some(near) };
let (near, nearest) = self.nearest_triangle(face, p)?;
let accept = |t: u32| self.tri_face.get(t as usize) == Some(&face) && self.same_piece(face, nearest, t);
let Some(surface) = self.exact(face, nearest) else { return Some(near) };
let Some(q) = surface.project(p) else { return Some(near) };
// The nearest triangle to the surface's point, with its slack: the largest gap between
// the triangle and the surface (at its edges' midpoints and centre: a chord's deepest
@@ -589,19 +643,14 @@ impl Tessellation {
}
/// The outward unit normal of B-rep face `face` near `p`: the exact surface's (oriented like
/// the nearest triangle) when known, else the nearest triangle's.
/// the nearest triangle; on a merged face, its piece's) when known, else the nearest
/// triangle's.
pub fn face_normal(&self, face: u32, p: P) -> Option<P> {
let accept = |t: u32| self.tri_face.get(t as usize) == Some(&face);
let dist = |t: u32| {
let tri = self.triangles.get(t as usize).copied().unwrap_or([0; 3]);
let (a, b, c) = (self.pt(tri[0]), self.pt(tri[1]), self.pt(tri[2]));
let d = sub(closest_on_triangle(p, a, b, c), p);
let n = unit(cross(sub(b, a), sub(c, a))).unwrap_or([0.0; 3]);
(dot(d, d), [n[0], n[1], n[2], 0.0])
};
let r = self.face_tree(face).nearest4(p, &accept, &dist)?;
let flat = unit([r[0], r[1], r[2]])?;
match self.analytic(face).and_then(|s| s.normal_at(p)) {
let (_, t) = self.nearest_triangle(face, p)?;
let tri = self.triangles.get(t as usize).copied().unwrap_or([0; 3]);
let (a, b, c) = (self.pt(tri[0]), self.pt(tri[1]), self.pt(tri[2]));
let flat = unit(cross(sub(b, a), sub(c, a)))?;
match self.exact(face, t).and_then(|s| s.normal_at(p)) {
Some(n) if dot(n, flat) < 0.0 => Some(scale(n, -1.0)),
Some(n) => Some(n),
None => Some(flat),
@@ -611,8 +660,8 @@ impl Tessellation {
impl BoundaryGeometry for Tessellation {
fn project_face(&self, face: u32, p: P) -> Option<P> {
let (near, scale_len) = self.on_tessellation(face, p)?;
match self.analytic(face) {
let (near, scale_len, t) = self.on_tessellation(face, p)?;
match self.exact(face, t) {
// The exact surface's closest point, kept when it is near the tessellation's: the
// tessellation deviates from its surface by far less than half its triangles' size,
// so a point further away is a projection onto another part of the surface (the far
@@ -664,8 +713,8 @@ impl Tessellation {
/// tessellation's chordal tolerance, as [`BoundaryGeometry::project_face`]).
pub fn slide_face(&self, face: u32, p: P, d: P) -> Option<P> {
let target = add(p, d);
let (near, scale_len) = self.on_tessellation(face, target)?;
if let Some(q) = self.analytic(face).and_then(|s| s.slide(p, d)) {
let (near, scale_len, t) = self.on_tessellation(face, target)?;
if let Some(q) = self.exact(face, t).and_then(|s| s.slide(p, d)) {
let tol = (0.5 * scale_len).max(2.0 * measure::dist(target, near));
if measure::dist(q, near) <= tol {
return Some(q);