forked from 1b-agent/fieldcraft-upstream
control: ui.select on the viewport and ui.selection
ui.select now also drives the viewport's selection: the filter, box mode, items by name and label as model.set.create takes them, a pick at a window point or the visible items in a box, changed by a mode (replace, add, remove, toggle). ui.selection reads it back with its set members and the hover; ui.dialog takes use_selection (the form's Target row). Selection stays in the window: no engine command. Documented in docs/control-protocol.md, with a test that picks the cantilever's free end by a simulated click and a box, makes sets of it and resolves them, and hostile-input tests (bad points and boxes, labels, huge lists). Co-Authored-By: Claude Opus 5.5 <[email protected]> Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm
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@@ -85,6 +85,76 @@ fn render_dim(p: &Value, key: &str, default: usize) -> Result<usize, String> {
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}
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}
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/// The keys that make `ui.select` change the viewport's selection (without them it selects a
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/// definition in the browser, `{kind, name}`).
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pub const VIEWPORT_SELECT: [&str; 10] = ["filter", "box_mode", "mode", "clear", "at", "box", "geometry", "nodes", "elements", "faces"];
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/// The viewport's selection: the filter, the items, their set members and the hover.
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pub fn selection_json(app: &ModelApp) -> Value {
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let s = &app.pick.selection;
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json!({
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"filter": app.pick.filter,
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"box_mode": app.pick.box_mode,
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"count": s.len(),
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"capped": s.capped(),
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"summary": s.summary(),
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"items": s.items().iter().map(crate::selection::Item::to_json).collect::<Vec<_>>(),
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"params": s.params(),
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"hover": app.pick.hover.as_ref().map(crate::selection::Item::to_json),
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})
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}
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/// The window points in `v`, a list of `n` numbers (two per point).
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fn points<const N: usize>(v: &Value, key: &str, what: &str) -> Result<[f32; N], String> {
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let bad = || format!("`{key}` must be {what} in window points");
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let list = v.as_array().filter(|a| a.len() == N).ok_or_else(bad)?;
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let mut out = [0.0; N];
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for (slot, x) in out.iter_mut().zip(list) {
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*slot = x.as_f64().filter(|x| x.is_finite() && x.abs() <= 1e6).ok_or_else(bad)? as f32;
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}
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Ok(out)
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}
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/// `ui.select` on the viewport: set the filter and box mode, then pick by name and label
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/// (`geometry`, `nodes`, `elements`, `faces`), at a point (`at`) or in a box (`box`), changing
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/// the selection by `mode`; `clear` empties it first.
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fn select(app: &mut ModelApp, p: &Value) -> Result<Value, String> {
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use crate::selection::{Filter, Mode, items_from_params};
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if let Some(f) = p.get("filter") {
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app.pick.filter = serde_json::from_value::<Filter>(f.clone())
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.map_err(|_| format!("`filter` must be one of {}", Filter::ALL.map(|f| json!(f).as_str().unwrap_or_default().to_string()).join(", ")))?;
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}
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if let Some(on) = p.get("box_mode") {
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app.pick.box_mode = on.as_bool().ok_or("`box_mode` must be true or false")?;
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}
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let mode = match p.get("mode") {
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None => Mode::Replace,
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Some(m) => serde_json::from_value::<Mode>(m.clone()).map_err(|_| "`mode` must be replace, add, remove or toggle".to_string())?,
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};
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let at = p.get("at").map(|v| points::<2>(v, "at", "a point [x, y]")).transpose()?;
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let corners = p.get("box").map(|v| points::<4>(v, "box", "[x0, y0, x1, y1]")).transpose()?;
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if corners.is_some() && !app.pick.filter.boxes() {
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return Err(format!("box selection picks nodes, element faces or elements, not {}", app.pick.filter.label().to_lowercase()));
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}
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if (at.is_some() || corners.is_some()) && app.viewport.rect.is_none() {
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return Err("the viewport has not been drawn yet".into());
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}
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let items = items_from_params(p)?;
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if p.get("clear").and_then(Value::as_bool) == Some(true) {
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app.clear_selection();
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}
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if !items.is_empty() {
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app.select(items, mode);
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}
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if let Some([x, y]) = at {
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app.select_at(egui::pos2(x, y), mode);
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}
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if let Some([x0, y0, x1, y1]) = corners {
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app.select_box(egui::pos2(x0, y0), egui::pos2(x1, y1), mode);
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}
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Ok(selection_json(app))
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}
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pub fn handle(app: &mut ModelApp, ctx: &egui::Context, req: &ControlRequest) -> Outcome {
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let p = &req.params;
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let s = |k: &str| p.get(k).and_then(Value::as_str);
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@@ -131,6 +201,8 @@ pub fn handle(app: &mut ModelApp, ctx: &egui::Context, req: &ControlRequest) ->
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"version": crate::VERSION,
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})),
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"ui.toolbar" => ok(crate::toolbar::describe(app)),
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"ui.select" if p.get("kind").is_none() && VIEWPORT_SELECT.iter().any(|k| p.get(*k).is_some()) => wrap(select(app, p)),
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"ui.selection" => ok(selection_json(app)),
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"ui.select" => {
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// Select a definition as a browser click does (its properties show on the right).
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let kind = p.get("kind").cloned().and_then(|k| serde_json::from_value::<crate::browser::Def>(k).ok());
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@@ -209,6 +281,12 @@ pub fn handle(app: &mut ModelApp, ctx: &egui::Context, req: &ControlRequest) ->
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if let (Some(d), Some(params)) = (app.dialog.as_mut(), p.get("params")) {
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d.text = serde_json::to_string_pretty(params).unwrap_or_default();
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}
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// The form's Target row: the viewport's selection into the parameters.
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if b("use_selection")
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&& let Err(e) = app.use_selection_in_dialog()
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{
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return err(e);
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}
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if b("run") {
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return wrap(app.run_dialog());
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}
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@@ -454,6 +532,122 @@ mod tests {
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assert_eq!(call(&mut app, "no.method", json!({}))["ok"], false);
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}
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/// One frame of the whole window (1400 × 900 points), with the control channel's synthetic
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/// input, as the desktop app runs it.
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fn frame(app: &mut ModelApp, ctx: &egui::Context) {
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let mut raw =
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egui::RawInput { screen_rect: Some(egui::Rect::from_min_size(egui::Pos2::ZERO, egui::vec2(1400.0, 900.0))), ..Default::default() };
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app.raw_input_hook(&mut raw);
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let mut out = ctx.run_ui(raw, |ui| {
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app.logic(ui.ctx());
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app.ui(ui);
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});
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out.textures_delta.clear();
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}
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fn call_in(app: &mut ModelApp, ctx: &egui::Context, method: &str, params: Value) -> Value {
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let (req, _rx) = ControlRequest::new(method, params);
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match handle(app, ctx, &req) {
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Outcome::Done(v) => v,
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Outcome::Screenshot { .. } => json!({"screenshot": true}),
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}
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}
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/// The cantilever's free end (x = 100), looked at from +x: picked by a simulated click and
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/// by `ui.select`, made into a set through the set form's Target row, and resolved.
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#[test]
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fn the_cantilevers_end_is_picked_and_made_a_set_over_the_control_channel() {
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let mut app = ModelApp::new(Session::default());
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app.open_sample("cantilever");
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let ctx = egui::Context::default();
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assert_eq!(call_in(&mut app, &ctx, "ui.view", json!({"view": "right"}))["ok"], true);
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app.fit_view();
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frame(&mut app, &ctx);
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let viewport = app.viewport.rect.unwrap();
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// A click on the end cell at y ∈ [0, 5], z ∈ [5, 10]: element 1 + 19 + 0·20 + 1·40, face 4.
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let at = crate::viewport::to_screen(&app, fieldcraft_render::Vec3::new(100.0, 2.5, 7.5)).unwrap();
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assert_eq!(call_in(&mut app, &ctx, "ui.select", json!({"filter": "element_faces"}))["result"]["count"], 0);
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call_in(&mut app, &ctx, "ui.click", json!({"x": at.x, "y": at.y}));
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for _ in 0..4 {
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frame(&mut app, &ctx);
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}
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let r = call_in(&mut app, &ctx, "ui.selection", json!({}));
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assert_eq!(r["result"]["items"], json!([{"element": 60, "face": 4}]), "{r}");
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// What is under the pointer is the hover.
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assert_eq!(r["result"]["hover"], json!({"element": 60, "face": 4}));
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// The same pick by `ui.select {at}`, added to with Cmd (toggle) removes it again.
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let r = call_in(&mut app, &ctx, "ui.select", json!({"at": [at.x, at.y], "mode": "toggle"}));
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assert_eq!(r["result"]["count"], 0, "{r}");
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// A box over the whole viewport holds the end's eight element faces (the rest are hidden).
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let corners = [viewport.left(), viewport.top(), viewport.right(), viewport.bottom()];
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let r = call_in(&mut app, &ctx, "ui.select", json!({"box": corners}));
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assert_eq!(r["result"]["count"], 8, "{r}");
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assert!(r["result"]["items"].as_array().unwrap().iter().all(|f| f["face"] == 4));
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// The set form's Target row takes them; the set resolves to the end's faces and nodes.
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call_in(&mut app, &ctx, "ui.start", json!({"command": "model.set.create"}));
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let r = call_in(&mut app, &ctx, "ui.dialog", json!({"params": {"name": "end"}, "use_selection": true, "run": true}));
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assert_eq!(r["ok"], true, "{r}");
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let r = call_in(&mut app, &ctx, "engine.execute", json!({"command": "model.set.resolve", "params": {"name": "end"}}));
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assert_eq!((r["result"]["faces"]["count"].as_u64(), r["result"]["nodes"]["count"].as_u64()), (Some(8), Some(15)), "{r}");
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// A boundary condition's Target row makes a set of its own and names it.
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call_in(&mut app, &ctx, "ui.start", json!({"command": "model.boundary_condition.create"}));
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let r = call_in(&mut app, &ctx, "ui.dialog", json!({"params": {"name": "Hold", "type": "fixed"}, "use_selection": true, "run": true}));
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assert_eq!(r["ok"], true, "{r}");
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let bc = serde_json::to_value(app.session.model.boundary_conditions().get("Hold").unwrap()).unwrap();
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assert_eq!(bc["target"], json!({"set": "Hold-set"}), "{bc}");
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assert_eq!(app.session.model.resolve_set("Hold-set").unwrap().faces.len(), 8);
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// Nodes in the box: the end's 3 × 5, none of those behind it.
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let r = call_in(&mut app, &ctx, "ui.select", json!({"filter": "nodes", "box": corners}));
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assert_eq!(r["result"]["count"], 15, "{r}");
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// Escape clears the selection.
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call_in(&mut app, &ctx, "ui.key", json!({"key": "Escape"}));
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frame(&mut app, &ctx);
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assert_eq!(call_in(&mut app, &ctx, "ui.selection", json!({}))["result"]["count"], 0);
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}
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#[test]
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fn hostile_selections_are_refused_or_capped() {
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let mut app = ModelApp::new(Session::default());
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let ctx = egui::Context::default();
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// Before the viewport is drawn, a point has nothing to pick on.
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assert_eq!(call_in(&mut app, &ctx, "ui.select", json!({"at": [10, 10]}))["ok"], false);
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// An empty scene picks nothing anywhere.
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frame(&mut app, &ctx);
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for filter in ["faces", "edges", "vertices", "bodies", "nodes", "element_faces", "elements"] {
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let r = call_in(&mut app, &ctx, "ui.select", json!({"filter": filter, "at": [700, 450]}));
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assert_eq!(r["result"]["count"], 0, "{filter}: {r}");
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}
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for bad in [
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json!({"filter": "atoms"}),
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json!({"mode": "xor", "nodes": [1]}),
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json!({"at": [1e300, 5]}),
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json!({"at": "here"}),
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json!({"at": [1, 2, 3]}),
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json!({"box": [0, 0, 1]}),
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json!({"box": [0, f64::MAX, 1, 1]}),
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json!({"filter": "faces", "box": [0, 0, 100, 100]}),
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json!({"nodes": [0]}),
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json!({"faces": [{"element": 1}]}),
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json!({"geometry": [{"body": "B", "face": ""}]}),
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json!({"elements": vec![1; crate::selection::MAX_SELECTION + 1]}),
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] {
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let r = call_in(&mut app, &ctx, "ui.select", bad.clone());
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assert_eq!(r["ok"], false, "{bad}: {r}");
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}
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// A huge selection is capped and says so.
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let all: Vec<u32> = (1..=crate::selection::MAX_SELECTION as u32).collect();
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call_in(&mut app, &ctx, "ui.select", json!({"nodes": all}));
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let r = call_in(&mut app, &ctx, "ui.select", json!({"elements": [1, 2], "mode": "add"}));
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assert_eq!((r["result"]["count"].as_u64(), r["result"]["capped"].as_bool()), (Some(crate::selection::MAX_SELECTION as u64), Some(true)));
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// The form's Target row: no form, a command without a target.
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assert_eq!(call_in(&mut app, &ctx, "ui.dialog", json!({"use_selection": true}))["ok"], false);
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call_in(&mut app, &ctx, "ui.start", json!({"command": "mesh.node.add"}));
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assert_eq!(call_in(&mut app, &ctx, "ui.dialog", json!({"use_selection": true}))["ok"], false);
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// `ui.select` with a definition still selects in the browser; `clear` empties the viewport's.
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assert_eq!(call_in(&mut app, &ctx, "ui.select", json!({"clear": true}))["result"]["count"], 0);
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frame(&mut app, &ctx);
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}
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#[test]
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fn the_command_form_is_driven_after_ui_start() {
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let mut app = ModelApp::new(Session::default());
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@@ -533,6 +727,7 @@ mod tests {
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"ui.toolbar",
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"ui.prompt",
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"ui.select",
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"ui.selection",
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"ui.fullscreen",
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] {
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for p in &hostile {
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@@ -41,29 +41,76 @@ commands (files, undo, `model.info`) leave the ribbon where it is.
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| Method | Params | Notes |
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|---|---|---|
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| `ui.inspect` | — | view settings (`ui`), camera, viewport rect (points), renderer (`gpu`/`cpu`) and adapter, open command form, status bar, node and element counts, the results display (`results`: what the `results.*` commands reply: view, `stale`, contour range, modes), the probed node (`probe`), `busy` (the background job: a file opening, a solve), `prompt` (`{"unsaved": path}`, `"recover"`, `"samples"`), `recent` (recent files), `selected` (the browser's selected definition), `nav` (the left-drag mode), `layout` (each region of the window drawn last frame as `[x, y, w, h]` in points: `app_bar`, `ribbon`, `workspace_switcher`, `document_tab`, `app_bar:<action>`, `browser`, `viewport`, `nav_bar`, `axis_view`, `context`, `command_line`, `timeline`, `toolbar_dropdown`, `palette`), version |
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| `ui.inspect` | — | view settings (`ui`), camera, viewport rect (points), renderer (`gpu`/`cpu`) and adapter, open command form, status bar, node and element counts, the results display (`results`: what the `results.*` commands reply: view, `stale`, contour range, modes), the probed node (`probe`), `busy` (the background job: a file opening, a solve), `prompt` (`{"unsaved": path}`, `"recover"`, `"samples"`), `recent` (recent files), `selected` (the browser's selected definition), `nav` (the left-drag mode), `layout` (each region of the window drawn last frame as `[x, y, w, h]` in points: `app_bar`, `ribbon`, `workspace_switcher`, `document_tab`, `app_bar:<action>`, `browser`, `viewport`, `nav_bar`, `axis_view`, `selection_bar`, `context`, `command_line`, `timeline`, `toolbar_dropdown`, `palette`), version |
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| `ui.set` | any view setting: `style` (`shaded_edges`, `shaded`, `wireframe`), `show_nodes`, `show_geometry`, `show_mesh`, `show_loads` (boundary condition and load symbols), `show_interactions` (reference points, couplings, rigid walls), `perspective`, `dark`, `show_tree` (the browser), `show_timeline`, `workspace` (`prepare`, `model`, `analysis`, `results`), `tab` (the toolbar tab: `geometry`, `mesh`, `properties`, `assembly`, `steps`, `loads`, `interactions`, `solve`, `results`, `tools`; a tab of another workspace brings that workspace), `palette` (the command search open), `menu` (the open menu: `file`, `help`, `workspace`, `view`, `more`, or a panel's drop-down as `<tab>/<panel>` such as `mesh/Tet`; `null` closes it) | an unknown setting or value is an error; returns the settings |
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| `ui.view` | `view`: `front`, `back`, `left`, `right`, `top`, `bottom`, `iso`, `home` (iso and fit), `fit` | returns the camera |
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| `ui.camera` | `yaw`, `pitch` (degrees), `distance?` (model units) | turns the camera to any orientation about its target: `yaw` about Z (0 looks along +Y, the front view; −45 is the iso view's, −90 the right view's), `pitch` the elevation above the XY plane; `distance` moves the eye (the zoom of an orthographic view). Angles must be finite and the distance above 0: the yaw is wrapped, the pitch clamped to ±90 and the distance to 0.001–10⁹; anything else is an error. A sequence of calls orbits smoothly. Returns the camera (`ui.inspect`'s, angles in radians) |
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| `ui.toolbar` | — | the ribbon: `workspace`, `workspaces`, `tab`, `tabs` (the workspace's), `menu` (the open menu), `panels` (each panel label's `menu` key and `rect`), and every catalogue entry (docs/features.md) with `id`, `label`, `tab`, `panel`, `command` (null while coming soon), `more` (its related commands), `coming_soon` (the milestone, or null), `fit` — `full` (a button), `collapsed` (its panel is one button), `more` (its panel is in the » menu) or `menu` (in its panel's drop-down) — and `rect` (screen points, last frame, on the shown tab; for `menu` entries the row while the drop-down is open) |
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| `ui.start` | `command`: a command or toolbar entry id | like a click on the toolbar, a drop-down row or a search result: a command without parameters runs, one with parameters opens its form in the context panel; an entry that is coming soon is an error naming its milestone. Never opens a native file picker: file entries (open, save as, write deck) open their command's form |
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| `ui.select` | `kind` (`set`, `material`, `section`, `step`, `boundary_condition`, `load`, `reference_point`, `coupling`, `fluid_domain`), `name`; nothing to deselect | selects a definition as a browser click does; its properties (with Edit and Delete) show in the context panel |
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| `ui.select` (viewport) | any of `filter`, `box_mode`, `mode`, `clear`, `at`, `box`, `geometry`, `nodes`, `elements`, `faces` (and no `kind`) | changes the viewport's selection (see [Selection](#selection)); returns `ui.selection`'s reply |
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| `ui.selection` | — | the viewport's selection: `filter`, `box_mode` (box selection on), `count`, `capped`, `summary`, `items`, `params` (the selection as a set's members), `hover` (what a click would pick under the pointer) |
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| `ui.prompt` | `answer`: for `unsaved` `save`, `discard` or `cancel`; for `recover` `recover` (with `id` from `file.recovery.list`) or `close`; for `samples` `open` (with `name`) or `close` | answers the window's question (`ui.inspect`'s `prompt`) |
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| `ui.dialog` | `params?` (JSON object, fills the form), `run?`, `cancel?` | drives the open command form; `run` returns the command's result and closes the form on success |
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| `ui.click` | `x`, `y` (screen points), `button?`: `left`/`right`/`middle`, `shift?`, `ctrl?`, `alt?`, `double?` | real pointer input; a click on a results plot probes the nearest node of the face under it (`solve.probe`; `ui.inspect` shows the values) |
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| `ui.dialog` | `params?` (JSON object, fills the form), `use_selection?`, `run?`, `cancel?` | drives the open command form, in that order; `use_selection` is the form's Target row (see [Selection](#selection)); `run` returns the command's result and closes the form on success |
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| `ui.click` | `x`, `y` (screen points), `button?`: `left`/`right`/`middle`, `shift?`, `ctrl?`, `alt?`, `double?` | real pointer input; in the viewport a click selects what is under it (Shift adds, Ctrl/Cmd adds or removes, a click on nothing clears the selection), and a click on a results plot also probes the nearest node of the face under it (`solve.probe`; `ui.inspect` shows the values) |
|
||||
| `ui.move` | `x`, `y` | |
|
||||
| `ui.drag` | `x0`, `y0`, `x1`, `y1`, `button?`, `shift?`, `ctrl?`, `steps?` (1–200) | press, move, release: in the viewport a left drag orbits, a right or middle drag (or Shift + left) pans |
|
||||
| `ui.drag` | `x0`, `y0`, `x1`, `y1`, `button?`, `shift?`, `ctrl?`, `steps?` (1–200) | press, move, release: in the viewport a left drag orbits (with box selection on, it selects the visible nodes, element faces or elements in the box), a right or middle drag (or Shift + left) pans |
|
||||
| `ui.scroll` | `x`, `y`, `delta?` (wheel lines, −100–100; positive zooms in) | zooms at the point |
|
||||
| `ui.key` | `key` (egui key name, `Enter`, `Escape`…), `cmd?`, `shift?` | `F` over the viewport frames the model |
|
||||
| `ui.key` | `key` (egui key name, `Enter`, `Escape`…), `cmd?`, `shift?` | `F` over the viewport frames the model; `Escape` clears the selection (and then cancels an open form) |
|
||||
| `ui.text` | `text` | typed text (into the focused field) |
|
||||
| `ui.worldToScreen` | `points`: `[[x, y, z]…]` (at most 1000) | screen points in the viewport drawn last frame (null when not on screen) |
|
||||
| `ui.resize` | `width`, `height` | window inner size in points |
|
||||
| `ui.fullscreen` | `on?` (default true) | into or out of full screen; on macOS the title bar's left group moves into the traffic lights' room while there are none |
|
||||
| `ui.screenshot` | `path?` | PNG of the window, taken a few frames later; waits for a presented frame; when none comes within 8 seconds (a hidden window, a locked screen) it answers with `ui.capture`'s offscreen picture (`"offscreen": true`). Without `path`: `fieldcraft-shot.png` in the temporary folder |
|
||||
| `ui.capture` | `path?`, `width?`, `height?` (points; default the window's), `scale?` (pixels per point, 0.5–4; default the window's) | PNG of the whole window (title bar, ribbon, open menus and search, panels, forms and the viewport) drawn offscreen, without fade-in animations: the UI pass runs in a separate egui context and is rasterised on the CPU, so it works with the window hidden, minimised or the screen locked. At most 8192 pixels a side and 16 megapixels. Without `path`: `fieldcraft-shot.png` in the temporary folder |
|
||||
| `ui.render` | `path`, `width?` (default 1280), `height?` (default 800): whole pixels, each 1–8192 and at most 16 megapixels in all | CPU render of the model with the current camera and view settings (no window or GPU needed). A size out of range, or a scene over 20 million primitives, is an error |
|
||||
| `ui.render` | `path`, `width?` (default 1280), `height?` (default 800): whole pixels, each 1–8192 and at most 16 megapixels in all | CPU render of the model with the current camera, view settings and selection highlight (no window or GPU needed). A size out of range, or a scene over 20 million primitives, is an error |
|
||||
| `app.quit` | — | closes the window |
|
||||
|
||||
## Selection
|
||||
|
||||
The viewport's selection belongs to the window, not the model: there is no engine command for
|
||||
it, and nothing about it is saved or journalled. What is selected is kept in the model's
|
||||
persistent terms, so it reads as a set definition: geometry by name (`{"body", "face"}`, or
|
||||
`edge`, `vertex`, or the body alone; a face picked on the mesh is named through the mesh's
|
||||
geometry tags, so it stays selected through a remesh) and the mesh by label (`nodes`,
|
||||
`elements`, element `faces` as `{"element", "face"}`). Labels the model no longer has drop out
|
||||
after an edit.
|
||||
|
||||
`ui.select` on the viewport takes, in this order:
|
||||
|
||||
- `filter`: what a pick selects: `faces`, `edges`, `vertices`, `bodies` (geometry), `nodes`,
|
||||
`element_faces`, `elements` (the mesh). The selection bar at the top of the viewport shows it.
|
||||
- `box_mode`: `true` or `false` turns box selection on or off (a left drag draws the box).
|
||||
- `mode`: how the items change the selection: `replace` (default), `add`, `remove`, `toggle`.
|
||||
- `clear: true`: empty the selection first.
|
||||
- `geometry`, `nodes`, `elements`, `faces`: items by name and label, as `model.set.create`
|
||||
takes them (at most 100 000 in each list; labels from 1).
|
||||
- `at`: `[x, y]` in window points: pick there as a click does, with the filter (nothing under
|
||||
the point selects nothing; with `replace` it clears the selection).
|
||||
- `box`: `[x0, y0, x1, y1]` in window points: the visible nodes, element faces or elements
|
||||
inside the box (other filters refuse a box). Faces in front hide what is behind them.
|
||||
|
||||
A selection holds at most 100 000 items; past that it is cut and `capped` is true. Picking
|
||||
runs on the CPU against the triangles the viewport draws (on the GPU too), with a watertight
|
||||
ray–triangle test: the nearest face wins, nodes, vertices and edges are the nearest on screen
|
||||
within a few pixels that are not hidden, and ties go to the lower index, so the same pick
|
||||
gives the same answer every time.
|
||||
|
||||
Command forms that apply to part of the model have a Target row with Use selection
|
||||
(`ui.dialog {"use_selection": true}`): `model.set.create` and `model.set.edit` take the selection
|
||||
as members; `model.boundary_condition.*`, `model.load.*`, `model.section.*` and
|
||||
`model.coupling.*` get a set made from it (`model.set.create`, named after the definition:
|
||||
`Clamp-set`, then `Clamp-set-2`…) in `target: {"set"}` or `set`. A right click in the viewport
|
||||
offers Create set from selection, which opens `model.set.create`'s form filled in.
|
||||
|
||||
```text
|
||||
{"id":1,"method":"ui.view","params":{"view":"right"}}
|
||||
{"id":2,"method":"ui.select","params":{"filter":"element_faces","box":[300,120,1100,700]}}
|
||||
→ {"id":2,"ok":true,"result":{"count":8,"params":{"faces":[{"element":20,"face":4},…]},…}}
|
||||
{"id":3,"method":"ui.start","params":{"command":"model.set.create"}}
|
||||
{"id":4,"method":"ui.dialog","params":{"params":{"name":"end"},"use_selection":true,"run":true}}
|
||||
```
|
||||
|
||||
## Files
|
||||
|
||||
User clicks (title bar File menu, toolbar entries, Cmd/Ctrl+O, S, Shift+S), drops on the window and
|
||||
|
||||
Reference in new issue
Block a user