Commit Graph
23 Commits
Author SHA1 Message Date
jyvikoandClaude Opus 5.5 b19277ae7a Docs: crash reports, the log file, Report a Bug and privacy (#107)
docs/crash-reports.md: what is kept where, what a bug report carries
(and only when ticked), the CLI and commands for agents; README's
privacy note; the control protocol's new prompt answers.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-15 00:36:18 -04:00
jyvikoandClaude Opus 5.5 08f669acad Browser and viewport: item menu, per-item eyes, Delete key with confirmation
Right-click on any browser item (body, surface, datum, partition, set,
material, section, step, boundary condition, load, reference point,
coupling, contact, fluid domain) opens its menu: Edit…, Hide/Show,
Isolate, Show All, Active in step (boundary conditions and loads) and
Delete…. A right click on a datum or a partition's cut face in the
viewport opens the same menu. Each item the viewport draws on its own
has an eye; hidden items are neither drawn nor picked. Datums and
partitions are selectable with properties. Delete… and the Delete key
ask first (the prompt lists what uses the item: a datum's partitions
are deleted with it, other definitions in use are refused); ui.prompt
answers it. Every entry runs the same command as the ribbon and forms.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-14 23:51:01 -04:00
jyvikoandClaude Opus 5.5 52c12e2ad7 Setup symbols: wireframe glyphs per held degree of freedom, a constant size on screen
Boundary condition, load and interaction symbols are wireframes (thin lines,
no shaded cones), so they never hide the mesh or a contour plot:

- a crossed wire triangle per constrained translation, tip on the node,
  coming from outside the part where the set's faces say which side that is;
  a held rotation adds a smaller triangle behind it (the double mark); fixed
  shows all three axes, a symmetry plane only its normal;
- forces as open-headed arrows ending on the node, as long as four support
  units at one place and 2.5 over a set, so loads and supports stay in
  proportion (#78); moments as an axis line and a right-handed curved arrow
  (#79); contact and tie surfaces as small squares on their faces;
- a constant size on screen at any zoom (#80): the symbol unit is the size
  setting (View > Symbol size, `ui.set {symbol_size}`, 14 pt by default)
  times the model length a pixel spans, rounded to a quarter of a doubling;
- spread evenly on a grid a few symbol units across, so their density follows
  the screen, never more than 400 per definition;
- a layer of their own on the desktop (GPU and CPU): zooming rebuilds and
  uploads the symbols only, never the mesh's scene; framing leaves them out;
- colour per kind from the theme's tokens (a new contact colour), and the
  definition selected in the browser drawn in the selection colour, wider;
- depth-tested against the model with the line bias that keeps them on their
  own surface; a load at a reference point or a single node and a reference
  point's cross are drawn over the part (#78).

Headless pictures (MCP screenshot, `ui.render`) frame the camera first and
draw the symbols at the default size for it.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-14 23:14:40 -04:00
jyvikoandClaude Opus 5.5 3aab588b8b Navigation: orbit about the point under the cursor, zoom toward it, presets in the display menu
An orbit turns about the model point under the press (the pick ray's
first hit on the plot, the mesh or the design), or the centre of what is
drawn when it starts on empty space, keeps that point still on screen and
marks it while orbiting. The wheel and a pinch zoom toward the point
under the cursor; the wheel's delta is read as it arrives, so a notch
zooms in full in orthographic and perspective views alike (#273).

Mouse presets and reverse zoom come from SolidCraft (prefs.rs NavPreset,
NAV_PRESETS; MIT OR Apache-2.0): FieldCraft's own (left drag per the
navigation bar) stays the default, Ctrl + left drag from empty space
orbits in every preset. They are chosen in the display menu, settable
with ui.set and kept in prefs.json beside recent.json (the browser build
keeps them for the page's run); an older prefs.json still loads.

Fixes #262, fixes #273.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-14 23:02:34 -04:00
jyvikoandClaude Opus 5.5 f5a84f5f74 Browser: setup state marks and ghost rows on the tree
Each top-level node that is a setup stage carries a mark at the right
of its row beside its count (done, next, blocked) with the reason and
place in its hover, and a node still lacking what its stage needs shows
a ghost row that starts the providing command. ui.inspect reports each
node's state as browser.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-14 22:49:07 -04:00
jyvikoandClaude Opus 5.5 910d437819 App: ask before a mesher replaces a body's mesh
The form's OK on a mesher whose body already has a mesh opens a Replace
mesh prompt ("CrankArm already has a mesh (7,274 hex20). Replace it?"),
naming sets that list the old labels and results that will be cleared.
Replace runs the form; Cancel leaves it open. The control channel's
ui.dialog submit is the OK button, ui.prompt answers replace or cancel.
Programmatic calls never ask. Fixes #267.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-14 22:45:24 -04:00
jyvikoandClaude Opus 5.5 ad84a52ed2 Viewport: one framing rule for open, results, fit, home and standard views
Every fit frames what is drawn (the deformed shape and the setup's symbols
included) with Camera::fit_in in the part of the viewport the overlays
leave free: the results legend, the selection bar, the gizmo and the
navigation bar (framing::free_part). Standard views fit too, so a long
beam's front view keeps both ends (#147); fit and home leave the legend
clear (#76). The view frames itself in the home view when another model,
sample or design is opened (Session::opened; the same design opened again
after an edit keeps the camera) (#233), and when results come up with part
of the model out of sight (#223). ui.inspect's layout reports the legend.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-14 22:29:44 -04:00
jyvikoandClaude Opus 5.5 5758dc7911 Results: a static step first shows its contours undeformed
The first look at a solved static step draws the von Mises contours on the
true geometry; the deformed shape comes when asked for (Deformed,
results.deformed, results.animate), at the automatic scale. Frequency steps
still open on mode 1 deformed and explicit steps at true scale, as the
owner's notes in #77 ask; a 0.24 mm deflection drawn as 10 mm no longer
reads as a failed part.

Fixes #77

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-14 22:29:44 -04:00
jyvikoandClaude Opus 5.5 6bfa0b410a UI: a reference field is always a drop-down; with nothing to pick it offers Create …, and one candidate starts picked (#215)
A reference field (a material, set, step…) with no items was a free-text box; it is now a greyed
drop-down ("No materials yet") with a button that opens the command making one (the
collection's requirement provider). That form comes back to this one on OK, with the new item
picked, or as it was on Cancel. A required reference with one candidate, or with the browser's
selection of its kind, starts picked when the form opens, so the fields and the JSON view agree.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-14 20:34:24 -04:00
jyvikoandClaude Opus 5.5 8409101483 UI: grey ribbon entries, search results and Solve that miss what they need
The ribbon buttons, drop-down rows, command search and the title bar's Solve read
Session::availability: greyed, with what is missing (and where to get it) in the tooltip.
Starting such an entry opens no form; the status bar names what is missing. ui.toolbar
reports each entry's `enabled` and `unavailable`, ui.inspect the Solve button's.

Fixes #220

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-14 18:43:29 -04:00
jyvikoandClaude Opus 5.5 94a10a1bf3 Open a design of another part: ask whether to start a new model
Opening (File > Open, a drop, the recent list) a design that has none of the
bodies the model's mesh and sets are on now asks, like the unsaved-changes
prompt: Start a new model with this design (default, Enter), Keep the
current model (the status names what no longer resolves), or Cancel. The
opened session waits for the answer; the same design opens without asking.
ui.inspect shows the prompt as {"design": path}; ui.prompt answers it.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-14 18:07:30 -04:00
jyvikoandClaude Opus 5.5 188f2d5fc4 mcp, cli: list each command's parameters as JSON Schema
CommandSpec::listing gives id, label, the parameter doc and the schema; MCP
list_commands, the control channel's engine.commands and the new
fieldcraft-cli commands --json use it.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-14 13:20:04 -04:00
jyvikoandClaude Opus 5.5 e4e3c9a699 ui: mesh in the background from the mesher forms
OK on a mesher's form ran the command on the window thread: octree hex
on the bolted assembly froze the window for over a minute, with no
progress and no way to stop it. The tet and hex meshers' forms now run
their command as a background job on a copy of the session, as opening
a file and solving do: the window keeps drawing with the job's name and
Cancel, the form closes when the mesh is in and shows the error when it
is not. ui.dialog {run} stays synchronous for programmatic callers.

The new test walks a first-time user's path: Open picks a SolidCraft
design, Tet Mesh opens its form, OK with the defaults meshes the part,
and a mapped hex mesh of a holed plate says why it does not fit.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm
2026-10-14 08:46:50 -04:00
jyvikoandClaude Opus 5.5 8a4209a20c control: ui.drop drops files on the window
The Open dialog is a native picker the control channel cannot click, so
nothing could walk a person's open path end to end: ui.start file.open
opens the command's JSON form instead. ui.drop {paths} hands the paths
to the next frame with the window system's drops, which open them
through the same route a picked file takes (open_path: by type, in the
background, the unsaved-changes prompt, the recent list). At most 16
paths of at most 4096 bytes each.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm
2026-10-14 08:46:50 -04:00
jyvikoandClaude Opus 5.5 f11be61ff3 control: ui.select on the viewport and ui.selection
ui.select now also drives the viewport's selection: the filter, box
mode, items by name and label as model.set.create takes them, a pick at
a window point or the visible items in a box, changed by a mode
(replace, add, remove, toggle). ui.selection reads it back with its set
members and the hover; ui.dialog takes use_selection (the form's Target
row). Selection stays in the window: no engine command. Documented in
docs/control-protocol.md, with a test that picks the cantilever's free
end by a simulated click and a box, makes sets of it and resolves them,
and hostile-input tests (bad points and boxes, labels, huge lists).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm
2026-10-14 08:16:26 -04:00
jyvikoandClaude Opus 5.5 5665cc3d8c ui: the viewport draws the analysis setup's symbols, with toggles
The setup's symbols (fieldcraft_render::glyphs) are built with the display
data and drawn over the model in every style, at the drawn nodes (a results
plot's deformed shape), muted over results; the clipping radius holds them.
Theme tokens give their colours in light and dark. The browser's Loads & BCs
and Interactions rows get eye toggles (ui.set show_loads, show_interactions),
also in the view menu. The GPU viewport draws reference point names with the
interface's font; the bottom left says which definitions are sampled.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm
2026-10-14 00:34:33 -04:00
jyvikoandClaude Opus 5.5 34200013a4 The ribbon follows each command to its stage
A command run by a script, the control channel, MCP, the command search
or the browser left the ribbon on whatever tab it showed, so an agent's
session never showed the stage it was at. `catalogue::stage_tab` is the
rule, from the catalogue: a command's entry tab, none for the Tools tab
(files, history, the model summary). The app follows it after a command
that changed the model or the results display (queries leave the ribbon
alone); a script follows its last command with a stage. A ribbon click
runs a command of the tab shown, so it never moves the ribbon: a test
checks every entry and drop-down command against its tab.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm
2026-10-14 00:15:50 -04:00
jyvikoandClaude Opus 5.5 89651b707c Camera orientation in degrees: ui.camera and the MCP screenshot's camera
`ui.view` and the MCP `screenshot` tool only turned to the named views, so
a picture sequence could only cut between them. `Orientation` (render) is a
camera orientation in degrees, {yaw, pitch, distance?}, checked as hostile
input: angles finite, distance finite and above 0, yaw wrapped, pitch
clamped to ±90, distance to 0.001–1e9. `modelcraft_engine::view::orientation`
parses it from JSON for both callers:

- control channel `ui.camera {yaw, pitch, distance?}` turns the app's camera;
- MCP `screenshot {camera}` turns it first (bridged through `ui.camera`,
  headless in the CPU render, framed unless a distance is given). `view` and
  `camera` are not given together.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm
2026-10-14 00:15:50 -04:00
jyvikoandClaude Opus 5.5 d5bd74570f Rename the project to FieldCraft
Crates fieldcraft-*, binaries fieldcraft and fieldcraft-cli, the .fieldcraft file (format tag
fieldcraft/1, manifest fieldcraft.json), FIELDCRAFT_* environment variables, the MCP server
name, egui widget ids (fc_*), the app icon document FieldCraft.icon and its generated family,
docs and licences. No compatibility shim: no files of the earlier name exist.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm
2026-10-13 23:51:40 -04:00
bf325bb234 Craft-family shell, native file dialogs, samples and one-click Solve (#46)
* Native file pickers, background opening, drag and drop and recent files

Open (models, SolidCraft designs and tagged meshes in one picker), Save, Save As, Write
Deck and Recover go through the host's file pickers (rfd in the desktop app, injected as
Services so the UI crate stays portable and tests answer them). Files open on a copy of the
session in a worker thread and replace it only on success; files dropped on the window or
named on the command line open the same way. A recent-files list, an unsaved-changes prompt,
Cmd/Ctrl+O/S/Shift+S. Programmatic calls never open a picker: ui.start opens the form.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

* Samples and one-click Solve: results reachable from the window

file.sample {name} opens a ready-to-run sample (the two parts, the cantilever with static and
frequency steps, the bar impact) in place of the model; solve.run solves every step in order.
Help > Samples, the empty viewport's start screen and the Tools > Samples entry open them
(asking first over unsaved changes); Solve runs in the background like a file opening and the
Results tab comes up. --sample [parts|cantilever|impact] on the command line.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

* The Craft-family shell: title bar, workspace ribbon, browser, context panel, timeline

The window now follows SolidCraft's and VectorCraft's layout and themes:
- title bar with the mark, quick actions (File menu, save, undo, redo, Solve, search,
  theme, help), the model's document tab and the version; integrated under the macOS
  traffic lights, own caption buttons and resize zones elsewhere (titlebar.rs);
- workspaces (Prepare, Model, Analysis, Results) with their tabs, and panels of icon
  buttons whose labelled drop-downs list the whole catalogue, coming-soon entries greyed
  with their milestone; panels collapse, then go into a » menu, when narrow;
- the browser: geometry and mesh with eye toggles, definitions with counts, results;
- no permanent Commands list: command search (S, Cmd/Ctrl+K) and a command line;
- the context panel on the right only with context: the command form, results controls,
  the selected definition's properties with Edit and Delete;
- navigation bar and orientation gizmo in the viewport; the journal timeline at the bottom
  with undo positions;
- SolidCraft's light and dark tokens; craft-ui (IconButton, Tab, WidgetPalette).
Menus and the search are view state (ui.set {menu, palette}), so captures show them.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

* Shell polish, docs and licences

Menus painted as the family's (flat File menu with recent files, decks and samples), the
legend sized to its text, two-line panel labels inside the ribbon, glyphs the UI font has,
offscreen captures without fade-in, ui.start runs in-window file actions (samples, recover,
solve) but never a native picker, ui.select. Control protocol, architecture, ROADMAP, AGENTS
and ATTRIBUTION updated; THIRD-PARTY-LICENSES.txt with craft-ui and rfd.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

* Title bar mark from the application icon; fluid steps and domains in the shell

The title bar draws the app icon's bracket (assets/app-icon/icon-small.svg's faces) as
SolidCraft draws its mark; the window keeps its title-bar flags after the rebase.
solve.run solves fluid steps too (solve.fluid); the browser lists fluid domains.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

* Simplify: cached per-frame data, one command per timeline roll, workspace setters

- Icon textures are kept per pixel size (the shell draws several sizes a frame; the cache
  used to clear on every size change and rasterise again).
- Opening a model or recovering one starts from an empty session instead of copying the
  current one; the replaced session is freed off the window thread.
- Element counts, timeline items, search results and the selected definition's properties
  are cached until what they show changes; timeline tooltips are built on hover; long lists
  in properties are summarised.
- edit.undo and edit.redo take a count: a timeline click is one command.
- solve.run dispatches on the step's procedure (no string round trip) and reports its name.
- The workspace and tab change together through UiState::select_tab/select_workspace
  (ui.set {workspace} alone now sticks); no per-frame syncing.
- One busy guard, Kind::verbs, a fit flag for background jobs, ModelApp::home_view, the title
  bar's actions as an enum, dead code removed.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

* Title bar: Solve and tools at the right end; no traffic-light inset in full screen

The owner's feedback on the title bar: Solve, search, theme and help sit at its right end
before the version; on macOS the left group (mark, name, quick actions) moves into the
traffic lights' room in full screen, where there are none, and back when leaving it. The
layout is a pure function (bar_layout) tested for both states, narrow windows and custom
caption buttons. ui.fullscreen {on} for agents.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

* Caps labels in Inter SemiBold

egui has no bold weight of its default font, so the ribbon's tabs and panel labels, the
workspace switcher and its menu, menu headings, the browser header, the context panel's
headers and the Solve label were thin, especially in the light theme. They now use a label
font family: Inter SemiBold 4.1 (SIL OFL 1.1, unmodified, fonts/OFL.txt, ATTRIBUTION.md),
with egui's fonts as fallback, installed with the theme on the live and offscreen contexts.
theme::label_font falls back to the default font until the family is bound (fonts take
effect from the next pass), so nothing can panic. Panels widen to their label's longest word.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

* docs: regenerate features.md after rebase

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

---------

Co-authored-by: jyviko <[email protected]>
Co-authored-by: Claude Opus 5.5 <[email protected]>
2026-10-13 22:11:15 -04:00
0e97f8dd1d Results display (M4) and offscreen full-UI capture (#28)
* ui.capture: the whole window drawn offscreen and rasterised on the CPU

ui.screenshot falls back to it when no frame is presented (hidden window,
locked screen), so agents can look at panels and the toolbar.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

* Draw the open design and imported surfaces in the viewport

DisplayMesh keeps node labels on every element primitive (for results),
gains add_surface (geometry faces and their boundaries, coincident points
welded) and displaced (elements moved by nodal offsets). Bodies are
tessellated at a thousandth of their size; meshed models show the geometry
as boundaries only.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

* results.* commands: deformed shape, contours, mode shapes, animation, reaction sums

The results display is session state (ResultsView), set by commands that are
not edits. Nodal fields (displacement, von Mises, principal and component
stresses; principal stresses in closed form after Smith 1961) and reaction
force and moment sums per set. Results kept from an earlier revision stay
viewable, marked stale; solve.probe says when a result is stale. The Results
tab's display and reaction entries are ready.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

* Results display: deformed shape, contours with legend, mode shapes and animation, probe, reaction sums

The viewport draws the session's results view: elements moved by their nodes'
displacements or a mode shape (automatic or given scale), faces split exactly
along contour band boundaries into flat-coloured pieces (same on GPU and CPU),
a legend with levels and extremes, a results panel whose controls run the
results.* commands, a click probing the nearest node (solve.probe), and stale
results marked. Solving from the form shows the result on the Results tab.
sample::cantilever is a solvable model for tests and demos.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

* Simplify the results display (review)

One Contour in the plot; the results scene reuses scene::build; a solve shows
its result through the engine (ResultsView::for_result) and the UI raises the
Results tab when a view appears; the plot's scale and contour values are kept
across animation frames; design bodies are tessellated once per design; the
first content is framed where the display is rebuilt; field_values in one
match; probe reuses results::displacements.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

* Results display for explicit steps: field frames, energy histories

The results view works on the engine's step results (static, frequency,
explicit): ResultsView.frame and results.frame {frame | time} pick an explicit
field frame; the deformed shape (true scale) and contours (element stresses
averaged to the nodes, velocity) follow it; animation runs through the frames.
The Results panel has a frame slider and plots the kinetic, internal, hourglass
and external energies with their values at the frame. sample::impact is a
steel bar flying onto a rigid wall.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

* docs/features.md after the rebase

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

---------

Co-authored-by: jyviko <[email protected]>
Co-authored-by: Claude Opus 5.5 <[email protected]>
2026-10-13 19:23:05 -04:00
a292212b67 Toolbars for every capability, VectorCraft icons, coming soon for planned ones (#20)
* feat(engine): capability catalogue — every toolbar entry, ready or coming soon, and docs/features.md

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

* feat: 98 toolbar icons drawn with VectorCraft from recipes (cargo xtask icons), attributed

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

* feat(ui): toolbar of tabs and panels from the catalogue, VectorCraft icons recoloured per theme, coming-soon entries greyed with their milestone; ui.toolbar

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

* refactor: ready entries are their command; one tooltip; tabs and panels as catalogue runs; icon cache per theme and size; ui.toolbar read-only

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

* docs: roadmap notes the toolbar and icons

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

* feat(ui): deck entries run deck.write with their format, ready when the writer is in FORMATS; file and edit entries; compact and collapsed panels instead of scrolling

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

* docs: features page after the Nastran writer (#24) made its deck entry ready

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

* docs: features page after the LS-DYNA writer (#25) made its deck entry ready

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

* feat: solve.static, solve.frequency and solve.probe on the toolbar (Solve and Results tabs)

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

---------

Co-authored-by: jyviko <[email protected]>
Co-authored-by: Claude Opus 5.5 <[email protected]>
2026-10-13 17:49:31 -04:00
3c1485d83a Desktop app: egui/wgpu viewport, model tree, commands and control channel (#9)
* render: display data from the FE model, orbit camera and CPU rasterizer

modelcraft-render (L1, no GPU): DisplayMesh (the unshared faces of solid
elements, shells, element edges, line elements, nodes), the orbit camera
and a CPU rasterizer with PNG output for headless snapshots, adapted from
SolidCraft's render crate. Workspace: egui/eframe/egui-wgpu 0.36 and
SolidCraft's patched egui-wgpu from the pinned rev.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

* engine: sample model script (a hex8 block and a tet4 cube)

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

* Desktop app: egui/wgpu viewport, model tree, commands, status bar, control channel

modelcraft-ui-egui (L5): ModelApp over the engine Session; GPU viewport
(lit faces, element edges, nodes) with a CPU fallback; orbit/pan/zoom,
standard views and fit; model tree; commands panel generated from the
registry with a JSON parameter form; status bar; control request
handling (engine.*, ui.*, ui.screenshot, ui.render). apps/modelcraft:
eframe window, --sample, --control PORT loopback JSON-lines server.
Adapted from SolidCraft's ui-egui and app.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

* THIRD-PARTY-LICENSES: the desktop app's dependencies

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

* docs: control protocol, desktop app in architecture, roadmap and attribution

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

* render: simplify the display mesh (sorted face keys over maps, no unused fields)

Interior faces are found by sorting fixed-size face keys instead of a BTreeMap of Vecs, edges
are deduplicated by sort, and each element's corners are looked up once. Drops the unused
`element` fields on DisplayTri/DisplayLine, the unused Mat4::IDENTITY and corner_count, and
hoists the line colour out of the raster loop.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

* viewport: split GPU geometry into batches within the buffer limit; refuse oversized CPU renders

A mesh with a few million boundary triangles made one vertex buffer larger than the device's
max_buffer_size (256 MiB under the limits eframe requests), and wgpu's default error handler
panicked. Geometry is now uploaded in batches of whole primitives, each at most 128 MiB and the
device limit, and all are drawn. A device error handler logs errors and shows them in the status
bar instead of panicking.

The CPU renderer refuses sizes over 8192 per side or 16 MP, and scenes over 20 million
primitives, with an error, and allocates its buffers fallibly. ui.render reports a size out of
range instead of clamping it; the CPU viewport fits a large window into the limit.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

---------

Co-authored-by: jyviko <[email protected]>
Co-authored-by: Claude Opus 5.5 <[email protected]>
2026-10-13 15:29:49 -04:00