A symmetric solid extrude of 10 mm is now 10 mm thick, 5 mm each side of the sketch plane, and switching from One Side to Symmetric keeps the thickness entered. Under format 21 the extent records its convention; designs saved without it keep the per-side reading, so their geometry and parameters don't change. Fixes#1236.
Co-authored-by: Karl-VonRichter <[email protected]>
The three walks over a feature (expressions, references, geometry) are generated from FeatureKind by #[derive(Walk)] in a new proc-macro crate, solidcraft-derive, from #[walk(...)] attributes written next to each field. The hand-written walks in params.rs, feature_refs.rs and feature_geometry.rs are gone; Ruled Surface and Extend have their attributes, and the three golden walk records are unchanged.
Co-authored-by: jijinbei <[email protected]>
Extend works on any surface: natural (continuing the face's own surface), tangent (G1 run-off) or curvature (G2 run-off), by a distance, up to a plane or face, or back to the surface's bounds, with neighbouring edges lengthened to meet. Untrim and Extend share face parameter-loop helpers. The new SurfaceExtend fields are noted under format 21. Closes#760.
Ruled Surface: strips off an edge chain in normal, tangent, angle or direction mode, exact planes/cylinders/cones where possible, mitred or round corners, stitched into one surface body. SurfaceRuled is noted under format 21. Closes#762.
A design carries metadata (format 21): project, part number, revision, author, organization, description and license, plus other tools' data under reverse-DNS keys, kept as written. Edited in the Design Properties window (Document Settings), set by document.metadata.set, reported by inspect_design, and written into STEP, IGES and 3MF where the format has a place for them. Translated, with tests.
render.settings.set saves validated named render setups (camera, output size, exposure, environment) as one undo step, and render.settings.get reads them back without applying a camera. When validated render settings are the only change, the engine keeps the evaluated model instead of rebuilding it. Setups are saved under design format 21; format-20 designs read as having none. Fixes#658; refs #620.
Contributed by @0xlillith.
Co-authored-by: lillith <[email protected]>
A design built over MCP is many small commands, and each one did work over the
whole design, so building or showing a 1,300-body design took minutes:
- moved components were transformed and meshed again after every change; world_state
now reuses each placed body whose definition and placement are unchanged
- next_d_name searched the design once per candidate number
- Document::eval evaluated every parameter for every expression; now only when the
expression names one
- param_rows' used_by was quadratic; the desktop no longer gathers completions on every
change while no text box has focus
solidcraft-cli bench-agent builds a generated ~1,300-body bicycle command by command
and times it (241 s -> 16 s here). Eval output is unchanged apart from timings.
Co-authored-by: Claude Opus 5.5 <[email protected]>
Moves the per-feature geometry handling (transforms, face points, profile selections, point expressions) into one geometry walk in feature_geometry.rs, with a golden record of what each feature kind moves. sheet.perforate holds no world geometry and joins the no-op arm.
Adds sheet.perforate: round holes on a staggered or square grid over the flat sheet, kept clear of edges, cut-outs and bend zones. The holes go to the flat pattern, the DXF and the measured volume rather than the B-rep, so a panel can carry many thousands of them.
Thin Extrude builds walls of a set thickness along sketch curves, open chains and closed loops, with the wall centred, inside, outside or on both sides at two thicknesses. Saved under format 20 (thin on an Extrude); an extrude without thin saves as before. Closes#721.
Part 2 of #876: one walk over the references a feature holds (the sketches it's built from, the features it names, the bodies it works on) replaces three hand-written matches, with a golden record covering every variant.
Loading a design raises next_id above the largest feature, component and occurrence id, so a missing or stale value can't hand a new item an id already in use, and duplicate ids are rejected as a damaged design. Id allocation uses checked_add, so an exhausted id space is an error instead of a wrap or a panic.
Part of #1016 (points 1, 2 and 4). nekomario28's #1061 reached the same fix independently; thanks to both.
Co-authored-by: nekomario28 <[email protected]>
timeline.export_script (and solidcraft-cli script) writes a design's history as a command script that solidcraft-cli eval replays into the same design, so a bug that only shows on one design becomes a one-file repro. timeline.add restores one stored feature with its id, names and references, through the same checks a design file gets when it opens.
Closes#886. SychPL's #1078 approached the same issue independently; thanks to both.
Co-authored-by: SychPL <[email protected]>
inputs_mut, inputs and expressions are now built on one exhaustive walk (walk_exprs / walk_exprs_mut) instead of two hand-written matches over FeatureKind. inputs() no longer clones the feature, plane chains are walked with the same nesting cap for inputs as for expressions, and a new variant without a walk arm does not compile. A golden record of every variant's expressions guards the walk.
Fillet gets a Curvature (G2) radius type (type: "curvature", alias "g2"): a quintic blend whose size is the equivalent circular setback, for convex and concave straight edges between planar faces with a perpendicular planar end face at each end. Unsupported cases are refused rather than falling back to a circular fillet, and a blend that would cross a loop in its end face is refused. Persisted as a fillet style under format 19; labels in en/de/ja/ko/zh.
Co-authored-by: midasdf <[email protected]>
* Holes on round faces from the app, one hole per pick, and Flip for holes at sketch points (#967)
The Hole dialog takes any face: a hole on a round face drills against the face's normal where it
was picked, and its arrow shows that. A round face split at its seam is picked whole, but makes
one hole where it was clicked. Holes at sketch points get Flip (saved as flip in the hole's points,
under format 18), in the command and in the dialog.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
* Holes at sketch points show their arrow: into the part, or away with Flip (#967)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
---------
Co-authored-by: Claude Opus 5.5 <[email protected]>
Offsets picked faces along their normals into a new surface body: planes and cylinders move exactly, other faces get a fitted B-spline within tolerance, and offsets that would fold over are refused. Adds the SurfaceOffset feature (noted under format 18), the surface.offset engine command and an Offset Surface dialog.
Closes#758.
Co-authored-by: jyviko <[email protected]>
Surface Loft lofts open or closed curve chains, one section per sketch in pick order, into surface bodies. Adds the SurfaceLoft feature (format 18 note), the surface.loft command, a dialog with Edit Feature support, and kernel and engine tests.
Part of #757.
Surface Sweep carries open curves and closed profile boundaries along a sketch path into surface bodies, with smooth walls along curved point paths. Adds the SurfaceSweep feature (format 18 note), the surface.sweep command, a dialog with Edit Feature support, and kernel and engine tests.
Part of #757.
Surface Revolve turns open curves and closed profile boundaries about a sketch axis into surface bodies, with cone apexes and sphere poles where a chain ends on the axis, and a closed shell made solid. Adds the SurfaceRevolve feature (format 18 note), the surface.revolve command, a dialog with Edit Feature support and analytic kernel and engine tests.
Part of #757.
Hole centres from a sketch now drill into the material on whichever side of the sketch plane it lies: material the spot starts in wins, then the nearest body ahead, else against the sketch normal as before. A sketch on a part's underside or below it now drills up into the part. Covers counterbores, through-all, edge and corner centres, patterns and reopening.
Delete Face takes heal (default true, as before). With heal: false the picked faces are removed and the gap stays open, leaving the remaining faces as a surface body (kernel remove_faces); deleting every face is refused. Saved only when false, noted under format 18.
surface.extrude sweeps open curve chains and profile boundaries along the sketch normal into a surface body (walls only, no caps). Saved under format 17.
Refs #757
Co-Authored-By: Claude Opus 5.5 <[email protected]>
The feature history can sit in a panel on the left, with folders that hold one unbroken run of features, drag and drop as one undo step, and a resizable divider. Timeline folders save under format 17.
Adds `fit: taper` to Fillet: where a constant radius doesn't fit along a straight edge, it follows the room there as a smooth spline, down to zero where a face closes to a point. Taper to Fit is in the Fillet dialog, and the feature's warning says how far it tapered.
Convert to Sheet Metal now takes a solid or a shelled body by its bend edges (`bends`): the faces reached from the fixed face across those edges become the sheet, keeping the part's envelope, with the flat pattern by the rule's K-factor and radius. Other edges between sheet faces are cut open. The result works with edge flanges, cuts, Unfold/Refold, the flat pattern and DXF. A conversion without `bends` is the plate conversion as before. The optional `bends` field is noted under format 17. Fixes#647.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
component.insert_design adds a component holding another design's solid bodies, linked to its file (stored relative to the assembly once saved). component.update_links reads the linked designs again, component.break_link keeps the bodies and forgets the file, and component.links lists them. Links are saved under format 16; an older build keeps the bodies and drops the link.
Fixes#533
A point dimensioned from linked geometry (projected, included or intersected) keeps its side when a parameter moves the link's source past it: the solve reads sides and turns from the stored state instead of from beside the moved line, both on recompute and when editing the sketch.
Co-authored-by: NOWN-DEV <[email protected]>
A design can define its own physical materials (material.create, material.edit, material.delete): name, density and an optional look. They work everywhere built-in materials do: assignment, mass properties, colours and configuration cells. Stored in user_materials, an additive field under format 16. Un-ignores the #554 regression test. Fixes#532.
Co-authored-by: jonaswre <[email protected]>
Hidden bodies, occurrence placements, sketches and origin items are saved with the design and come back when it is reopened. Visibility is still not an undo step, but hiding or showing something now counts as an unsaved change. Additive field under format 16. Fixes#531.
Co-authored-by: jonaswre <[email protected]>
solid.move takes copy: true to keep the source bodies and transform a new copy of each, with a Create Copy box in the Move dialog. Designs without it save and load exactly as before.
One edge flange feature gave all its flanges one height and one angle. A
part whose flanges lean differently took one feature per angle, and
flanges of separate features don't close toward each other, so its
corners stayed open.
- sheet.flange (edge): an entry of `edges` is a point [x, y, z] as before,
or {point, angle?, height?} whose angle and height (expressions, checked
like the feature's) replace the feature's for that edge. Bad input is
refused with the edge named. Before, the object form was read for its
point and the rest was ignored without a word.
- The feature stores its edges as FlangeEdge. An edge without values of
its own is written as the plain point it always was, so designs without
them are read and written as before; an unknown key in an edge is
refused, not dropped.
- The edges' values are feature inputs of their own (Edge angle, Edge
height, after the feature's), so parameters, renames and
parameters.change reach them. timeline.edit names the edges again when
it changes them, so each value stays with its edge.
- SheetBody::add_flanges_each trims every edge by its own setback and
adds the flanges. The corners between them close as between equal
flanges: the closing already works from the two flanges it joins (each
one's fold and leg), so the flat pattern follows by hand from the
angles, the heights and the rule (the tests derive it).
- The Flange dialog shows a row per picked edge with an angle and a
height box (empty: the dialog's value) once more than one edge is
picked, and brings them back on Edit Feature.
Co-authored-by: Claude Opus 5.5 <[email protected]>
* feat(kernel): typed TooLarge refusal and fillet_max search
Blend refusals caused only by the size (larger than the neighbouring faces,
taller than the walls, longer than the next edge, larger than a corner
radius) now return KernelError::TooLarge, displayed as before. fillet_max
finds the largest radius below a request at which the fillet of the edges
works, to three significant digits, by building candidates; it is an explicit
call (up to 16 fillets), not run on every refusal.
A corner edge that doesn't run square to the edge is now reported as such
instead of as a blend larger than the neighbouring faces.
Refs #293
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01TWc1smHYwTSVrVc8SNvS44
* feat: fillet fit option reduces a radius too large for its edges
solid.fillet takes fit: exact (the default, as before: a radius too large
for the geometry around the edges is refused) or reduce: the radius is
reduced to the largest that works for all the picked edges (kernel
fillet_max, three significant digits, every candidate built). The feature
stores the requested radius, so it refits on every evaluation; when it
reduces, the feature's warning says so and the command returns
radius_applied. Pattern copies of the fillet use the same rule. The file
format writes fit only when it is reduce.
The Fillet dialog gets a Radius Fit row (Exact / Reduce to Fit, constant
radius) and, when the preview reduced the radius, an Applied Radius line;
editing the feature keeps the choice.
One radius for all edges for now; per-edge radii and taper follow.
Refs #293
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01TWc1smHYwTSVrVc8SNvS44
---------
Co-authored-by: Claude Opus 5.5 <[email protected]>
Co-authored-by: bherbruck <[email protected]>
* feat(sketch): constructive solving ahead of the numeric solver
Part 1 of splitting #251: the sketch crate only. A graph-constructive front
end (Owen 1991; Fudos & Hoffmann 1997) places what it can by ruler-and-compass
loci and cluster decomposition, Levenberg-Marquardt finishes and verifies the
rest, and the rank analysis stays authoritative for degrees of freedom. Solves
can follow a reference (the previous solution), so edits and drags keep their
branch instead of flipping.
New API: solve_with (hold, reference, analysis, budget) and
solve_after_value_edit; solve and solve_holding keep their signatures as
wrappers, so no caller changes here.
When the seed moves an arc's centre, the arc's unconstructed ends start carried
along (the arc translates) instead of left behind for LM to turn; found by the
reference test 20-slot-constrained.
Refs #203
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01TWc1smHYwTSVrVc8SNvS44
* feat(doc): keep a sketch's solved state across value edits
Part 2 of splitting #251 (builds on part 1, the sketch crate):
- Sketch edits solve for the document's values continuing from the stored
solved state (Document::solve_sketch), so a dimension edit keeps the
sketch's branch instead of re-solving from scratch.
- A value edit (parameters, a configuration, the units) that would make a
sketch that solved before fail or turn over is refused with the
conflicting constraints named; otherwise the solved sketches are written
back into the document (Model::adopt_solved_sketches), which changes what
saved designs store.
- Later features are keyed by a sketch's solved geometry (to a 1e-6 mm
quantum), so setting a value back reuses their earlier results.
- Solved sketches in a model state are shared (Arc) between states.
Refs #203
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01TWc1smHYwTSVrVc8SNvS44
* feat(sketch): live drag that keeps its solution, ended by sketch.drag_end
Part 3 of splitting #251 (builds on part 2):
- sketch.drag follows a long move in short held steps, so the geometry keeps
its branch, and reports how far it got (reached, at).
- live: true runs one frame of an interactive drag: the sketch is solved
once and shown, later features keep their last result (marked stale)
until sketch.drag_end or any command that reads the model evaluates it
(CommandSpec::live, reads_model, doc_only).
- sketch.drag_end adds the constraint the drag let go on and evaluates the
model once.
- Undo and redo evaluate a new document once (execute does) instead of
twice.
- The viewport drives drags through live frames and drag_end; dimension
text drags start only off sketch geometry.
Refs #203
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01TWc1smHYwTSVrVc8SNvS44
---------
Co-authored-by: Claude Opus 5.5 <[email protected]>
Pieces a cut splits a body into are named after their faces since names
follow history (lineage::order_lumps), so they keep their body names when
an upstream edit moves the cut. The kernel's shell order named them
before, and the two orders can differ: a slot along X through a 40x30x10
block swaps Body1 and Body1 (1). A design saved by an older build stores
body names meaning the old order (fillet and chamfer bodies, targets,
participants, materials, appearances, joints), so it would act on the
other piece.
Each feature now says which order names its pieces
(Feature::shell_piece_order). The v13 to v14 step sets it on every saved
feature, so an older design evaluates as it was saved; features made from
now on, in new or old designs, name their pieces after their faces.
The corpus gains split-body-pieces, saved by v0.3.2: a fillet, a chamfer
and an appearance refer to the two pieces by body name. Without the
setting the two pieces swap names (the corpus test fails); with it they
stay as saved. Migration tests that compared an upgraded design with the
original now expect the setting on its features.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01J53sR6gEaVt56soFDpTck8
A construction plane built from model geometry resolves each of its sides
through the document again. That hop restarted the recursion depth at 0, so a
plane that is its own side never exceeded depth 1 and the 32-level cap never
fired: a ~600-byte design file recursed until the stack overflowed and the
process aborted, which no panic guard can intercept.
Carry the depth on the construction context so the geometry arms continue the
caller's count instead of restarting it.
Fixes#143
Co-Authored-By: Claude Opus 5 <[email protected]>
(cherry picked from commit 4bca1d49f27dfe9ef0140132746e1c7415daba8e)