* fix(doc): extrude and revolve in a moved component from another component's sketch
A feature built from a sketch of another component read the sketch's plane as if it were in
the feature's own component. When the two components are placed differently (a moved or
jointed part), the tool landed transformed along with the feature's component: a join on a
part turned half a turn about Z, from a root sketch, came out on the far side of the origin.
Extrude and Revolve now see the sketch through both placements, as sweeps along 3D paths and
sketches on another component's face already do (sketch_in_feature_frame, using
profile_in_frame). The sheet-metal rotated-frames test built its cap witness from a sketch of
the moved component while the root was active, relying on the old reading; it now builds the
witness in the sketch's own component, which is what it measures against.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
* test: To Object extrude in a moved component from a root sketch
Co-Authored-By: Claude Opus 5.5 <[email protected]>
* style: rustfmt
Co-Authored-By: Claude Opus 5.5 <[email protected]>
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Co-authored-by: Claude Opus 5.5 <[email protected]>
Accept construction planes by name or feature ID, preserve parametric mirror references, and reject invalid plane inputs. Retain both mirror-plane and primitive-point regression test modules after resolving the conflict with main.
Validation: cargo xtask ci passed, including 282 engine tests, 138 UI tests, 62 UI scenarios, and WebAssembly.
- solvecraft-cli fuzz / fuzz-one: seeded random modelling sessions (boxes, extruded profiles with arcs, revolves; joins and cuts of boxes, cylinders and spheres, fillets, chamfers, shells, holes, patterns) on a grid that makes coincident faces and tangencies common, every step checked (command ok, every body a sound solid via the new Body::validity, volume moving the right way), plus the boolean volume identity on random primitives; one process per seed with a time limit; failures minimised to scripts
- shell/offset: corners where a curved face meets another at an angle are refined onto the moved surfaces (Newton); edges that are neither lines nor arcs are rebuilt through their moved points; one shell per piece; faces that would cross say so (not supported yet) instead of leaving a cavity inside out; flat revolved faces count as planes; the unhealed body is tried when the healed one fails
- cylinders start their seams at an odd angle (grid-aligned seams broke booleans along them)
- partial revolves of profiles touching the axis build no zero-area face on the axis
- booleans on bodies in several pieces retry a piece at a time
- regression tests for each, and a fixed set of seeds in cargo test
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
The old ids live only in crates/engine/src/legacy_ids.rs (the legacy migration table): find_command maps them, so old scripts, recipes and control calls keep working, and saved shortcuts, recent and pinned commands are migrated on load (designs store no command ids). Parity maps the observed catalog ids to ours through xtask/data/fusion-ids.tsv. The agent rule now reads: our own dotted id, never another product's. Cargo.toml's repository points at github.com/bherbruck/solvecraft.
Co-Authored-By: Claude Opus 5.5 <[email protected]>