Color/linetype/lineweight/layer are baked into the cached wire geometry
at tessellation time, so a property edit only repaints if the handler
bumps the geometry epoch. The color path did; several siblings only set
tabs.dirty (a save flag) and never re-tessellated, leaving the viewport
showing the stale look.
Route every handle-based edit through invalidate_property_targets
(mark dirty + recolor meshes + bump geometry), and full-bump the
name-based LAYER COLOR change:
- ribbon layer / linetype / lineweight dropdowns applied to a selection
- CHPROP (color/linetype/ltscale/transparency/layer)
- LAYMATCH (MatchEntityLayer)
- LAYER COLOR <name> <aci>
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Take the first selected entity as a template, adopt its general
properties (layer, colour, linetype, lineweight, linetype scale) as the
current defaults, then start the matching draw command so the object
drawn next inherits them.
Supports Point, Line, Circle, Arc, Ellipse, all polylines (PLINE), Text,
MText, Spline, Hatch, Solid, Ray and XLine; other types report that
creation is unsupported. Registered for command-line autocomplete.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Locked-layer objects were fully editable. Now they stay visible and
snappable but are otherwise protected:
- Not selectable: the five interactive pick paths (box, lasso, single
click, cycling, box-release) plus SELECTALL and QSELECT skip locked
entities.
- Not modifiable (defense-in-depth even if a handle slips through):
transform_entities, erase_entities, apply_grip and the Properties
commit all skip locked entities.
- Faded: entities on a locked layer render dimmed toward the background
(render_style + wire tessellation); toggling lock re-tessellates.
- Snap still works: locked entities are intentionally kept in the wire
set (visibility_ok untouched), so object snap keeps finding them.
- Feedback: a small padlock is drawn by the crosshair when hovering a
locked object, and clicking one prints "Object is on locked layer …".
New Scene::is_layer_locked / locked_layer_name helpers centralise the
check (mirroring layer_hidden).
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Double-clicking a block reference that has attributes, or running ATTEDIT
on one, now opens an editor dialog listing every attribute (tag + editable
value) with OK / Cancel. OK writes the values back to the block, with undo
and a repaint; Cancel discards. A block with no attributes still enters
in-place block edit (REFEDIT) on double-click as before. (#192)
ATTEDIT opens the dialog directly when a suitable block is already
selected; otherwise it runs the pick command and the dialog opens once a
block is chosen. This replaces the earlier command-line, per-attribute
prompt flow, which is removed along with its __ATTEDIT__ sentinel path and
the now-unused attedit_set_attrs trait hook; the ATTEDIT command is reduced
to a plain block picker.
The dialog is a tab-scoped in-canvas modal (Plan B): its working copy holds
a document-local handle, so closing that tab or switching away dismisses the
editor rather than risk applying edits to another tab's document.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
PURGE removed unused layers/styles/linetypes from the document but never
refreshed the layer panel + ribbon caches, so the removed definitions
stayed visible in the UI (issue 228). It also never purged blocks.
- call refresh_layer_panel() after a purge so panel/dropdowns update
- purge unused block definitions (no INSERT/Dimension reference), skipping
anonymous, layout, and xref records; drop their member entities too
- add PURGE BLOCKS sub-arg; bare PURGE / PURGE ALL now include blocks
- report a per-type breakdown in the result message
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Layer color/linetype/lineweight and MATCHPROP edits set the
document dirty flag but never bumped geometry_epoch. The wire
caches key on that epoch and bake a ByLayer entity's resolved
color at tessellation time, so they returned stale wires until
a new entity forced a rebuild. Bump geometry on those four
handlers so the edit repaints immediately.
Also remove REGEN/REGENALL/REDRAW/REDRWALL: the GPU raster
pipeline keeps the display continuously in sync, so on-demand
regen/redraw is a no-op concept in OCS.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Bare BACKGROUND now opens an interactive colour prompt (via
ValuePromptCommand, same idiom as PDMODE/LTSCALE) instead of just
printing usage, so the command works both step-by-step and as a
one-shot `BACKGROUND <colour>`. Options reordered to
Default/Black/DarkGray/Gray/LightGray/White; DEFAULT restores the app
default, now unified to rgb(33,40,48) across startup, load and reset.
Also drop the unreachable OPTIONS arm in dispatch_display.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Modify commands invoked with nothing pre-selected (ERASE, MOVE, COPY,
ROTATE, SCALE, MIRROR, ARRAY*, STRETCH, EXPLODE, GROUP, BLOCK, the
clipboard cuts, LAYOFF/FRZ/LCK/ULK, ...) ran the command on the FIRST
picked object and terminated. You could not build up a selection.
SelectObjectsCommand now keeps gathering: each pick accumulates into the
set (Shift removes), the prompt shows the running count, and the command
fires only when the user presses Enter or right-clicks. Reuses the
existing JOIN gather pattern, so no viewport/host changes are needed.
LAYMCUR acts on a single object's layer, so it keeps the immediate
first-pick behaviour via the new SelectObjectsCommand::instant().
Co-Authored-By: Claude Opus 4.8 <[email protected]>
The .sv$ recovery copies only need to survive a crash, so they are removed on
a clean save (Save and Save-As both delete the file's .sv$ after writing) and
on a clean exit — a new exit_app() runs cleanup_autosaves over every open tab
before quitting, and all iced::exit() paths now funnel through it. A leftover
.sv$ therefore signals an unclean shutdown, i.e. something to recover.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
A periodic subscription (every SAVETIME minutes — default 10, 0 disables)
writes a <name>.sv$ recovery copy of each dirty, already-saved drawing at its
own DWG version. Non-destructive: it never touches the original file or the
dirty flag, and skips unsaved (path-less) tabs. The SAVETIME command
sets/queries the interval and persists it. Recovery files (.sv$ and .bak) open
through the normal Open dialog — the loader detects DWG vs DXF from the leading
magic bytes, and a "Backup / Autosave" filter lists them.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
`FILEASSOC 1` (re)registers the app as a .dwg/.dxf/.bak handler; `FILEASSOC 0`
unregisters it (removes the .desktop + CAD mime package on Linux, the per-user
registry keys on Windows); bare `FILEASSOC` reports the current state. The
choice persists (file_assoc_enabled) and gates the every-launch
re-registration, so turning it off stays off across restarts.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
- Save: overwriting an existing file first copies it to a sibling <name>.bak
(default on; toggle with the ISAVEBAK command, persisted in settings).
- Open: .bak is a first-class type — the Open dialog lists it and the loader
detects DWG vs DXF from the file's leading magic bytes (the extension hides
the real format).
- File association registers .bak too, every launch (so users who associated
earlier get it automatically): Windows via the registry; Linux via a
high-priority shared-mime-info magic that resolves DWG/DXF content under the
.bak extension, with the generic *.bak glob claimed only once the app is the
default DWG handler — so it never hijacks other apps' backups.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
- FLATSHOT: project the selected solid's edges to 2D Line entities at Z=0
- CONVTOSURFACE: convert the selected solid(s) to Surface entities
Both reuse the cached B-rep's edge wires. COMMANDS.md: 219/262.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Package the drawing plus its referenced files (xrefs + raster images)
into a sibling "<name>_archive" folder via std::fs, reusing the
existing block_records / entities iterators. COMMANDS.md: 217/262.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Convert selected closed polylines and circles into Region entities,
one wire loop each (reuses acadrust Region/Wire). COMMANDS.md: 215/262.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Six more standard commands by reusing existing infrastructure:
- CLOSE: close the active tab (Message::TabClose)
- HIDE / VISUALSTYLES: per-viewport render mode (Message::SetRenderMode)
- QUICKCALC / QC: alias the CAL arithmetic evaluator
- HYPERLINK <url>: attach a hyperlink via the PE_URL XData record
- XOPEN: open a selected xref's source file (Message::OpenRecent)
COMMANDS.md updated to 214 done / 15 partial / 33 missing of 262.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Integrate a large batch of standard CAD commands and fix several
name/behaviour mismatches, with no product references in code.
3D solids (reusing the truck B-rep pipeline):
- SLICE, INTERFERE, PRESSPULL, POLYSOLID, PYRAMID, SECTION
- 3DROTATE, 3DMIRROR, 3DALIGN (cached-solid transforms)
Annotation / text:
- ARCTEXT, SPLINEFIT (Catmull-Rom to Bezier), DIMJOGGED, OBJECTSCALE
(XData markers honoured by the existing geometry-gen / tessellator)
Blocks / misc:
- NCOPY (block-content extraction via explode_entity)
- OPTIONS, SYNCPVIEWPORTS, THICKEN, plus earlier toggles, aliases,
system variables, and layer/style/view commands
POINTCLOUD/RECAP and UNDERLAYLAYERS/UOSNAP are intentionally left out:
they require a proprietary binary / PDF-layer parser, a GPU point
renderer, and real test files.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Broad pass over the command set: integrate missing commands, wire
previously-unreachable ribbon/menu buttons, and correct name/behaviour
mismatches. Every UI command token now resolves (real handler where the
infrastructure exists, an honest "not yet implemented" status otherwise).
New commands:
- Draw: 3DPOLY, 2D solid (SO/SOLID2D), HELIX, TRACE, SKETCH, DIMCENTER
(DCE/CENTERMARK)
- Modify/inquiry: REVERSE, MEASUREGEOM (MEA), DBLIST
- Data/manage: BASE, OVERKILL (exact-duplicate removal), AUDIT (read-only
integrity report), SETVAR (system-variable get/set), SCRIPT (.scr runner),
FINDNONPURGEABLE
Behaviour fixes:
- LINE and SPLINE gain Close/Undo; AREA computes area/perimeter in f64
(correct at large coordinates)
- ATTEDIT/ATE unified so the alias and the ribbon button open the
interactive editor; -ATTEDIT is the command-line form
- Linear/aligned/radius/diameter dimensions gain a text override (Text) and
text angle (Angle) option
- INSERT gains Scale/Rotate options; COPY gains an Array option
- LINETYPE SET sets the current entity linetype; SETBYLAYER resets overrides
- UNDO accepts a step count
Integrations: standard dimension/block aliases (DLI/DRA/DAN, BMAKE,
EXPORTPDF, DDIM), drafting-aid and screen toggles (GRID/SNAP/POLAR/OSNAP/
DSETTINGS/CLEANSCREEN/QUICKPROPERTIES), viewport tiling
(CASCADE/HORIZONTAL/VERTICAL/VPJOIN), and customization entry points
(CUI/ALIASEDIT).
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Bare `ZOOM` had no dispatch arm — only the sub-keyword forms (ZOOM
EXTENTS/IN/OUT/WINDOW/…) were handled, so typing `ZOOM` fell through to
an unknown-command error. It now starts the interactive window zoom.
Add the missing Zoom Window ribbon button: the command existed but had no
tool()/icon, so it was reachable only by typing. Wire it into View ▸
Navigate with a new dashed-rectangle magnifier icon.
Closes#210
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Batch 4 of the dimension audit (command features).
- QDIM now works: the relaunched QDIM_PLACE stage decomposes the selected
geometry into endpoints, picks the axis from their spread (not Z), and
builds a continuous chain of linear dimensions at the picked line. Was a
no-op that errored with 'Unknown command'. (DIM-007/008/032)
- DIMSPACE steps parallel dimensions along the in-plane perpendicular
instead of Z (which never moved the dim line). (DIM-021)
- DIMBREAK / DIMJOGLINE no longer report success while doing nothing — they
state honestly that they are not yet implemented (need a break-gap / jog
field on the dimension model). (DIM-019/020)
Refs #181.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Batch 1-3 of the dimension audit (19 issues). The dominant class was the
baked *D block diverging from the live render: a reloaded dimension renders
from that block, so on save+reopen it silently changed.
Bake now matches the live render:
- text value/format via the shared style-resolved path (DIMDEC/DIMLFAC/
DIMPOST/units/<>), correct height + rotation ladder, suppression
- angular dims bake their swept arc (no longer collapse to a V)
- diameter draws edge-to-edge through the centre (live + bake), centre mark
- radius/linear/aligned bake arrowheads
- group-10 (base.definition_point) synced from the edited geometry so an
edited dim no longer shifts on reload
Editing / properties:
- aligned no longer corrupts ext_line_rotation when a coordinate is edited
- DIMTEDIT pins the moved text (text_user_positioned)
- angle properties shown/edited in degrees
- non-linear text respects the user-positioned gate
Commands / geometry:
- DIMBASELINE stacks outward (not toward the points) and its preview no
longer tilts over non-level points
- DIMCONTINUE/DIMBASELINE inherit the base dim's text rotation (UCS chains)
- angular extension lines reach the arc (no gap)
- text grip sits on the text for auto-placed dims instead of the origin
Refs #181. (acadrust DXF round-trip + QDIM/DIMBREAK/DIMJOGLINE/DIMSPACE/
DIMEDIT to follow.)
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Replaces the opt-in `rmb_enter` setting (and `RMBENTER` command) with
always-on behavior. While a command is active, the first viewport
right-click acts as Enter (commit / close) and a second consecutive
right-click opens the context menu instead. Idle right-click still opens
the menu; right-drag still orbits.
The cycle is tracked per tab (`right_click_entered`) and restarts on any
other interaction — a left-click pick, a new command, an orbit, or
leaving the viewport — so the next right-click is Enter again.
Refines #185.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Adds a configurable right-mouse-button behavior without disturbing orbit
or the context menu.
- New persisted setting `rmb_enter` (command `RMBENTER [ON|OFF]`, default
off): when on, a right-click while a command is active acts as Enter
(commit/close); when idle it still opens the context menu. Right-drag
always orbits, so nothing is lost.
- Right-click vs orbit is now time-based: orbit engages only after the
button is held >=150ms and the pointer moves, so a quick right-click is
no longer swallowed by slight pointer jitter (was an 8px distance gate).
- The right-click Repeat menu now lists commands from every source
(command line, ribbon, context menu, shortcuts) via a unified
recents list recorded at the dispatch choke point, instead of only
typed commands.
Closes#185
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Typing a partial command (e.g. `bac`) and pressing Enter with no active
command ran into an "Unknown command" error. Now the top autocomplete
match is highlighted and Enter runs it (`BACKGROUND`), matching standard
DWG command-line behavior.
The fallback only fires when no command family matches the typed verb, so
complete aliases that resolve through a dispatch arm but are absent from
the autocomplete registry (`LT`, `ZO`, …) still run as typed. Programmatic
dispatch (ribbon, plugins, headless automation) is unaffected.
Closes#198
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Replace the custom model_tiles tiling with iced 0.14 pane_grid as the layout
source of truth, while paper-space floating viewports are left untouched (they
overlap/free-place, which pane_grid cannot model).
Each Model pane is its own shader widget rendering its camera into the pane
bounds; the renderer Primitive carries a base_slot so several shader widgets
share the type-keyed MultiPipeline storage on disjoint slots. A second pane_grid
of transparent mouse_areas (plus on_resize) layers above the crosshair overlay
to receive input — the overlay's Hidden cursor interaction otherwise levitates
the cursor and starves any layer beneath it. The active pane follows the cursor
(hover-activate), and grid / crosshair / UCS icon render per pane while the
ViewCube and render-mode picker stay on the active pane only.
Split / close / VPORTS presets and the VPort table round-trip now drive
pane_grid (guillotine reconstruction on load). Adds drag-to-swap via a controls
bar handle with a ghost-card preview, visible pane dividers from the pane_grid
split regions, a default model background of RGB(33,40,48), and removes all the
superseded custom-tile code.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
The UCS icon now anchors to the projected UCS origin when it is on-screen
(falling back to the bottom-left corner), and becomes a selectable object:
hover highlights it, a click shows draggable grips, and dragging the origin
grip relocates the UCS while the X/Y tip grips rotate it. Drags snap to
geometry/grid through the existing snapper, and the new UCS is persisted on
release. The icon stays selectable while parked in the corner.
Also make the ViewCube compass (N/E/S/W) world-fixed: the cube body still
reorients with the active UCS, but the cardinals project through a camera-only
rotation and snap in world frame, so the directions no longer spin with the UCS.
Co-Authored-By: Claude Opus 4.8 <[email protected]>
Break up the four giant files (~29k lines total) into focused submodule
directories, one concern per file. Pure mechanical moves — behavior is
unchanged.
- app/update.rs (9650) -> app/update/{mod,viewport,command,style,file,
dynamic,dialog,util}. The 384-arm update_inner match stays in mod.rs
with thin delegating arms; the 66 fattest arm bodies move to topic
methods. Arm set preserved exactly (384 -> 384).
- scene/mod.rs (9017) -> scene/{mod,entity,tess,hittest,layout,paper,
mspace,project,selection,modify,group_layer,preview}. The impl Scene
body is split across files via inherent-impl-per-file; struct, ctor,
fields and load-time helpers stay in the root. fn count 123 -> 123.
- app/commands.rs (6082) -> app/commands/* grouped by command family.
The 233-arm dispatch match becomes source-ordered per-family
dispatch_* handlers, preserving first-match precedence (233 -> 233).
- app/view.rs (4686) -> app/view/{mod,overlay,modal,viewcube,controls}.
Largest file drops from 9650 to 3343. Builds clean; app launches and
loads plugins with no panic.
Co-Authored-By: Claude Opus 4.8 <[email protected]>