Commit Graph
241 Commits
Author SHA1 Message Date
Christian Svensson a0c7d6ce9d ui: show fluid results in the viewport with the part, legend and controls
The window built a deformed copy of the model for every results plot,
which drops the geometry surfaces, so after a fluid solve the bracket
vanished and nothing else was drawn.

A fluid step's plot keeps the part as it is and draws the engine's flow
display through it (the same scene as the headless pictures): the
field on a slice, the part coloured by the flow beside it and
streamlines. The legend shows the field with its bands and the cells
of its extremes (Max/Min mark and turn the view to them); the results
panel swaps the deformation rows for the slice's normal and position,
the obstacles' colours, the streamlines and a frame slider, all
running the results.* commands. The status line describes the new
commands.

Part of #193.
2026-10-17 07:25:04 -04:00
Christian Svensson f7dcd46b2f engine: draw fluid results as slices, coloured obstacles and streamlines
After solve.fluid the results view had nothing to draw: a fluid step's
fields are per cell, the view only knew nodal fields, and the deformed
display it built dropped the geometry surfaces, so even the part
vanished.

A fluid step now has its own display (`engine::flow`, on render's
flow display data), shared by the headless pictures and the window:
the part drawn as it is, its faces coloured by the field in the fluid
beside them, the field on a slice through the domain and streamlines
seeded on the inlet face upstream of the obstacles, coloured by speed
when the legend shows velocity. It is first shown with velocity
magnitude on a slice through the middle, normal to the horizontal axis
across the flow.

New commands: results.slice {step, field: velocity|pressure, axis:
x|y|z|none, position, frame}, results.surface {step, show} and
results.streamlines {step, show, count, max_steps, seeds | line,
frame}, which replies with what it traced. results.contour takes
velocity and pressure for fluid steps (a new `pressure` field) with
the usual bands and legend clamp, and results.frame walks a fluid
step's frames. Streamlines leave the coming-soon list. Hostile
parameters are refused, and the counts are capped.

Part of #193.
2026-10-17 07:25:04 -04:00
Christian Svensson 0d30ddb747 render: slices, surface values and streamlines of cell flow fields
A fluid step's result is a field per cell of a regular grid, not per
node, so the contour machinery had nothing to draw it with and the
viewport showed nothing after a fluid solve.

Add `render::flow`, CPU display data for such fields with no solver
dependency (render stays at L1): an axis-aligned slice through the
cells as triangles carrying cell-centred values (interpolated between
the two layers either side, outer centres moved to the domain faces,
cells inside obstacles left out), the field sampled at a surface
beside the fluid cells for colouring an obstacle, and streamlines
traced through the trilinear velocity field by the midpoint rule,
seeded on a lattice upstream of the obstacles. Seeds, steps and the
total number of points are capped so hostile counts cost a bounded
time. `contour::banded` fans band pieces into scene triangles for the
callers.

Part of #193.
2026-10-17 07:25:04 -04:00
Christian Svensson b123f31d47 lbm-gpu: the lattice Boltzmann step on the GPU, checked against the CPU
A new L7 crate: the CPU scheme's collision (TRT with Guo forcing), the
per-link streaming rules (bounce-back with Ladd's term, slip reflection,
open placeholders), the Zou–He boundaries and the momentum exchange per
force group as wgpu compute shaders, stepping the flow fieldcraft_lbm's
Flow prepared, through its Backend trait: populations stay on the device,
a chunk of steps is one submission, and only frames, forces and the
stability check come back. Populations are stored as deviations from
their weights, which keeps single precision honest: the verification
cases (Poiseuille with Λ = 3/16, Couette with wall forces, Taylor–Green,
a sphere's drag, a Zou–He channel) agree with the CPU to 2–5e-6 in
velocity, 1e-6 in density and 5e-5 in force, with those tolerances stated
in the tests. The rules are applied one thread per link rather than in a
per-cell loop, which lavapipe's JIT miscompiles (and which diverges on
real GPUs anyway). Native only for now; the browser registers nothing.

Part of #529.
2026-10-17 07:23:40 -04:00
jyvikoandClaude Opus 5.5 417c0c8897 mesh: the tet objective sees needles; no tet below scaled Jacobian 0.3 on the skill's tet parts
The improvement objective was the smallest dihedral sine, which misses
needles: every dihedral angle fine while a corner is nearly flat, so
the corpus meshes had scaled Jacobians down to 0.01-0.07. The objective
is now the smaller of the dihedral sine and the scaled Jacobian at the
worst corner (the measure analysts check, Knupp 2001), weighted so a
Jacobian of 0.3 (the skill's limit) counts as a 30 degree dihedral
angle (the schedule's target): the Jacobian decides only near that
limit. The existing edge removal, multi-face removal, smoothing and
insertion then remove the needles.

Skill tet10 min SJ: sphere-on-plate 0.092 -> 0.335, filleted-bracket
0.021 -> 0.318 (both pass, nothing marked). Default-size tet10:
thin-ribs 0.240, shallow-groove 0.321, rounded-box 0.311.

The strong-relaxation test relaxes below 0.45: nothing is left below
0.3. Literature note in docs/meshing/literature.md.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-17 00:51:20 -04:00
jyvikoandClaude Opus 5.5 2e639336c3 docs: skill results with the plan sized for its chords
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-16 20:13:29 -04:00
jyvikoandClaude Opus 5.5 5db21aba7b ui: geometry.defeature.propose lists the small features with an on/off switch each (#433)
Holes by diameter, fillets by radius, chamfers by distance and bosses by height below
thresholds, or under a geometry.check finding; the reply panel switches each feature
off and on (geometry.defeature) and defeatures the whole proposal.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-16 18:30:45 -04:00
jyvikoandClaude Opus 5.5 f297ffca3a engine: geometry.defeature takes features out of the design for meshing (#433)
Suppresses the SolidCraft features named (holes filled, fillets and chamfers back to
their sharp edges, bosses removed) and rebuilds the design; a feature that cannot be
suppressed alone is merged into its neighbour for meshing only. Kept in the model,
replayed on open, undoable; geometry.defeature.delete turns them back on.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-16 17:43:42 -04:00
jyvikoandClaude Opus 5.5 9c1c8f75c2 mesh: the tet mesher takes its input in a canonical order (#115)
SolidCraft lists a solid's faces in a different order from run to run
(the rounded box, for one), which reordered the triangle soup and the
face tags with every coordinate the same; welding keeps the first copy
it meets and every later stage visits ids in order, so the tet mesh
changed between runs. CanonicalSoup sorts the triangles by their
coordinates, numbers vertices by first use and face tags by first
appearance, and maps the tags back; mesh.tet.generate and the corpus
use it.

Tests: the washer's tet10 mesh has a fixed fingerprint (identical on
arm64 and x86-64 builds); a reordered, renumbered input gives the same
mesh; heavy: rounded-box and filleted-bracket mesh bit for bit the same
on repeated runs and with 1 and 8 threads.

The bracket oracle cases stay unfrozen: SolidCraft's tessellation
itself differs in the last bits between arm64 and x86-64. The coarse
case moves to 203.6 MPa with the canonical order; its band is 5%.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-16 17:43:30 -04:00
jyvikoandClaude Opus 5.5 b62be1ada6 engine: mesh.size.* commands, honoured by every mesher (#435)
mesh.size.set adds a size control on faces, bodies, a box or a sphere;
mesh.size.growth sets the growth rate; mesh.size.clear and
mesh.size.list. The tet mesher bakes the controls into its graded field,
the hex meshers, cells and the octree take the graded RegionSize, and
the block projection and mesh plans divide their edges by it.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-16 17:08:27 -04:00
jyvikoandClaude Opus 5.5 85b117ec7c docs: corpus regenerated with the octree's up-front plan
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-16 15:40:28 -04:00
jyvikoandClaude Opus 5.5 5a4c501524 mesh: octree chooses its levels and root size before building
The thinnest wall (measured to a facing wall) and narrowest patch give the cell size the grid
needs; the requested size refined that deep comes first, a root shrunk so one level fewer is
exact second; beyond the levels or cells allowed meshing fails at once naming the wall, levels and
cells. max_depth is a cap (default 4); rebuilds stay within the planned levels; lattice positions
no longer depend on the lattice depth; the report gives root size, levels, wall, patch and cells
per level before and after closure.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-16 15:40:28 -04:00
jyvikoandClaude Opus 5.5 54e367970f engine: geometry.face.split, a face split along a datum plane (#508)
geometry.face.split {name, face, datum} records a face split; it is
applied after the merges whenever the design is opened or cut again,
follows its datum (which it holds), undoes, and is saved with the
model. geometry.face.split.delete removes it.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-16 15:40:18 -04:00
jyvikoandClaude Opus 5.5 59a02b0172 docs: the meshing skill's results on the corpus and samples (#482)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-16 14:57:51 -04:00
jyvikoandClaude Opus 5.5 bb3def1cf5 mesh.plan: decomposition proposals for unmapped features
For a body with features the sweep cannot mesh, mesh.plan replies a
decomposition: the cuts that box those features into one cell, the region,
and the commands that make the cuts and mesh the cells with pyramids. A plate
with a joined dome: 5 cuts, 17 hex cells swept together, the dome cell tet,
valid and conforming, end displacement in tension within 0.4% of all-tet.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-16 14:57:41 -04:00
jyvikoandClaude Opus 5.5 4908f5679c mesh: strong relaxation morphs round the bad elements (harmonic interpolation within a reach)
The owner's direction: bad nodes move to better places, the nodes within a reach follow by
the graph Laplacian's harmonic extension, edges held, nothing outside the reach moves.
mesh.node.relax strong mode takes below and reach and reports each round.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-16 14:55:59 -04:00
jyvikoandClaude Opus 5.5 6f94346253 mesh: mesh.node.relax mode strong, below and layers; partitioned bodies count as their cells
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-16 14:55:59 -04:00
jyvikoandClaude Opus 5.5 3a5a8213a1 fem: pyramid5 element (solver, quality, decks, VTK)
A five-node pyramid, the conforming transition between a hexahedron's face
and tetrahedra: Bedrosian's rational shape functions with a collapsed (Duffy)
Gauss rule, a certified Jacobian on the base square with exact volume, a
scaled Jacobian, C3D5 / CPYRAM / LS-DYNA degenerate solid, VTK_PYRAMID and
the binary mesh code 13. A distorted hex8-pyramid5-tet4 transition mesh
passes the patch test and uniaxial tension exactly.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-16 12:48:01 -04:00
jyvikoandClaude Opus 5.5 4e6fd59409 engine: geometry.stitch, imported surfaces stitched for meshing (#507)
geometry.stitch {name, surface, tolerance} records a stitch; the
surfaces keep what was read (TaggedSurface::original) and are stitched
again from it whenever a surface is imported, the model opened, or a
stitch added or deleted (geometry.stitch.delete). Opening a model also
warns about merges that no longer apply.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-16 12:07:16 -04:00
jyvikoandClaude Opus 5.5 58174ba168 geometry.face.absorb: tiny and sliver faces into a neighbour (#506)
A face merge may keep one of its faces' names (Merge::into, model
FaceMerge::into): absorbing a tiny face leaves the neighbour by its own
name, so sets on it still select it. Shape::absorbing_neighbour finds
the face a tiny one shares the longest edges with. geometry.face.absorb
absorbs one face (into a named or the best neighbour) or, from_check,
every small and sliver face the last geometry.check marked; check marks
now carry the small face they found.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-16 11:13:23 -04:00
jyvikoandClaude Opus 5.5 ce02d263c7 engine: geometry.faces.merge, faces meshed as one (virtual topology, #505)
geometry.faces.merge {name, faces} records a face merge in the model;
it is applied after the partitions whenever the design is opened or cut
again, undoes through the journal and is saved with the model. Meshers,
mesh.plan (features and rings see merge:<name>; a merged face is
prismatic when its B-rep faces are), checks and the viewport see one
face, drawn in the warm colour. geometry.faces.merge.delete removes it.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-16 11:09:11 -04:00
jyvikoandClaude Opus 5.5 fcc068bce9 docs: the ring-and-pillow layout's papers and the meshing skill's plan step (#455)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-16 10:38:26 -04:00
jyvikoandClaude Opus 5.5 a079e51f9d repo: move to github.com/tangency-labs/fieldcraft (URLs, updater, Pages)
The updater's release endpoint, docs, README, release notes and the Pages
URL point at the tangency-labs org. App IDs (io.github.jyviko.fieldcraft)
stay unchanged so installed copies keep their identity and settings.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-16 10:38:13 -04:00
jyvikoandClaude Opus 5.5 19c0538dd8 mcp, cli, ui: camera target, fit and fov in screenshots, snapshot --camera and ui.camera; screenshot section (#467)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-16 06:28:57 -04:00
jyvikoandClaude Opus 5.5 cbd60a7985 results: results.xy, a quantity against the load factor, time or mode (#94)
A nodal field at a node per frame (nonlinear static displacements from
load factor 0, explicit frames, heat temperatures) or per mode, the
explicit energies and histories, history nodes, and the frequencies or
buckling load factors; capped at 100000 points with `every`; stale
results refused; `path` writes a two-column CSV. XY Plot is ready.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-16 04:33:06 -04:00
jyvikoandClaude Opus 5.5 af9b4bb222 app: startup steps in the crash journal, and a Windows exception filter (#299)
egui-wgpu's startup hook and the app's own steps (window, app setup, viewport
pipelines, first frame, running) go into the journal. On Windows,
native_crash.rs (adapted from SolidCraft, the only module allowed unsafe code;
the app crate now denies instead of forbids it) writes the exception code,
faulting module and offset and a minidump. A nightly/on-demand CI job runs the
app's tests on Windows, including a child that faults on purpose.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-16 01:11:58 -04:00
jyvikoandClaude Opus 5.5 7a5363e07b app: leave SIGHUP alone so nohup keeps the app running (#248 follow-up)
#445 also closed the window on SIGHUP, which overrides the SIG_IGN that
`nohup fieldcraft &` sets so the app outlives its terminal. A safe API cannot
ask whether a signal was ignored at launch, so SIGHUP keeps its default.
SIGTERM and SIGINT still close the window the normal way.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-16 00:47:35 -04:00
jyvikoandClaude Opus 5.5 02b408c499 app: a termination signal closes the window the normal way, not as a crash (#248)
SIGTERM, SIGINT and SIGHUP ended the process on the spot: no last autosave,
and the crash journal left behind became an unclean_exit report at the next
start. The report on #248's machine ("ended without a clean exit between
commands (last: control ui.capture)") has that exact signature and is
reproduced by kill -TERM after a capture; 500 captures of the solved
crank-mirror (50 app runs), 30 CLI snapshots and 250 MCP headless
screenshots exited cleanly. The first signal now asks the window to close;
a second ends the process with the signal's default action.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-16 00:24:26 -04:00
jyvikoandClaude Opus 5.5 75b8c7e26e engine: mesh.quality.mark marks the elements below quality limits as a set
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-15 23:32:47 -04:00
jyvikoandClaude Opus 5.5 44de124d9d engine: geometry.check reports what is small against the element size
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-15 23:17:39 -04:00
jyvikoandClaude Opus 5.5 f9a0282acc engine: results.export.vtu writes a solved step for ParaView
Static, frequency (per mode), nonlinear and explicit (per frame, with a
.pvd collection) and heat results; fluid steps are refused. Wedges keep
the model's node order: VTK 9's wedge has the same orientation.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-15 22:55:12 -04:00
jyvikoandClaude Opus 5.5 1d71a9f8af engine: mesh.export.stl writes the outer surface or a set's faces
Binary by default, ASCII on request; in the Mesh tab's Verify panel.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-15 22:34:02 -04:00
jyvikoandClaude Opus 5.5 390ddcd6cc cli, mcp: snapshot --section and --field; headless MCP screenshots on the GPU
--section x|y|z[=VALUE] hides the elements on the camera's side of a plane
(at the mesh's middle by default) so the element faces inside show;
--field contours a nodal field of the solved step (results.contour). The
MCP server's headless screenshot draws with the viewport's pipeline on the
shared device and its reply, like snapshot's, names the renderer.

Refs #422

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-15 20:50:40 -04:00
jyvikoandClaude Opus 5.5 fee978c7e4 cli: snapshot draws a script's model to a PNG with no window
fieldcraft-cli snapshot script.json --out shot.png [--view] [--size WxH]
draws the engine's framed scene (engine::view::frame, shared with the CPU
render_png) with the viewport's GPU pipelines offscreen: hardware GPU, then
a software one, then the CPU rasterizer (FIELDCRAFT_GPU=auto|hardware|
software|cpu). CI installs lavapipe so the GPU path runs there.

Refs #422

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-15 20:19:00 -04:00
jyvikoandClaude Opus 5.5 4dadaa50aa ci: docs/releasing.md: release jobs run in parallel; only the draft waits for verify
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-15 16:52:48 -04:00
jyvikoandClaude Opus 5.5 c82c13019a docs: regenerate features.md after the rebase
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-15 16:44:40 -04:00
jyvikoandClaude Opus 5.5 d703cdde0b docs: extrude up to a surface in the literature, MCP and meshing skill (#400)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-15 16:44:40 -04:00
jyvikoandClaude Opus 5.5 4ac31d3988 engine: mesh.hex.extrude, hex layers up to a target surface (#400)
The section comes from a set (a 2D mesh or element faces), the mesh already
on the source faces (tagged, or a neighbouring body's boundary lying on
them, whose nodes are shared so the meshes conform), or a fresh quad mesh
of one planar face. Target and side faces project through the tet mesher's
B-rep projection. Replaces the body's mesh like the other meshers, tags the
body's own source, target and side faces, and is on the MCP mesh tool as
hex_extrude.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-15 16:44:40 -04:00
jyvikoandClaude Opus 5.5 d6b336538a docs: start hex meshing from the provenance graph (#402)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-15 16:38:51 -04:00
jyvikoandClaude Opus 5.5 efe90ec50e mesh: geometry.features, mesh.plan and mesh.plan.apply from the feature graph (#402)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-15 16:38:51 -04:00
jyvikoandClaude Opus 5.5 d781d6e427 engine: mesh.hex.project command, MCP, docs and meshing skill (#399)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-15 16:05:38 -04:00
Preetinder Kalsi 2be6aff2f9 Bundle the macOS CLI inside FieldCraft.app 2026-10-15 15:43:32 -04:00
jyvikoandClaude Opus 5.5 5a0605741b release: version 0.6.0
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-15 15:13:31 -04:00
jyvikoandClaude Opus 5.5 87af68f550 docs: node relaxation in features, MCP guide, control protocol, literature and the meshing skill (#398)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-15 14:40:00 -04:00
jyvikoandClaude Opus 5.5 94fdbf0fca engine, ui: mesh.node.relax and relaxation fields, Relax Nodes tool with sphere and preview (#398)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-15 14:40:00 -04:00
Preetinder Kalsi 4c42a708f7 Allow explicit solve factor caps up to two billion entries 2026-10-15 14:00:56 -04:00
jyvikoandClaude Opus 5.5 09323ddb45 geometry: meshes go with the bodies a partition change removes (#385)
Deleting, suppressing or editing a partition (or its datum), or cutting a
meshed body, removes the meshes of the bodies that are gone, reported as
replaced, in the same undo step. model.check lists meshes of partition
cells the open design no longer has (a model saved before the cut
changed), and mesh.clear removes them, or the meshes of named bodies.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-15 13:43:45 -04:00
jyvikoandClaude Opus 5.5 df7f7f0769 docs: what CI runs when (affected crates on develop, everything nightly and at release)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-15 13:31:40 -04:00
jyvikoandClaude Opus 5.5 21072a23de xtask: drop the licences --check gate; THIRD-PARTY-LICENSES.txt is a release artifact
The file is no longer committed: dependency pull requests from forks failed CI only because
it was out of date. The Dependabot workflow that regenerated it is gone. licences now fails
when a shipped crate names no licence and carries no licence file.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-15 13:24:45 -04:00
jyvikoandClaude Opus 5.5 7a9cb2cb22 ci: release secrets from the main-only release environment
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-15 12:01:16 -04:00