It isn't planned, so it no longer appears in the workspace menu's
"coming later" list. Drops ui.generative_design from every locale and
checks the menu doesn't list it.
Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT
Co-authored-by: Claude Opus 5.5 <[email protected]>
Badges and one-line instructions for Windows, macOS, Linux and the web app,
right after the tagline and demo. The links use releases/latest/download with
version-less file names, which release.yml now attaches (and checksums)
alongside the versioned installers. The Flatpak note and the name/compatibility
section move into the book's Getting started page.
Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT
Co-authored-by: Claude Opus 5.5 <[email protected]>
Every panic (in a command, in the kernel, anywhere else) and every unclean
exit (abort, stack overflow, kill) leaves a report in a local crash folder:
message, file:line, a trimmed backtrace, version, commit, system and renderer,
the command and recent commands, and when possible the design and replay.json
that reproduce it (solvecraft-cli crashes replay <id>).
- Cost: nothing until the app installs the hook (tests, CLI and web never
do); then one small journal line per top-level command of the design on
screen, taken back with a truncate when the command changed nothing.
- Unclean exits: each run holds a lock on its journal; a journal nobody holds
at the next start belongs to an app that died. Autosaves restart the
journal from the autosaved design.
- Bounded: a crash's signature (place + message, numbers ignored) is counted,
not rewritten; at most 5 new reports per run, 20 reports, 50 MB, 90 days;
recovered kernel panics are pruned first.
- Agents: diagnostics.crash_reports / crash_report / crash_reports.clear
commands, the MCP crash_reports tool, solvecraft-cli crashes, solvecraft
--crash-log; diagnostics.crash_test (with SOLVECRAFT_CRASH_TEST) checks it.
- People: the Crash Reports window opens after a crash (Help > Crash
Reports…) with a reviewed issue draft per report; nothing is sent.
- Release builds keep line tables for file:line in backtraces.
Tests: child processes that really panic in a command, in the kernel, on a
thread, and abort; dedup counts, limits, hostile folders, journal parsing,
the UI window and draft, the MCP tool. docs/crash-reports.md.
Co-authored-by: Claude Opus 5.5 <[email protected]>
Co-authored-by: bherbruck <[email protected]>
kernel::sew builds an arc edge, and the wall an extruded arc sweeps, with truck's
three-point arc (circumcentre, then a turn about it). On a very flat arc that
construction ends off its own vertex: a 12 mm chord with a 0.08 um sagitta (a 225 m
radius) ends about 1e-6 mm short of it, and the planar face holding the arc, 1238 mm
from the origin, fails with "cannot attach a plane to a wire that is not on one plane".
truck's plane fit takes the sum of the wire's control points as its centre, so a gap
of that size is scaled by a distance of the order of the coordinates and tilts the
estimated normal beyond the fit's 1e-6 flatness tolerance.
Arcs whose sagitta is under 1% of the half chord are now built as their exact rational
quadratic (apex 2/(1-t^2) along the bow, weight (1-t^2)/(1+t^2), t the sagitta over the
half chord), for edges and for the extruded walls on them. Deeper arcs keep truck's
construction.
Co-authored-by: NOWN-DEV <[email protected]>
Co-authored-by: Claude Opus 5.5 <[email protected]>
* feat(kernel): typed TooLarge refusal and fillet_max search
Blend refusals caused only by the size (larger than the neighbouring faces,
taller than the walls, longer than the next edge, larger than a corner
radius) now return KernelError::TooLarge, displayed as before. fillet_max
finds the largest radius below a request at which the fillet of the edges
works, to three significant digits, by building candidates; it is an explicit
call (up to 16 fillets), not run on every refusal.
A corner edge that doesn't run square to the edge is now reported as such
instead of as a blend larger than the neighbouring faces.
Refs #293
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01TWc1smHYwTSVrVc8SNvS44
* feat: fillet fit option reduces a radius too large for its edges
solid.fillet takes fit: exact (the default, as before: a radius too large
for the geometry around the edges is refused) or reduce: the radius is
reduced to the largest that works for all the picked edges (kernel
fillet_max, three significant digits, every candidate built). The feature
stores the requested radius, so it refits on every evaluation; when it
reduces, the feature's warning says so and the command returns
radius_applied. Pattern copies of the fillet use the same rule. The file
format writes fit only when it is reduce.
The Fillet dialog gets a Radius Fit row (Exact / Reduce to Fit, constant
radius) and, when the preview reduced the radius, an Applied Radius line;
editing the feature keeps the choice.
One radius for all edges for now; per-edge radii and taper follow.
Refs #293
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01TWc1smHYwTSVrVc8SNvS44
---------
Co-authored-by: Claude Opus 5.5 <[email protected]>
Co-authored-by: bherbruck <[email protected]>
Two-finger scroll pans the model instead of zooming; pinch-to-zoom
zooms toward the cursor and honors reverse zoom. Trackpad scrolls
arrive bracketed (Start..End, momentum included) while mouse wheels
send bare moves, so phases tell them apart: bracketed gestures pan,
bare vertical input zooms and bare horizontal input pans (thumb wheel).
Mouse line/page input keeps zooming, and ui.scroll now sends line
input so scripts and agents are unaffected. New Navigation preference
'Two-finger scroll pans' (default on) restores the old behaviour
when off.
One extrude cutting many circles from one sketch still cut the plate once per
circle, each boolean rebuilding and re-meshing a plate grown by every hole before
it (32 circles 2 s, 128 circles 60 s). The #261 fix joined clear tools with
kernel::union_apart only in pattern replay; apply_traced now does it for every
cut with 8 or more tools (patterns included), keeping each piece's face lineage.
* Release under the SolidCraft name: binaries, assets and installers
The desktop binary is now `solidcraft` and the CLI `solidcraft-cli` (the two app packages
are renamed; their folders move with the rest of the rename later). Every release asset is
named solidcraft-<ver>-… / SolidCraft-<ver>-windows-x64.exe, and the installers show the
SolidCraft product name.
Kept so existing installs keep updating (docs/compatibility.md):
- `solvecraft-cli` alias binary in every package, forwarding to solidcraft-cli with a
deprecation note on stderr (tests/legacy_alias.rs).
- Linux app ID ai.storyteller.solvecraft (Flatpak ID, desktop entry, Wayland app_id).
- MSI UpgradeCode, so the MSI upgrades in place.
- deb Replaces/Conflicts/Provides and rpm Obsoletes/Provides solvecraft.
- An old-named .zsync copy so earlier AppImages find updates; a legacy .flatpakrepo copy.
- .solvecraft file associations; SOLVECRAFT_* fallbacks in the packaging scripts.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT
* MSI: register the legacy .solvecraft extension without a duplicate open verb
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT
---------
Co-authored-by: Claude Opus 5.5 <[email protected]>
* Tangent hole contacts: every symmetric contact gives the same faces (#307)
Three things made the four symmetric contacts of reference case 42 differ:
- The 2D prism boolean's ray-parity test miscounted a ray grazing the bottom
of a patterned hole, whose two halves are read back with centres a few ulps
apart: one half counted the touch, the other missed it. The loop chaining
then failed and those cuts fell back to the general boolean, which treats
circles tangent within its tolerance as overlapping and splits the hole.
The ray is now moved off vertices and arc extremes by far less than any
modelling tolerance.
- The prism result's volume check used a coarser mesh than the operands, so
a plate with many holes read too large and correct results were rejected.
- The merged topology did not join a hole's two pieces across the line where
two tangent holes touch (four faces meet there).
Case 42 now gives 39 faces (33 holes, 6 planes); its expected.json pins it.
Fixes#307
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT
* Kernel test: tangent hole pinch no longer splits the wall (#307)
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT
---------
Co-authored-by: Claude Opus 5.5 <[email protected]>
A rectangular or circular pattern of a fillet or chamfer repeated it at the
points picked when the feature was made. The feature itself finds its edges
by name on every evaluation, but a parameter that moves the edges (a taller
pocket) leaves the old points on other geometry, and the copies then
blended the wrong edges or failed ("the faces at the edge ends must be
planar"). The model state now records, per fillet or chamfer, the edges it
blended in this evaluation (part of the state's digest), and the pattern
repeats those.
Fixes#219
Claude-Session: https://claude.ai/code/session_01TWc1smHYwTSVrVc8SNvS44
Co-authored-by: Claude Opus 5.5 <[email protected]>
A straight-edge fillet required each end of the edge to meet exactly one more
face, square to the edge. Now an end may meet one planar face at any angle
(the round ends in it along an exact ellipse, the cross-section slid along
the edge onto the plane) or two planar faces meeting at the end vertex: the
round ends across both and cuts back the edge between them where its
cylinder crosses it (Vida, Martin and Varady 1994: trimlines joined across
existing faces). The cylinder is swept to cover both trimmed ends. Square
ends are built as before.
This rounds the mitres where two chamfers meet at a plate's corner, and a
concave edge where a post stands on a plate (the round's end caps extend
the post's end faces); both were refused.
Fixes#215
Claude-Session: https://claude.ai/code/session_01TWc1smHYwTSVrVc8SNvS44
Co-authored-by: Claude Opus 5.5 <[email protected]>
Sketch Dimension refused a dimension the sketch couldn't take, with
"that dimension would over-constrain the sketch; add it as a driven
(reference) dimension with driven: true", which the tool gave no way to
do. It now places it as a driven dimension instead: while placing, the
preview shows it in parentheses in the driven colour, and the click adds
it at once (it has no parameter and no value to edit), with a status line
saying why. Other refusals, such as an unsupported pick, are reported as
before, since the driven dimension is refused too.
Refs #320
Co-authored-by: Vitali M. <[email protected]>
A panel drop-down taller than the window ran past its bottom edge, so the
last rows (Sketch → Create → Intersect and below) could not be reached. The
rows now scroll inside the window, and a row reached with the arrow keys
scrolls into view. Row ids no longer depend on the enclosing Ui, so the
keyboard focus still finds them inside the scroll area.
Since 4e595de a partial-depth cut that ends inside a cylinder runs through the
exact stacked-section path, which leaves 0.3 mm wide strips of the cylinder wall
beside the cut. Their tessellation is one triangle wide, too few distinct
samples for the cylinder fit, so the merged topology reported them as a sphere
and a freeform face. Where the mesh fit finds no plane or cylinder, use the
face's exact surface (plane, cylinder or sphere) instead.
Fixes#308
Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT
Co-authored-by: Claude Opus 5.5 <[email protected]>
Projecting a cylinder's wall or the face of a round along a circular edge
failed with "face projection has an open or invalid boundary": these
surfaces are stored in halves joined by hidden seams, and the projection
dropped the seams but kept only the picked half. It now projects the whole
patch, the face as drawn, through the same surface_patch the viewport uses
to highlight it.
The guard that refuses machining through bends sewed every bend zone and
nonparallel panel into one solid. Two bends meeting at an open corner relief
share only an edge, so that sew failed with "nonmanifold edge contact" and any
cut on the base was refused. Sew and test each piece on its own instead.
Reference case 75-sm-bracket-holes now passes; its known_failure mark is removed.
Fixes#296
Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT
Co-authored-by: Claude Opus 5.5 <[email protected]>
Between two points, or on a line, that don't line up with an axis, the
Sketch Dimension tool only offered the distance between them: an auto
dimension ignored where its text went. Now the placement picks what it
measures: across from the two (between the perpendiculars through them)
the distance between them, as before; past that, above or below them the
horizontal distance, beside them the vertical one. With no text, an
explicit type, or two ends already on an axis, nothing changes.
The tool previews the dimension from the cursor, so the choice follows
the pointer while placing it.
Fixes#257
Co-authored-by: Vitali M. <[email protected]>
Co-authored-by: bherbruck <[email protected]>
Co-authored-by: Claude Opus 5.5 <[email protected]>
A sheet-metal tray built at 2000 x 2500 mm with an edge flange on all four
edges (72° or 90°) and unfolded failed to rebuild when W and H went to
400 x 300, 600 x 450, or W alone to 400: "planar region arrangement failed
or exceeded its bounded processing budget". The same tray drawn at 400 x 300
unfolded, and growing it worked.
The sketch solved again after the change leaves its corners ~1e-13 mm off,
so the flanges inherit a hair of tilt and their panels and bend zones meet
the trimmed base within 1e-13 mm instead of exactly. The flat pattern is a
balanced union of those pieces, and the arrangement chains its output loops
within 10 tol. In a later round, ray parity classified a bend zone's edge
midpoint that lay level with a corner whose two lines did not quite meet:
the ray slipped through the gap without a crossing, the zone's edges counted
as inside the other operand and were dropped, and the outline no longer
closed. A rectangle turned by 1e-14 rad failed the same way.
inside_loop now closes the gap where one line ends and the next begins with
a straight connector while it counts crossings; exactly closed joints are
unaffected. Joints with an arc keep the arc's own endpoint rule, which
treats ends within its angular tolerance as on the ray (a connector there
double counted at a circle split into two arcs).
Co-authored-by: NOWN-DEV <[email protected]>
Co-authored-by: Claude Opus 5.5 <[email protected]>
The space_mouse module was Windows-only (hidapi). On Linux it now finds the
multi-axis HID interface through /sys/class/hidraw and reads /dev/hidrawN with
plain std I/O, so there is no new dependency and no libudev needed.
A small report descriptor parser tells devices apart: a top-level Multi-Axis
Controller collection marks the 3D mouse, and report 1 declaring all six axes
selects the combined layout (X Y Z Rx Ry Rz in one report) that some homemade
devices use. Real split devices (report 1 translation, report 2 rotation) keep
their existing decoding. Windows reads the descriptor through hidapi and falls
back to the split layout if it is unavailable.
Co-authored-by: jochenhammes <[email protected]>
Co-authored-by: Claude Sonnet 5.5 <[email protected]>
fill_triangles bounded the slab triangulator by edges x slabs, as if every
edge crossed every slab. A ring sampled finely at a close zoom has hundreds
of edges and slabs but only four edges in each slab, so the estimate ran a
hundred times over the hover highlight's budget and the fill was dropped,
leaving only the outline. Count the slabs each edge actually spans instead.
Region2::triangulate tested every edge against every slab, so its work was
the overestimate. It now sweeps upward with the edges crossing the current
slab, giving the same triangles in time proportional to them.
Fixes#164
Co-authored-by: Vitali M. <[email protected]>
Choosing 8x anti-aliasing in Preferences › Graphics on a device that
only allows 1x and 4x for the window's format made every later start
panic in wgpu's pipeline validation (`Sample count 8 is not supported
by format Bgra8Unorm on this device`), so the app could not be opened
again without editing graphics.json by hand.
- egui-wgpu (vendored): request TEXTURE_ADAPTER_SPECIFIC_FORMAT_FEATURES
when the adapter has it (WebGPU only guarantees 1x and 4x), and clamp
the sample count to the largest one the device supports for both the
colour target and the depth/stencil format. The supported counts are
exposed as `RenderState::msaa_supported`.
- At start, a saved count the device can't do goes back to the default
(4x, or the largest supported count below it), is written back, and a
"Settings were changed" notice says what changed.
- The Anti-aliasing list greys out unsupported counts, `ui.prefs`
rejects them, and an invalid saved `msaa` loads as the default.
- New messages translated in en, de, ja and ko.
Co-authored-by: Claude Opus 5.5 <[email protected]>
* Add B-spline basis, knot insertion and NURBS surfaces to geom
Freeform faces need local refinement and gap-free joins between patches
with different knot vectors, which tensor B-spline grids cannot give;
T-splines can, and the first user is an N-sided Boundary Fill of
non-planar loops. This lays the univariate groundwork they rest on, in
the L0 geometry crate so it stays independent of the B-rep kernel:
- Cox-de Boor basis of one function from its local knot vector, on
half-open spans with a left-limit side for the domain end, with
derivatives (NURBS Book eq. 2.5, 2.9)
- knot insertion into a single basis function (Sederberg et al. 2004
section 3) and Bezier extraction of one function by repeated insertion
- Boehm knot insertion for curves (NURBS Book A5.1), de Casteljau
evaluation and sub-segments
- a rational tensor NURBS surface with evaluation, knot insertion and
clamping, and a rational Bezier patch type
All input is checked (finite, monotone knots, positive weights, size
caps) and returns SplineError; nothing indexes unchecked.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01J53sR6gEaVt56soFDpTck8
* Add T-spline surfaces: T-mesh, evaluation, AS check, refinement, extraction
Tensor B-spline faces refine only by whole rows and columns and cannot
join patches with different knot vectors without gaps. T-splines allow
T-junctions in the control net, which fixes both; the first user is an
N-sided Boundary Fill. This adds the maths only (no command, no change
in behaviour):
- T-mesh in index space with knot values per line, validated (outer
rectangle, rectangular faces, no empty lines, size caps); local knot
vectors read off rays from each vertex, rays leaving the mesh repeat
the boundary (Sederberg et al. 2003 section 3)
- rational T-spline evaluation and first derivatives for odd bi-degree,
with a complete (p-1)/2-line frame and the domain inside it
- T-junction extensions and the analysis-suitability check (Scott et al.
2012 section 2)
- local refinement that keeps the surface exactly: requested knot lines
are cut in, then every original blending function is carried as a
record and split (violation 1) or the mesh gains edges (violations 2
and 3) until each record is a blending function of the refined mesh
(Sederberg et al. 2004 section 3); analysis-suitable input stays
analysis-suitable by carrying conflicting T-junctions across faces
- NURBS <-> T-spline conversion for meshes without T-junctions, and
Bezier extraction over the rectangles no blending-function knot line
crosses
Measured: regular T-spline vs NURBS < 1e-12, round trip exact, partition
of unity with T-junctions < 1e-14, refinement deviation <= 1.4e-14 over
40 random refinements, Bezier patches vs surface < 1e-14.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01J53sR6gEaVt56soFDpTck8
* Convert T-splines to sewn NURBS sheet bodies in the kernel
A T-spline is only useful to the modeller once it is a B-rep face set.
tspline_sheet builds an open shell: a mesh without T-junctions becomes
one clamped NURBS face; otherwise each Bezier element is a face, and
sides are split at the T-points where neighbours' corners land, so all
faces share vertices and edges and the sheet is one oriented shell
(V - E + F = 1). Every truck call runs under guard. No command yet;
Boundary Fill will be the first caller.
Tests: one face for a regular surface, sewn Bezier faces with
T-junctions, tessellated points on the surface to ~1e-9 mm, and hostile
control nets (coincident, 1e300, needle-thin) never panic.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01J53sR6gEaVt56soFDpTck8
---------
Co-authored-by: Claude Opus 5.5 <[email protected]>
Part 1 of splitting #251: the sketch crate only. A graph-constructive front
end (Owen 1991; Fudos & Hoffmann 1997) places what it can by ruler-and-compass
loci and cluster decomposition, Levenberg-Marquardt finishes and verifies the
rest, and the rank analysis stays authoritative for degrees of freedom. Solves
can follow a reference (the previous solution), so edits and drags keep their
branch instead of flipping.
New API: solve_with (hold, reference, analysis, budget) and
solve_after_value_edit; solve and solve_holding keep their signatures as
wrappers, so no caller changes here.
When the seed moves an arc's centre, the arc's unconstructed ends start carried
along (the arc translates) instead of left behind for LM to turn; found by the
reference test 20-slot-constrained.
Refs #203
Claude-Session: https://claude.ai/code/session_01TWc1smHYwTSVrVc8SNvS44
Co-authored-by: Claude Opus 5.5 <[email protected]>
* feat(sketch): constructive solving ahead of the numeric solver
Part 1 of splitting #251: the sketch crate only. A graph-constructive front
end (Owen 1991; Fudos & Hoffmann 1997) places what it can by ruler-and-compass
loci and cluster decomposition, Levenberg-Marquardt finishes and verifies the
rest, and the rank analysis stays authoritative for degrees of freedom. Solves
can follow a reference (the previous solution), so edits and drags keep their
branch instead of flipping.
New API: solve_with (hold, reference, analysis, budget) and
solve_after_value_edit; solve and solve_holding keep their signatures as
wrappers, so no caller changes here.
When the seed moves an arc's centre, the arc's unconstructed ends start carried
along (the arc translates) instead of left behind for LM to turn; found by the
reference test 20-slot-constrained.
Refs #203
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01TWc1smHYwTSVrVc8SNvS44
* feat(doc): keep a sketch's solved state across value edits
Part 2 of splitting #251 (builds on part 1, the sketch crate):
- Sketch edits solve for the document's values continuing from the stored
solved state (Document::solve_sketch), so a dimension edit keeps the
sketch's branch instead of re-solving from scratch.
- A value edit (parameters, a configuration, the units) that would make a
sketch that solved before fail or turn over is refused with the
conflicting constraints named; otherwise the solved sketches are written
back into the document (Model::adopt_solved_sketches), which changes what
saved designs store.
- Later features are keyed by a sketch's solved geometry (to a 1e-6 mm
quantum), so setting a value back reuses their earlier results.
- Solved sketches in a model state are shared (Arc) between states.
Refs #203
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01TWc1smHYwTSVrVc8SNvS44
* feat(sketch): live drag that keeps its solution, ended by sketch.drag_end
Part 3 of splitting #251 (builds on part 2):
- sketch.drag follows a long move in short held steps, so the geometry keeps
its branch, and reports how far it got (reached, at).
- live: true runs one frame of an interactive drag: the sketch is solved
once and shown, later features keep their last result (marked stale)
until sketch.drag_end or any command that reads the model evaluates it
(CommandSpec::live, reads_model, doc_only).
- sketch.drag_end adds the constraint the drag let go on and evaluates the
model once.
- Undo and redo evaluate a new document once (execute does) instead of
twice.
- The viewport drives drags through live frames and drag_end; dimension
text drags start only off sketch geometry.
Refs #203
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01TWc1smHYwTSVrVc8SNvS44
---------
Co-authored-by: Claude Opus 5.5 <[email protected]>
* Loop blends accept straight wall seams that are not lines
Filleting or chamfering the top outline of two overlapping cylinders whose
concave edges were rounded failed with "the wall seams must be straight":
the round's contact lines with the cylinders are straight NURBS curves, and
the loop blend only accepted seams stored as lines. A seam now counts as
straight when every sample lies on its chord; it is trimmed as a line as
before.
* Fillet and chamfer arrows point into the body
The radius arrow pointed out of the body along the edge's bisector, so
dragging it away from the edge grew the round. It now points into the
material, like the shell's thickness arrow: dragging toward the body grows
the radius or distance, dragging out of it shrinks it.
* Toolbar: no cap on pinned buttons (Fixes#323)
Every pinned command gets a toolbar button; `promoted()` is only the
default layout of a fresh or reset toolbar. A toolbar too narrow for every
button now collapses panels into their drop-down (one button that opens it,
listing every command, pinned ones included) from the right, then moves the
last panels into the » menu, instead of pushing a wide panel and everything
after it into ». Nothing is dropped.
Scenario s48 pins ten commands into SOLID > CREATE: all ten show at a wide
window, a narrow one collapses CREATE into its drop-down (all ten listed),
narrower still puts it in », and Reset Toolbar restores the defaults.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT
* Narrow-toolbar test: panels collapse into their drop-down before »
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT
* kernel: drop a needless borrow that fails clippy -D warnings on the current stable
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT
---------
Co-authored-by: Claude Opus 5.5 <[email protected]>
* test: reproduce #260 (Targeted cut deletes another body that the tool fully covers)
* Primitives honour `targets` for join/cut/intersect (#260)
solid.box/cylinder/sphere/torus had no targets field, so a `targets` list was
ignored and every body of the component took part: a targeted cut also cut a
non-target body, and deleted one it covered fully. Their `targets` now become
the feature's participants.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
---------
Co-authored-by: bherbruck <[email protected]>
Co-authored-by: Claude Opus 5.5 <[email protected]>
* fix(kernel): name the zero-thickness rim when a shell can't open beside a round
Shelling a body through a face that a convex round meets tangentially, with
the round at least as large as the thickness, puts the cavity wall through
the rim where the round meets the open face. Both shell strategies then fail
and the first one's generic error ("a corner whose faces don't meet the same
way after the move") was reported. The shell now says why and what to change.
Successful shells are unchanged.
Found by fuzz seed 33, which reaches this case now that a disc's two edges can
be rounded to half its thickness.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01TWc1smHYwTSVrVc8SNvS44
* fix(kernel): loop fillet as tall as its wall uses the wall up
Rounding a loop with a radius equal to the height of its walls was refused
("the blend is taller than the walls"): r = 2 on the top edge of a 2 mm
disc failed while 1.999 worked. When every wall seam ends exactly where the
wall-side rail would, the walls are consumed: their far edges become the
blend's rails and the walls and seams are removed. Walls used up only in
part, and radii past the limit, are still refused.
Refs #190
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01TWc1smHYwTSVrVc8SNvS44
---------
Co-authored-by: Claude Opus 5.5 <[email protected]>
Co-authored-by: bherbruck <[email protected]>
* test: reproduce #259 (Join with explicit `targets` also merges a non-target body that the tool touches)
* Primitives honour `targets` for join/cut/intersect (#259)
solid.box/cylinder/sphere/torus had no targets field, so a `targets` list was
ignored and every body of the component took part: a join also merged a touched
non-target body, a cut also cut (or deleted) one. Their `targets` now become the
feature's participants.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
---------
Co-authored-by: bherbruck <[email protected]>
Co-authored-by: Claude Opus 5.5 <[email protected]>
Pieces a cut splits a body into are named after their faces since names
follow history (lineage::order_lumps), so they keep their body names when
an upstream edit moves the cut. The kernel's shell order named them
before, and the two orders can differ: a slot along X through a 40x30x10
block swaps Body1 and Body1 (1). A design saved by an older build stores
body names meaning the old order (fillet and chamfer bodies, targets,
participants, materials, appearances, joints), so it would act on the
other piece.
Each feature now says which order names its pieces
(Feature::shell_piece_order). The v13 to v14 step sets it on every saved
feature, so an older design evaluates as it was saved; features made from
now on, in new or old designs, name their pieces after their faces.
The corpus gains split-body-pieces, saved by v0.3.2: a fillet, a chamfer
and an appearance refer to the two pieces by body name. Without the
setting the two pieces swap names (the corpus test fails); with it they
stay as saved. Migration tests that compared an upgraded design with the
original now expect the setting on its features.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01J53sR6gEaVt56soFDpTck8
The v13 to v14 step walked the whole design and marked any JSON key named
face, face_name or face_names, so any future field with one of those names
would be marked too. It now marks the fields that store a face or edge name
where the schema puts them: each feature's face_names and fillets' and
chamfers' edge_names, a sketch feature's links, joint snaps on a face in
joints and named origins, and face appearances. Face and edge references
(PlaneRef::Face, GeoRef::Face/Edge) can sit in many features, so they are
still found anywhere in a feature, by their tag and their picked point.
The test fixtures now have the shape real files have, and a new test checks
that same-named keys elsewhere are left alone.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01J53sR6gEaVt56soFDpTck8
The world-placement tests checked that the source body's mesh was built
before a placement adopted its names. Once names follow history they no
longer need the mesh, so that is a side effect's timing, not behaviour.
What the tests protect, a placement sharing its source's names, both
still assert through the public API: Arc::ptr_eq(face_names(placed),
face_names(source)).
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01J53sR6gEaVt56soFDpTck8
Why: every reference a user makes to a face or edge (fillet and chamfer
edges, sketches on faces, shell/draft/offset faces, joints, appearances)
is stored as a name and found again after any upstream edit. Those names
were re-derived by sampling points of each face and voting, and pieces
of a split face were numbered by where their centres lay. After an
upstream edit that splits, merges, mirrors or shrinks a face, a fillet
or sketch could silently re-attach to the wrong face, and nothing told
the user. The kernel now reports exact history for its operations, so
names follow it and fail loudly instead of guessing.
- crates/doc/src/lineage.rs: a feature's kernel histories composed into
one lineage over nameable operands (bodies before the feature, moved
copies, shell cavities, tools named by role: sketch curve, cap, box
side, imported face). Instrumented: extrude/revolve/sweep/loft tools,
join/cut/intersect, lumps after a cut, fillet/chamfer, shell, draft,
split face/body, pattern/mirror (bodies and features), combine,
boundary fill, move/scale, offset/delete face, thread, import.
- crates/doc/src/history_names.rs: names from lineage; split pieces told
apart by the faces only they touch (F2:top#[F2:side:l4,F4:side:l4]),
merged faces answer to every name (aliases), lump bodies ordered by
their faces' names instead of shell order.
- crates/doc/src/name_lookup.rs, piece_names.rs: references resolve by
exact name, alias or bounding faces, else nearest piece with a
warning; names worked out from geometry (operations without history)
are reported when only geometry decided.
- Format 14: names stored by older formats get a legacy mark and are
found as the build that saved them found them (some geometric names
name a face history names differently: a tube's outer wall was named
after its inner circle). New corpus file saved by 9a979cf.
- kernel: Body::lumps carries each piece's history over the whole.
- Adversarial tests: split, merge, mirrored twins, shrink to a sliver,
moving cut with body pieces, history-less bodies, certified sketch.
- docs/book/src/dev/naming.md describes the real mechanism and why.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01J53sR6gEaVt56soFDpTck8
union_apart joins bodies whose boxes are clearly apart (many pattern tools,
#261) without any intersection work: their shells side by side. Each face
and edge of the result is its piece's own, unchanged, and the result now
says so (a history over the pieces), so a pattern's cut keeps the exact
names of every copy's faces.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01J53sR6gEaVt56soFDpTck8