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Author SHA1 Message Date
bherbruck 66d13059dd Release 0.13.1 2026-10-15 21:56:43 +00:00
bherbruckandClaude Opus 5.5 800ea40c0d Release 0.13.1
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-15 21:56:35 +00:00
bherbruck 20442eecd3 Agent chat on Windows: start npm agents through their .cmd shim
npm puts a Unix shell script with the bare name (codex-acp,
claude-code-acp, gemini) beside the .cmd shim. The lookup tried the bare
name first, so every npm-installed agent failed with "not a valid Win32
application (os error 193)". Windows now only considers .exe/.cmd/.bat,
and a command saved with the bare path runs the shim beside it.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
(cherry picked from commit 60ea8c69d2)
2026-10-15 21:51:01 +00:00
bherbruckandClaude Opus 5.5 5823900439 Release 0.13.0 (#1506)
Version 0.13.0, plus the Windows 32-bit and macOS release-build fixes from #1513.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-15 17:22:28 -04:00
bherbruck 22d1cd7032 Release 0.13.0 2026-10-15 20:34:13 +00:00
bherbruck 6a0dc18655 Fix the Windows 32-bit and macOS release builds
On 32-bit Windows SetWindowLongPtrW is SetWindowLongW, which takes and
returns i32, so the window-procedure hook didn't compile for i686.
The macOS app bundle now signs the bundled solidcraft-cli before the
bundle itself; codesign refuses a bundle with an unsigned helper.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
(cherry picked from commit 94e76cd97e)
2026-10-15 20:34:12 +00:00
bherbruck e006dbf1af Release 0.13.0
The tree is the 0.13.0 version commit (8241a750fa) on main exactly; the previous release is kept as a parent so release only moves forward.
2026-10-15 19:59:50 +00:00
bherbruckandClaude Opus 5.5 8241a750fa Release 0.13.0
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-15 19:59:42 +00:00
bherbruckandClaude Opus 5.5 843c548589 Copy, cut and paste sketch geometry (Ctrl+C/X/V, context menu) (#1500)
* Copy, cut and paste sketch geometry (Ctrl+C/X/V, context menu)

Sketch geometry had no copy or paste: Ctrl+C / Ctrl+X / Ctrl+V arrive as
clipboard events that nothing handled, and the sketch context menu had no
Copy, Cut or Paste.

- sketch.copy / sketch.cut / sketch.paste: lines, arcs, circles, ellipses,
  splines, conics, points and text. Constraints and dimensions wholly among
  the copied entities come along (each dimension gets its own parameter
  with the same expression); ones that reach outside, fixes and pattern or
  offset relations are dropped. Paste goes centred at `at`, by
  `translate`, or offset from the original (same sketch) / at the same
  coordinates (another sketch, on its plane). One undo step; the pasted
  geometry is selected.
- Ctrl+C / Ctrl+X / Ctrl+V in a sketch (paste at the cursor), and Cut,
  Copy and Paste in the sketch context menu. Outside a sketch Ctrl+C /
  Ctrl+V copy and paste the selected timeline features. A copy also puts a
  line of text on the system clipboard so the next Ctrl+V is delivered.

Fixes #1480

Co-Authored-By: Claude Opus 5.5 <[email protected]>

* Keep a pasted text's height and angle expressions, drop its place's

Co-Authored-By: Claude Opus 5.5 <[email protected]>

---------

Co-authored-by: Claude Opus 5.5 <[email protected]>
2026-10-15 15:55:10 -04:00
rlartot 7934edcad4 Start page: translate its buttons, links, headings and samples (#1479)
Checked locally on main merged with this: cargo check and the ui-egui tests, including the new i18n ones.
2026-10-15 15:38:46 -04:00
bherbruck b56648c055 Dialogs: steady Select chip, and dialogs move by their title (#1417)
Checked locally on main merged with this: cargo check --workspace and the ui-egui tests (the only failures are the local-only TexturesDelta ones that main has too).
2026-10-15 15:33:09 -04:00
phanoob 6b30326e6d Extrude: a cut takes in a hole of its profile that lies over empty space (#1472)
Checked locally on main merged with this: cargo check --workspace, the kernel and doc tests, and all robustness goldens (all_0 to all_3) pass.
2026-10-15 15:33:05 -04:00
phanoob 39f6d68a50 Text cut through a part, or joined in relief, in one exact boolean (#1446)
Checked locally on main merged with this: cargo check --workspace, the kernel and doc tests, and all robustness goldens (all_0 to all_3) pass.
2026-10-15 15:33:01 -04:00
bherbruckandClaude Opus 5.5 5fbbc13885 Render preview: draw within the pixel budget on 4K/5K screens (#1464) (#1477)
The product preview asked the viewport executor for the full physical
viewport, so a maximised 4K window (~8 MP) was refused against the 4 MP
limit on every frame. The preview now draws at the largest size of the
same aspect the executor admits (RenderLimits::fit, scratch included)
and filters it up into the viewport through the existing offscreen
blit. Viewports within the limits still draw at full size.

PNG setups past the image limits now say what the limits are and the
largest size at that aspect, and the image panel offers to use it.

Co-authored-by: Claude Opus 5.5 <[email protected]>
2026-10-15 15:18:00 -04:00
NOWN-DEVandNOWN-DEV b6806b16cf feat: a sketch text's height, place and angle can be expressions (#1453)
A sketch text's height, place (x and y) and angle can each be an expression over the design's parameters, and the text follows parameter changes, undo and reopening. Closes #1362.

Co-authored-by: NOWN-DEV <[email protected]>
2026-10-15 14:57:36 -04:00
bherbruck e20cf1858a Flat pattern gets its own pan and zoom through the shared navigation (#1484)
The flat pattern now keeps a 2D view of its own, driven by navigation::handle with orbit off,
so pan, zoom to the cursor and reverse zoom follow the navigation preset. Input over it no
longer reaches the Design camera, and Fit and Home frame the pattern. Closes #1483.
2026-10-15 14:48:24 -04:00
6ad391fd75 Chamfer: refuse a result that grows a convex edge's part (#1428)
* Chamfer: refuse a result that grew a convex edge's part (or shrank a concave one's)

A chamfer of a curved edge that runs off a face it skims (robustness seed 57's
ball rim) built a part bigger than before. Checked from the two faces' normals
at the edge; rounds and unclear angles are left to the wedge bound.

Co-Authored-By: Claude Opus 5.5 <[email protected]>

* Action matrix: the sheet metal tray's relief corners refuse a 0.25 mm chamfer

Each is a 2.5 mm concave edge (the corner of a corner relief, between two
planes at right angles): a chamfer there fills at most 0.25²/2 × 2.5 = 0.08
mm³. What was built took 0.95 mm³ away; the chamfer guard now refuses it.

Co-Authored-By: Claude Opus 5.5 <[email protected]>

* Robustness goldens: seed 57's wrong-way chamfer is now refused (#1390)

On main with #391, seed 57's chamfer grew the part; this refuses it, so the run goes on
to its later steps and ends ok.

---------

Co-authored-by: Phanoob <[email protected]>
Co-authored-by: Claude Opus 5.5 <[email protected]>
Co-authored-by: bherbruck <[email protected]>
2026-10-15 14:26:30 -04:00
bherbruckandClaude Opus 5.5 2d069ca186 In-app agent chat: your own coding agents over ACP, plus OpenAI-compatible endpoints (#1102)
* Agent chat prototype: drive an ACP agent the user already has from a side panel

A desktop-only chat panel (off by default) that starts a coding agent over the
Agent Client Protocol and gives it SolidCraft's MCP server, bridged to the open
window through the token-protected control channel with the default folder
limits. It finds installed agents (Claude Code and Codex adapters, Gemini CLI,
Copilot, Qwen, OpenCode, goose) with version and login state, streams text,
tool calls and plans, shows the agent's permission requests, and when an agent
isn't signed in shows its own login methods without handling any credential.

Design notes and findings: docs/design/in-app-agent-chat.md.

Co-Authored-By: Claude Opus 5.5 <[email protected]>

* docs: say only what the end-to-end run showed

Co-Authored-By: Claude Opus 5.5 <[email protected]>

* Agent chat: gate, one undo per message, docking, process groups, discovery polish

Co-Authored-By: Claude Opus 5.5 <[email protected]>

* Agent chat: Settings → AI, several agents with a switcher, OpenAI-compatible endpoints, permission modes, toolbar button

Co-Authored-By: Claude Opus 5.5 <[email protected]>

* Agent chat: translations, tool cards, Add agent dialog fixes, test agent saves on its own

Co-Authored-By: Claude Opus 5.5 <[email protected]>

* Agent chat: third-party licences for the keychain crates; clippy

Co-Authored-By: Claude Opus 5.5 <[email protected]>

* Agent chat: badge text from the theme tokens

Co-Authored-By: Claude Opus 5.5 <[email protected]>

* Agent chat: Auto-allow model edits is the default permission mode

Co-Authored-By: Claude Opus 5.5 <[email protected]>

---------

Co-authored-by: Claude Opus 5.5 <[email protected]>
2026-10-15 14:22:38 -04:00
Mateusz SychandSychPL 02fe495d38 Joints: a link ratio between an angle and a distance is per degree (#1433)
A motion link's ratio is read in b's units per a's (mm per degree, degrees per mm) when an angle and a distance are linked; stored values stay per radian, so saved designs are unchanged. Follow-up to #1415.

Co-authored-by: SychPL <[email protected]>
2026-10-15 14:05:24 -04:00
seluneand0xlillith 1e984c8e46 render: normalize high precision texture inputs (#1267)
Adds a bounded normalization path for PNG16 and ICC-bearing JPEG texture inputs, producing float RGBA with recorded color and orientation decisions.

Co-authored-by: 0xlillith <[email protected]>
2026-10-15 13:55:35 -04:00
seluneand0xlillith a47e82ba94 ui: review candidate physical material cards without assignment (#1344)
Adds a read-only review window to Validate Physical Material Data: paste a schema-1 card, see its known properties in SI units, unknown ones marked, with stated conditions and source claims. Nothing is assigned or saved.

Co-authored-by: 0xlillith <[email protected]>
2026-10-15 13:55:30 -04:00
bherbruckandClaude Opus 5.5 be985f136d Render preview uses the shared camera navigation (#1462)
* Render preview uses the shared camera navigation

The Render workspace's product preview had its own hard-coded camera
controls. Camera input now lives in one component, navigation::handle,
which the modelling viewport and the Render preview both call (NavCaps:
orbit, pick). Render gets the navigation preset, Orbit around, zoom to the
cursor, the middle double-click and the axis view or navigation cube.
Flat pages can call it with orbit off. A test rejects pages that read the
wheel or move the camera themselves.

Fixes #1454

Co-Authored-By: Claude Opus 5.5 <[email protected]>

* Render panel hint says the camera moves as in Design

Co-Authored-By: Claude Opus 5.5 <[email protected]>

---------

Co-authored-by: Claude Opus 5.5 <[email protected]>
2026-10-15 13:48:05 -04:00
midasdf e8e2ccc8a9 Class-A surfacing 1/3: the continuity core, a G3 free-form blend and patch crown (#1249)
The continuity core (kernel bridge: Hermite control rows reproducing a support surface's position, tangent, curvature and change of curvature, G0 to G3), surface.blend between two edge chains (#764), and a crown for fitted patches. Existing patches and fillets are unchanged by default (crown 0 is the plain patch bit for bit). SurfaceBlend and Patch.crown are noted under format 22.
2026-10-15 13:32:16 -04:00
HiroKenEz 4e10c31fdd sketch.create: refuse a face (or origin/x_dir/y_dir) next to plane (#1447)
sketch.create refuses a face (or origin/x_dir/y_dir) given next to plane, instead of silently ignoring one of them.
2026-10-15 13:32:10 -04:00
phanoob 3047aa60cd Text cuts: the 2D prism route takes a font's curves exactly (#1429)
The 2D prism route for text cuts takes a font's curves exactly instead of as polylines.
2026-10-15 13:32:02 -04:00
Luke Kearney f0c5bfcdf2 Draft: only the faces round the drafted walls must be walls or caps (#1393)
Draft checks only the faces that share a corner with a drafted wall, so rounds and other faces elsewhere on the body no longer refuse it (#390).
2026-10-15 13:31:51 -04:00
Erikas d8a088f46a STEP export: a half-turn arc end as a cylinder, and cut faces' sheets bounded by their faces (#1198) (#1438)
STEP export writes a half-turn arc end as a cylinder, and cut faces' sheets bounded by their faces (#1198).
2026-10-15 13:31:46 -04:00
Erikas 17b48d9e7e Booleans: planar cuts beside rounds take the exact route before the retries (#1197) (#1445)
Planar cuts beside rounds take the exact route before the boolean retries (#1197).
2026-10-15 13:31:41 -04:00
phanoob 56747edb46 Boolean: a point at a boundary curve's end is that end, whatever its parameter (text cuts, #391) (#1195)
A point within the point tolerance of a boundary curve's end is that end in the boolean, whatever its parameter, so text cuts no longer leave unmatched sliver vertices (#391). Robustness goldens re-recorded for seeds 0, 34, 39, 41 and 57 with reasons.
2026-10-15 13:31:37 -04:00
bherbruckandClaude Opus 5.5 aa31e56477 macOS: ship solidcraft-cli inside SolidCraft.app (#1456)
Every other package (AppImage, deb, rpm, tar, Flatpak, Snap, MSI, portable zip, FreeBSD) already
puts solidcraft-cli next to the app; the macOS bundle only had it in a separate zip. The agent
chat starts it as its agent's MCP server and looks for it beside the running program.

Co-authored-by: Claude Opus 5.5 <[email protected]>
2026-10-15 13:13:19 -04:00
bherbruckandClaude Opus 5.5 ef53bc46f3 Sketch: the first dimension scales a sketch drawn by eye (#1365) (#1416)
* Sketch: the first dimension scales a sketch drawn by eye (#1365)

Lines drawn by eye have no size of their own until a dimension gives them one, but the first
dimension kept every other drawn length and distorted the sketch to fit (a free construction
line through the origin turned instead of the shape moving). The dimension tool now scales
the whole sketch about its origin to the first length dimension, as long as nothing in the
sketch fixes a size yet: no other driving length dimension, nothing fixed, projected or
patterned. Every geometric constraint and angle holds on the scaled sketch. Later
dimensions size what they measure as before; sketch.dimension does this only with
scale_sketch: true, so scripts are unchanged.

Fixes #1365

Co-Authored-By: Claude Opus 5.5 <[email protected]>

* Scenario s01: dimension the box's height too, now that the first dimension scales the sketch

Co-Authored-By: Claude Opus 5.5 <[email protected]>

---------

Co-authored-by: Claude Opus 5.5 <[email protected]>
2026-10-15 13:13:14 -04:00
seluneand0xlillith 8b7fa2602e material: report exact missing condition fields (#1334)
Material-card validation now names the exact condition fields missing for each property (missing_condition_fields), alongside the existing unspecified_conditions.

Co-authored-by: 0xlillith <[email protected]>
2026-10-15 13:10:49 -04:00
DuBearte fd422a3fc1 Dialogs: the Select chip keeps its size on hover (#1387)
New frame::add_outlined adds a button that draws its own outline with the theme's outline width set to the same width in every state, so its padding no longer drops a pixel on hover. Used by the dialogs' Select chip, Sketch Text's Path chip and the bug report's Open GitHub draft button. New dialog_chip_hover test. Fixes the second point of #1335.
2026-10-15 13:01:09 -04:00
HiroKenEz e382a77350 test: read the live crash journal through its own handle (#1450)
startup_steps_survive_a_rebase_and_running_ends_startup reads the open journal through a clone of its own handle (read_journal_file), as read_live_journal does, instead of opening a second handle that Windows' mandatory lock refuses. Test-only. Fixes #1448.
2026-10-15 12:48:08 -04:00
Colin Faulkingham a18bedddf6 Keep New Body and Offset Face previews moving during distance drags (#1238)
New Body extrusions and Offset Face previews show successful intermediate distances from the same setup while a distance drag runs, then compute the latest one (tool previews keep streaming as before; errors still need exact inputs). The drag arrow and value box are painted from this frame's pointer, removing a frame of lag. Drag regression tests and a perf note added.
2026-10-15 12:47:37 -04:00
Mateusz Sych 29e72806f6 Context menus stay in view near the window edge; planes offer Create Sketch (#1398)
List menus open below-right of the cursor and flip to end at the cursor where they don't fit (shared context_menu::place / show for viewport, browser, toolbar and Select Other). Right-clicking a plane in the viewport, a construction plane row or an origin plane row (new menu with Create Sketch and Show/Hide) offers Create Sketch on that plane. Fixes #1354.
2026-10-15 12:47:15 -04:00
Lasse Lian fb55c1341a AppImage: no desktop entry when appimaged made one or integration is switched off (#1406)
AppRun installs nothing when an appimagekit_*.desktop entry for the same AppImage exists, and removes the entry it wrote earlier. An empty ~/.local/share/solidcraft/no-desktop-integration turns the integration off for good; SOLIDCRAFT_NO_DESKTOP_INTEGRATION=1 still works. Getting-started guide documents it. Fixes #1399.
2026-10-15 12:46:53 -04:00
Lasse Lian d4ab9545a1 Scenario harness folder uses the long-name temp dir (#1404)
scenario::scratch_dir builds the harness folder under solidcraft_engine::io::vfs::temp_dir() (long names), so a short 8.3 TEMP on Windows no longer trips the short-name refusal before the scope checks the scenarios test. Fixes #1385.
2026-10-15 12:46:25 -04:00
Mateusz Sych c2ba3657f3 Joints: link offsets in b's units, new joints start inside their limits, loop dof at dead points (#1415)
joint.motion_link offset is read in the linked value's units (degrees or mm, or an expression); links are still stored in radians, so saved designs open unchanged. A new joint whose values fall outside its limits starts at the nearer limit, stores it, and says so in warnings. Loop dof also counts at a nearby pose, so a part at a dead point of its loop keeps its mobility. The mechanisms skill is updated to match.
2026-10-15 12:45:48 -04:00
NOWN-DEV d0a4443939 inspect.compare: where two versions of a part differ, without a boolean of the two (#1423)
New command inspect.compare {a, b, tolerance?}: measures of both and their differences, two-way surface deviation from a bounding-volume tree, regions beyond the tolerance clustered by side (only_in_a / only_in_b) with integrated volumes and faces, a verdict, optional face colouring as one undo step, and warnings for open meshes. Geometry in solidcraft-geom (compare.rs), command in the engine. Closes #1363.
2026-10-15 12:45:43 -04:00
DuBearte 2bfec256b7 Expressions: accept a decimal comma outside parentheses (#1347) (#1382)
"2,5 mm" is 2.5 mm; inside a function's parentheses the comma still separates the arguments. Noted under design format 22: an expression typed with a decimal comma is saved as typed, so 0.12.0 asks for an update instead of failing to evaluate it.
2026-10-15 11:40:50 -04:00
Jan Szumiec e8c340c59d Web: installable as an app, with Install in the File menu (#1233)
The web build ships a manifest so the browser can install it as an app, and offers Install in the File menu while the browser allows it.
2026-10-15 11:34:57 -04:00
Karl Von Richter 20a7dd8764 Chamfer chains ending at existing bevels (#1303) (#1372)
A curved chamfer chain with straight planar ends can end across two earlier planar bevel faces, shortening their shared seam to where the new chamfer plane crosses it; picks on one tangent chain are applied once. Fixes #1303.
2026-10-15 11:34:48 -04:00
Lasse Lian 3fa8fbd162 Mesh edges that do not evaluate without a panic; refuse such boolean results (#1252) (#1364)
The mesher samples edges through a fallible evaluation, so an intersection curve whose projection fails to converge no longer panics; a boolean result with an edge that does not evaluate is refused with an error. Fixes #1252.
2026-10-15 11:10:55 -04:00
bherbruckandClaude Opus 5.5 27529d9742 Imports become components; STEP assemblies as nested components (#1386) (#1426)
* Imports become components: a STEP assembly's tree as nested components (#1386)

Every imported file (STEP, IGES, 3MF, STL, OBJ: inserted, dropped, opened as a
design, or file.insert_step / file.insert_mesh / doc.open from scripts, the CLI
and MCP) now comes in as a new component named after the file, with its Import
feature inside it. A STEP assembly's products become nested components; a part
placed more than once is one component with an occurrence per placement, and
the Import feature skips the file's later copies (`skip`, format 21 note). The
contents are held as one rigid group (rigid joints, glyphs hidden); moving an
inner part is refused until component.unlock ("Unlock Contents") releases it.
Y up turns the import's component. Replies report component, component_name
and occurrence. Undo is one step; designs with loose imports are unchanged.

Co-Authored-By: Claude Opus 5.5 <[email protected]>

* Keep an import's rigid group hidden when the window loads the file in the background

Co-Authored-By: Claude Opus 5.5 <[email protected]>

* Import instances' skip list is format 22: format 21 ships in 0.12.0

Co-Authored-By: Claude Opus 5.5 <[email protected]>

* Catalog entries for Unlock Contents

Co-Authored-By: Claude Opus 5.5 <[email protected]>

---------

Co-authored-by: Claude Opus 5.5 <[email protected]>
2026-10-15 11:04:49 -04:00
bherbruckandClaude Opus 5.5 d43c414b7b View-dependent display refinement: finer curved faces and edges as you zoom in (#1320) (#1425)
* View-dependent display refinement: bodies seen up close are drawn from finer display plans (#1320)

Each frame the viewport works out every shown body's screen-space error (the display
quality's chord tolerance in pixels where the body is nearest the eye) and picks a
refinement step past the chosen display quality, each halving the chord, with hysteresis.
Steps are planned off the UI thread and swapped in when ready, within a triangle budget
and a cache size. Faces (GPU plan or CPU mesh), edges, silhouettes and highlights of a
refined body all come from the refined plan, so a highlight stays on the drawn triangles.
Planned bodies are chunked by content on the GPU, so a refinement re-evaluates only its
own chunk. Display only: the reference mesh, the B-rep and exports never change.

Co-Authored-By: Claude Opus 5.5 <[email protected]>

* Display refinement: only collect finished plans while the view stands still, time the choice, keep the web planning one step a frame

Co-Authored-By: Claude Opus 5.5 <[email protected]>

* Format

Co-Authored-By: Claude Opus 5.5 <[email protected]>

* Keep the Display quality note as it was (the longer one pushed the Colour vision list off the Graphics page)

Co-Authored-By: Claude Opus 5.5 <[email protected]>

---------

Co-authored-by: Claude Opus 5.5 <[email protected]>
2026-10-15 11:03:53 -04:00
bherbruck 8b97b9ed62 Number fields take a decimal comma too (#1347) (#1418)
A number field reads "2,5" as 2.5, as a numeric keypad types it in many locales; a comma beside a point or a second comma is not guessed at.
2026-10-15 10:32:14 -04:00
bherbruckandClaude Opus 5.5 4c7ea34a68 Web app: open and insert STEP files over frames, with progress and Cancel (#1376) (#1424)
* Web app: read a STEP file a piece per frame, with progress and Cancel (#1376)

The kernel's STEP reader walks the file first and converts its solids afterwards,
and StepReading exposes those stages: parse and walk, then convert a solid (or a
batch) per step, then finish into the shared import cache. The web app's file
load drives it from the frame loop for about 30 ms a frame, shows the same
progress card and Cancel as the desktop, and then runs the insert or open, which
finds the file already read. The desktop path is unchanged in behaviour.

Co-Authored-By: Claude Opus 5.5 <[email protected]>

* Web app: make the imported bodies' meshes a few per frame too (#1376)

After the read, the insert or open runs, and then the bodies' display meshes are
made a frame's worth at a time ("Preparing the view"), as the desktop worker
warms them, instead of all in the first frame that draws the design.

Co-Authored-By: Claude Opus 5.5 <[email protected]>

---------

Co-authored-by: Claude Opus 5.5 <[email protected]>
2026-10-15 10:28:09 -04:00
bherbruckandClaude Opus 5.5 b156b5e09c Insert Design on the ASSEMBLE panel and in the File menu (#1240) (#1405)
component.insert_design (a saved part as a linked component) had no button, so an
assembly of separately saved parts looked impossible. It is now on the ASSEMBLE panel
of every tab and in the File menu; it asks for the file, and a STEP or mesh file picked
there is inserted as Insert STEP or Insert Mesh would.

Co-authored-by: Claude Opus 5.5 <[email protected]>
2026-10-15 10:28:02 -04:00
bherbruck 4823c293dd A cut from a component without bodies cuts the parts it meets (#1234) (#1407) 2026-10-15 10:27:27 -04:00
bherbruck 762b6fe934 Extrude Cut of a whole face beside round corners: grow the arcs too (#1275) (#1401) 2026-10-15 10:27:22 -04:00
bherbruckandClaude Opus 5.5 073acd295b Windows: resize border from the first frame, DPI-correct window moves (#1396)
* Windows: resize border from the first frame, DPI-correct window moves (#1381)

- The egui resize zones were laid out after the start page's early return, so a launch without
  a design had no resize edges at all. They now run on every page.
- Windows: the main window's procedure answers WM_NCHITTEST with the resize edges and corners,
  Windows' own border width at the window's DPI (8 px at 100 %), so the OS shows its resize
  cursors and runs its own resize (snap included) from the first message; no egui zones there.
- Windows: WM_GETDPISCALEDSIZE returns the size winit then applies (same logical size), so the
  rect the OS suggests while the title bar is dragged onto a monitor with another scale is the
  rect the window gets.
- Zone sizes and hit test shared in titlebar.rs and unit-tested; Windows CI checks the hit test
  right after launch and a real edge drag.

Co-Authored-By: Claude Opus 5.5 <[email protected]>

* Windows resize smoke: find the main window by its title

Co-Authored-By: Claude Opus 5.5 <[email protected]>

* Windows resize smoke: probe the maximized window at the screen's edge

Co-Authored-By: Claude Opus 5.5 <[email protected]>

---------

Co-authored-by: Claude Opus 5.5 <[email protected]>
2026-10-15 10:27:21 -04:00
bherbruckandClaude Opus 5.5 1744fbb262 Measure: centre-to-centre for holes, diameters for circles and arcs, slot sizes (#1392) (#1419)
Measure now reads the picked item's exact shape (cylindrical faces, circular and arc edges,
sketch circles, arcs and lines, profiles, planes, points):

- A circle, hole or arc shows Ø, R and its length (circumference, or arc length and angle).
- A slot (a sketch profile, or a half-cylinder end of a slot in a solid) shows its width,
  centre-to-centre length and overall length.
- Two items where one is round measure from the centre or axis by default (axis to axis,
  axis to plane, edge or point), with the closest and farthest distances listed too; the
  panel switches between centre, min and max, and the canvas line follows.
- inspect.measure and MCP `measure` (new `items` argument) add diameter, radius,
  center_distance, min and max; existing fields are unchanged.

Co-authored-by: Claude Opus 5.5 <[email protected]>
2026-10-15 10:27:13 -04:00
bherbruck 41779cf7bb Release 0.12.0: release branch follows main again after the 0.11.1 patch
The tree is main at c36a6f9f exactly; the 0.11.1 patch commit is kept as a parent so release only moves forward.
2026-10-15 13:32:01 +00:00
bherbruck c36a6f9f90 Release 0.12.0 (#1414) 2026-10-15 09:31:54 -04:00
bherbruckandClaude Opus 5.5 6eaf7458ab Fillet/chamfer: point the drag arrow into the corner on inside edges (#1394)
* Fillet/chamfer: point the drag arrow into the corner on inside edges (#1384)

The radius/distance arrow always pointed against the faces' outward
bisector, which is into the body on an outside edge but away from the
corner on an inside one, where the blend adds material. The arrow and
the spline radius handles now take each edge's convexity into account,
so dragging out along the arrow grows the value on both kinds of edge,
and each edge of a mixed chain follows its own.

Co-Authored-By: Claude Opus 5.5 <[email protected]>

* Tests: no unreachable! in the blend arrow helper

Co-Authored-By: Claude Opus 5.5 <[email protected]>

---------

Co-authored-by: Claude Opus 5.5 <[email protected]>
2026-10-15 08:58:51 -04:00
_ryu15_ ad30a2350e Navigation: choose the orbit centre: view centre, origin or point under the cursor (#1377)
Preferences ▸ Navigation ▸ Orbit around now offers View centre (the default, as before), Origin and Point under the cursor. A saved orbit_cursor preference migrates to the cursor option, and the control channel still accepts the old key.

Thanks to @kuraneko1 for this.

Co-authored-by: kuraneko1 <[email protected]>
2026-10-15 08:57:20 -04:00
bherbruckandClaude Opus 5.5 4b3b48388c Modelled threads: shuffle the faceted boolean's polygons before the BSP (#1250) (#1395)
The groove's facets came in sweep order, and the BSP takes each list's first
polygon as its splitter, so the tree was as deep as the list: quadratic time and
memory. An M8 x 60 mm thread ran out of tree depth after 12.9 GB. A fixed shuffle
gives a shallow tree and the same result (volume and faces equal to 1e-9).

Co-authored-by: Claude Opus 5.5 <[email protected]>
2026-10-15 08:53:15 -04:00
rlartot 0d99d33c38 French: catch up with main (#1331)
fr.json covers the messages main added since #1224 (render workspace, design properties, display quality, surface untrim, joint drive stops, Save as Mesh), with the same terminology conventions.
2026-10-15 08:50:57 -04:00
bherbruckandClaude Opus 5.5 bbfad166b0 Sketch: a dimension's extension lines reach the nearest part of the lines it measures (#1361) (#1388)
A dimension to a line, or between two parallel lines, drew its extension lines from the
measured end point and its foot on the other line, so they ran the whole length of the
lines to wherever that end happened to be. They now start from the nearest point of each
line to the dimension line, and disappear where the dimension line already crosses it.

Fixes #1361

Co-authored-by: Claude Opus 5.5 <[email protected]>
2026-10-15 08:38:38 -04:00
NOWN-DEV e95e32d72a Sheet metal: a cut names the pieces it parts from the base (#1338)
A sheet-metal cut that parts pieces from the base names them, and the guide explains it.
2026-10-15 08:34:01 -04:00
NOWN-DEV 6fa9e0d2dd Convert to Sheet Metal finishes corners and bend ends as the rule says (#1340)
Converted sheets take the rule's corner relief between walls and its bend relief where a bend ends beside more of the fixed face, and a wall on part of an edge bends only where it stands. Noted under format 21; nothing new is saved.
2026-10-15 08:33:53 -04:00
Karl Von Richter 8a6332be83 Fix face Extrude Join targets in assemblies (#1375)
A new face-based Extrude Join (and outward Press Pull) joins the picked face's body by default and stores that scope, so an edge-touching neighbour is no longer tried first or absorbed. Explicit targets and participants still win. Related to #226.
2026-10-15 08:33:48 -04:00
Mateusz Sych 4674f0a61c Joint dialog: say why picks on one component make no joint (#1367)
The Joint and As-built Joint dialogs explain why picks make no joint and offer Create Components from Bodies when every pick is on one component; joint.create and joint.as_built suggest component.from_bodies. Labels in all catalogs. Fixes #1239.
2026-10-15 08:22:54 -04:00
CamWight 6fbb1c5d91 The offscreen GPU tests start one backend, as the app does (#1342)
Offscreen GPU test devices start the backend the app would choose (WGPU_BACKEND, else one hardware backend on Windows) instead of every backend at once. Test-only. Fixes #1330.
2026-10-15 08:22:50 -04:00
DuBearte d05fe3d4de Navigation: a Blender preset (#1356)
Middle drag orbits, Shift+middle pans, Ctrl+middle zooms; right drag leaves the camera alone. Opt-in preset; the default is unchanged. Fixes #1090.
2026-10-15 08:22:46 -04:00
DuBearte 56622e4be8 Sketch: preview the whole midpoint line while drawing it (#1371)
The Midpoint Line tool previews the line from the cursor's mirror image through the middle to the cursor, which is what the second click commits. Fixes #1358.
2026-10-15 08:22:42 -04:00
DuBearte 4dc638109b Parameters: move user parameters up and down (#1323)
Fixes #1187. New parameters.move {name, before|after} reorders user parameters (the design's own params order, so it is saved with no format change, and undoable); the Parameters dialog's user rows get up/down buttons. Label in every catalog. I merged main in. Checked on main + this branch: cargo check --workspace, the engine parameters tests, the UI parameter_order test, and docs/features.md regenerates unchanged.
2026-10-15 06:34:16 -04:00
NOWN-DEV d7a4a29ce3 Flat-pattern DXF for a laser shop: layers by role, dashed bend lines, bend notes, a file per body (#1324)
Closes #1284. sheet.export_dxf writes layers by role (OUTLINE, CUT, TEXT or ETCH, dashed BEND_UP/BEND_DOWN, optional BEND_NOTES, POCKET_<side>_Z…_MM and PERFORATION), inner contours before the outline; text: cut|etch, bend_notes and note_height, per_body files. Letters are derived from the timeline, nothing new is saved (format unchanged). I merged main in (the export's parameter list keeps main's pocket layer names). Checked on main + this branch: cargo check --workspace, the engine cmd::sheet tests (160) and the io DXF tests.
2026-10-15 06:34:06 -04:00
Lasse Lian 9fbbf8dc3a Edit Sketch no longer shows bodies a later feature deletes (#1329)
Fixes #1167. While a sketch is edited, a body that a rolled-off, unsuppressed Remove deletes is not shown (unless the sketch is built on it); the history stays rolled back, only the view changes. Drawing, picking, screenshots, thumbnails and the browser's Bodies folder agree; document.inspect reports removed_later. Checked on main + this branch: cargo check --workspace, the engine sketch_edit_removed/occurrences tests and the UI viewport/browser tests.
2026-10-15 06:34:01 -04:00
Irakli Kourtis 5fa8e7d60a Sweep: orientation, twist and end scale (#1269)
Part of #771 and #772. solid.sweep and surface.sweep take orientation (perpendicular, parallel or a direction), twist (up to 4 turns) and end scale (0.01 to 100), applied about the profile's normal through the path's start; default options run the old sweep, so existing sweeps are unchanged. New fields are optional, left out when unset and noted under format 21; twist and scale are model parameters. Both sweep dialogs get Orientation, Twist and End Scale rows; labels in every catalog. Checked on main + this branch: cargo check --workspace, kernel/engine/UI sweep tests, the doc suite and the robustness goldens.
2026-10-15 06:24:31 -04:00
froglemonade2 0872eb959a Save as mesh: one dialog for STL and 3MF, with Send to slicer (#1272)
One docked Save as mesh dialog replaces Export STL / 3MF / 3MF with face tags, with an optional Send to slicer that lists the slicers installed on this machine. Engine: file.save_mesh and file.slicers; the Convert Mesh dialog goes (mesh.convert and the MeshConvert feature stay, so existing designs open). Strings in all catalogs; screenshots in the PR. Checked on main + this branch: cargo check --workspace, the engine slicer/mesh/file tests, the UI catalog and menu tests and scenario s14 (the one local colour-token failure is epaint's TexturesDelta panic, which main shows on this machine too).
2026-10-15 03:51:28 -04:00
DuBearte 3e13eb6392 Sketch: symmetry about the origin point or an origin axis (#1318)
Fixes #1075. sketch.constraint.symmetry takes a centre point (the origin or any sketch point) as well as a line; the Symmetry tool's third pick may be the origin point or the sketch's own X/Y origin axis. Checked on main + this branch: cargo check --workspace, the engine cmd::sketch tests (257) and the UI symmetry pick tests.
2026-10-15 03:47:37 -04:00
bherbruckandClaude Opus 5.5 6f115ad740 Optional supersampling (SSAA) for the viewport, adaptive and capped to the texture limit (#1288) (#1321)
* Optional supersampling (SSAA) for the viewport, adaptive and within the texture limit (#1288)

Preferences ▸ Graphics ▸ Supersampling: Off (default), 1.5× or 2×. The frame is drawn into
textures of the viewport's own kind (format, depth/stencil, MSAA) at that multiple of its pixels,
over transparent black, then filtered down into the viewport with four bilinear taps (the exact
2 × 2 box at 2×) and composited premultiplied over the background. Lines keep their on-screen
width; silhouettes and edges come out smoother.

Adaptive (on by default): the view is drawn at full speed while the camera moves and
supersampled once it has held still for a quarter of a second.

The supersampled size stays within the device's largest texture side (#869) and a 384 MiB
budget for colour and depth (MSAA samples included); under 1.25× is not worth it and the frame
is drawn as usual.

Labels in en/de/ja/ko/zh; `ui.prefs` `supersampling` and `supersampling_adaptive`.

Co-Authored-By: Claude Opus 5.5 <[email protected]>

* Supersampling: factor and adaptive on one row; Off reads Off (1×)

The Graphics page grew past the colour vision menu in the preferences scenario, and a second
Off on the page took its click.

Co-Authored-By: Claude Opus 5.5 <[email protected]>

---------

Co-authored-by: Claude Opus 5.5 <[email protected]>
2026-10-15 03:21:55 -04:00
NOWN-DEV b3df2c382b snapshot --camera and saved views; grid: false / axes: false for headless renders (#1313)
solidcraft-cli snapshot takes --camera JSON and --view with a saved view name (through view.apply, as the MCP screenshot does), plus --no-grid and --no-axes; the MCP screenshot and ui.render take grid/axes, the headless render skips a hidden origin axis, and the app's ui.render follows the Grid and Origin switches. Closes #1245.
2026-10-15 02:59:56 -04:00
NOWN-DEV d824d36821 Convert to Sheet Metal takes bent parts as modelled: radius and chamfer bends, holes (#1314)
A Convert to Sheet Metal bend point can now lie on a bend modelled with its radius (a cylinder tangent to two flat faces) or in the middle of a chamfer; either becomes one bend at the faces' virtual sharp, with the rule's radius. Holes and engravings carry over. Bend points on edges convert as before. Recorded under format 21. Tests in cmd::sheet::convert_tests; the sheet-metal guide is updated.
2026-10-15 02:54:09 -04:00
Mateusz Sych 849426e866 Drive Joints opens on the picked joint; ui.start takes params (#1297)
Drive Joints opens on the joint picked in the browser, else the first joint that moves, and won't start on a rigid joint. ui.start takes params: joint.drive opens on a joint (id or name) at given values, driving nothing until OK; a command or param it doesn't take is refused.
2026-10-15 02:54:02 -04:00
NOWN-DEV 0ee5e97db5 STEP import takes up for Y-up files and names for the bodies' names (#1312)
file.insert_step and doc.open on a STEP file take `up` (turn a Y-up file so its up is +Z) and `names` (names for the imported bodies). The MCP tool and the app's control requests pass them through; an import without them works as before. Tests in the kernel's STEP reader, the engine, MCP and the file-load UI; docs/step-import.md and docs/mcp.md describe both.
2026-10-15 02:18:55 -04:00
Mateusz Sych 81d9b7e04a Agent skill for mechanisms: joints by coordinates, loops, links, motion (#1315)
A solidcraft-mechanisms agent skill with a worked example that a test replays through the MCP server (the actuator follows the hinge with the stated stroke and the drive stops at the rod's limit); the skills index and docs/mcp.md list it.
2026-10-15 02:13:48 -04:00
DuBearte 6ef0b22118 Viewport: a legend for the Draft, Accessibility and Curvature Map analyses (#1299)
While Draft, Accessibility or Curvature Map analysis is on, a legend at the bottom left of the viewport says what each colour means and which values it stands for, with the theme's analysis colours and stripes. Labels translated in en/de/ja/ko/zh. Fixes #973.
2026-10-15 02:13:44 -04:00
DuBearte 873a65fd4d SpaceMouse: on Linux, default to the driver's object-mode axes (#1292)
Without a 3DxWare profile, Linux now uses the driver's object-mode mapping (physical Ry and Rz swapped and reversed), so a tilt rolls and a twist spins. Windows and macOS are unchanged; a profile still takes precedence. Fixes #1172.
2026-10-15 02:13:22 -04:00
Mateusz Sych 1473893b08 MCP: a bridged server starts without the app and connects once it runs (#1298)
The bridged MCP server starts when no app is listening, says so in its instructions and in each tool error, and connects on the first call after the app starts. A batch that could not be sent says the app is not running. docs/mcp.md describes it.
2026-10-15 02:13:18 -04:00
Mateusz Sych 96356dc544 CLI snapshot takes --in; an unknown command suggests close ids (#1301)
snapshot starts from --in (a design or STEP file) with the script on top, as run does, and refuses options it doesn't take; an unknown command id names the closest registered ids.
2026-10-15 02:13:14 -04:00
Mateusz Sych 50c5c13f72 ui.camera: read, set and replay the viewport camera (#1302)
A control-channel method that reads the orbit camera, sets any of target/yaw/pitch/roll/distance, and fits listed occurrences (or everything) keeping the direction. Its reply passed back sets the same view again; a refused field changes nothing.
2026-10-15 02:13:09 -04:00
Mateusz Sych 7195e323bf Joint drives say when they move nothing; drive values in degrees; quiet replies (#1304)
joint.drive answers moved, and a reason (with unconnected) when the joint can move nothing; motion.play answers moved and unmoved; joint.list answers floating chains. joint.drive values come back in joint.list's shape (deg/mm). quiet: true trims joint answers and motion.play poses. A single value keeps a joint's other values. Drive Joints shows the floating case (drive.unconnected, all locales).
2026-10-15 02:12:58 -04:00
Mateusz Sych fd19efc6fc component.list: a compact form for large assemblies (#1305)
component.list {compact: true} gives counts of bodies, features, sketches and construction planes instead of their names, lists occurrences without identity transforms and children as occurrence ids; bodies: true keeps body names. The default form is unchanged.
2026-10-15 02:12:48 -04:00
bherbruckandClaude Opus 5.5 9eddb1cbd3 Preferences ▸ Graphics ▸ Display quality (Coarse/Normal/Fine/Ultra) (#1287) (#1319)
* Preferences ▸ Graphics ▸ Display quality: Coarse, Normal, Fine, Ultra (#1287)

A viewing preference that sets how finely the viewport tessellates curved faces and edges:
chord tolerance relative to each body's size (3e-3, 1e-3, 3e-4, 1e-4) and the most a facet may
turn (30, 20, 12, 7 degrees). Normal is the tolerance the viewport has always used.

Bodies keep a display plan per level, so switching is a re-plan the first time and instant
after; the reference mesh the model reads (picks, holes, measuring) and exports are unchanged.
Away from Normal the model scene builds edges, and faces on the CPU path, from the plan at that
level, so silhouettes and edges get finer with the faces and a highlight still lies on the
displayed triangles.

The preference is saved with the others, set over the control channel (`ui.prefs`
`display_quality`), labelled in en/de/ja/ko/zh. `solidcraft-cli bench-open --display LEVEL
[--edit NAME EXPR]` times the plans at a level and after a parameter edit.

Co-Authored-By: Claude Opus 5.5 <[email protected]>

* Highlighted edges follow the display quality too

Co-Authored-By: Claude Opus 5.5 <[email protected]>

---------

Co-authored-by: Claude Opus 5.5 <[email protected]>
2026-10-15 02:06:49 -04:00
NOWN-DEV 47517578a8 Test: an inside flange on a turned plate closes at every whole-degree turn (#1311)
A regression test: an inside flange on a 100 x 60 plate turned by every whole degree from 0 to 89 builds and keeps the analytic volume. At 62 degrees the trimmed corner used to land on a border of the sew's vertex grid and the flange failed to close.
2026-10-15 02:05:18 -04:00
Karl Von RichterandKarl-VonRichter d6f167a88a Fix boss-bottom blends and merged arc-corner surfaces (#1294)
A fillet or chamfer on a cylindrical boss's bottom arc now builds with a closed display mesh: the seam-extension containment ray counts a shared curved-boundary endpoint once. Merging the split faces of a three-edge arc corner rebuilds the face on the original input face's full surface instead of a piece's restricted patch, and runs under the kernel's panic guard. Fixes #1262 and #1263.

Co-authored-by: Karl-VonRichter <[email protected]>
2026-10-15 02:03:31 -04:00
Raymond Thurmanandraythurman2386 af2f09fac2 A new empty design takes Units of new designs (#1283)
The empty design shown at launch, New on a design that is still empty, file.new and the blank design left when the last tab closes all take the Units of new designs preference. Opened files and the sample part keep their own units. Fixes #1205.

Co-authored-by: raythurman2386 <[email protected]>
2026-10-15 01:20:02 -04:00
DuBearteandDuBearte 7391e8ed75 Section: leave the origin and construction planes and axes whole (#1286)
Section Analysis clipped the origin and construction planes and axes along with the model. They now draw from their own unclipped lists, with the same depth and blending; bodies, edges, sketches and highlights are clipped as before. Fixes #1229.

Co-authored-by: DuBearte <[email protected]>
2026-10-15 01:19:59 -04:00
Karl Von RichterandKarl-VonRichter 1ec33fcdc7 Extrude: a symmetric distance is the total thickness (#1260)
A symmetric solid extrude of 10 mm is now 10 mm thick, 5 mm each side of the sketch plane, and switching from One Side to Symmetric keeps the thickness entered. Under format 21 the extent records its convention; designs saved without it keep the per-side reading, so their geometry and parameters don't change. Fixes #1236.

Co-authored-by: Karl-VonRichter <[email protected]>
2026-10-15 01:19:55 -04:00
Giovanniandgvocale faeeff1c64 Blends: a curved seam where the edge chain runs on holds the contact on itself (#1291)
A round or chamfer whose edge chain runs on across a curved seam (the end circle of a lofted tube whose axis bends) is now built: the section solve keeps its contact on the seam through a plane taken afresh at the seam's nearest point at each step. Straight seams are unchanged. Robustness seed 41 is re-recorded: its second fillet, refused before, now builds. Fixes #1213.

Co-authored-by: gvocale <[email protected]>
2026-10-15 01:19:51 -04:00
Karl Von RichterandKarl-VonRichter ee9b4b9fb1 Kernel: refuse arc blends that collapse a side face (#1281)
A fillet or chamfer that consumes both seams of a side, leaving its old boundary and the fitted contact on the same curve, now returns TooLarge ("the blend would consume a neighbouring face") instead of a zero-area face that doesn't mesh. Genuine two-edge faces are kept. Fixes #1113.

Co-authored-by: Karl-VonRichter <[email protected]>
2026-10-15 01:19:48 -04:00
bherbruckandClaude Opus 5.5 8535d229ff Display helical-trimmed faces from imported threads correctly (#1289) (#1300)
A modelled thread as other CAD systems write it to STEP has cylinder faces trimmed by helices
that turn several times around the shaft, and cylinder faces bounded by two circles with no
seam edge. The display planner refused any face whose boundary winds around its surface, so
the whole body fell back to the reference mesher, which drew those faces with triangles across
the solid.

The planner now cuts such a face along a parameter line into one period: every loop and its
copies a period apart are clipped to the strip, and the parts of the cut line inside the face
join the pieces into closed loops, with the seam nodes made once for both sides. The cut face
is meshed by Delaunay with sag refinement, and the sag check runs once more after shaping.
Bodies with a face trimmed by more than one turn take their reference mesh (picking, measuring,
the CPU viewport) from the plan too.

Tests: an ISO M10x1.5 and M12x1.75 thread built from helices, as made and after a STEP round
trip: the display mesh stays within the tolerance of its surfaces and the thread's volume, and
has no degenerate, sliver or flipped triangles.

Co-authored-by: Claude Opus 5.5 <[email protected]>
2026-10-15 00:51:30 -04:00
bherbruckandClaude Opus 5.5 5c2fa3e9ca Action matrix regressions of #1255: knuckle rounds, thin holes, a 45° flange hole, an axis after an edit (#1280)
* Action matrix regressions of #1255: knuckle rounds, thin holes, a 45° flange hole, an axis after an edit

- Curve blends: past the end of a curved edge the run of sections along the end
  tangent wrapped round the ring of centres; it is shortened while it still
  crosses the end face (the hinge knuckle's cap rounds at 0.728 mm).
- Boolean retry guard: each body's volume is measured finer than its smallest
  radius, and a volume out of bounds is measured again ten times finer before
  it refuses (a 0.133 mm drill measured -30272 mm³; a plastic part's coarse
  mesh was off by more than the slack).
- Sheet metal: a drill cap's certificate allows the evaluation noise its fitted
  tilt shows (a hole square to a 45° flange).
- Construction geometry on a named face uses the face found by name, not a
  second pick at its nearest point (an axis through a corner round after a
  parameter moved it).

Co-Authored-By: Claude Opus 5.5 <[email protected]>

* Retry guard: measure the target, tool and result at one tolerance

Measured at different tolerances, the chords' error on the faces they share
didn't cancel: a blind hole in a long D-profile bar measured 20 mm³ more than
the bar.

Co-Authored-By: Claude Opus 5.5 <[email protected]>

* Action matrix baseline from this branch's full run: 37 actions pass again, none fewer

Blessed with cargo xtask action-matrix --from DIR --bless from the 16 shards of
run 38673859774.

Co-Authored-By: Claude Opus 5.5 <[email protected]>

---------

Co-authored-by: Claude Opus 5.5 <[email protected]>
2026-10-15 00:24:27 -04:00
JIJINBEIandjijinbei 464a6dfad4 Feature walks: generate them from field roles with #[derive(Walk)] (#1251)
The three walks over a feature (expressions, references, geometry) are generated from FeatureKind by #[derive(Walk)] in a new proc-macro crate, solidcraft-derive, from #[walk(...)] attributes written next to each field. The hand-written walks in params.rs, feature_refs.rs and feature_geometry.rs are gone; Ruled Surface and Extend have their attributes, and the three golden walk records are unchanged.

Co-authored-by: jijinbei <[email protected]>
2026-10-15 00:13:53 -04:00
DuBearteandDuBearte a026a69182 Sketch: fillet and chamfer a corner of curves drawn to meet at a point (#1282)
A corner whose two curves end on separate points held together by a Coincident constraint (a line drawn to where an arc starts) is welded into one shared point before Fillet or a Chamfer rounds or cuts it, so it no longer reports that the corner must join two lines. Only a partner point held by nothing but that constraint is welded. Fixes #1208.

Co-authored-by: DuBearte <[email protected]>
2026-10-15 00:02:00 -04:00
bherbruckandClaude Opus 5.5 406293fd53 Title bar: inactive tabs without outlines, File menu, Help on the right (#1277)
* Title bar: inactive tabs without outlines, File menu, Help on the right

Inactive tabs go back to the plain bar colour (the Home tab's readable
hover stays). The separate Home button and theme toggle are gone: Home is
a tab and the theme is in Preferences. The folder icon becomes a File text
menu, Save moves into it (Ctrl+S unchanged), and Help sits on the right
next to Report a bug. Tabs start right after File, Undo and Redo.

Co-Authored-By: Claude Opus 5.5 <[email protected]>

* Title bar: File button hover uses the app bar hover token

Co-Authored-By: Claude Opus 5.5 <[email protected]>

---------

Co-authored-by: Claude Opus 5.5 <[email protected]>
2026-10-14 23:18:48 -04:00
Emil Petersson bd8db8ea1c Add Touchpad navigation: Shift to pan, Alt/Option to orbit (#1220)
An opt-in Touchpad navigation preset: Shift + pointer motion pans, Alt/Option + motion orbits, vertical scroll zooms, all without a mouse button. Existing presets are unchanged; view.navigate gains continuous motion for the control channel and scenarios.
2026-10-14 22:46:33 -04:00
Irakli Kourtis b4edf05373 Extend any surface: natural, tangent and curvature, up to a target (#760) (#1166)
Extend works on any surface: natural (continuing the face's own surface), tangent (G1 run-off) or curvature (G2 run-off), by a distance, up to a plane or face, or back to the surface's bounds, with neighbouring edges lengthened to meet. Untrim and Extend share face parameter-loop helpers. The new SurfaceExtend fields are noted under format 21. Closes #760.
2026-10-14 22:46:29 -04:00
William Dunn 41f0c3d0c6 docs: browser runtime design (craft-libs, workers, #1221) (#1258)
A design note for SolidCraft in the browser: tiered storage, a SharedWorker job broker, GPU dispatch and in-browser agent control through the same engine commands, with the generic pieces in craft-libs. Linked from the MCP and web getting-started docs.
2026-10-14 22:34:48 -04:00
DuBearte 784648af2a Loft: refuse a section with a hole instead of filling it (#1184) (#1254)
A loft section with a hole is refused with a clear message instead of being lofted as if filled, in both section-to-section and section-to-point lofts. Fixes #1184.
2026-10-14 22:34:43 -04:00
DuBearte 38bd16713f Header: size the Report a bug button to its translated label (#1145) (#1274)
The labelled Report a bug button takes its translated label's width, so longer translations no longer run over the Preferences gear; narrow bars still fall back to the compact icon. Fixes #1145.
2026-10-14 22:34:37 -04:00
DuBearte b1695873f5 Browser: show given names as typed, not translated as labels (#1228) (#1264)
Browser rows that are names someone gave (bodies, sketches, components, joints, views...) show as typed instead of being translated as UI labels; default names like Sketch1 are still translated. Fixes #1228.
2026-10-14 21:45:13 -04:00
DuBearte c008addae2 Parameters: outline the Delete button only on hover (#1178) (#1241)
The Delete button in each parameter row shows its outline on hover, like the fields beside it; the redundant tooltip is gone. Fixes #1178.
2026-10-14 21:45:09 -04:00
DuBearte 9dc12b4d0f Parameters: reset the new row's expression after Add (#1170) (#1235)
After Add in Change Parameters, the new-parameter row's expression goes back to the default a new row starts with. Fixes #1170.
2026-10-14 21:45:04 -04:00
Irakli Kourtis 2a4907884b Ruled Surface: strips off an edge chain, exact where possible (#762) (#1151)
Ruled Surface: strips off an edge chain in normal, tangent, angle or direction mode, exact planes/cylinders/cones where possible, mitred or round corners, stitched into one surface body. SurfaceRuled is noted under format 21. Closes #762.
2026-10-14 21:44:56 -04:00
bherbruckandClaude Opus 5.5 ed22d663e4 Smart Extrude: direction from the picked side, and a Cut stays a Cut (#1257) (#1261)
* Smart Extrude: direction from the picked side, Cut into a body stays a Cut (#1257)

- A sketch profile (or a thin extrude's curve) extrudes toward the side it was
  picked from: from the bottom view it goes down. Body faces still go outward.
- The automatic operation is latched per side of the profile: a drag that starts
  into a body is a Cut and stays one past the far side; a Join does not become a
  Cut when it reaches another body. Passing through zero decides afresh for the
  new side.
- An explicit operation, Direction or Reverse ends the automatic choices.
- auto_operation also looks just past the profile, so a long cut through a body
  reads as a Cut from the start (the engine's operation: "auto" too).

Co-Authored-By: Claude Opus 5.5 <[email protected]>

* Scenario s07: the XZ profile seen from behind now extrudes toward the camera

Co-Authored-By: Claude Opus 5.5 <[email protected]>

---------

Co-authored-by: Claude Opus 5.5 <[email protected]>
2026-10-14 21:31:10 -04:00
bherbruckandClaude Opus 5.5 d73cd8a177 Robustness goldens: record seed 13 after #1164 (#1268)
#1164 joins a body that sits flush on a rounded rim into it. In seed 13 the
rectangular pattern's second box (x 5..7.5) sits flush on the half-ring's top
face with a 27 mm2 contact patch. It used to stay a separate shell (one body,
three shells); now it joins the ring (area -54 mm2, twice the patch). The
fillet edge and hole position the generator picks next come from the new
geometry, so the end state differs: 3 bodies, 2647.95 mm3 (was 4, 2300.91).
Every step stays a sound solid, and no other seed moves.

Co-authored-by: Claude Opus 5.5 <[email protected]>
2026-10-14 21:18:54 -04:00
bherbruckandClaude Opus 5.5 c159a3e277 Action matrix: nightly shards cut by measured cost, a fresh baseline, and a determinism check (#1256)
* Action matrix: nightly shards cut by measured cost, heavy designs in slices, and a determinism check

The full matrix ran as four fixed quarters of the corpus and two of them hit the 60-minute
job limit. Now action_matrix_shard runs shard k of n (ACTION_MATRIX_SHARD=k/n), planned from
tests/action_matrix/costs.json: designs that take more than five minutes are split into slices,
and the pieces go largest first to the least loaded shard. The nightly runs 12 shards and uploads
each one's outcomes and timings; cargo xtask action-matrix --from DIR --bless records them in the
baseline and costs.json without running the matrix again. action_matrix_determinism runs a sample
twice and lists any action whose outcome changed.

Co-Authored-By: Claude Opus 5.5 <[email protected]>

* Action matrix: costs measured on runners, 10 shards, determinism on the lighter designs

Co-Authored-By: Claude Opus 5.5 <[email protected]>

* Action matrix: baseline and costs from a full run on main, 16 shards, timeouts listed

The baseline is regenerated from the 10 shards' results of a full run on 01b1b705
(cargo xtask action-matrix --from DIR --bless): 8 new designs, 302 actions that pass now,
names that changed, and 40 actions that passed before and fail now, each listed in #1255
(22 fillets refused since #949, 4 hinge blends since #1101, 9 on the loft cut, 5 single).
costs.json now holds every design's measured time, and the nightly runs 16 shards of about
17 minutes. An action that passes in the baseline and times out is listed but not judged,
and stays passing when blessed: two runs of the same build differed only on 10 actions that
took 50-84 s against the 90 s limit.

Co-Authored-By: Claude Opus 5.5 <[email protected]>

* Action matrix: slice heavy designs by a hash of each action's name

Slicing by index gave some slices only fillets on oracle 41 (28 slices, a multiple of the
actions per edge), three times the planned time; two shards ran past their limit.

Co-Authored-By: Claude Opus 5.5 <[email protected]>

---------

Co-authored-by: Claude Opus 5.5 <[email protected]>
2026-10-14 21:18:11 -04:00
Irakli Kourtis 16c49c3e86 Untrim: holes removed and a face restored to its natural bounds (#1150)
Adds surface.untrim (#761); the SurfaceUntrim feature is first saved in format 21.
2026-10-14 20:29:25 -04:00
DuBearte 734f69ad72 Parameters: arrow keys move the cursor while renaming (#1248)
Fixes #1165.
2026-10-14 20:20:21 -04:00
NOWN-DEV 2e7f41710b run and eval can write their JSON to a file (--json-out) (#1242) 2026-10-14 20:18:17 -04:00
NOWN-DEV 5c6f70cc00 Faces by name in the face commands; model.faces gives a point on each face (#1243) 2026-10-14 20:18:13 -04:00
NOWN-DEV 2cab09f65b Join keeps its tool exact where the tool ends in the part's faces (#1244) 2026-10-14 20:18:09 -04:00
Igor Bronovskyi 861ab027b6 Add Ukrainian localization (uk) (#1196)
Ukrainian UI catalog; untranslated keys fall back to English.
2026-10-14 20:10:45 -04:00
phanoob 9935133b56 Live preview: the tool alone, the boolean only on OK, computed off the window thread (#1201)
The preview builds only the tool; the boolean runs once on OK, off the window thread, with a Computing label while it takes a while. Follow-up to #1020.
2026-10-14 19:31:29 -04:00
selune a261aaa841 Render: integrated workspace, preview image jobs and opaque PBR (#1046)
Lands the Render workspace (R3), bounded preview-image jobs with cancellation and atomic PNG export (R4a), and opaque PBR looks as one change.

- Render workspace: an overlay-free product preview on the installed GPU device. Returning to Design restores its camera. render.scene and render.settings.apply are added.
- Image jobs: render.preflight/start/status/cancel/export run bounded CPU preview jobs. Export captures the job, overwrite choice and document, and checks the caller's file scope before writing.
- Opaque PBR: looks can carry metal fraction, roughness and dielectric IOR. The product viewport and preview PNG use them; geometry and mass are unchanged. The v1 catalog export refuses PBR rather than dropping it.
- Render setups and PBR looks are saved under design format 21. Labels are in en/de/ja/ko/zh/ru.

Supersedes #706 and #800. Refs #620, #673, #756, #1004.

Contributed by @0xlillith.

Co-authored-by: lillith <[email protected]>
2026-10-14 19:24:36 -04:00
rlartot e4ef6cfe29 French (fr) UI localization (#1224)
Adds a French catalog as a partial locale (missing strings fall back to English, like Russian), registered in the language list, with tests and attribution.
2026-10-14 19:05:17 -04:00
Que 1cc65cbc91 fix: a lip swept flush around a rounded rim joins the body it sits on (#1164)
fix: a lip swept flush around a rounded rim joins the body it sits on.
2026-10-14 18:49:45 -04:00
Mateusz Sych 099d7e298a Degrees of freedom count closed loops (#1206)
Degrees of freedom count closed loops.
2026-10-14 18:46:46 -04:00
Tobias Breckle a629236650 Join a floor into the hole it fills: grow the boss into the wall around it (#1212) (#1217)
Join a floor into the hole it fills: grow the boss into the wall around it (#1212).
2026-10-14 18:28:17 -04:00
Lasse Lian a4a8b48567 Design properties: project, author and licence in the design, its exports and inspect_design (#1015) (#1189)
A design carries metadata (format 21): project, part number, revision, author, organization, description and license, plus other tools' data under reverse-DNS keys, kept as written. Edited in the Design Properties window (Document Settings), set by document.metadata.set, reported by inspect_design, and written into STEP, IGES and 3MF where the format has a place for them. Translated, with tests.
2026-10-14 18:25:35 -04:00
devrosx 78079587ad Build bodies on the CPU on AMD FirePro under Metal (GPU hang on Mac Pro 2013) (#1171)
The AMD FirePro D300/D500/D700 Metal driver hangs on the tessellation compute shader and macOS resets the GPU, freezing the desktop. Bodies are built on the CPU on that device, and SOLIDCRAFT_CPU_TESS=1 forces the CPU path on any GPU. The check is a tested predicate, and the troubleshooting guide documents the variable.
2026-10-14 18:25:31 -04:00
Mateusz Sych 01b1b70586 Drive Joints says where and why a drive stopped short (#1169)
Drive Joints says where and why a drive stopped short.
2026-10-14 17:56:21 -04:00
Erikas 5744b1f327 Test: a pattern of touching cuts builds without fallback (#400) (#1144)
Test: a pattern of touching cuts builds without fallback (#400).
2026-10-14 17:56:17 -04:00
HiroKenEz 1a67390a53 body.rename: renaming a counted body keeps later counted names (#1109) (#1199)
body.rename: renaming a counted body keeps later counted names (#1109).
2026-10-14 17:56:12 -04:00
HiroKenEz 1337404c06 Sketch fillet and chamfer: a construction line at the corner is not a side (#1026) (#1176)
Sketch fillet and chamfer: a construction line at the corner is not a side (#1026).
2026-10-14 17:56:07 -04:00
Lasse Lian 8f081679bc Equal cylinders crossing each other no longer refuse a cut (#788) (#1179)
Equal cylinders crossing each other no longer refuse a cut (#788).
2026-10-14 17:56:02 -04:00
phanoob beb3ea01e7 Taper: the review of #1014 (spline sides follow their offset, no silent limits, face names kept) (#1204)
Taper: the review of #1014 (spline sides follow their offset, no silent limits, face names kept).
2026-10-14 17:55:58 -04:00
Mateusz Sych c715986a2a Motion links carry a value through a chain stored in any order (#1203)
Motion links carry a value through a chain stored in any order.
2026-10-14 17:55:54 -04:00
bherbruckandClaude Opus 5.5 d20b0fab65 Native crash capture on Windows, and startup steps in crash reports (#1215)
A crash inside a graphics driver left only "an unclean exit between
commands": no backtrace, no module, no hint that it was at startup.

- The crash journal now keeps the startup step the app is in (window,
  graphics instance, surface, adapter request, adapter chosen, device
  creation, renderer and viewport shader compiles, surface configure,
  first frame and its present, running) and the renderer as soon as the
  adapter is picked. egui-wgpu tells the app about its steps through a
  small hook. An unclean exit before the first frame names the step.
- Windows: an unhandled-exception filter (src/native_crash.rs, the one
  Windows-only module allowed unsafe) writes the exception code, the
  faulting module and offset, and a minidump next to the journal; the
  next start puts them into the report.
- The Windows CI job runs a child that faults on purpose and checks the
  report.

Co-authored-by: Claude Opus 5.5 <[email protected]>
2026-10-14 17:53:52 -04:00
Tobias Breckle 0ddd660089 Copy a feature's error or warning message from the history menu (#1226)
The feature menu in the timeline and Feature History gets a Copy Message item for a feature's error or warning, translated, with a test.
2026-10-14 17:50:04 -04:00
CamWight b6e87f0c44 Two tests pass on a Windows checkout: a CRLF parse and an 8.3 TEMP path (#1186) (#1211)
Make two tests pass on a Windows checkout: a CRLF parse and an 8.3 TEMP path.
2026-10-14 17:36:07 -04:00
CamWight 731629a422 A failed feature has a mark of its own in the timeline and the Feature History (#972) (#1180)
A failed feature gets its own mark in the timeline and Feature History, distinct from warnings, with tests.
2026-10-14 17:36:02 -04:00
CamWight f6a47a49d7 Colour vision modes: Protan, Deutan and Tritan in Preferences › Graphics (#778) (#1007)
Colour vision modes (Protan, Deutan, Tritan) in Preferences > Graphics, with palettes, shader and icon colours adapted per mode, translations and tests.
2026-10-14 17:35:56 -04:00
selune 289b521a65 Render R2: persist named render setups without re-evaluating geometry (#667)
render.settings.set saves validated named render setups (camera, output size, exposure, environment) as one undo step, and render.settings.get reads them back without applying a camera. When validated render settings are the only change, the engine keeps the evaluated model instead of rebuilding it. Setups are saved under design format 21; format-20 designs read as having none. Fixes #658; refs #620.

Contributed by @0xlillith.

Co-authored-by: lillith <[email protected]>
2026-10-14 17:11:39 -04:00
bherbruckandClaude Opus 5.5 771a11feab Submit published releases to WinGet (#1222)
Publishing a non-prerelease release runs winget.yml, which opens the
winget-pkgs pull request for bherbruck.SolidCraft with Komac (pinned
2.16.0 binary, SHA-256 checked) from the three versioned MSIs. It skips
cleanly without the WINGET_TOKEN secret or before the package's first
version is in winget-pkgs. docs/releasing.md has the one-time token
setup; the README's Download section gains the winget install line.

Co-authored-by: Claude Opus 5.5 <[email protected]>
2026-10-14 17:07:06 -04:00
bherbruckandClaude Opus 5.5 b01b9689c8 Release 0.11.1
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-14 20:41:41 +00:00
bherbruck 4426da6f5d Windows: start Direct3D 12 first, and Vulkan only without a D3D12 GPU (#1190)
* Windows: start Direct3D 12 first, and Vulkan only without a D3D12 GPU

wgpu started Vulkan, D3D12 and OpenGL together and preferred Vulkan, so
every Windows start loaded all installed Vulkan drivers. An old Intel
Vulkan driver (igvk64.dll) crashed 0.10.1 at startup inside the driver.

The app now probes D3D12, then Vulkan, then OpenGL, one backend at a
time, and starts only the first with a hardware adapter (WARP when none
has one). WGPU_BACKEND still wins; graphics.json's "backend" sets the
order by hand; the software renderer (safe mode, the retry) uses D3D12
alone. A new Windows CI job starts the real app under several settings.

Co-Authored-By: Claude Opus 5.5 <[email protected]>

* CI: a test filter YAML parses

Co-Authored-By: Claude Opus 5.5 <[email protected]>

* CI: the startup smoke test writes graphics.json where the app reads it

Co-Authored-By: Claude Opus 5.5 <[email protected]>

* CI: run the WARP shader tests one at a time

WARP's shader JIT (d3d10warp.dll) crashed twice in 124 runs of the gpu
tests with four test threads, with a null read inside its own optimizer
while several devices compiled compute pipelines at once. Serial runs
did not crash.

Co-Authored-By: Claude Opus 5.5 <[email protected]>

---------

Co-authored-by: Claude Opus 5.5 <[email protected]>
(cherry picked from commit 95ea05e7c8)
2026-10-14 20:41:37 +00:00
bherbruckandClaude Opus 5.5 95ea05e7c8 Windows: start Direct3D 12 first, and Vulkan only without a D3D12 GPU (#1190)
* Windows: start Direct3D 12 first, and Vulkan only without a D3D12 GPU

wgpu started Vulkan, D3D12 and OpenGL together and preferred Vulkan, so
every Windows start loaded all installed Vulkan drivers. An old Intel
Vulkan driver (igvk64.dll) crashed 0.10.1 at startup inside the driver.

The app now probes D3D12, then Vulkan, then OpenGL, one backend at a
time, and starts only the first with a hardware adapter (WARP when none
has one). WGPU_BACKEND still wins; graphics.json's "backend" sets the
order by hand; the software renderer (safe mode, the retry) uses D3D12
alone. A new Windows CI job starts the real app under several settings.

Co-Authored-By: Claude Opus 5.5 <[email protected]>

* CI: a test filter YAML parses

Co-Authored-By: Claude Opus 5.5 <[email protected]>

* CI: the startup smoke test writes graphics.json where the app reads it

Co-Authored-By: Claude Opus 5.5 <[email protected]>

* CI: run the WARP shader tests one at a time

WARP's shader JIT (d3d10warp.dll) crashed twice in 124 runs of the gpu
tests with four test threads, with a null read inside its own optimizer
while several devices compiled compute pipelines at once. Serial runs
did not crash.

Co-Authored-By: Claude Opus 5.5 <[email protected]>

---------

Co-authored-by: Claude Opus 5.5 <[email protected]>
2026-10-14 16:41:27 -04:00
selune 241dac1542 Render: bounded PNG/JPEG texture input admission (#909)
Bounded in-memory PNG/JPEG texture decoding with explicit base-colour/data-map roles; RGBA8 pixels are published only after a complete decode. Input only: no material assignment, GPU shading or persistence. Refs #900.

Contributed by @0xlillith.

Co-authored-by: lillith <[email protected]>
2026-10-14 16:35:52 -04:00
bherbruck 5ead82e627 Release 0.11.0: release branch follows main again after the 0.10.1 patch
The tree is main at cccbe125 exactly; c29b0d2f (0.10.1) is kept as a parent so release only moves forward.
2026-10-14 20:07:41 +00:00
selune cccbe1255d Fix the web build: the Appearance dialog's file helper exists on wasm (#1173) 2026-10-14 15:51:03 -04:00
bherbruck 4e74fea3e5 Release 0.11.0 (#1182) 2026-10-14 15:26:45 -04:00
bherbruck 229de1484c Hide and show joints in the browser, like other items (#1168)
Fixes #1160.
2026-10-14 15:04:57 -04:00
Irakli Kourtis e3459edea8 Display tessellation: trimmed faces as four-sided patches (#303) (#1163)
Trimmed faces are cut into four-sided patches (squares around holes, butterflies for round faces, motorcycle traces from concave corners) and each is meshed as a Coons grid, with a cut grid as the fallback; cells are at most 2:1 along straight directions. Folded blends are refused rather than overlapped. The README lists display meshes and the gpu crate.
2026-10-14 15:01:05 -04:00
Erikas e519fbd14d Meshing: start a face's boundary walk at a point the surface search finds (#882) (#1157)
When projecting a face's boundary loop onto its surface fails from an unhinted first point, the walk is retried once from the first point an unhinted search does find; a walk that succeeds is unchanged. A fillet strip on an extended surface now meshes, so the rim cut in the reported case builds in one boolean.
2026-10-14 14:56:33 -04:00
Karl Von Richter 575c037f39 Bug report: clear submission steps, and no dialog growth at fractional scale (#242, #996) (#1085)
The screenshot controls, the submission steps and the Open GitHub draft button stay outside the scrolling review; the clipboard fallback is explained before a long draft opens; text fields leave a pixel of room so the window no longer widens while idle at 140% scale. Instructions in en/de/ja/ko/zh.
2026-10-14 14:56:19 -04:00
bherbruckandClaude Opus 5.5 a6fbc63746 Opening a design shows the model built so far (#1158)
A large design showed nothing but a progress bar until it had rebuilt completely. While
it rebuilds, the evaluation now offers the model built so far (placed as the design
places it) every 1.5 s to a window that asks, and the open card draws it as a small
picture on a thread of its own, the way it shows a saved preview. The bodies' meshes
made for it are the ones the finished model shows, so little is done twice. A design
that opens within the first interval shows none.

Co-authored-by: Claude Opus 5.5 <[email protected]>
2026-10-14 14:45:14 -04:00
HiroKenEz fd12325d90 body.rename: follow the body in later features' participants (a primitive's targets) (#1108) (#1159)
A primitive's `targets` live in the feature's participants beside its kind; renaming a body now renames them too, so a box or cylinder cutting the renamed body no longer fails with unknown body.
2026-10-14 14:43:15 -04:00
bherbruckandClaude Opus 5.5 39bc87a8cc Viewport: keep the model scene in blocks and upload only what changed (#1147) (#1154)
* Viewport: keep the model scene in blocks and upload only what changed

Every change rebuilt the whole model scene (every body's triangles and edges) and
uploaded all of it again, so a design an agent builds one body at a time paid for the
whole model on every command. The scene is now built in blocks of a few bodies, cut
where a body's own key says, and each block's bytes and GPU buffers are kept while the
block comes back unchanged. Body boxes (fit, picking, ground shadow) are kept per mesh.

Rendering is unchanged: the bicycle from bench-agent opens to a byte-identical
screenshot.

Co-Authored-By: Claude Opus 5.5 <[email protected]>

* Browser: find an occurrence's placed bodies by name, not by search per row

Each body row of a placed component searched the placement's bodies for its own, every
frame: quadratic in the component's bodies (720 for the bench-agent bicycle's hardware).

Co-Authored-By: Claude Opus 5.5 <[email protected]>

---------

Co-authored-by: Claude Opus 5.5 <[email protected]>
2026-10-14 14:32:32 -04:00
bherbruckandClaude Opus 5.5 9b0f028f13 STEP assemblies: mesh a repeated part once and place it for its instances (#1152)
The reader converts each item once, but every instance made its own display mesh
(tessellation, seam and tangent flags), the most expensive step of opening a large
assembly. A later instance of an item now shows its first instance's mesh, placed by
the difference of the two placements. Only rigid placements share; split lines and
any operation drop the link. Measurements and export read each instance's own
geometry, so eval output is unchanged.

Generated assemblies: mesh phase 2,215 -> 139 ms (901 bodies) and 1,028 -> 85 ms
(5,401 bodies), with the same triangle counts.

Co-authored-by: Claude Opus 5.5 <[email protected]>
2026-10-14 14:23:33 -04:00
NOWN-DEV 764fcaa5a8 Sheet metal: the flat-pattern DXF writes ellipses and splines exactly (#1096)
sheet.export_dxf writes an AutoCAD 2000 drawing with ELLIPSE and SPLINE entities for ellipses, splines and text outlines instead of chords, with curves: arcs for machines that read only lines and arcs. Perforation circles go through the same writer. Closes #1089.
2026-10-14 14:09:46 -04:00
Karl Von Richter 9a4e8fbd19 Sketch: associative, editable sketch patterns (#1103)
Rectangular and circular sketch patterns stay linked to their source: editing the pattern's count, spacing or the source geometry updates the copies, and the copies keep their point and radius relations. Patterns are saved under format 20; older designs keep their independent copies.
2026-10-14 14:09:37 -04:00
Lasse Lian 4cfa9c5d34 MCP: a path into a missing folder inside an allowed one says the folder is missing (#1082)
PathScope::check reports a missing folder inside the scope as NotFound with the nearest existing folder, instead of calling it outside the allowed folders. Paths outside the scope and dangling links are still refused. Fixes #1077.
2026-10-14 14:09:05 -04:00
Giovanni e489e56f3d Loft: surfaces follow sections by distance along them (#1084)
Loft faces between sections are spaced by chord length instead of by parameter, so uneven sections no longer twist the surface. Fixes #968.
2026-10-14 13:59:11 -04:00
NOWN-DEV c3aae64a63 Sheet metal: a cut-out with a corner a hair beside a bend line refolds (#1095)
Edges shorter than the model tolerance are dropped from the flat cells, and the refold sews touching corners, so a cut-out across a bend line no longer fails with a degenerate edge.
2026-10-14 13:59:07 -04:00
Mateusz Sych c469adf456 MCP: an agent's folders hold for file loads through the app and for a design's font files (#1112)
doc.open and the STEP/mesh imports run on the file loader's worker with the request's path scope, and a font named by file path in a design is checked against the scope before it is read.
2026-10-14 13:58:56 -04:00
bherbruckandClaude Opus 5.5 6de8f6db95 Agent-built designs: stop redoing whole-design work on every command (#1148)
A design built over MCP is many small commands, and each one did work over the
whole design, so building or showing a 1,300-body design took minutes:

- moved components were transformed and meshed again after every change; world_state
  now reuses each placed body whose definition and placement are unchanged
- next_d_name searched the design once per candidate number
- Document::eval evaluated every parameter for every expression; now only when the
  expression names one
- param_rows' used_by was quadratic; the desktop no longer gathers completions on every
  change while no text box has focus

solidcraft-cli bench-agent builds a generated ~1,300-body bicycle command by command
and times it (241 s -> 16 s here). Eval output is unchanged apart from timings.

Co-authored-by: Claude Opus 5.5 <[email protected]>
2026-10-14 13:48:39 -04:00
Karl Von Richter 37547f8eba Keep Open and Save asynchronous to prevent macOS resize crashes (#1127)
Open and Save use parented AsyncFileDialog sheets; their answers run on the UI thread in a later frame, so resizing the window while a picker is open no longer re-enters winit and aborts. Editors, tab changes, Close/Quit and model-changing control requests wait for the answer; the local library Open and Export in the Appearance dialog use the same flow. Fixes #1088.
2026-10-14 13:41:29 -04:00
Yuu f425089983 io: hostile-input tests for the SVG and DXF readers (#469) (#1083)
Adds tests that feed truncated, malformed and deeply nested SVG and DXF input to the readers and check that none of it panics.
2026-10-14 13:40:25 -04:00
Mateusz Sych 94faf9ce1b Close kinematic loops: driven joints move four-bars and sliders (#1141)
Driven joints now solve closed kinematic loops, so a four-bar or slider-crank moves as a whole when one joint is driven.
2026-10-14 13:40:16 -04:00
Erikas 2e6951135a STEP export: extruded arcs, straight rounds and countersinks as cylinders and cones (#612) (#1139)
Ruled B-spline sheets that are circular cylinders or cones are written as CYLINDRICAL_SURFACE and CONICAL_SURFACE, so other readers no longer bound the part by sheets that reach past its faces.
2026-10-14 13:40:10 -04:00
bherbruck 2c754c430b Startup hardening: safe mode, a software-renderer retry, and bad settings files set aside (#1138)
Startup no longer stops at a bad settings file or a missing GPU: a settings file that fails to load is set aside, a failed GPU start retries with the software renderer, and a safe mode starts with defaults. Adds a troubleshooting page to the guide.
2026-10-14 13:40:04 -04:00
CamWight 8f48544021 ui.render and the CPU viewport draw in the window's theme (#974) (#1142)
The engine's headless scene takes a palette; ui.render and the CPU viewport build it from the window's theme tokens, so a dark window renders a dark picture. CLI snapshots, MCP screenshots and Home thumbnails keep the default colours.
2026-10-14 13:39:58 -04:00
JIJINBEI 1a456d2d1f One walk over the geometry a feature holds (3/3, #876) (#1028)
Moves the per-feature geometry handling (transforms, face points, profile selections, point expressions) into one geometry walk in feature_geometry.rs, with a golden record of what each feature kind moves. sheet.perforate holds no world geometry and joins the no-op arm.
2026-10-14 13:29:31 -04:00
NOWN-DEV f79dfe41b6 Paste New copies an import's bodies under the names its features use when the names are numbered (#1117)
Where an Import's stored labels pair one for one with its numbered built bodies (X, X (2), X (3)), component.paste_new stores the copy under the bodies' names, so the copied features after it find their bodies. No format change.
2026-10-14 13:24:27 -04:00
phanoob 6ebfcd16b6 A text's path becomes construction (#1119)
sketch.text and sketch.edit_text make the curve a text follows construction in the same undo step, so it no longer cuts the letters into pieces; the reply names the curve as guide.
2026-10-14 13:24:23 -04:00
Tobias Breckle ed943a74e6 A sketch line end on a curve within the axis snap lands where the preview shows (#1122)
A line end snapped onto a curve within the horizontal/vertical snap slides along the curve to where the axis crosses it; the preview, value boxes and click share one placement (#1121).
2026-10-14 13:24:19 -04:00
JIJINBEI aa2ace81af Right-clicking a construction plane in the browser opens its menu (#1130)
Construction plane rows get a menu: Edit Feature, Delete, Rename, Show/Hide, Find in Timeline, and Group Selected for several planes (#1036).
2026-10-14 13:24:10 -04:00
JIJINBEI 3dbdb71e59 Copy and Paste in the timeline's feature menu (#1131)
The feature menu of the bottom timeline and the side history gets Copy (the selection, or the right-clicked feature) and Paste (at the marker). Ctrl+click in the bottom timeline toggles a feature in the selection (#1034).
2026-10-14 13:24:04 -04:00
JIJINBEI c26da73f5f A pasted cylinder Emboss keeps its face and badges the pasted cylinder (#1132)
timeline.paste keeps a cylinder Emboss's persistent face name, remapped onto the pasted features and bodies, so the copy embosses the pasted cylinder instead of failing (#1035).
2026-10-14 13:24:01 -04:00
Tobias Breckle 805ea45be6 Title bar: outline inactive tabs and keep the Home tab readable on hover (#1116)
Inactive document tabs get a faint outline so neighbouring tabs stay apart, and the Home tab uses the same hover tint as the design tabs so its label stays readable in the light theme. Fixes #1115.
2026-10-14 13:06:23 -04:00
Jonas Wrede 54a8c807bf Sheet metal: sheet.perforate, a perforation field exported to the flat pattern and DXF (#732) (#1041)
Adds sheet.perforate: round holes on a staggered or square grid over the flat sheet, kept clear of edges, cut-outs and bend zones. The holes go to the flat pattern, the DXF and the measured volume rather than the B-rep, so a panel can carry many thousands of them.
2026-10-14 12:43:31 -04:00
selune d399effbf7 Local appearance and material libraries (#863)
Adds local scalar appearance and material libraries: a catalog in the io crate with safe writes, engine commands to list and apply library entries, and a library dialog in the UI, with docs.
2026-10-14 12:21:35 -04:00
Alex Pro 8ea1fd643f feat: add Russian (ru) UI localization (#1043)
Adds a Russian (ru) UI locale. It's partial: anything not yet translated falls back to English.
2026-10-14 12:11:25 -04:00
bherbruckandClaude Opus 5.5 563bcaff5b Refuse fillets and chamfers that run past their faces or cross each other (#1080) (#1124)
* Refuse fillets and chamfers that run past their faces or cross each other (#1080)

Co-Authored-By: Claude Opus 5.5 <[email protected]>

* Blend fit: chamfers keep their old acceptance of crossed loops; skip the volume bound along tangent chains

Co-Authored-By: Claude Opus 5.5 <[email protected]>

* Blend fit: one selection per check, a coarse volume pass first; record the refused oversize blends in the action matrix baseline

Co-Authored-By: Claude Opus 5.5 <[email protected]>

---------

Co-authored-by: Claude Opus 5.5 <[email protected]>
2026-10-14 11:46:44 -04:00
Lasse Lian 6df69e9def Thin Extrude: walls of a set thickness along sketch curves (#721) (#991)
Thin Extrude builds walls of a set thickness along sketch curves, open chains and closed loops, with the wall centred, inside, outside or on both sides at two thicknesses. Saved under format 20 (thin on an Extrude); an extrude without thin saves as before. Closes #721.
2026-10-14 11:46:16 -04:00
JIJINBEI 86ea018d05 One walk over a feature's references (2/3, #876) (#988)
Part 2 of #876: one walk over the references a feature holds (the sketches it's built from, the features it names, the bodies it works on) replaces three hand-written matches, with a golden record covering every variant.
2026-10-14 11:14:25 -04:00
Thodoris Tsagkogeorgas 110d00d07e A fillet of a vanished edge says the name is gone (#775) (#1066)
A fillet or chamfer whose picked edge no longer exists now says the edge's name is gone instead of failing on an unrelated edge (#775).
2026-10-14 11:06:11 -04:00
bherbruckandClaude Opus 5.5 d4a7b3abf3 Update now: download, verify and install a release in one click (#1118)
Where SolidCraft can replace itself safely, the Update window gets Update now:
- AppImage: the new AppImage is downloaded next to the old one, verified and renamed over
  it; Restart now starts it as SolidCraft exits.
- Windows MSI: the verified .msi starts (msiexec /i … /passive) once SolidCraft has closed,
  after the usual questions about unsaved designs.
- Windows portable zip / standalone exe: the running solidcraft.exe is renamed to .old, the
  new one takes its name (solidcraft-cli.exe too), Restart now; .old goes at the next start.
- macOS: the verified .dmg is opened (the app is ad-hoc signed and not notarized, so it isn't
  replaced behind the user's back).
- Flatpak, Snap, deb, rpm, tar.gz: never replaced; the window shows the command.

Every package's SHA-256 must match the release's SHA256SUMS.txt (HTTPS, same release); a
mismatch deletes the download and changes nothing. With PUBLIC_KEY set in update/install.rs,
SHA256SUMS.txt.minisig must also verify (minisign-verify, MIT) with a trusted comment naming
the release. release.yml signs the list when the UPDATE_SIGNING_KEY secret exists and fails
when the app expects signatures but the secret is missing; docs/releasing.md has the steps.

Co-authored-by: Claude Opus 5.5 <[email protected]>
2026-10-14 11:05:40 -04:00
Jasper van Loenen a8258eb63a fix: update input field text selection on changing value during action (#1079)
Changing the value in an input field updates its text selection, so typing over a selected value replaces what's shown.
2026-10-14 11:01:29 -04:00
Yuu 1e1722b7e1 doc: keep a level piece's number when its centre's low bits move (#1073)
Pieces that share a name are numbered by where their centres lie. Two pieces lying almost level along the sort axis no longer swap numbers between runs because of noise in their centres' last bits, so a saved name keeps pointing at the same piece. Closes #569.
2026-10-14 10:58:04 -04:00
Lasse Lian fbd8ada754 Test that joining a patterned lobed disc is not refused (#1029) (#1051)
Adds a regression test: joining a patterned lobed disc whose copies each share the whole disc with the target is not refused for contact work (#1029).
2026-10-14 10:55:16 -04:00
bherbruckandClaude Opus 5.5 d019f2d5bf Straight edges stay one edge after cuts (#1049) (#1101)
* Straight edges stay one edge after cuts (#1049)

Co-Authored-By: Claude Opus 5.5 <[email protected]>

* Robustness goldens: cuts join straight edges along untouched walls (#1049)

Co-Authored-By: Claude Opus 5.5 <[email protected]>

* fmt

Co-Authored-By: Claude Opus 5.5 <[email protected]>

* Robustness goldens note: what each changed seed shows when replayed on both builds

Co-Authored-By: Claude Opus 5.5 <[email protected]>

---------

Co-authored-by: Claude Opus 5.5 <[email protected]>
2026-10-14 10:51:07 -04:00
bherbruck c29b0d2f13 Release 0.10.1 2026-10-14 14:41:19 +00:00
bherbruckandClaude Opus 5.5 480fd8d517 Fix the startup crash on D3D12 with FXC: CPU fallback for the tessellation pipeline, FXC-friendly shader (#1098) (#1099)
* GPU tessellation: a pipeline the device cannot build falls back to CPU meshing instead of crashing (#1098)

Build the tessellation compute pipeline inside error scopes; TessGpu::new returns an error,
and the viewport logs it and meshes bodies on the CPU. A Windows CI job builds the pipeline
with D3D12's FXC on the WARP adapter.

Co-Authored-By: Claude Opus 5.5 <[email protected]>

* Tessellation shader: basis functions in one-dimensional local arrays, so D3D12's FXC compiles it (#1098)

FXC has to unroll loops that write an array inside a struct (Basis.n0/n1) or a 2-D array
(ndu) by a counter, and cannot with run-time trip counts (X3511). A2.2 basis functions in a
local 1-D array returned whole; derivatives from the degree p-1 functions; the pole step
offsets computed rather than indexed.

Co-Authored-By: Claude Opus 5.5 <[email protected]>

---------

Co-authored-by: Claude Opus 5.5 <[email protected]>
2026-10-14 14:41:16 +00:00
bherbruckandClaude Opus 5.5 ec64564f21 Fix the startup crash on D3D12 with FXC: CPU fallback for the tessellation pipeline, FXC-friendly shader (#1098) (#1099)
* GPU tessellation: a pipeline the device cannot build falls back to CPU meshing instead of crashing (#1098)

Build the tessellation compute pipeline inside error scopes; TessGpu::new returns an error,
and the viewport logs it and meshes bodies on the CPU. A Windows CI job builds the pipeline
with D3D12's FXC on the WARP adapter.

Co-Authored-By: Claude Opus 5.5 <[email protected]>

* Tessellation shader: basis functions in one-dimensional local arrays, so D3D12's FXC compiles it (#1098)

FXC has to unroll loops that write an array inside a struct (Basis.n0/n1) or a 2-D array
(ndu) by a counter, and cannot with run-time trip counts (X3511). A2.2 basis functions in a
local 1-D array returned whole; derivatives from the degree p-1 functions; the pole step
offsets computed rather than indexed.

Co-Authored-By: Claude Opus 5.5 <[email protected]>

---------

Co-authored-by: Claude Opus 5.5 <[email protected]>
2026-10-14 10:40:24 -04:00
bherbruckandClaude Opus 5.5 a6928abf48 Tell people when a newer release is out (#1100)
At start, and at most once a day, a background thread asks GitHub for the latest stable
release (one HTTPS GET to releases/latest, nothing else sent; 15 s timeout; silent when
offline; GitHub's rate limit respected). When it is newer than this build, an Update button
appears next to Report a bug. It opens a window with the version, the release notes and
Download (the asset that fits this installation), Skip this version and Remind me later.

- Versions compare as semver; a nightly counts as the release it was built after, so it is
  offered only a newer stable release.
- The installation is detected (AppImage, Flatpak, Snap from the store or a file, deb, rpm,
  tar.gz, Windows MSI/portable/exe, macOS app); Download picks the fixed-name asset.
  Development builds and the Flatpak (no network permission) never check.
- Preferences > General > Updates: Check for updates automatically (on) and Check now.
- HTTP via ureq + rustls with the operating system's certificates (desktop app only).
- docs: Updates and privacy page.

Co-authored-by: Claude Opus 5.5 <[email protected]>
2026-10-14 10:36:56 -04:00
selune 88432d226a Render: bounded opaque surface contract and numerical BRDF reference (#1019)
A renderer-independent OpaqueSurface (colour, metallic fraction, roughness, dielectric IOR) with bounded inputs, an original GGX/Smith/Schlick reference response with Lambert diffuse, and exact piecewise sRGB8 decoding. Numerical contract only: no document format, command or UI change.
2026-10-14 10:00:03 -04:00
Lasse Lianandnekomario28 1ac8bf4aa8 Repair next_id and reject duplicate ids on load (#1050)
Loading a design raises next_id above the largest feature, component and occurrence id, so a missing or stale value can't hand a new item an id already in use, and duplicate ids are rejected as a damaged design. Id allocation uses checked_add, so an exhausted id space is an error instead of a wrap or a panic.

Part of #1016 (points 1, 2 and 4). nekomario28's #1061 reached the same fix independently; thanks to both.

Co-authored-by: nekomario28 <[email protected]>
2026-10-14 09:55:53 -04:00
NOWN-DEV dde6d48dd0 fix: renaming a body keeps the names of its duplicates (#1056)
Bodies imported with the same label come in as X, X (2), X (3). Renaming one of them no longer renumbers the others: body.rename now pins the current names of the feature's other bodies when it stores the new one, so later renames, materials, appearances and features still find them.
2026-10-14 09:51:12 -04:00
phanoob 4dbc0efff9 Taper any profile, sketch text included (#1014)
A tapered extrude now offsets spline and conic curves as well as lines and arcs, so sketch text and any other profile can take a taper, and the join of tapered letters onto a face finds its boolean result.
2026-10-14 09:47:44 -04:00
Thodoris Tsagkogeorgas d114c58540 A chamfer of a hole corner is one bevel (#814) (#1067)
A chamfer of a hole corner, where the mitre extension runs into the wall, now takes the local blend and comes out as one bevel instead of a notched cut; where that blend can't build the edge, the cutters that used to succeed are kept (#814).
2026-10-14 09:37:12 -04:00
Noly b15180bdff Fonts: order CJK fallbacks by UI language so a Chinese word keeps one baseline (#1070)
With a Chinese UI on Windows and macOS, the first CJK fallback was a Japanese font without the simplified characters, so one word mixed glyphs from two faces with different line heights and they sat on different baselines. For zh the Chinese face now joins the fallback chain before the Japanese one, and the chain is rebuilt on the frame the UI language changes; other languages keep the previous order.
2026-10-14 09:36:32 -04:00
NOWN-DEV 37113c0c13 fix: sketch.text refuses inputs it doesn't understand (#1057)
sketch.text and sketch.edit_text took at, height, angle and text with a silent default when a value had the wrong kind, so a height of "H" made 5 mm text and at: ["H", 25] put it at the origin. An input that is given (not null) now has to be what it names, or the command is refused with the input's name, and a null at no longer passes as the origin.
2026-10-14 09:24:30 -04:00
phanoob f2d7b220f7 Live preview: show a tool at once, and OK takes the preview's result (#1020)
The live preview of a join, cut or intersect now sends the tool body's scene as soon as the tool is built, then runs the feature for its error while the dialog keeps its spinner. OK pressed while the preview is still computing the same commands waits for it instead of computing the feature a second time on the UI thread; the session shares its evaluation cache with the preview's scratch copy.
2026-10-14 09:19:15 -04:00
Igor Churmeev 14d928b2c8 fix(macos): open files double-clicked in Finder (#1031)
macOS hands files opened from Finder, the Dock or open -a to the application delegate's application:openURLs:, which winit's delegate lacks, so AppKit showed "SolidCraft cannot open files in the SolidCraft design format". open_documents adds that method to the delegate's class before launch finishes and queues the paths for the UI, which opens them like files named on the command line.

This is the one place SolidCraft's own code uses unsafe: the app crate denies unsafe_code instead of forbidding it, and only the two macOS-only functions in open_documents.rs allow it, with the reason documented there and in AGENTS.md. Adapted from VectorCraft (see ATTRIBUTION.md).

Closes #997.
2026-10-14 09:19:08 -04:00
NOWN-DEV 435ad0fd8c fix: a planar union leaves no sliver where an edge crosses its neighbour by their shared corner (#1058)
A planar union no longer leaves a sliver where an edge crosses its neighbour, so a sheet whose outline runs on past a flange's edge with a slight bend unfolds again.
2026-10-14 09:14:41 -04:00
Thodoris Tsagkogeorgas 7879875d49 Command search asks the field for focus once (#724) (#1065)
The command search asked its text field for focus on every frame. On Wayland that restarted the text edit's held key, so the key kept repeating in other windows after the palette closed. Focus is now requested once, when the box opens, with a test that the field doesn't take focus back while the box stays open.

Fixes #724.
2026-10-14 09:14:03 -04:00
Lasse LianandSychPL ec8e739aad Export a design's timeline as a replayable command script (#1045)
timeline.export_script (and solidcraft-cli script) writes a design's history as a command script that solidcraft-cli eval replays into the same design, so a bug that only shows on one design becomes a one-file repro. timeline.add restores one stored feature with its id, names and references, through the same checks a design file gets when it opens.

Closes #886. SychPL's #1078 approached the same issue independently; thanks to both.

Co-authored-by: SychPL <[email protected]>
2026-10-14 09:06:24 -04:00
NOWN-DEV 08b6a8fe0f fix: the server's own folders under a short-named temp path are expanded, not refused (#1055)
On Windows the temporary folder often has an 8.3 short name, which the path scope refuses. vfs::long_names spells folders SolidCraft derives from the environment with long names, and the MCP scratch folder and the recovery folder use it, so screenshot without a path and the recovery commands work there again.
2026-10-14 09:05:43 -04:00
NOWN-DEV cf93869c4d fix: pasted features act on the copies of an import's bodies when their names are numbered (#1059)
Pasting an Import together with later features that name its bodies now points those features at the pasted copies, including bodies whose names carry a number such as X (2).
2026-10-14 09:03:09 -04:00
bherbruckandClaude Opus 5.5 4c09fa5355 Hovered and selected faces light solidly again over GPU-drawn bodies (#1064)
Since the model's mesh went back to the reference mesher (#940), the GPU viewport drew
opaque bodies from their display plans while hover and selection lit faces with the
reference mesh's triangles. Two triangulations of the same face at equal depth fought, so
a hovered face shimmered in wedges instead of lighting whole.

Faces lit over a body drawn from its plan now use the plan's own triangles
(ModelBody::plan_mesh, evaluated once on the CPU), and the highlight pass gets a small
depth bias toward the eye so f32 rounding between the GPU and CPU evaluations of the same
triangles cannot speckle it either.

Test: every face of a box with a pocket and a round boss, hovered and rendered offscreen
through the viewport's real pipelines on the GPU path, lights the same pixels as on the
CPU path (skipped without a GPU adapter).

Co-authored-by: Claude Opus 5.5 <[email protected]>
2026-10-14 12:56:47 +00:00
bherbruckandClaude Opus 5.5 75f1cdd4c9 Hovered and selected faces light solidly again over GPU-drawn bodies (#1064)
Since the model's mesh went back to the reference mesher (#940), the GPU viewport drew
opaque bodies from their display plans while hover and selection lit faces with the
reference mesh's triangles. Two triangulations of the same face at equal depth fought, so
a hovered face shimmered in wedges instead of lighting whole.

Faces lit over a body drawn from its plan now use the plan's own triangles
(ModelBody::plan_mesh, evaluated once on the CPU), and the highlight pass gets a small
depth bias toward the eye so f32 rounding between the GPU and CPU evaluations of the same
triangles cannot speckle it either.

Test: every face of a box with a pocket and a round boss, hovered and rendered offscreen
through the viewport's real pipelines on the GPU path, lights the same pixels as on the
CPU path (skipped without a GPU adapter).

Co-authored-by: Claude Opus 5.5 <[email protected]>
2026-10-14 08:56:35 -04:00
bherbruckandClaude Opus 5.5 b5efde94c8 docs: make the release notes template version-neutral (#1074)
The template still carried the 0.9 notes, and nightlies publish it as is. Keep the introduction, the upgrade notes that hold for every version and the install instructions; the release-specific part is written for each release.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-14 08:36:03 -04:00
bherbruck 0897ee3781 docs: clear the release notes carried into 0.10.0 (#1054) 2026-10-14 08:17:48 -04:00
seluneandbherbruck 52fb5ac0e6 feat: query directional elastic modulus from validated material cards (#998)
* feat: validate physical material cards with sources and conditions

* feat: query directional elastic modulus from physical material cards

* fix: register physical material validation labels in complete locales

* fix: register directional elasticity labels in complete locales

* Add German and Korean labels for the material property commands

---------

Co-authored-by: bherbruck <[email protected]>
2026-10-14 08:17:00 -04:00
377e12a059 A modelled thread that would cut nothing is refused (#995) (#1018)
* fix: a modelled thread that would cut nothing is refused (#995)

An M5 modelled thread in a 5 mm hole cut nothing into the nut: the
internal groove runs from the minor diameter out to the major one, so
with the hole as wide as the thread it lay entirely in the hole, and the
faceted cut only left the wall faceted with slivers ("the thread goes the
wrong way"). The fit check takes a 5 mm hole as an M5 hole.

- thread_groove measures how deep the groove cuts into the material
  (hole wall out to the major radius, or shaft surface in to the root);
  under a quarter of the basic depth 5H/8 the modelled thread is refused
  with the measured depth, the tap drill (as solid.hole drills it) or
  shaft size to use, and the size that fits the face, e.g. "this 5.00 mm
  hole is too wide for a modelled M5 thread: it would cut 0.00 mm of the
  thread's 0.43 mm depth; drill 4.2 mm for M5, or thread this hole M6".
- Cosmetic threads and their fit check are unchanged.

* test: pin the cut-nothing limit for coarse and fine pitch; show the hole size with show_mm

---------

Co-authored-by: MateuszSychXpl <[email protected]>
Co-authored-by: bherbruck <[email protected]>
2026-10-14 08:16:55 -04:00
3256fffe35 test(ui): find command dialogs by their published rect (#1011)
The dialog_docked scenario check and the ui_layout width test looked up
the dialog window by the id "sc_dialog", but dialogs are now registered
under ("sc_dialog", <title>). Every lookup failed with "no command
dialog", so the test had to stay ignored and could no longer catch an
oversized dialog.

Read the rect the dialog publishes each frame instead (viewport
dialog_rect in the check, "dialog:outer" in the test), and re-enable
every_dialog_opens_docked_within_its_width_limits. The exploded view
dialog it was ignored for now opens 365 px wide, inside its limits.


Claude-Session: https://claude.ai/code/session_01VbBYY5zfMXgq939AF9Vren

Co-authored-by: PhilippBischoff0 <[email protected]>
Co-authored-by: Claude Opus 5.5 <[email protected]>
Co-authored-by: bherbruck <[email protected]>
2026-10-14 08:16:49 -04:00
NOWN-DEV 0f4cda0510 Convert to Sheet Metal takes a long thin plate (#1040)
Convert to Sheet Metal without bend edges refused every plate whose bounding-box diagonal reached a thousand times its thickness ("no outline on that face"), and just under that limit a hole smaller than the mesh's sag fell out of the outline and the DXF. The outline's tolerance is now at most a tenth of the thickness: a thin plate is meshed again at that tolerance. Nothing new is stored. Tests: long thin strips, sheets thousands of times longer than thick, and a strip keeping holes down to 1 mm.
2026-10-14 08:12:41 -04:00
JIJINBEI 3341e2d60b One walk over a feature's expressions (1/3, #876) (#902)
inputs_mut, inputs and expressions are now built on one exhaustive walk (walk_exprs / walk_exprs_mut) instead of two hand-written matches over FeatureKind. inputs() no longer clones the feature, plane chains are walked with the same nesting cap for inputs as for expressions, and a new variant without a walk arm does not compile. A golden record of every variant's expressions guards the walk.
2026-10-14 08:11:03 -04:00
NOWN-DEV 35e58d18ed docs: the camera of screenshots and renders, and a close-up recipe (#1022)
docs/mcp.md gains a "Camera and close-up recipe" section: the orbit camera's conventions (radians, eye direction for yaw and pitch, orthographic half-height, which side inspect.section keeps) and a seven-step recipe for a close-up of one region of a large STEP model. Documentation only.
2026-10-14 07:43:57 -04:00
32d3cf6877 Fillets and chamfers meeting at corners on curved faces: what #935 leaves (#854)
* Fillets and chamfers meeting at corners on curved faces, on top of #935

What #935 and #926 leave of #851 and the matrix:

- Corner build for blends meeting on faces of any surface (curvecorner.rs):
  the knife-edge tip's round with the arc's or the back edge's, edges
  picked in any order, a round ending in an earlier round of its radius
  (as a feature of its own), and chamfers meeting at the arc's corner.
  Its end curves are fitted by chord length: a uniform parameter
  through points clustered at the ends doubled back on itself there,
  and the display planner refused the face.
- A straight edge ending at a curved face (the back edge into the
  knife-edge tip): rolled, or cut by the face in the planar corner
  build (blend_corner.rs).
- A rolling ball turning about a rounded corner of its own radius
  (a pivot: a piece of sphere or cone).
- Seams that are an earlier blend's straight contact (fitted curves)
  count as straight.
- No spline across a joint where the strip's curvature jumps (a line
  into a small round): each strip ends on the joint's section.
- Sections at a chain's vertices on the faces of the edge from it
  alone.
- Every new fillet path passes #949's check for openings.

Tests measure volumes through the display plan, as #935's do.
Action matrix: 51 more fillets and chamfers pass (sweep, tangent arc
chain, sheet-metal hem, bracket holes), none fewer. Robustness seed 33
recorded (its last fillet builds differently; display and measured
volumes now agree).

Co-Authored-By: bherbruck <[email protected]>
Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_015bV2ntwLfUHV4JnCMPSyRi

* Corner blend tests: scale, seed 33's volumes, tighter engine bounds

From the review of #854:

- seed_33_display_plan_and_measure_agree: seed 33's bodies measure
  the same through the display plan and the measure (2e-5), which the
  golden's re-record rests on.
- the_arc_rounded_after_the_back_edge_matches_both_together: the order
  that still leaves 0.05 mm³ at the tip, as an ignored test.
- corner_blends_hold_at_any_scale: the cases this branch adds on the
  #851 part, at 0.01x and 100x, take off what they take at full size
  times k³ (within 5e-6, checked to 1e-4).
- The engine tests on the part as drawn measure through the display
  plan; bounds are about twice what each reads (2e-4 to 3e-3), and the
  front corner's sets are checked against the kernel's CSG grid.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_015bV2ntwLfUHV4JnCMPSyRi

---------

Co-authored-by: bherbruck <[email protected]>
Co-authored-by: Claude Opus 5.5 <[email protected]>
2026-10-14 07:40:23 -04:00
bherbruckandClaude Opus 5.5 27374ca289 test: hold the enclosure lid's press/pull to CPU and memory, not wall time (#1027)
press_pull_on_the_enclosure_lid_is_prompt took 61-87 s of wall time on loaded runners against a 60 s bound, for about 9 s of CPU. It now checks the operation's CPU time (under 300 s) and how far it grows the peak memory (under 1 GB; the runaway it guards against passed 24 GB), from /proc/self where the system has it.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-14 07:38:53 -04:00
bherbruckandClaude Opus 5.5 d506382aca ci: run the action-matrix sample on its own; name a hang in an edit round (#1037)
The sampled pi-case hole on Body1/F13:side:[email protected] became a real hole with #952 (7.5 s instead of 170 ms); beside the heavy tests on main's push runs it passed the matrix's 90 s action limit in its edit round, reported as the design not loading. The sample now takes every CPU in nextest so nothing runs beside it, and the edit round writes a start line so a hang there is reported as <action>+edit.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-14 07:19:25 -04:00
bherbruck 626fe6fdee Release 0.10.0 (#1010) 2026-10-14 05:38:13 -04:00
selune 01f2c78cd1 Validate sourced physical material property cards and elastic stability (#934)
Adds the read-only material.properties.validate command: schema_version 1 engineering material cards in SI units are checked for numerical consistency and elastic stability, with derived isotropic moduli, missing conditions and sources needing review. Nothing is assigned or saved.

Thanks @0xlillith.
2026-10-14 05:28:18 -04:00
Karl Von Richter 9ca7d307a4 Offset of an irregular closed spline no longer fails its error certificate; offset fit nodes stay private (#1009)
Fixes #971. At the node limit the offset certificate splits the fitted curve where it meets the exact offset midpoint, so curves with different parameter speeds certify within the same 0.002 mm tolerance. Associated offset fit nodes are hidden from display, picking, box selection and snapping until Break Association.

Thanks @Karl-VonRichter.
2026-10-14 05:27:39 -04:00
bherbruck 2f91338d3d Large STEP imports: no more multi-minute hang, shared STEP text, cancel and progress (#925) 2026-10-14 05:01:12 -04:00
bherbruckandClaude Opus 5.5 dfbf7dd6a8 fix: a lenient parameter boundary found across a seam is not used; record seed 81 (#1003)
#970's lenient retry of a face's parameter boundary searches the whole surface as a last resort; on robustness seed 20 it found an edge's points across a cylinder's seam, half a turn apart, and the Cut failed. A lenient boundary whose points jump half the parameter range or more is refused, and the face is left undivided as before (#970's elbows step at most a fifth of the range). Seed 81's volume moved by 0.1 mm3 with #952's hole direction; recorded.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-14 04:56:39 -04:00
Mateusz SychandSychPL cf9d7772f1 To / From Object finds a target in another, moved component (#993)
Fixes #928. Extrude To / From Object and Revolve To Object now resolve their target in the feature's own component frame, so a face in another component whose occurrence is moved is found where it is shown instead of the extrude stopping at a flat plane through the picked point. The point is named after the nearest face, a named point keeps its named face when another component touches it there, and such features re-evaluate when a placement changes, so they follow the target when it moves later.

Co-authored-by: SychPL <[email protected]>
2026-10-14 04:41:59 -04:00
midasdfandmidasdf 6e84c03946 Curvature-continuous (G2) fillets for straight planar edges (#862)
Fillet gets a Curvature (G2) radius type (type: "curvature", alias "g2"): a quintic blend whose size is the equivalent circular setback, for convex and concave straight edges between planar faces with a perpendicular planar end face at each end. Unsupported cases are refused rather than falling back to a circular fillet, and a blend that would cross a loop in its end face is refused. Persisted as a fillet style under format 19; labels in en/de/ja/ko/zh.

Co-authored-by: midasdf <[email protected]>
2026-10-14 04:26:53 -04:00
froglemonade2andfroglemonade2 3669d4b3d0 Cut a hole tangent inside a stepped boss (zero-thickness curved wall) (#986)
Touching sews now split 4-use straight edges on extruded walls (along their rulings), not only on planes. Faces round such an edge are ordered by the way they leave it and, where they leave it tangent, by their curvature. Sheets bound the material wedges as before, except where that would make a face touch itself (a hole touching the outline from inside); edges ending there pair the empty wedges instead, so each loop gets its own vertex. Coincident faces are still refused, plain sew still refuses vertex contact, and shell_groups is unchanged.

A Ø10 hole tangent inside a stepped Ø40/Ø20 boss now cuts exactly instead of failing with "wire is not simple". Robustness seeds 42 and 51 are recorded: their touching hole patterns in stepped bodies now cut exactly instead of by a tool nudge.

Co-authored-by: froglemonade2 <[email protected]>
2026-10-14 03:55:06 -04:00
NOWN-DEVandNOWN-DEV 345c0882cd Renders hide edges just behind a face; lines on steep faces draw whole (#983)
The CPU renderer's line depth test allowed a fixed share of the scene's depth range (2e-4), which on large designs or close views let edges a millimetre or more behind thin sheet show through it. Each pixel now keeps the screen depth slope of the surface it shows, and a line passes where it is no further behind than that slope spans across the line's width, plus f32 rounding. Section caps use their plane's slope.

Edges lying on steep faces now draw their full width; edges behind a face stay hidden. Only crates/render/src/raster.rs changes; the GPU viewport is unchanged.

Co-authored-by: NOWN-DEV <[email protected]>
2026-10-14 03:28:31 -04:00
bherbruckandClaude Opus 5.5 18347b3d0d Boolean nudge: no sliver where a tool only touches a round side (#827, seen in #897) (#941)
* Boolean nudge tried both ways: no sliver where a cut's end touches a round side (#897, #827)

Robustness seed 14 cuts a cylinder whose end lies exactly on the apex of the
plate's arc side. Since the display tessellation plans (#805) the generator sees
the arc's true extent, so the cut's base lands on -10 instead of -10.000000000000002
and the end is tangent to the arc. The direct boolean fails there and the
last-resort tool nudge pushed the end into the arc, leaving a planar sliver a
tenth of a millimetre wide; shell then picked that sliver and refused it. The
13 October merges were not the cause (the bisect lands on #805).

The nudge is now tried both ways and the simpler result (fewer faces) is kept,
so the opposite nudge parts the touching faces instead. The same change joins
the hinge barrel in #827, whose top lies tangent to the lid's underside where
the mounting leaf ends. Each result still passes the same checks as before.

Goldens: seeds 14, 26 and 85 now build to the end, 31 and 78 come out with
fewer faces. Seeds 6, 43 and 73 still stop at shell: their joins now succeed and
shell reaches corners it can't offset (a cusp where a box face touches an arc,
coplanar faces facing opposite ways), which is unchanged.

Fixes #897
Fixes #827

Co-Authored-By: Claude Opus 5.5 <[email protected]>

* Nudge the other way only when the first nudge fails or leaves a sliver

Trying both nudges and keeping the one with fewer faces could prefer a result
that keeps two pieces joined by a hair over one that separates them (the
centred coplanar revolve cut). The opposite nudge now runs only when the first
one failed or left a face narrower than 1/200 of the part, and it is taken
when it works with fewer of those.

Goldens re-recorded on current main: seeds 14, 26 and 85 build to the end,
31 and 78 with fewer faces. The other changed seeds are main's own since its
last full record, identical with and without this change.

Co-Authored-By: Claude Opus 5.5 <[email protected]>

* Nudge the other way only for slivers the nudge made

On the sensor enclosure's lid the first nudge left thin faces the operands
already had (thin walls, small rounds), so the opposite nudge ran a second
boolean for nothing and the press/pull took 79 s against main's 55 s. The
opposite nudge now runs only when the first one failed or left more slivers
than the operands brought; the press/pull test takes 36 s against 42 s on main
(same machine, one after the other).

Goldens re-recorded on top of #940.

Co-Authored-By: Claude Opus 5.5 <[email protected]>

* Goldens on current main: seeds 31, 43 and 78 with the two-way nudge

Co-Authored-By: Claude Opus 5.5 <[email protected]>

* Keep the hinge and tangent-cut tests beside the #871 fillet test

Co-Authored-By: Claude Opus 5.5 <[email protected]>

* Goldens: seeds 33 and 91 as main's fillet changes build them

Co-Authored-By: Claude Opus 5.5 <[email protected]>

* Goldens: keep main's #950 record

Co-Authored-By: Claude Opus 5.5 <[email protected]>

---------

Co-authored-by: Claude Opus 5.5 <[email protected]>
2026-10-14 02:55:37 -04:00
bherbruckandClaude Opus 5.5 ac84491638 test: web-offline-test reads the worker's caches without opening them (#982)
The state probe opened every cache it listed; when a worker deleted one in between, the open made it again, empty, and the next wait timed out. The probe now reads each cache with caches.match over the builds' files and marks, which never makes a cache (3 failures in 20 runs before, 0 in 30 after). The worker only ever starts a complete build.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-14 02:54:45 -04:00
NOWN-DEV 6a67cc8f1e An edge flange folds beside a ledge as tall as its setback (#978)
Trimming the base at an edge flange's setback snaps corners within tolerance onto the trim line and merges away the zero-width run a ledge as tall as the setback left along it, so the ledge goes with the strip as a lower one does. Splitting outline edges at other cells' corners now skips points within the model's tolerance of an end, so a ledge a little taller keeps its sliver and the bend runs under it, also off the axes. Both used to fail with "sew: a degenerate edge". Nothing new is stored.
2026-10-14 02:51:29 -04:00
bherbruckandClaude Opus 5.5 6cb3025b72 Sheet metal: a hole drilled into a rim is a bore its panel keeps (#560) (#955)
A hole drilled along a panel, into its rim, has no place in the flat pattern
as a cut-out, so every such hole was refused. It is now kept as a bore of that
panel, in flat coordinates, and cut only from that panel's material when the
folded part and its flat pattern are built, so the sheet still unfolds and
folds back with it. A hole that would run into a bend, or cross a panel at an
angle, is still refused. The flat pattern lists the bores.

The action matrix worker takes ACTION_MATRIX_ONLY (just these actions) and
ACTION_MATRIX_UNFOLD (unfold and refold every sheet after each action) for
rechecking one group by hand.

Co-authored-by: Claude Opus 5.5 <[email protected]>
2026-10-14 02:31:19 -04:00
bherbruckandClaude Opus 5.5 b34d45233d Holes on round faces from the app, and Flip for holes at sketch points (#980)
* Holes on round faces from the app, one hole per pick, and Flip for holes at sketch points (#967)

The Hole dialog takes any face: a hole on a round face drills against the face's normal where it
was picked, and its arrow shows that. A round face split at its seam is picked whole, but makes
one hole where it was clicked. Holes at sketch points get Flip (saved as flip in the hole's points,
under format 18), in the command and in the dialog.

Co-Authored-By: Claude Opus 5.5 <[email protected]>

* Holes at sketch points show their arrow: into the part, or away with Flip (#967)

Co-Authored-By: Claude Opus 5.5 <[email protected]>

---------

Co-authored-by: Claude Opus 5.5 <[email protected]>
2026-10-14 02:10:09 -04:00
Karl Von Richter 47a7f29485 Guide sketch patterns with live previews and editable offsets (#966)
Sketch Mirror, rectangular and circular Pattern, and Offset now show a green live preview that follows the selection and settings; OK commits, Cancel leaves the sketch unchanged. The shared dialogs show the current selection step and source counts, sources can be toggled with Ctrl/Cmd-click, cleared and reselected.

Offsets keep editable driving distance dimensions (One Side, Two Sides, Symmetric) that update the derived curves without moving the source, with undo/redo and save/reopen. Format 19: older files keep their fixed offsets.

New dialog labels in en, zh, ja, de and ko.

Fixes #696. Fixes #517.
2026-10-14 01:58:01 -04:00
Giovanni 9c51f9d433 Retry a face's parameter boundary leniently (#970)
Cutting one lofted round tube from another failed in truck's divide_face ("parameter boundary") for some section counts: the intersection points lie on the loft's seam, the previous point's parameter can sit a hair outside the range, and the Newton search from there fails.

The boundary is built as before; only when that returns None is it built again leniently, starting each search from the hint clamped into the parameter range and, as a last resort, searching the whole surface. Nothing that succeeds today changes. The boolean-retry guards are untouched.

Fixes 5 of the 6 failing hollow-elbow cases in #968 (new test crates/engine/src/tests/loft_cut.rs, volumes within 0.3% of exact). 90 degrees / 14 sections still fails in a later step and stays open in #968.
2026-10-14 01:50:00 -04:00
NOWN-DEV 4687e3b073 Convert to Sheet Metal keeps a plate's round holes round (#977)
The plate check compared the face outline's area (from the tessellation, so each hole was a polygon of chords) with the exact volume, and refused plates with a few small holes. Where the outline runs along a cylinder about the plate's normal it is now an arc of that circle; coaxial pieces of one radius are one wall, so a hole split into two, three or four faces is one circle. The check passes with its tolerance unchanged, and the flat pattern and its DXF carry one CIRCLE per hole (ARC for rounded corners and slot ends).

A round blank now converts too, so unfold_cut_refold_and_convert checks the refusal with a block thicker at one end instead of a rod.
2026-10-14 01:47:40 -04:00
bherbruckandClaude Opus 5.5 1ff16cc72b A hole on a face drills into the material, also in older designs (#950) (#952)
* Hole matrix: placement, types, extents, edits and 0.9.0 designs, with today's failures listed

Each case checks the drill goes into the material, the bore sits on its axis, a blind hole stops
where it should, the removed volume against its analytic value, the face count and that every
body is still one closed valid solid. Failing cases are listed in tests/hole_matrix/known_failures.txt
as a ratchet.

Co-Authored-By: Claude Opus 5.5 <[email protected]>

* A hole on a face drills into the material, also in older designs (#950)

Without a direction, solid.hole took the direction from any face whose infinite plane passed
within ten tolerances of the point, the last one found winning: the far side of a thin plate or a
face of another body at the same height could set it, and the wrong direction was saved. It now
uses the face nearest the point, against its outward normal (exact for planes, cylinders and
spheres, so holes on curved faces work without a direction). When a design is evaluated, a face
hole whose saved direction leaves the face it starts on is mirrored into it, so designs saved
with the wrong direction drill into the part.

Fixes #950.

Co-Authored-By: Claude Opus 5.5 <[email protected]>

* Hole at a point on no face (a planar face's centroid outside it) keeps the plane it lies in

Co-Authored-By: Claude Opus 5.5 <[email protected]>

* Record the hole direction fix in the goldens and the action matrix baseline (#950)

Seeds 7, 21, 81 and 85 drill their holes straight into their faces now. In the action matrix,
holes on four faces that used to go the wrong way now build, and two whose correct direction
meets a cut the kernel refuses are marked failing.

Co-Authored-By: Claude Opus 5.5 <[email protected]>

* Goldens: seeds 7, 21 and 85 drill their holes straight in (#950)

Co-Authored-By: Claude Opus 5.5 <[email protected]>

---------

Co-authored-by: Claude Opus 5.5 <[email protected]>
2026-10-14 01:45:11 -04:00
bherbruckandClaude Opus 5.5 813bee8914 Fillet: refuse a result with openings in its surface (#871) (#949)
* Fillet: refuse a result with openings in its surface (#871)

A fillet on #871's part (radius 1 on a window's edges and on the sides of a
block 1.26 mm away) came back closed as topology with every face meshing, but
the rounds overlapped and the end faces' boundary loops crossed, so the model
showed holes. The constant-radius fillet now checks its result before taking it:
the body's mesh, welded within a millionth of its size, must have no edge
without as many triangles running the other way along it, except for cracks
within the mesh tolerance where fitted curves meet. A result that fails is
refused, so the corner build gets its try and the radius search treats it as
too large.

Body::open_mesh_edges is the check. Kernel tests cover the #871 part (refused
at radius 1, closed with a round on every edge at 0.5), and an engine test runs
the fillet from the report and leaves the part as it was. All 96 robustness
seeds build the same with and without it.

Fixes #871

Co-Authored-By: Claude Opus 5.5 <[email protected]>

* Check fillets for crossed face boundaries, not free mesh edges

Free edges in the mesh also come from cracks where fitted curves meet (corner
patches, rounds ending on curved edges), so the mesh test refused good fillets.
The check is now on the cause of #871: a planar face whose boundary loops cross
each other or themselves has no inside. Body::crossed_face_loops samples each
planar face's loops within 1/1000 of the size and counts proper crossings
(touching within a millionth doesn't count).

The pyramid apex blend and the loft fillets build again. Ten action-matrix fillets
stay refused, recorded in the baseline: r = 3 on the 2 mm rim of oracle 09's
shelled box (the round runs past the inner wall; the result was 240 mm3 lighter
than any round can make it), and the six seam-edge fillets on oracle 60's bolt
holes, whose boundary jumps across the hole.

Co-Authored-By: Claude Opus 5.5 <[email protected]>

---------

Co-authored-by: Claude Opus 5.5 <[email protected]>
2026-10-14 01:36:30 -04:00
Mateusz SychandKarl-VonRichter 482abb4562 test(mcp): compare the scratch folder by its canonical path (#965)
PathScope stores its roots canonicalised (\\?\ on Windows, /private/var on macOS), so the default-folders test now canonicalises scratch_dir() before looking it up, like the recovery folder on the line above.

The same fix came in from @Karl-VonRichter in #969, found on macOS.

Co-authored-by: Karl-VonRichter <[email protected]>
2026-10-14 01:26:51 -04:00
7bed28752e Sheet metal: fold a second tab on a line, and a tab on an L's inside edge (#638, #639) (#963)
- A fold's zone clipped across the root of a tab folded before on the same
  line kept a sliver of no width there, which made the zone look like it
  crossed a slanted edge. The one real piece is the zone now (#638).
- When the tabs a fold line spans can't take the side beyond them along,
  because it joins the side that stays through other material (a tab on the
  inside edge of an L, the fixed point on the far leg), the tabs' own ends fold
  instead, the same part as with the fixed point on the near leg (#639).

Co-authored-by: jonaswre <[email protected]>
Co-authored-by: Claude Opus 5.5 <[email protected]>
2026-10-14 01:16:04 -04:00
bherbruckandClaude Opus 5.5 ea23401710 Sketch on every side wall of one sketch extruded up and down (#957)
* Name a side drawn on several sketch curves by all of them

An extrude named each side wall after the one sketch curve its profile
segment lies on. A wall along two coincident lines (squares drawn edge to
edge) or along collinear lines merged into one profile segment had no
single curve, so it was named from geometry and could not carry a sketch
attachment. One sketch extruded up and down and joined (the logo) refused
a sketch on every one of its side walls.

Such a side is now named by every curve it lies on, in sketch order: the
first is its name, the others aliases. The set is fixed by the sketch, so
the name is exact. The refusal message no longer blames merged faces.

Adds the reported logo design and a synthetic up-and-down join to the
action-matrix designs, and a regression test that sketches and extrudes on
every flat face, fresh and after save and reopen.

Fixes #954

Co-Authored-By: Claude Opus 5.5 <[email protected]>

* Action matrix: record the up-and-down join designs

Co-Authored-By: Claude Opus 5.5 <[email protected]>

---------

Co-authored-by: Claude Opus 5.5 <[email protected]>
2026-10-14 01:00:04 -04:00
Nathan Dane 9f76cca8b4 Collect application resources for #433 (#833) 2026-10-14 00:49:32 -04:00
d5ff5ea1a5 Sheet metal: a thousand cut-outs fit the flat budget, ten times faster (#732) (#964)
- A new cut was clipped against the panel with every one of its cut-outs, so
  each hole of a perforation cost the square of all the holes before it and the
  second cut of 500 ran out of the flat budget. A tool is now clipped against
  only the cut-outs whose boxes meet its own (the same result).
- The planar booleans' point-in-loop test now skips loops whose box is clear of
  the point, before the costly on-the-loop test; with a thousand holes that test
  was most of the time.

The 1000-hole panel now takes about 15 s instead of failing.

Co-authored-by: jonaswre <[email protected]>
Co-authored-by: Claude Opus 5.5 <[email protected]>
2026-10-14 00:40:08 -04:00
bherbruck ce902be66c Fillets and chamfers ending on a boss's pieced wall or beside it, on a face that runs along its seam twice, and loops the loop blend refuses (#926)
Fillets and chamfers ending on a boss's pieced wall or beside it, on a face that runs along its seam twice, and loops the loop blend refuses

- A straight edge whose end meets one curved surface in several faces (a cylinder a join left
  in pieces) ends on that surface: the section is cut where it crosses each seam, which is
  shortened there; where no seam is crossed (the wall missing inside the other body) the
  section lies on the bared surface and the rest of the side edge becomes a seam.
- Two end faces that aren't both planes meeting in lines: each face takes the section's points
  on it, cut where it crosses the edge between them. Not where an end face runs on smoothly
  from a side (an earlier round): the corner build takes those.
- Face boundaries close over several connector edges.
- A face on a periodic surface running along its seam twice (as a STEP file gives it) is
  rebuilt the same way (#691).
- A curved chain ending square on a face that runs on past its side extends that face's seam.
- A smooth chain stops before an edge between faces that meet smoothly.
- A loop the loop blend refuses for its shape is blended edge by edge; refusals about its size
  stand.
- Action matrix: ACTION_MATRIX_ACTIONS and ACTION_MATRIX_VALIDITY for quick local runs; the
  fillets and chamfers that pass now recorded.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-14 00:28:09 -04:00
63095fedb3 Sheet metal: a fold's fixed point on the sheet's face counts as on it (#685) (#958)
On a large thin sheet the probes around the fixed point stepped clean through
the sheet (twice the mesh tolerance of a 465 mm part is more than its 0.8 mm
thickness), so a point exactly on the face touched no material and the fold
was refused. The probes now also step a quarter of the thickness.

Co-authored-by: jonaswre <[email protected]>
Co-authored-by: Claude Opus 5.5 <[email protected]>
2026-10-14 00:14:49 -04:00
bherbruckandClaude Opus 5.5 00fdcf3e72 fix: grid lines for split ruling edges only in display and export meshes; record the moved seeds (#961)
#921's grid lines through the vertices that split a ruling edge also went into the meshes Boolean operations intersect, which changed seven robustness seeds (seed 2's sphere cut failed). Deflection::rulings now asks for them only in the kernel's own tessellation (display, export, measurement). The seeds #936 (rejected instead of unsupported), #946 (26 and 85 build, others fail differently) and #921's display side (about 1e-6) moved are recorded with their reasons.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-14 00:14:18 -04:00
bherbruckandClaude Opus 5.5 774a8b1d9a test: record the bracket example's action matrix after its fillet moved (#962)
#820 fixed examples/bracket.json's fillet pick, which lay far from every edge and rounded the outer corner instead of the inner one. This re-records examples/bracket only: its edges carry the fillet's new names, and three chamfers beside and across the inner fillet are refused (the blend is larger than the neighbouring faces).

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-13 23:57:59 -04:00
bherbruckandClaude Opus 5.5 97ff7578c2 Rounded Rectangle sketch tool (#891) (#948)
* Rounded Rectangle sketch tool (#891)

A new SKETCH > CREATE command, sketch.rectangle.rounded, in the Rectangle
family: two opposite corners and a corner radius make a 2-point rectangle
whose four corners are filleted alike, as one undo step. The radius is one
parameter (one radius dimension, the other arcs equal to it), so changing it
changes all four corners. While drawing, Width, Height and Radius boxes take
typed values; typed width and height dimension the overall size between
opposite sides. Without a typed radius the corners get a fifth of the shorter
side.

Fixes #891

Co-Authored-By: Claude Opus 5.5 <[email protected]>

* Rounded Rectangle in the Simplified Chinese catalog

Co-Authored-By: Claude Opus 5.5 <[email protected]>

---------

Co-authored-by: Claude Opus 5.5 <[email protected]>
2026-10-13 23:52:10 -04:00
HEOJUNFO 19bf854dc9 Loft: pair section vertices by best fit (#881) (#956)
Each section now starts at the rotation whose vertices line up best with the lead section's, vertex for vertex, instead of at the one vertex closest in direction to the lead's first. Fixes the twisted loft of matching non-convex sections; regression test loft_pairs_the_vertices_of_matching_non_convex_sections.
2026-10-13 23:50:45 -04:00
HEOJUNFO f204042bf2 Preferences › Sketch: auto-projection holds across designs (#680) (#959)
Session::replace_design keeps auto_project when file.new, doc.open and doc.recover swap in another design, and the UI keeps it across tabs, adopt and the last-tab close. Regression tests in engine (sketch_project) and ui-egui (documents).
2026-10-13 23:49:51 -04:00
Jan Szumiec 4bea4c7785 Make the web app work offline and update itself (#239) 2026-10-13 23:40:19 -04:00
selune 09b5da3e9f docs: propose extensible material, appearance and component libraries (#792) 2026-10-13 23:22:58 -04:00
Lasse Lianandlasselian a2c7396160 Fillets and chamfers where edges meet at corners on a curved wall or a knife-edge tip (#851) (#935)
Rolling-ball blends now handle knife edges, where the two faces have opposite normals; an edge that runs out along an end face tangent to one side; and rounds that end in an earlier round on curved faces, picked together or one after another. The three edges at a vertex of smooth faces, rounded to one radius, end in a piece of sphere. When the given order of up to four edges is refused, or leaves a face boundary off its surface, other orders are tried.

Closes #851.

Co-authored-by: lasselian <[email protected]>
2026-10-13 23:21:47 -04:00
NolyandNoly1990 45f92277cb i18n: complete Simplified Chinese catalog, Chinese font fallback and a coverage xtask (#930)
Adds a complete Simplified Chinese (zh) catalog covering every English message, a font fallback for Chinese text, and `cargo xtask i18n --check`, which checks that the complete catalogs (ja, zh) carry every English message and that every command label is translatable.

Co-authored-by: Noly1990 <[email protected]>
2026-10-13 23:00:39 -04:00
Irakli Kourtisandjyviko 587cf865b8 Display tessellation plans (4/4): one GPU dispatch for the scene, intersection edges by Newton (#806)
Packs the scene's planned bodies into one GPU upload and dispatch, and evaluates intersection edges by seeded Newton refinement from a fitted B-spline through exactly solved leader points, falling back to the previous evaluation near tangency. Intersection nodes carry their faces' parameters. This changes speed, not what the app draws.

Part 4 of 4 of #303.

Co-authored-by: jyviko <[email protected]>
2026-10-13 22:57:08 -04:00
Irakli Kourtisandjyviko c1c813e572 Thicken any surface, across sharp edges (#765) (#932)
Thicken now moves faces through the same mover as Offset Surface. Spheres, cones, tori and B-spline faces thicken as well as planes and cylinders, and a thickness that would fold a curved face over is refused. Where thickened faces meet at a sharp edge, a wall closes the gap and corners are closed with flat patches. Thickening into an inside corner is still refused with a clear message.

Closes #765.

Co-authored-by: jyviko <[email protected]>
2026-10-13 22:55:04 -04:00
bherbruck 7498e3b367 The model's body mesh comes from the reference mesher again (#940)
Fixes 20 action-matrix regressions from #805 and the seed 14 shell refusal (#897).
2026-10-13 22:37:11 -04:00
Igor Churmeev f037c92370 Add the solidcraft-checking skill (#880) 2026-10-13 22:37:07 -04:00
Irakli Kourtisandjyviko 2b70ed7b72 Offset Surface: faces copied out at a distance, exact or fitted (#758) (#872)
Offsets picked faces along their normals into a new surface body: planes and cylinders move exactly, other faces get a fitted B-spline within tolerance, and offsets that would fold over are refused. Adds the SurfaceOffset feature (noted under format 18), the surface.offset engine command and an Offset Surface dialog.

Closes #758.

Co-authored-by: jyviko <[email protected]>
2026-10-13 22:34:16 -04:00
bherbruckandClaude Opus 5.5 15b5b51bf5 Section Analysis in the browser, with an eye to turn it off (#822) (#947)
A section stayed on with nothing in the browser to switch it off; only the
viewport's context menu had Remove Section. While there is one, the browser
now has an Analysis folder listing it. Its eye (and the folder's) hides the
section and shows it again on the same plane; a double-click or Edit Section
Analysis opens the dialog, and Delete removes it. Browser rows with an eye
publish an `eye:<label>` handle for automation.

Fixes #822

Co-authored-by: Claude Opus 5.5 <[email protected]>
2026-10-13 22:18:06 -04:00
bherbruckandClaude Opus 5.5 abddd67d22 fix: a refused control connection reads what was sent before closing (#945)
Closing a socket with unread input resets the connection, and the reset could reach the client before the refusal did (requests_run_only_after_the_token failed 17 times in 100). The server now ends its side and drains, briefly and up to 64 KiB, what the client had sent before closing: 0 in 100.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-13 22:07:23 -04:00
bherbruckandClaude Opus 5.5 78d9aa0153 Booleans: small tools in large bodies are traced at their own scale (#559) (#946)
A through-all hole's tool is twice the largest body long, and the boolean's tolerances
followed that length: a 6 mm hole through a 920 mm part was traced at nearly 1 mm, wider than
the hole, and the cut came out empty or failed. When every other strategy has failed, the
boolean is now asked again (unshifted, then once shifted) at tolerances scaled to where the
bodies meet: the overlap of their boxes and the thinner operand's thickness. Its result is
checked as the others are and held to the retry guard. It runs last, so whatever an earlier
strategy answered is kept as it was, and only for single-shell operands (bodies in several
pieces are retried a piece at a time, each with this pass of its own).

The sampled shortcut also gave up on a slender tool lying across its box (a long hole drilled at
an angle fills little of it): it now samples past the first 2000 points until enough land
inside, so a tool that misses a body leaves that body as it is. Bodies that had enough samples
in the first 2000 are sampled exactly as before.

Baseline: the 90 actions that newly pass, rechecked one by one with the final build.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-13 21:54:09 -04:00
Mateusz Sych 17db109c5d URDF export for robot simulators (#719) (#942)
A design with components and joints exports as a URDF robot description (file.export to .urdf, the MCP export tool, solidcraft-cli run --out, File > Export URDF...). It writes one binary STL per component in metres, links with mass, centre of mass and inertia from material density, and maps rigid, revolute, slider, cylindrical, pin-slot, planar and ball joints to URDF joints or short chains. Loops, broken joints and loose parts are reported as warnings. Options: mesh_prefix, effort, velocity. Docs in docs/urdf.md.
2026-10-13 21:52:30 -04:00
Irakli Kourtis d2e409f40c Surface walls named after their sketch curves (#757) (#850)
Each wall of a surface built from sketch curves (Surface Extrude, Revolve, Sweep and Loft) is now named after the curve it comes from, exactly rather than from geometry, so references to those faces survive edits.
2026-10-13 21:47:24 -04:00
bherbruckandClaude Opus 5.5 8746376ee9 Web: fetch the CJK font when Japanese text is drawn, whatever the UI language (#720) (#937)
The browser build fetched its Japanese fallback font only for a Japanese UI,
so a Japanese design name, file name or typed text showed as tofu with the UI
in English. After drawing each frame the web shell now looks through the
painted text for kana, CJK ideographs and full-width forms while no CJK font
is loaded, and fetches the same font once on the first hit. A failed fetch
with an English UI leaves the language alone and is not retried in a loop.
Sessions that never show such text download nothing extra.

Fixes #720

Co-authored-by: Claude Opus 5.5 <[email protected]>
2026-10-13 21:19:49 -04:00
bherbruckandClaude Opus 5.5 5808bcc0f0 Toolbar drop-downs show all their rows after a shorter list (#874) (#918)
* Toolbar drop-downs show all their rows after a shorter list (#874)

A panel's drop-down kept its size by an id made from the panel name alone,
so PLASTIC's MODIFY reused the one-row size of MESH's MODIFY and showed two
rows with a scroll bar. The id now includes the tab, and the rows' scroll area
may grow past the size the area remembered (up to the room below it), which
also covers the same panel collapsed and expanded.

Fixes #874

Co-Authored-By: Claude Opus 5.5 <[email protected]>

* Keep the Sketch Create menu's own sizing

Its rows sit in egui menus (also inside the overflow menu), where a minimum
height moved the rows between frames. Only the panel drop-downs need it.

Co-Authored-By: Claude Opus 5.5 <[email protected]>

---------

Co-authored-by: Claude Opus 5.5 <[email protected]>
2026-10-13 21:19:45 -04:00
bherbruckandClaude Opus 5.5 d23593d3eb Clamp the window surface to the device's largest texture (#869) (#905)
Moving a window between monitors of different scale can briefly ask for a
surface larger than the device's largest texture (11512 x 6808 against 8192 in
the report), and Surface::configure failed validation, which wgpu turns into a
panic. The surface is now clamped to the device limit with its aspect ratio
kept, and egui draws the whole window at the matching smaller scale, so the
frame is only softer until the size settles. The device also asks for the
adapter's own texture limit (16384 on most desktop GPUs) instead of 8192, and
the resize path and an unsupported surface log instead of unwrapping.

Fixes #869

Co-authored-by: Claude Opus 5.5 <[email protected]>
2026-10-13 21:19:40 -04:00
Irakli Kourtis 897b7d93b5 Surface Loft: sheets through open or closed sections (#847)
Surface Loft lofts open or closed curve chains, one section per sketch in pick order, into surface bodies. Adds the SurfaceLoft feature (format 18 note), the surface.loft command, a dialog with Edit Feature support, and kernel and engine tests.

Part of #757.
2026-10-13 21:07:16 -04:00
bherbruckandClaude Opus 5.5 7c85970bfc Fillet and chamfer: refuse a smooth seam as having no corner to round (#936)
* Fillet and chamfer: refuse a smooth seam as having no corner to round

Picking the seams where R10 rounds run into the faces beside them, and asking for an R1
fillet there, failed with "not supported yet: blending a smooth edge (... both faces next
to the edge must be planar)". That reads like a missing feature, but the faces meet
tangentially at those edges and there is nothing to round.

An edge whose two faces are tangent along it is now refused as an invalid pick that names
the edge and asks for the sharp edges.

Fixes #896.

Co-Authored-By: Claude Opus 5.5 <[email protected]>

* Robustness goldens: seed 72's smooth-seam fillet is now a rejected pick, not unsupported

Co-Authored-By: Claude Opus 5.5 <[email protected]>

---------

Co-authored-by: Claude Opus 5.5 <[email protected]>
2026-10-13 21:02:06 -04:00
bherbruckandClaude Opus 5.5 8fb5742706 fix: imprinting a partial contact boxes faces by their control points (#929)
#825 chose the faces to split by boxing each face, dividing its curved edges down to the contact tolerance; on the sensor enclosure's lid that division never finished (press/pull and extrude on 18 faces grew past 24 GB and timed out in the action matrix, on CI as here). The boxes now come from the edges' control points, with no division; a face whose extent can't be found counts as near. A test holds the lid's press/pull to a time budget.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-13 20:52:35 -04:00
Irakli Kourtis aba57f1ca2 Surface Sweep: sheets carried from open curves and profiles along a path (#843)
Surface Sweep carries open curves and closed profile boundaries along a sketch path into surface bodies, with smooth walls along curved point paths. Adds the SurfaceSweep feature (format 18 note), the surface.sweep command, a dialog with Edit Feature support, and kernel and engine tests.

Part of #757.
2026-10-13 20:48:30 -04:00
Giovanni 57d738eac4 Join walls swept along splines in 2D (#908)
Walls swept along a spline have flat B-spline tops and bottoms, so booleans between them went to the general intersection, which fails on coincident spline faces. Such faces are now put on true planes, and two prisms of the same height and direction are decided in 2D with their spline outlines fitted by arcs within a micron. The result is kept only when its volume is plausible; otherwise the general boolean takes over. The free-form flag is cleared by a drop guard so an unwinding boolean can't leave it set.

Fixes #844.
2026-10-13 20:48:27 -04:00
selune 3f1c023563 Keep fine meshes whole at collapsed taper boundaries (#906)
The exact surface search could return an arbitrary parameter at a collapsed NURBS boundary, which corrupted the trimmed triangulation domain and lost volume on fine meshes of a fillet tapering to zero. Search results in the boundary projection are now validated, preferring a bounded parameter at a pole and snapping to a finite endpoint only when its transverse tangent has collapsed and the residual improves. Adds four regressions for decreasing chord tolerances, pole parameters, unbounded planar support and provisional preview.

Fixes #796.
2026-10-13 20:45:02 -04:00
Mqrius 7da7bbb335 Planar source matching looks only at planes with the same normal (#917)
Body::with_planar_sources compared every planar face of a result with every unsourced planar face of its inputs, so a boolean on an import with a few thousand facets ran out of its comparison budget before it started. The lists are now sorted by normal x and each face only compares with entries inside a narrow normal window found by binary search; the exact same_support test and the work budget are unchanged. Adds an engine test joining a pin onto a 4000-sided imported prism.
2026-10-13 20:44:58 -04:00
Irakli Kourtis 2eb292dd4a Surface Revolve: sheets turned from open curves and profiles (#824)
Surface Revolve turns open curves and closed profile boundaries about a sketch axis into surface bodies, with cone apexes and sphere poles where a chain ends on the axis, and a closed shell made solid. Adds the SurfaceRevolve feature (format 18 note), the surface.revolve command, a dialog with Edit Feature support and analytic kernel and engine tests.

Part of #757.
2026-10-13 20:30:41 -04:00
bherbruckandClaude Opus 5.5 b41ad23e3f Lip: run along the rim's opening, not the foot of a boss standing on the face (#933)
A lip picked on a face that isn't a shelled body's rim, such as the Sample Plate's top
face with its two holes and the boss standing on it, ran its band round the largest inner
edge. That was the boss's foot, so the band stood against the boss's wall and the join
failed with a boolean error about curved faces.

The band now goes round the face's opening (an inner edge with no material just over the
face inside it). A rim face that has a smaller hole in it still works. A face whose inner
edges are only where other features stand on it, or whose openings are alike in size (a
plate's holes), is refused with a plain message that names the rim face it needs.

Fixes #892.

Co-authored-by: Claude Opus 5.5 <[email protected]>
2026-10-13 20:26:24 -04:00
bherbruck 2dcfea8df7 A generated many-part assembly: test and open-phase benchmark (#927)
Generates N parts of four primitive bodies, each moved into a placed component. The test (12 parts) checks the open, the world placement and the saved round trip; the ignored bench_generated_assembly prints parse, evaluation inside and outside the features, mesh warm-up and Measure.
2026-10-13 20:11:34 -04:00
bherbruckandClaude Opus 5.5 7135407268 Mesh a cylinder wall whose seam edges a cut split without fans across it (#921)
A boolean that cuts a pocket into the top of a cylinder (Shell does this) splits the
outer wall's straight seam edges at the pocket's floor. The wall's parameter grid has no
division along its rulings, so the triangulation fanned out from the two split vertices
to the far rims and its triangles cut through the part: the shelled Bolted Flange sample
drew and exported its rim cut off (mesh volume 29201 mm3 for a 40796 mm3 body).

Give the grid a line through each vertex that splits a boundary segment running along a
ruling, in a direction that needs no division of its own and within the grid budget.

Fixes #819.

Co-authored-by: Claude Opus 5.5 <[email protected]>
2026-10-13 20:10:55 -04:00
Mateusz Sych 5f7ce80a93 MCP batch runs as one request in the app (#743) (#885)
The app's control protocol gets engine.batch: the steps run in one request (so one frame), each as engine.execute runs it, stopping at the first failure and rolling back to the checkpoint by default. The MCP batch tool sends it to a running app (with the control token), is never resent after a lost reply, and falls back to step-by-step when the app refuses (agent cursor shown, or a step loads a file). A batch may take up to an hour to answer.
2026-10-13 20:03:09 -04:00
Giovanni fdaf57daa3 Count the contact grid's own work, and test find_close_pair (#836)
find_close_pair's budget now counts the grid's own work too (each cell a triangle is filed under or visits), not only the pair tests, so a pathological pair of meshes can't spend unbounded time building and walking the grid. Adds tests for find_close_pair and the budget.
2026-10-13 20:03:05 -04:00
bherbruck 7eac1de9ee Open large designs faster: list each face's mesh vertices once when flagging seams (#914)
face_vertices lists each vertex once per face (first-met order) and normal_near measures each distance once; seam flags, merged topology and cone signatures are unchanged because the dropped repeats were identical entries.
2026-10-13 19:54:50 -04:00
Que fe07f79387 fix: a hole at sketch points drills into the part its sketch touches (#910)
Hole centres from a sketch now drill into the material on whichever side of the sketch plane it lies: material the spot starts in wins, then the nearest body ahead, else against the sketch normal as before. A sketch on a part's underside or below it now drills up into the part. Covers counterbores, through-all, edge and corner centres, patterns and reopening.
2026-10-13 19:53:21 -04:00
Irakli Kourtis b52d4390a0 face.delete heal: false leaves an open surface body (#861)
Delete Face takes heal (default true, as before). With heal: false the picked faces are removed and the gap stays open, leaving the remaining faces as a surface body (kernel remove_faces); deleting every face is refused. Saved only when false, noted under format 18.
2026-10-13 19:53:17 -04:00
bherbruck c616f50bd0 Open large designs faster: move bodies into components without copying the model (#915)
A body transfer works out the moved bodies first and puts them in place in the evaluator's own copy of the model, instead of copying every body of the model for each transfer.
2026-10-13 19:49:19 -04:00
bherbruck 6c61442bb2 Open large designs faster: meshes, face names and Measure on all cores (#916)
Display meshes after opening, the face names read when a feature finds a face by name, and inspect.measure over all bodies are now worked out per body on plain scoped threads (solidcraft_kernel::for_each_on_threads / map_on_threads), in body order and with the same results; the browser build stays serial.
2026-10-13 19:49:04 -04:00
bherbruck c333889fc0 Open large designs faster: index the previous bodies by name after each feature (#912)
After each feature the bodies before it are indexed by name once (first match first, as the linear searches were), feature components come from a map built once per evaluation, and Body::same compares shared face sources, paint and split lines by pointer first.
2026-10-13 19:45:18 -04:00
bherbruck 648f0ff768 Open large designs faster: count the cache budget without cloning wires (#911)
Body::retained_bytes counts face and edge uses on the borrowed boundaries (the same numbers, checked by a test), and each model body keeps the footprint measured when a feature made or changed it, so the evaluation cache's budget no longer walks every body's topology after every feature.
2026-10-13 19:44:46 -04:00
bherbruck eaab205302 Open large designs faster: name a moved body's faces only when asked (#913)
NameCell::same now refers to its source body and takes the source's names on first request, instead of naming every face of every moved or placed body up front. Names are unchanged.
2026-10-13 19:42:31 -04:00
Mqrius eea49922bd fix: face projection walks through pinch points (#899)
Where two boundaries of a projected face family touch at a single vertex, an even number of boundary edges meet there. The walk now stays on the face it came along (or takes the first edge in geometric order), so every loop closes; an odd count is still refused as a real branch. Adds a test with two squares meeting at a corner.
2026-10-13 19:27:47 -04:00
phanoob dd7790a43f Sketch text: bold and italic, text along a curve, alignment and spacing (#852)
A sketch text gets an optional style: bold and italic faces (a slanted fallback for italic), left/center/right alignment, letter and line spacing, and a path curve of the same sketch for the baseline to follow (reverse takes the other side). Edit Text gets B/I toggles, alignment, spacing fields and a Path chip, all live. The style is saved only when not plain and is noted under format 18.
2026-10-13 19:27:35 -04:00
bherbruckandClaude Opus 5.5 fe3717f2e4 fix: control port needs a per-launch token; MCP tool annotations tell the whole truth (#205) (#901)
solidcraft --control PORT writes a random per-launch token to a user-only file (<data>/control/PORT.token; 0700/0600 on Unix, icacls on Windows; SOLIDCRAFT_CONTROL_TOKEN overrides) and refuses any connection whose first request lacks it. mcp --connect, the demo and packaging smoke clients send it. MCP execute/batch/open/save/export/screenshot are annotated destructive and open-world, new_design destructive. Docs: control-protocol.md, mcp.md, AGENTS.md, pending release note in releasing.md.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-13 18:51:19 -04:00
bherbruckandClaude Opus 5.5 d9237d004e ci: the nightly and Run workflow get their own concurrency group (#877)
Only one run per concurrency group can wait. On a busy main each push replaced the waiting run, so the nightly and Run workflow runs on main were cancelled before they started. The group now includes the event.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-13 18:49:38 -04:00
JIJINBEI d8d54ded0d Renaming a body rewrites only the references to it (#875)
Renaming a body used to replace every string in later features equal to its old name, including sketch text, plane and feature names and expressions. Now only values under keys that name bodies (body, bodies, target, targets, tools) at any depth are rewritten, with a test that a sketch text spelling the body's name stays while a move follows the rename.
2026-10-13 18:47:10 -04:00
Igor Churmeev 95d394dcab Modeling skill: rim fillets after shell, slots along Y, boolean retry caveats (#879)
Corrects the modeling skill: an edge of the face a shell removes is rounded after the shell, a slot along Y is dimensioned horizontally, long shallow arcs measure to about 0.1%, and a boolean retry warning can hide wrong geometry when the volume does not match.
2026-10-13 18:46:47 -04:00
lunar-me 7ee351dc91 docs: perf.md grammar (one of the last features) (#895)
Fixes a plural in docs/perf.md.
2026-10-13 18:46:43 -04:00
lunar-me 9297f81501 docs: sheet metal guide grammar (corner relief size) (#894)
Says the rectangular relief is the size of the rule's corner relief.
2026-10-13 18:46:40 -04:00
lunar-me 2afc10fbd5 docs: sheet metal guide grammar (the base left beside a bend) (#893)
Adds a missing article in the sheet metal guide.
2026-10-13 18:46:37 -04:00
NOWN-DEV 5c98c1e24a A hole square to a folded sheet metal panel is flat machining (#656)
A hole drilled square to a flange's panel, not only the base's, is now a flat cut-out of the sheet: it unfolds with its panel to where the bend allowance puts it, shows in the flat pattern and DXF as a circle, and survives unfold and refold. A pocket tool spans the cut-outs already inside it (a counterbore's hole), so the order they are made in no longer matters. Fixes #560.
2026-10-13 18:46:11 -04:00
bherbruck 0040ce6bf2 Robustness goldens: record the seeds the 13 October kernel merges changed (#898)
Main has failed the full robustness goldens since #838, #839, #841, #855 and #856 landed together. Records the eleven seeds that now build differently (2, 6, 14, 22, 36, 43, 50, 63, 71, 73, 94), with a note. Shell now refusing seed 14, which used to build, is tracked in #897.
2026-10-13 18:46:00 -04:00
phanoob 1f7f37d1ef Cut an extrude's profiles that stand apart in one boolean (#848)
When an extrude cuts with profiles whose outlines stay more than 1 µm apart (the letters of a text), their tools are apart too, so they are joined and cut from the body in one boolean instead of one per profile. A ten-letter text cut drops from about 13 s to 1.5 s with the same result. Sheet metal targets and touching profiles keep cutting tool by tool. Tapered extrudes are unaffected.
2026-10-13 18:29:49 -04:00
Kevin Ravensberg 96f6424aec fix: confine MCP agents' files to allowed folders; recovery discard deletes only recovery entries (#205) (#578)
Agent tool calls (MCP, and bridged control requests carrying allow_paths) reach files only in the open design's folder (strictly inside home or the temporary folder, not in a hidden folder, and never its hidden files), the app's recovery folder, the server's private scratch folder and each --allow-path; --allow-any-path lifts the limit. Paths are resolved first, so .. and symlinks that lead out (including a save through a link, #845) are refused. On Windows, UNC, device, NT, verbatim non-drive, drive-relative, alternate-stream, reserved-device and 8.3 short-name paths are refused before any file system call, and the resolved path must be on a local drive. doc.recovery_discard and doc.recover {discard} delete only real recovery entries. Docs: mcp.md, control-protocol.md, README.
2026-10-13 18:24:08 -04:00
bherbruck 3d3f9b626f Robustness goldens: record seed 0 after the tessellation plans (#870)
#805 and the goldens (#826) landed side by side, so seed 0 was recorded before the new meshing reached main.
2026-10-13 17:30:16 -04:00
bherbruck c3ebe13991 Cargo.lock: solidcraft-gpu at the workspace version (#857)
Refreshes the solidcraft-gpu lock entry so --locked builds pass on main.
2026-10-13 16:48:43 -04:00
Irakli Kourtis b69cd2d0b7 feat: add and remove fillet spline points; handles on every edge (#855)
Double-click a fillet's radius curve to add a control point, or a handle to remove one; a spline fillet shows handles on all its edges.
2026-10-13 16:45:42 -04:00
Irakli Kourtis 753b0a2eab Unstitch and Reverse Normal (#856)
Unstitch takes a body's faces out as surface bodies; Reverse Normal turns a surface body's faces over. Both are saved in format 18. Closes #766.
2026-10-13 16:45:31 -04:00
bherbruck b702f0efde Fix live hinge animation and Drive Joint slider previews (#835)
Joint previews keep showing finished poses while the slider moves, and the latest value is still computed.
2026-10-13 16:34:09 -04:00
William Dunn 152418b624 A tool window for the circular sketch pattern (#801)
Circular sketch pattern gets a tool window with entities, center, quantity and total angle, replacing the click flow.
2026-10-13 16:34:00 -04:00
selune e99b3bd4e8 render: bounded cooperative HDR input foundation (#837)
A cancellable, bounded Radiance HDR decoder for render lighting input; reference images still accept PNG and JPEG only.
2026-10-13 16:33:51 -04:00
NOWN-DEV 8319c35a32 fix: a base trimmed for an edge flange keeps the arcs of its outline (#839)
A base trimmed for an edge flange keeps the arcs of its outline instead of falling back to a polygon.
2026-10-13 16:33:35 -04:00
froglemonade2 c3e0ea498a fix: joins, cuts and sketch profiles where outlines touch at a point (#841)
Fixes #588.
2026-10-13 16:33:24 -04:00
Mqrius b6e3a6c366 fix: contact and shell-grouping checks use a shared broad phase (#838)
Contact and shell-grouping checks find close triangle pairs through one shared grid instead of testing every pair. Refs #232.
2026-10-13 16:33:14 -04:00
Lasse Lian 4d8c80a86d fix: saving follows symbolic links and keeps the file's permissions (#845)
A save through a symbolic link replaces the file it points to and keeps the link; the saved file and its backup keep the original permissions.
2026-10-13 16:32:55 -04:00
phanoob ec5d7f9789 Sketch text: live Edit Text from the Text tool, a font list, handles, and whole-text picking (#821)
Live Edit Text from the Text tool, a font list, handles, and picking the whole text.
2026-10-13 16:29:37 -04:00
HiroKenEz 69050c81d9 Fillet and chamfer: refuse an edge pick far from every edge (#820)
Fixes #783.
2026-10-13 16:29:33 -04:00
William Dunn 53238fba5f Sketch Offset on two sides, or symmetric about the source (#807)
Sketch Offset can place the copy on both sides of the source, or symmetric about it.
2026-10-13 16:29:24 -04:00
Irakli Kourtis 5d661fa2af Export 3MF with B-rep face tags (#834)
3MF export carries each triangle's B-rep face tag.
2026-10-13 16:29:09 -04:00
Irakli Kourtis ff7a347013 Display tessellation plans (3/4): display meshes from plans, GPU evaluation in the viewport (#805)
Display meshes are built from tessellation plans, with GPU evaluation in the viewport.
2026-10-13 16:27:16 -04:00
bherbruckandClaude Opus 5.5 534393ed5a test: seeded goldens for the robustness seeds (#826)
tests/robustness/goldens.json records what each of seeds 0-95 builds: its steps, how it ended (ok, or the kind and the start of the error it was refused with) and, for the design it left, the bodies' total volume and area (within a relative 1e-6) and their face, edge and shell counts. tests::robustness_goldens fails on any change; ROBUSTNESS_GOLDENS_BLESS="why" records one, with the reason and the seeds it moved. Pull requests that touch crates/kernel run every 8th seed; pushes to main and the nightly run every seed.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
2026-10-13 16:23:27 -04:00
692 changed files with 128474 additions and 11757 deletions

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+9
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@@ -10,6 +10,7 @@ not (
(package(solidcraft-engine) & (
test(=tests::hostile_params_never_panic)
| test(/^tests::robustness::/)
| test(/^tests::robustness_goldens::/)
| test(=pattern_suppress_tests::enclosure_arc_extinction_keeps_a_real_sharp_inner_lip_after_resize_and_reopen)
| test(=pattern_suppress_tests::enclosure_datums_follow_wall_height_and_board_depth_with_material_proofs)
| test(=cmd::plastic::tests::enclosure_snap_fit_follows_resized_front_wall)
@@ -27,3 +28,11 @@ slow-timeout = { period = "60s" }
[profile.ci.junit]
path = "junit.xml"
# The action matrix sample runs its designs in parallel worker processes, one per CPU. Run with
# other tests beside it (the heavy ones on main), a pi-case hole that takes 8 s alone (#952 makes
# it a real hole) went past the matrix's 90 s action limit. It runs on its own.
[[profile.ci.overrides]]
filter = "binary(action_matrix) & test(=action_matrix_sample)"
threads-required = "num-cpus"
+2
View File
@@ -14,6 +14,8 @@ What did you expect, and what happened instead?
Include steps, SolidCraft version/commit and relevant environment details. Prefer a small example without private design data.
When the problem shows on a particular design, `solidcraft-cli script design.solidcraft --out repro.json` turns its history into a script that `solidcraft-cli eval repro.json` replays; attach it, trimmed to the failing step if you can.
## Screenshots of the behavior (when observable)
For observable CAD, UI or model behavior, include actual descriptive screenshots or a short recording from a small reproduction. This includes kernel, geometry, assembly and backend effects that can be shown in the app. Coding agents should run the app and capture the evidence themselves, rather than asking a human for evidence they can produce. Show the actual failure/result, preferably before and after, with brief steps, expected/actual behavior and annotations where helpful.
+3 -85
View File
@@ -5,91 +5,9 @@ parameter to watch the timeline rebuild. [Documentation](https://bherbruck.githu
[issues](https://github.com/bherbruck/solidcraft/issues). AI agents can model with it over MCP:
`solidcraft-cli mcp` ([how](https://bherbruck.github.io/solidcraft/guide/mcp.html)).
**Why 0.9:** this is a minor bump because the design file format moved to version 17, and
because it adds many new features.
**What's new**
- **Face actions work on about 90% of flat faces.** Sketches, offset planes and press-pull now
attach to sheet metal rims and holes, plastic features (Boss, Lip, Rest, Snap Fit), lofts,
revolved faces, pieces Offset Face moved and walls a Join merged
([#677](https://github.com/bherbruck/solidcraft/pull/677), fixing
[#681](https://github.com/bherbruck/solidcraft/issues/681)). Across the test models: sketch
75% → 90%, offset plane 75% → 90%, press-pull 64% → 85%.
- **Joins:** a logo-style part with pieces extruded up and down from one sketch now joins
([#679](https://github.com/bherbruck/solidcraft/issues/679)), faces that only partly overlap
fuse correctly ([#704](https://github.com/bherbruck/solidcraft/pull/704), fixing
[#674](https://github.com/bherbruck/solidcraft/issues/674)), and booleans build the same body
every time ([#748](https://github.com/bherbruck/solidcraft/pull/748)), so a design rebuilds
identically on every run.
- **Sketch:** type a dimension right after picking (D, click, type;
[#695](https://github.com/bherbruck/solidcraft/pull/695)); redundant but consistent
constraints are accepted, such as a rectangle clover
([#699](https://github.com/bherbruck/solidcraft/pull/699)); tool windows for Scale, Offset,
Mirror, Move/Copy, Fillet and Chamfer and the rectangular pattern (thanks @wdunn001), shown
next to the Sketch Palette, which now lists the running tool's options; a typed Rho for the
conic; a Construction Geometries row in the Sketch Palette that hides construction geometry
([#804](https://github.com/bherbruck/solidcraft/pull/804)); sketch tool shortcuts open a sketch on the selected plane; Edit Sketch from the viewport
menu.
- **Features:** feature history on the left side with folders (opt in under Preferences;
[#449](https://github.com/bherbruck/solidcraft/pull/449)); Convert to Sheet Metal from a solid
or shelled body by its bend edges ([#725](https://github.com/bherbruck/solidcraft/pull/725));
a tear corner relief ([#809](https://github.com/bherbruck/solidcraft/pull/809)); tapered and
variable fillet radii ([#675](https://github.com/bherbruck/solidcraft/pull/675),
[#749](https://github.com/bherbruck/solidcraft/pull/749)) with a radius spline you drag on the
edge ([#752](https://github.com/bherbruck/solidcraft/pull/752)); free-form cut-outs stay exact
in sheet-metal flat patterns ([#692](https://github.com/bherbruck/solidcraft/pull/692)) and edge
flanges run along what cut-outs leave of an edge
([#702](https://github.com/bherbruck/solidcraft/pull/702)); and Surface Extrude, sheets from
open curves and profile walls ([#815](https://github.com/bherbruck/solidcraft/pull/815)).
- **View:** Home and Fit frame only what is shown, and a middle double-click goes Home
([#701](https://github.com/bherbruck/solidcraft/pull/701)); a cube navigator option
(thanks @Karl-VonRichter, [#664](https://github.com/bherbruck/solidcraft/pull/664)); the window
stays responsive and draggable while a design opens, with a Cancel button that stays put
([#643](https://github.com/bherbruck/solidcraft/pull/643),
[#686](https://github.com/bherbruck/solidcraft/pull/686)).
- **Quality:** cuts no longer split walls they don't touch
([#670](https://github.com/bherbruck/solidcraft/pull/670)); booleans are faster and use less
memory ([#714](https://github.com/bherbruck/solidcraft/pull/714)); STL export welds shared
vertices ([#816](https://github.com/bherbruck/solidcraft/pull/816)); complete Japanese
translation ([#753](https://github.com/bherbruck/solidcraft/pull/753)).
- **Fixes:** pasted features act on the pasted bodies (#613); a refused OK's error clears when
you change the inputs (#641); dialogs show the units of their sizes (#630); the wheel over a
dialog's list scrolls only the list (#678); a Single hole picked at a circle's centre lands on
the centre (#657); axis or tangent plane on a drill tip works (#567); sketch text edits from
letter interiors and moves as a whole; a projected edge stays the edge you picked; a size from
a bare diameter keeps its unit (#716); Convert Mesh says how big a mesh is and what converts;
the Save changes prompt takes arrow keys and Enter.
- **MCP:** agent skills for modeling and editing over MCP
([#728](https://github.com/bherbruck/solidcraft/pull/728)).
- A new README demo and the SELENE rover showcase.
**File format 17.** Designs are now format 17 (`solidcraft/17`). SolidCraft 0.8 and older can't
open designs saved by 0.9, as a container or as JSON; they ask you to update instead. Keep a
copy of a file you may still open in 0.8. Files from every earlier version still open in 0.9.
**Upgrading from 0.8.** Nothing to do: open your designs and save (they're saved as format 17
from then on). Feature-history folders on
the left are off by default; turn them on in Preferences.
**Known limitations**
- Some through-all holes along a wall or beside curved faces still fail
([#559](https://github.com/bherbruck/solidcraft/issues/559)), as does a hole crossing an
equal-radius hole ([#788](https://github.com/bherbruck/solidcraft/issues/788)).
- Some fillets are still refused, such as along an outline of lines and arcs
([#431](https://github.com/bherbruck/solidcraft/issues/431)).
- Some faces still can't take an attached sketch: a revolve's flat faces before a later feature
([#726](https://github.com/bherbruck/solidcraft/issues/726)) and faces after Split Body or
Combine Intersect ([#565](https://github.com/bherbruck/solidcraft/issues/565)).
- Fillet and chamfer accept an edge pick far from any edge and change the nearest one
([#783](https://github.com/bherbruck/solidcraft/issues/783)); Press Pull fails on faces beside
rounds ([#562](https://github.com/bherbruck/solidcraft/issues/562)).
- `sheet.fold` refuses a fixed point exactly on the sheet face
([#685](https://github.com/bherbruck/solidcraft/issues/685)), and some tabs on L-shaped or
collinear blanks can't be folded ([#638](https://github.com/bherbruck/solidcraft/issues/638),
[#639](https://github.com/bherbruck/solidcraft/issues/639)); an edge flange with different
per-edge angles leaves gaps at the corners
([#501](https://github.com/bherbruck/solidcraft/issues/501)).
- More in [ROADMAP.md](https://github.com/bherbruck/solidcraft/blob/main/ROADMAP.md#known-limitations).
**What's new** in SolidCraft {version} is listed below, and the
[ROADMAP](https://github.com/bherbruck/solidcraft/blob/main/ROADMAP.md#known-limitations) lists
the known limitations. Designs from every earlier version open in this one.
**Upgrading from 0.7 or earlier.** 0.8 changed the Linux app ID to `ai.storyteller.solidcraft`:
`flatpak update` offers to replace the old app, and the `.deb`, `.rpm` and AppImage remove the old
+121 -11
View File
@@ -21,8 +21,9 @@ permissions:
contents: read
concurrency:
group: ci-${{ github.ref }}
# Every push to main gets its full run; a new PR push replaces the old run.
# A new PR push replaces the old run. Only one run per group may wait, so a busy main would
# cancel the waiting nightly (or a Run workflow) before it starts: they get groups of their own.
group: ci-${{ github.event_name }}-${{ github.ref }}
cancel-in-progress: ${{ github.event_name == 'pull_request' }}
env:
@@ -47,6 +48,7 @@ jobs:
runs-on: ubuntu-24.04
outputs:
native: ${{ steps.paths.outputs.native }}
kernel: ${{ steps.paths.outputs.kernel }}
steps:
- uses: actions/checkout@3d3c42e5aac5ba805825da76410c181273ba90b1 # v7.0.1
with:
@@ -59,12 +61,14 @@ jobs:
HEAD_SHA: ${{ github.event.pull_request.head.sha }}
run: |
native=false
kernel=false
if [ "$EVENT_NAME" != pull_request ]; then
native=true
else
# Compare both old and new paths of renames; unknown paths run native checks.
git diff --no-renames --name-only -z "$BASE_SHA...$HEAD_SHA" > "$RUNNER_TEMP/ci-paths"
while IFS= read -r -d '' path; do
case "$path" in crates/kernel/*|vendor/truck-*) kernel=true ;; esac
case "$path" in
.github/workflows/ci.yml) native=true ;;
*.rs|Cargo.toml|Cargo.lock|*/Cargo.toml|.cargo/*|rust-toolchain*) native=true ;;
@@ -74,6 +78,7 @@ jobs:
done < "$RUNNER_TEMP/ci-paths"
fi
echo "native=$native" >> "$GITHUB_OUTPUT"
echo "kernel=$kernel" >> "$GITHUB_OUTPUT"
checks:
name: Format and repository checks
@@ -95,6 +100,8 @@ jobs:
run: cargo xtask licences --check
- name: Dependency layers
run: cargo xtask layers
- name: Web app offline use and updates (headless Chrome)
run: cargo xtask web-offline-test
clippy:
name: Native Linux Clippy
@@ -150,7 +157,7 @@ jobs:
tests:
name: Native Linux tests (${{ matrix.shard }}/4)
needs: build-tests
needs: [changes, build-tests]
runs-on: ubuntu-24.04
timeout-minutes: 60
strategy:
@@ -177,6 +184,16 @@ jobs:
# the build job's path, which is the same checkout path here.
cargo nextest run --archive-file tests.tar.zst --workspace-remap . --extract-to . --extract-overwrite \
--profile ci --partition "slice:$SHARD/4" "${all[@]}"
- name: Robustness goldens sample (pull requests that touch the kernel)
# Every 8th seed of tests/robustness/goldens.json, a quarter per shard; pushes to main and
# the nightly run every seed in the step above.
if: github.event_name == 'pull_request' && needs.changes.outputs.kernel == 'true'
env:
SHARD: ${{ matrix.shard }}
run: |
cargo nextest run --archive-file tests.tar.zst --workspace-remap . --extract-to . --extract-overwrite \
--profile ci --ignore-default-filter \
-E "package(solidcraft-engine) & test(=tests::robustness_goldens::sample_$((SHARD - 1)))"
- name: Upload test timings
if: always()
uses: actions/upload-artifact@cf430e030ddbb5b0abf93d22962f4752f3646cd9 # v7.0.2
@@ -188,16 +205,17 @@ jobs:
action-matrix:
# Every ordinary action on every face, edge, vertex and body of the design corpus, against
# tests/action_matrix/baseline.json (docs/action-matrix.md). Every test run checks a sample;
# the whole matrix runs nightly (or by hand), a quarter per job.
name: Action matrix (${{ matrix.part }}/4)
# the whole matrix runs nightly (or by hand) in shards of about equal cost, cut by
# tests/action_matrix/costs.json. Keep SHARDS in step with the matrix below.
name: Action matrix (${{ matrix.shard }}/16)
needs: build-tests
if: github.event_name == 'schedule' || github.event_name == 'workflow_dispatch'
runs-on: ubuntu-24.04
timeout-minutes: 60
timeout-minutes: 55
strategy:
fail-fast: false
matrix:
part: [1, 2, 3, 4]
shard: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16]
steps:
- uses: actions/checkout@3d3c42e5aac5ba805825da76410c181273ba90b1 # v7.0.1
- uses: taiki-e/install-action@1168f6810a3cb30a3514bf5756a3b7f0422c6df8 # v2.87.28
@@ -206,12 +224,48 @@ jobs:
- uses: actions/download-artifact@9000827ccba6bdab643e8b6fd33ac0654aef8333 # v8.0.2
with:
name: nextest-archive
- name: Run a quarter of the matrix
- name: Run one shard of the matrix
# A step limit below the job's, so the outcomes so far are still uploaded.
timeout-minutes: 45
env:
PART: ${{ matrix.part }}
SHARDS: 16
SHARD: ${{ matrix.shard }}
OUT: ${{ github.workspace }}/action-matrix
run: |
mkdir -p "$OUT"
export ACTION_MATRIX_SHARD="$SHARD/$SHARDS" ACTION_MATRIX_RESULTS="$OUT/results-$SHARD.json" \
ACTION_MATRIX_TIMINGS="$OUT/timings-$SHARD.jsonl" ACTION_MATRIX_WORKDIR="$OUT/raw-$SHARD"
cargo nextest run --archive-file tests.tar.zst --workspace-remap . --extract-to . --extract-overwrite \
--profile ci --success-output final --run-ignored only -E "binary(action_matrix) & test(=action_matrix_shard)"
- name: Upload the outcomes and timings
# `cargo xtask action-matrix --from DIR --bless` (with every shard's files in DIR)
# records them in the baseline and costs.json.
if: always()
uses: actions/upload-artifact@cf430e030ddbb5b0abf93d22962f4752f3646cd9 # v7.0.2
with:
name: action-matrix-${{ matrix.shard }}
path: action-matrix
retention-days: 14
action-matrix-determinism:
# A sample of the matrix run twice on one runner: every action must come out the same.
name: Action matrix determinism
needs: build-tests
if: github.event_name == 'schedule' || github.event_name == 'workflow_dispatch'
runs-on: ubuntu-24.04
timeout-minutes: 45
steps:
- uses: actions/checkout@3d3c42e5aac5ba805825da76410c181273ba90b1 # v7.0.1
- uses: taiki-e/install-action@1168f6810a3cb30a3514bf5756a3b7f0422c6df8 # v2.87.28
with:
tool: cargo-nextest
- uses: actions/download-artifact@9000827ccba6bdab643e8b6fd33ac0654aef8333 # v8.0.2
with:
name: nextest-archive
- name: Run a sample twice
run: |
cargo nextest run --archive-file tests.tar.zst --workspace-remap . --extract-to . --extract-overwrite \
--profile ci --run-ignored only -E "binary(action_matrix) & test(=action_matrix_full_$PART)"
--profile ci --success-output final --run-ignored only -E "binary(action_matrix) & test(=action_matrix_determinism)"
doc-tests:
name: Doc tests
@@ -269,9 +323,61 @@ jobs:
name: oracle-report
path: docs/oracle.md
# D3D12's older shader compiler (FXC, used where dxcompiler.dll is absent) is stricter than
# DXC, Vulkan and Metal: a shader it cannot compile once crashed the app at startup. Build the
# GPU tessellation pipeline with FXC on the runner's WARP software adapter and compare its
# results with the CPU.
windows-fxc:
name: Windows D3D12 FXC shaders
needs: changes
if: needs.changes.outputs.native == 'true'
runs-on: windows-latest
timeout-minutes: 45
env:
WGPU_BACKEND: dx12
WGPU_DX12_COMPILER: fxc
SOLIDCRAFT_REQUIRE_GPU: "1"
steps:
- uses: actions/checkout@3d3c42e5aac5ba805825da76410c181273ba90b1 # v7.0.1
- uses: dtolnay/rust-toolchain@stable
- uses: Swatinem/rust-cache@6323deb102c322ba6fcbdcafc7e3dddab59af2b6 # v2.9.2
with:
key: windows-fxc
# One test at a time: WARP's shader JIT crashes now and then (a null read in
# d3d10warp.dll's JIT optimizer, about 1 run in 60) when several devices compile compute
# pipelines at once, which the parallel tests do. Minidumps showed it in WARP itself, not
# in SolidCraft or FXC; serial runs never hit it.
- run: cargo test -p solidcraft-gpu --profile ci --locked -- --test-threads=1
# The Windows app starts D3D12 first and only the backend it uses (a Vulkan driver crashed the
# app at startup on Intel). Start the real app on the runner (its D3D12 adapter is WARP) with
# several saved settings and safe mode, and check each draws a frame and quits cleanly.
windows-startup:
name: Windows app startup
needs: changes
if: needs.changes.outputs.native == 'true'
runs-on: windows-latest
timeout-minutes: 60
steps:
- uses: actions/checkout@3d3c42e5aac5ba805825da76410c181273ba90b1 # v7.0.1
- uses: dtolnay/rust-toolchain@stable
- uses: Swatinem/rust-cache@6323deb102c322ba6fcbdcafc7e3dddab59af2b6 # v2.9.2
with:
key: windows-startup
- name: Backend order and probing on Windows
run: cargo test -p solidcraft --profile ci --locked -- startup::tests native_crash::tests native_frame::tests
- name: Build the app
run: cargo build -p solidcraft --profile ci --locked
- name: Start the app under different settings
shell: pwsh
run: tools/windows-startup-smoke.ps1 -Exe target/ci/solidcraft.exe
- name: Resize border from the first frame
shell: pwsh
run: tools/windows-resize-smoke.ps1 -Exe target/ci/solidcraft.exe
# Preserve the existing check name for branch protection, including docs-only PRs.
ci:
needs: [changes, checks, clippy, build-tests, tests, doc-tests, oracle]
needs: [changes, checks, clippy, build-tests, tests, doc-tests, oracle, windows-fxc, windows-startup]
if: always()
runs-on: ubuntu-24.04
steps:
@@ -285,6 +391,8 @@ jobs:
TESTS: ${{ needs.tests.result }}
DOCS: ${{ needs.doc-tests.result }}
ORACLE: ${{ needs.oracle.result }}
WINDOWS_FXC: ${{ needs.windows-fxc.result }}
WINDOWS_STARTUP: ${{ needs.windows-startup.result }}
run: |
test "$CHANGES" = success
test "$CHECKS" = success
@@ -294,6 +402,8 @@ jobs:
test "$TESTS" = success
test "$DOCS" = success
test "$ORACLE" = success
test "$WINDOWS_FXC" = success
test "$WINDOWS_STARTUP" = success
fi
wasm:
+7 -7
View File
@@ -6,9 +6,9 @@ name: Packaging lint
on:
push:
branches: [main]
paths: [".github/workflows/**", "packaging/**"]
paths: [".github/workflows/**", "packaging/**", "assets/**"]
pull_request:
paths: [".github/workflows/**", "packaging/**"]
paths: [".github/workflows/**", "packaging/**", "assets/**"]
workflow_dispatch:
permissions:
@@ -52,13 +52,13 @@ jobs:
}
- name: XML, desktop entry, AppStream, Flatpak manifest
run: |
xmllint --noout packaging/windows/solidcraft.wxs packaging/windows/solidcraft.en-us.wxl packaging/macos/*.plist* packaging/linux/*.xml*
desktop-file-validate packaging/linux/ai.storyteller.solidcraft.desktop
xmllint --noout assets/platforms/windows/solidcraft.wxs assets/platforms/windows/solidcraft.en-us.wxl assets/platforms/macos/*.plist* assets/platforms/linux/*.xml*
desktop-file-validate assets/platforms/linux/ai.storyteller.solidcraft.desktop
# The window's X11 class is its app id; the old id stays only as the rename shims.
grep -qx 'StartupWMClass=ai.storyteller.solidcraft' packaging/linux/ai.storyteller.solidcraft.desktop
grep -q '<id>ai.storyteller.solvecraft</id>' packaging/linux/ai.storyteller.solidcraft.metainfo.xml.in
grep -qx 'StartupWMClass=ai.storyteller.solidcraft' assets/platforms/linux/ai.storyteller.solidcraft.desktop
grep -q '<id>ai.storyteller.solvecraft</id>' assets/platforms/linux/ai.storyteller.solidcraft.metainfo.xml.in
grep -qF -e '--end-of-life-rebase=' packaging/flatpak-site.sh
sed -e 's/@VERSION@/0.0.0/' -e 's/@DATE@/2026-01-01/' packaging/linux/ai.storyteller.solidcraft.metainfo.xml.in >"$RUNNER_TEMP/ai.storyteller.solidcraft.metainfo.xml"
sed -e 's/@VERSION@/0.0.0/' -e 's/@DATE@/2026-01-01/' assets/platforms/linux/ai.storyteller.solidcraft.metainfo.xml.in >"$RUNNER_TEMP/ai.storyteller.solidcraft.metainfo.xml"
appstreamcli validate --no-net --explain "$RUNNER_TEMP/ai.storyteller.solidcraft.metainfo.xml"
python3 -c "import yaml; m = yaml.safe_load(open('packaging/linux/flatpak/ai.storyteller.solidcraft.bundle.yml')); assert m['id'] == 'ai.storyteller.solidcraft' and m['command'] == 'solidcraft'"
python3 -c "import yaml; m = yaml.safe_load(open('packaging/linux/snap/snapcraft.yaml')); assert m['name'] == 'solidcraft' and m['confinement'] == 'strict' and m['apps']['solidcraft']['command'] == 'usr/bin/solidcraft'"
+2
View File
@@ -50,6 +50,8 @@ jobs:
- name: Build the web app
working-directory: apps/solidcraft-web
run: trunk build --release --public-url /solidcraft/app/
- name: Test the web app offline and across an update (headless Chrome)
run: cargo xtask web-offline-test --site dist/web
- name: Assemble the site
run: |
mkdir -p site
+26
View File
@@ -429,6 +429,32 @@ jobs:
run: |
(cd artifacts && sha256sum -- * | tee SHA256SUMS.txt)
sed "s/{version}/$VERSION/g" .github/release-notes.md >notes.md
- name: Sign the checksum list for in-app updates
# Optional until the UPDATE_SIGNING_KEY secret exists (docs/releasing.md, "Update
# signing"). The trusted comment names the release, which the app checks.
env:
UPDATE_SIGNING_KEY: ${{ secrets.UPDATE_SIGNING_KEY }}
run: |
# The key the app checks against (crates/ui-egui/src/update/install.rs, PUBLIC_KEY).
public_key=$(sed -n 's/^pub const PUBLIC_KEY: Option<&str> = Some("\([^"]*\)");/\1/p' crates/ui-egui/src/update/install.rs)
if [ -z "$UPDATE_SIGNING_KEY" ]; then
if [ -n "$public_key" ]; then
echo "::error::the app expects signed updates (PUBLIC_KEY is set) but the UPDATE_SIGNING_KEY secret is missing"
exit 1
fi
echo "UPDATE_SIGNING_KEY isn't set: SHA256SUMS.txt stays unsigned"
exit 0
fi
sudo apt-get update -q
sudo apt-get install -y --no-install-recommends minisign
umask 077
printf '%s\n' "$UPDATE_SIGNING_KEY" >"$RUNNER_TEMP/update.key"
minisign -S -s "$RUNNER_TEMP/update.key" -m artifacts/SHA256SUMS.txt \
-x artifacts/SHA256SUMS.txt.minisig -t "SolidCraft v$VERSION" </dev/null
rm -f "$RUNNER_TEMP/update.key"
if [ -n "$public_key" ]; then
minisign -V -P "$public_key" -m artifacts/SHA256SUMS.txt -x artifacts/SHA256SUMS.txt.minisig
fi
- name: Publish nightly pre-release
if: github.event_name == 'schedule'
working-directory: artifacts
+77
View File
@@ -0,0 +1,77 @@
# Publishing a GitHub release (not a prerelease) opens a pull request at microsoft/winget-pkgs
# that adds the new version of bherbruck.SolidCraft, so `winget install bherbruck.SolidCraft`
# and `winget upgrade` get it. Komac (https://github.com/russellbanks/Komac) downloads the three
# versioned MSIs, reads their product codes and copies the rest from the previous manifest.
# Skipped until the owner adds the WINGET_TOKEN secret, and while the package isn't in
# winget-pkgs yet; see docs/releasing.md.
name: WinGet
on:
release:
types: [released]
workflow_dispatch:
inputs:
tag:
description: Published release tag to submit (e.g. v0.11.1)
required: true
permissions:
contents: read
concurrency:
group: winget
cancel-in-progress: false
env:
PACKAGE_ID: bherbruck.SolidCraft
KOMAC_VERSION: 2.16.0
KOMAC_SHA256: 7d2707fa6210f2789a3702de49fbd150b736dbf426ee0b9bc8e098736f9fd82d
jobs:
submit:
runs-on: ubuntu-latest
steps:
- id: check
name: Check for the token and the package
env:
WINGET_TOKEN: ${{ secrets.WINGET_TOKEN }}
GH_TOKEN: ${{ github.token }}
TAG: ${{ github.event.release.tag_name || inputs.tag }}
run: |
if [ -z "$WINGET_TOKEN" ]; then
echo "No WINGET_TOKEN secret: nothing to submit."
exit 0
fi
case "$TAG" in
v[0-9]*.[0-9]*.[0-9]*-*|*nightly*) echo "$TAG is a prerelease: not submitted."; exit 0 ;;
v[0-9]*.[0-9]*.[0-9]*) ;;
*) echo "::error::Unexpected tag '$TAG'"; exit 1 ;;
esac
if ! gh api "repos/microsoft/winget-pkgs/contents/manifests/b/bherbruck/SolidCraft" --silent; then
echo "$PACKAGE_ID isn't in winget-pkgs yet: nothing to update."
exit 0
fi
echo "version=${TAG#v}" >>"$GITHUB_OUTPUT"
echo "tag=$TAG" >>"$GITHUB_OUTPUT"
- name: Install Komac
if: steps.check.outputs.version != ''
run: |
archive="komac-${KOMAC_VERSION}-x86_64-unknown-linux-gnu.tar.gz"
curl -fsSLo "$RUNNER_TEMP/$archive" \
"https://github.com/russellbanks/Komac/releases/download/v${KOMAC_VERSION}/$archive"
echo "$KOMAC_SHA256 $RUNNER_TEMP/$archive" | sha256sum -c -
tar -xzf "$RUNNER_TEMP/$archive" -C "$RUNNER_TEMP" komac
- name: Open the winget-pkgs pull request
if: steps.check.outputs.version != ''
env:
GITHUB_TOKEN: ${{ secrets.WINGET_TOKEN }}
VERSION: ${{ steps.check.outputs.version }}
TAG: ${{ steps.check.outputs.tag }}
run: |
base="https://github.com/${GITHUB_REPOSITORY}/releases/download/$TAG"
"$RUNNER_TEMP/komac" update "$PACKAGE_ID" --version "$VERSION" \
--urls "$base/solidcraft-$VERSION-windows-x64.msi" \
"$base/solidcraft-$VERSION-windows-x86.msi" \
"$base/solidcraft-$VERSION-windows-arm64.msi" \
--release-notes-url "https://github.com/${GITHUB_REPOSITORY}/releases/tag/$TAG" \
--submit
+21 -5
View File
@@ -27,7 +27,13 @@ new uses of it anywhere else. Public docs/web/Flatpak deployments use project Pa
## Never crash
People trust SolidCraft with their designs; a crash loses their work. **This outranks feature work.**
- **No panics in non-test code:** no `unwrap()`, `expect()`, `panic!`, `unreachable!`, `todo!`,
`unimplemented!`; no `unsafe` (`unsafe_code = "forbid"`).
`unimplemented!`; no `unsafe` (`unsafe_code = "forbid"`). The three exceptions, in the app crate
(which denies it instead), have no safe API: two functions in
`apps/solidcraft/src/open_documents.rs` (macOS hands Finder files only to an Objective-C
method), the Windows-only `apps/solidcraft/src/native_crash.rs` (the exception filter that
records crashes inside native code such as graphics drivers) and the Windows-only
`apps/solidcraft/src/native_frame.rs` (the window procedure that answers the resize-border hit
test of the window without OS decorations).
- **Errors are `Result<T, E>`** through the crate's error type and `?`. An unfinished feature
returns an error ("not supported yet: …"); it never panics.
- **Input-derived numbers are hostile** (command parameters, design files, control-channel
@@ -59,8 +65,8 @@ People trust SolidCraft with their designs; a crash loses their work. **This out
nothing from FreeCAD is linked, vendored or shipped.) The sketch solver and the blend
operations are our own.
- **Assets — absolutely essential.** SolidCraft contains **no iconography, images, fonts or
artwork from commercial CAD products — ever.** Every icon is drawn in code
(`crates/ui-egui/src/icons.rs`). Any file asset must be original or openly licensed and **must have a row in ATTRIBUTION.md**
artwork from commercial CAD products — ever.** Every UI icon is drawn in collected code
(`assets/icons/ui/source/`, compiled through `crates/ui-egui/src/icons.rs`). Any file asset must be original or openly licensed and **must have a row in ATTRIBUTION.md**
(`cargo xtask assets` enforces it). Screenshots of commercial CAD software are never committed.
Breaking this rule is the most serious mistake you can make in this repo.
- **Everything is a command.** User-visible behaviour = a command in `crates/engine/src/cmd/*`
@@ -75,7 +81,14 @@ People trust SolidCraft with their designs; a crash loses their work. **This out
egui/eframe/winit/wgpu/rfd. **The UI crate is swappable.** Only `crates/kernel` may use `truck`.
- **The UI is thin**: panels read engine state and act through `app.run(id, params)` /
`app.start(id)`. Colours come from `theme::Tokens`.
- **Rust only.** Units are millimetres and radians internally; Z is up.
- **One set of camera controls**: every page or canvas with a camera (viewport, Render
preview, future flat pattern or drawing pages) calls `navigation::handle` with its `NavCaps`
(orbit off for flat 2D pages). New canvases must use `navigation::handle`; never hand-roll
camera input (a test rejects it).
- **Rust only.** Units are millimetres and radians internally; Z is up. The one exception is
JavaScript the browser requires: the service worker `apps/solidcraft-web/sw.js` (browsers only
run service workers as JavaScript) and the small inline scripts in `apps/solidcraft-web/index.html`.
Keep them minimal; `cargo xtask web-offline-test` covers the service worker.
- **Quality gates** before every commit: `cargo xtask ci` (fmt, clippy -D warnings, tests,
assets, layers). Commit after every feature arc that builds.
- **Publishing**: `origin` is github.com/bherbruck/solidcraft. Changes land through **pull requests**:
@@ -122,7 +135,10 @@ before the draft is verified.
## Running and looking at the app
- `cargo run --release -p solidcraft -- --sample --control PORT` (sample design + control channel).
Pick a free port. Without a display, run it under `Xvfb :99` with `DISPLAY=:99`.
- Drive it with JSON lines on `127.0.0.1:PORT` (see `docs/control-protocol.md`):
- Drive it with JSON lines on `127.0.0.1:PORT` (see `docs/control-protocol.md`). The first
request on a connection carries the launch's token as `"token"`: read it from
`~/.local/share/solidcraft/control/PORT.token`, or start the app with
`SOLIDCRAFT_CONTROL_TOKEN=$(openssl rand -hex 32)` and send that.
- `{"id":1,"method":"engine.execute","params":{"command":"solid.extrude","params":{"distance":20}}}`
- `{"id":2,"method":"ui.start","params":{"command":"sketch.create"}}` then `ui.click {x, y}`
- `{"id":3,"method":"ui.screenshot","params":{"path":"/tmp/shot.png"}}` then read the PNG.
+81 -28
View File
@@ -8,47 +8,47 @@ file is missing from this table.
templates, materials or help text.** Every asset is original work by SolidCraft contributors or
third-party material under an open licence. Screenshots of Autodesk software are never committed.
Generated-in-code assets are original and have no file to list:
- the UI icon set (`crates/ui-egui/src/icons.rs`);
- the axis view, navigation bar and timeline glyphs (`crates/ui-egui/src/viewport.rs`,
`crates/ui-egui/src/timeline.rs`).
Editable drawing code, native projects and shipped exports are collected under `assets/`.
## Files
| File | Author | Source | Licence |
|---|---|---|---|
| assets/icon.svg | SolidCraft contributors | original macOS adaptation of the code-drawn SolidCraft mark, edited and exported with VectorCraft; Apple HIG and production templates consulted as layout references only | MIT OR Apache-2.0 |
| assets/SolidCraft.icon/icon.json | SolidCraft contributors | approved Icon Composer composition and appearance settings for the original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/SolidCraft.icon/Assets/02-grid.svg | SolidCraft contributors | original perspective grid with elliptical radial alpha, exported from VectorCraft | MIT OR Apache-2.0 |
| assets/SolidCraft.icon/Assets/02-grid-dark.svg | SolidCraft contributors | original blue perspective grid with elliptical radial alpha, exported from VectorCraft for the Dark appearance | MIT OR Apache-2.0 |
| assets/SolidCraft.icon/Assets/03-solid-blue-cutout.svg | SolidCraft contributors | original saturated blue CAD solid with transparent topology cutouts, edited and exported with VectorCraft | MIT OR Apache-2.0 |
| assets/Assets.car | SolidCraft contributors | Apple actool compilation of assets/SolidCraft.icon for macOS; contains original artwork only | MIT OR Apache-2.0 |
| assets/icon.vectorcraft | SolidCraft contributors | editable VectorCraft source for assets/icon.svg, with named face and background layers | MIT OR Apache-2.0 |
| assets/icon.png | SolidCraft contributors | 1024 × 1024 transparent sRGB export of assets/icon.svg from VectorCraft | MIT OR Apache-2.0 |
| assets/icon.icns | SolidCraft contributors | macOS fallback compiled by Apple's actool from the approved assets/SolidCraft.icon composition | MIT OR Apache-2.0 |
| assets/icon.iconset/icon_16x16.png | SolidCraft contributors | native sips export from assets/icon.png | MIT OR Apache-2.0 |
| assets/icon.iconset/icon_16x16@2x.png | SolidCraft contributors | native sips export from assets/icon.png | MIT OR Apache-2.0 |
| assets/icon.iconset/icon_32x32.png | SolidCraft contributors | native sips export from assets/icon.png | MIT OR Apache-2.0 |
| assets/icon.iconset/icon_32x32@2x.png | SolidCraft contributors | native sips export from assets/icon.png | MIT OR Apache-2.0 |
| assets/icon.iconset/icon_128x128.png | SolidCraft contributors | native sips export from assets/icon.png | MIT OR Apache-2.0 |
| assets/icon.iconset/icon_128x128@2x.png | SolidCraft contributors | native sips export from assets/icon.png | MIT OR Apache-2.0 |
| assets/icon.iconset/icon_256x256.png | SolidCraft contributors | native sips export from assets/icon.png | MIT OR Apache-2.0 |
| assets/icon.iconset/icon_256x256@2x.png | SolidCraft contributors | native sips export from assets/icon.png | MIT OR Apache-2.0 |
| assets/icon.iconset/icon_512x512.png | SolidCraft contributors | native sips export from assets/icon.png | MIT OR Apache-2.0 |
| assets/icon.iconset/icon_512x512@2x.png | SolidCraft contributors | native sips export from assets/icon.png | MIT OR Apache-2.0 |
| examples/render-studio.json | SolidCraft contributors | original procedural box/cylinder enclosure script for the integrated Render workspace | MIT OR Apache-2.0 |
| examples/render-opaque-studio.json | SolidCraft contributors | original procedural sphere study varying opaque metal fraction and roughness independently; no external assets or engineering data | MIT OR Apache-2.0 |
| crates/ui-egui/src/pbr_gpu.rs | SolidCraft contributors | original WGSL translation of SolidCraft's opaque surface and fixed studio reference, embedded as Rust source; no external shader code | MIT OR Apache-2.0 |
| assets/archive/icons/macos-v1/exports/icon.svg | SolidCraft contributors | original macOS adaptation of the code-drawn SolidCraft mark, edited and exported with VectorCraft; Apple HIG and production templates consulted as layout references only | MIT OR Apache-2.0 |
| assets/icons/app/macos/source/SolidCraft.icon/icon.json | SolidCraft contributors | approved Icon Composer composition and appearance settings for the original SolidCraft artwork | MIT OR Apache-2.0 |
| assets/icons/app/macos/source/SolidCraft.icon/Assets/02-grid.svg | SolidCraft contributors | original perspective grid with elliptical radial alpha, exported from VectorCraft | MIT OR Apache-2.0 |
| assets/icons/app/macos/source/SolidCraft.icon/Assets/02-grid-dark.svg | SolidCraft contributors | original blue perspective grid with elliptical radial alpha, exported from VectorCraft for the Dark appearance | MIT OR Apache-2.0 |
| assets/icons/app/macos/source/SolidCraft.icon/Assets/03-solid-blue-cutout.svg | SolidCraft contributors | original saturated blue CAD solid with transparent topology cutouts, edited and exported with VectorCraft | MIT OR Apache-2.0 |
| assets/icons/app/macos/exports/Assets.car | SolidCraft contributors | Apple actool compilation of assets/icons/app/macos/source/SolidCraft.icon for macOS; contains original artwork only | MIT OR Apache-2.0 |
| assets/archive/icons/macos-v1/source/icon.vectorcraft | SolidCraft contributors | editable VectorCraft source for assets/archive/icons/macos-v1/exports/icon.svg, with named face and background layers | MIT OR Apache-2.0 |
| assets/archive/icons/macos-v1/exports/icon.png | SolidCraft contributors | 1024 × 1024 transparent sRGB export of assets/archive/icons/macos-v1/exports/icon.svg from VectorCraft | MIT OR Apache-2.0 |
| assets/icons/app/macos/exports/icon.icns | SolidCraft contributors | macOS fallback compiled by Apple's actool from the approved assets/icons/app/macos/source/SolidCraft.icon composition | MIT OR Apache-2.0 |
| assets/archive/icons/macos-v1/exports/icon.iconset/icon_16x16.png | SolidCraft contributors | native sips export from assets/archive/icons/macos-v1/exports/icon.png | MIT OR Apache-2.0 |
| assets/archive/icons/macos-v1/exports/icon.iconset/icon_16x16@2x.png | SolidCraft contributors | native sips export from assets/archive/icons/macos-v1/exports/icon.png | MIT OR Apache-2.0 |
| assets/archive/icons/macos-v1/exports/icon.iconset/icon_32x32.png | SolidCraft contributors | native sips export from assets/archive/icons/macos-v1/exports/icon.png | MIT OR Apache-2.0 |
| assets/archive/icons/macos-v1/exports/icon.iconset/icon_32x32@2x.png | SolidCraft contributors | native sips export from assets/archive/icons/macos-v1/exports/icon.png | MIT OR Apache-2.0 |
| assets/archive/icons/macos-v1/exports/icon.iconset/icon_128x128.png | SolidCraft contributors | native sips export from assets/archive/icons/macos-v1/exports/icon.png | MIT OR Apache-2.0 |
| assets/archive/icons/macos-v1/exports/icon.iconset/icon_128x128@2x.png | SolidCraft contributors | native sips export from assets/archive/icons/macos-v1/exports/icon.png | MIT OR Apache-2.0 |
| assets/archive/icons/macos-v1/exports/icon.iconset/icon_256x256.png | SolidCraft contributors | native sips export from assets/archive/icons/macos-v1/exports/icon.png | MIT OR Apache-2.0 |
| assets/archive/icons/macos-v1/exports/icon.iconset/icon_256x256@2x.png | SolidCraft contributors | native sips export from assets/archive/icons/macos-v1/exports/icon.png | MIT OR Apache-2.0 |
| assets/archive/icons/macos-v1/exports/icon.iconset/icon_512x512.png | SolidCraft contributors | native sips export from assets/archive/icons/macos-v1/exports/icon.png | MIT OR Apache-2.0 |
| assets/archive/icons/macos-v1/exports/icon.iconset/icon_512x512@2x.png | SolidCraft contributors | native sips export from assets/archive/icons/macos-v1/exports/icon.png | MIT OR Apache-2.0 |
| docs/screenshots/sample-plate.png | SolidCraft contributors | screenshot of SolidCraft itself (`solidcraft --sample`) | MIT OR Apache-2.0 |
| docs/screenshots/demo-0.8.gif | SolidCraft contributors | original screen recording of the actual SolidCraft 0.8 English desktop UI modelling an original Raspberry Pi 4 case (no logos or branding; the engraved text is set in the system's DejaVu Sans Bold), generated with examples/demo/record_ui.sh and its original animated pointer overlay (9× playback) | MIT OR Apache-2.0 |
| docs/screenshots/demo-0.8.mp4 | SolidCraft contributors | original screen recording of the actual SolidCraft 0.8 English desktop UI modelling an original Raspberry Pi 4 case (no logos or branding; the engraved text is set in the system's DejaVu Sans Bold), generated with examples/demo/record_ui.sh and its original animated pointer overlay (9× playback) | MIT OR Apache-2.0 |
| docs/screenshots/rover-build.gif | 0xlillith (model); SolidCraft contributors (recording) | screen recording of the actual SolidCraft desktop UI replaying the timeline of the SELENE rover (`Rover-recorded.solidcraft` from https://github.com/0xlillith/solidcraft-rover, an original model by 0xlillith built through SolidCraft MCP); the model's lettering follows Ubuntu Light outlines (Canonical Ltd., Ubuntu Font Licence 1.0, as noted in that repository); the emblem is the SolidCraft project icon (2× playback) | MIT OR Apache-2.0 |
| docs/screenshots/rover-build.mp4 | 0xlillith (model); SolidCraft contributors (recording) | screen recording of the actual SolidCraft desktop UI replaying the timeline of the SELENE rover (`Rover-recorded.solidcraft` from https://github.com/0xlillith/solidcraft-rover, an original model by 0xlillith built through SolidCraft MCP); the model's lettering follows Ubuntu Light outlines (Canonical Ltd., Ubuntu Font Licence 1.0, as noted in that repository); the emblem is the SolidCraft project icon | MIT OR Apache-2.0 |
| docs/book/src/og.png | SolidCraft contributors | original 1280 × 640 social preview card (the SolidCraft mark, name and tagline), served by the docs site for link previews | MIT OR Apache-2.0 |
| assets/branding/web/source/og.png | SolidCraft contributors | original 1280 × 640 social preview card (the SolidCraft mark, name and tagline), served by the docs site for link previews | MIT OR Apache-2.0 |
| docs/book/src/generated/sample-plate.png | SolidCraft contributors | copy of docs/screenshots/sample-plate.png made by `cargo xtask book` (gitignored) | MIT OR Apache-2.0 |
| docs/book/src/generated/bracket.png | SolidCraft contributors | rendered by `cargo xtask book` (`solidcraft-cli snapshot examples/bracket.json`; gitignored) | MIT OR Apache-2.0 |
| docs/book/src/generated/enclosure.png | SolidCraft contributors | rendered by `cargo xtask book` (`solidcraft-cli snapshot docs/book/scripts/enclosure.json`; gitignored) | MIT OR Apache-2.0 |
| docs/book/src/generated/revolve.png | SolidCraft contributors | rendered by `cargo xtask book` (`solidcraft-cli snapshot docs/book/scripts/revolve.json`; gitignored) | MIT OR Apache-2.0 |
| docs/book/src/generated/sheet-metal.png | SolidCraft contributors | rendered by `cargo xtask book` (`solidcraft-cli snapshot docs/book/scripts/sheet-metal.json`; gitignored) | MIT OR Apache-2.0 |
| crates/sketch/fonts/LiberationSans-Regular.ttf | Red Hat, Inc. (Liberation Fonts 2.x; digitized data Google) | https://github.com/liberationfonts (Debian fonts-liberation), unmodified; licence text in crates/sketch/fonts/OFL.txt; used for sketch Text outlines | SIL OFL 1.1 |
| apps/solidcraft-web/fonts/BIZUDPGothic-Regular.ttf | The BIZ UDGothic Project Authors | https://github.com/googlefonts/morisawa-biz-ud-gothic (Google Fonts), unmodified; licence text in apps/solidcraft-web/fonts/OFL.txt; used for web UI Japanese font | SIL OFL 1.1 |
| assets/fonts/liberation-sans/LiberationSans-Regular.ttf | Red Hat, Inc. (Liberation Fonts 2.x; digitized data Google) | https://github.com/liberationfonts (Debian fonts-liberation), unmodified; licence text in assets/fonts/liberation-sans/OFL.txt; used for sketch Text outlines | SIL OFL 1.1 |
| assets/fonts/biz-udp-gothic/BIZUDPGothic-Regular.ttf | The BIZ UDGothic Project Authors | https://github.com/googlefonts/morisawa-biz-ud-gothic (Google Fonts), unmodified; licence text in assets/fonts/biz-udp-gothic/OFL.txt; used for web UI Japanese font | SIL OFL 1.1 |
| tests/oracle/17-loft/reference.stl | SolidCraft contributors | triangulation of our own recipe (tests/oracle/17-loft/recipe.json) built with FreeCAD as an external tool by tools/freecad-oracle | MIT OR Apache-2.0 |
| tests/oracle/23-bracket-multifeature/reference.stl | SolidCraft contributors | triangulation of our own recipe (tests/oracle/23-bracket-multifeature/recipe.json) built with FreeCAD as an external tool by tools/freecad-oracle | MIT OR Apache-2.0 |
| tests/oracle/28-blind-pocket-fillets/reference.stl | SolidCraft contributors | triangulation of our own recipe (tests/oracle/28-blind-pocket-fillets/recipe.json) built with FreeCAD as an external tool by tools/freecad-oracle | MIT OR Apache-2.0 |
@@ -70,6 +70,48 @@ Generated-in-code assets are original and have no file to list:
| tests/oracle/63-hinge-knuckle/reference.stl | SolidCraft contributors | triangulation of our own recipe (tests/oracle/63-hinge-knuckle/recipe.json) built with FreeCAD as an external tool by tools/freecad-oracle | MIT OR Apache-2.0 |
| tests/oracle/65-sketch-gear-tooth/reference.stl | SolidCraft contributors | triangulation of our own recipe (tests/oracle/65-sketch-gear-tooth/recipe.json) built with FreeCAD as an external tool by tools/freecad-oracle | MIT OR Apache-2.0 |
| assets/appearances/library.rs | SolidCraft contributors | Original SolidCraft resource data or drawing code, collected without redesign | MIT OR Apache-2.0 |
| assets/fonts/biz-udp-gothic/OFL.txt | The BIZ UDGothic Project Authors | Unmodified accompanying font licence | SIL OFL 1.1 |
| assets/fonts/liberation-sans/OFL.txt | Red Hat, Inc.; Liberation Fonts contributors | Unmodified accompanying font licence | SIL OFL 1.1 |
| assets/icons/app/linux/exports/hicolor/128x128/apps/ai.storyteller.solidcraft.png | SolidCraft contributors | Generated from assets/icons/app/shared/source/app_icon.rs with the original CLI/ICO encoders | MIT OR Apache-2.0 |
| assets/icons/app/linux/exports/hicolor/16x16/apps/ai.storyteller.solidcraft.png | SolidCraft contributors | Generated from assets/icons/app/shared/source/app_icon.rs with the original CLI/ICO encoders | MIT OR Apache-2.0 |
| assets/icons/app/linux/exports/hicolor/24x24/apps/ai.storyteller.solidcraft.png | SolidCraft contributors | Generated from assets/icons/app/shared/source/app_icon.rs with the original CLI/ICO encoders | MIT OR Apache-2.0 |
| assets/icons/app/linux/exports/hicolor/256x256/apps/ai.storyteller.solidcraft.png | SolidCraft contributors | Generated from assets/icons/app/shared/source/app_icon.rs with the original CLI/ICO encoders | MIT OR Apache-2.0 |
| assets/icons/app/linux/exports/hicolor/32x32/apps/ai.storyteller.solidcraft.png | SolidCraft contributors | Generated from assets/icons/app/shared/source/app_icon.rs with the original CLI/ICO encoders | MIT OR Apache-2.0 |
| assets/icons/app/linux/exports/hicolor/48x48/apps/ai.storyteller.solidcraft.png | SolidCraft contributors | Generated from assets/icons/app/shared/source/app_icon.rs with the original CLI/ICO encoders | MIT OR Apache-2.0 |
| assets/icons/app/linux/exports/hicolor/512x512/apps/ai.storyteller.solidcraft.png | SolidCraft contributors | Generated from assets/icons/app/shared/source/app_icon.rs with the original CLI/ICO encoders | MIT OR Apache-2.0 |
| assets/icons/app/linux/exports/hicolor/64x64/apps/ai.storyteller.solidcraft.png | SolidCraft contributors | Generated from assets/icons/app/shared/source/app_icon.rs with the original CLI/ICO encoders | MIT OR Apache-2.0 |
| assets/icons/app/shared/source/app_icon.rs | SolidCraft contributors | Original SolidCraft resource data or drawing code, collected without redesign | MIT OR Apache-2.0 |
| assets/icons/app/shared/source/windows_ico.rs | SolidCraft contributors | Original SolidCraft resource data or drawing code, collected without redesign | MIT OR Apache-2.0 |
| assets/icons/app/windows/exports/solidcraft-executable.ico | SolidCraft contributors | Generated from assets/icons/app/shared/source/app_icon.rs with the original CLI/ICO encoders | MIT OR Apache-2.0 |
| assets/icons/app/windows/exports/solidcraft.ico | SolidCraft contributors | Generated from assets/icons/app/shared/source/app_icon.rs with the original CLI/ICO encoders | MIT OR Apache-2.0 |
| assets/icons/ui/source/glyphs.rs | SolidCraft / VectorCraft contributors | Original glyphs; caption geometry adapted from VectorCraft titlebar.rs (https://github.com/storytold/vectorcraft) | MIT OR Apache-2.0 |
| assets/icons/ui/source/icons.rs | SolidCraft contributors | Original SolidCraft resource data or drawing code, collected without redesign | MIT OR Apache-2.0 |
| assets/icons/ui/source/markers.rs | SolidCraft contributors | Original SolidCraft resource data or drawing code, collected without redesign | MIT OR Apache-2.0 |
| assets/icons/ui/source/navigation.rs | SolidCraft contributors | Original SolidCraft resource data or drawing code, collected without redesign | MIT OR Apache-2.0 |
| assets/icons/ui/source/pointer.rs | SolidCraft contributors | Original SolidCraft resource data or drawing code, collected without redesign | MIT OR Apache-2.0 |
| assets/locales/de.json | SolidCraft contributors | Original SolidCraft resource data or drawing code, collected without redesign | MIT OR Apache-2.0 |
| assets/locales/en.json | SolidCraft contributors | Original SolidCraft resource data or drawing code, collected without redesign | MIT OR Apache-2.0 |
| assets/locales/fr.json | rlartot | French translation of the English catalog, contributed upstream | MIT OR Apache-2.0 |
| assets/locales/ja.json | SolidCraft contributors | Original SolidCraft resource data or drawing code, collected without redesign | MIT OR Apache-2.0 |
| assets/locales/ko.json | SolidCraft contributors | Original SolidCraft resource data or drawing code, collected without redesign | MIT OR Apache-2.0 |
| assets/locales/ru.json | Alex Pro (del000) | Russian translation of the English catalog, contributed upstream | MIT OR Apache-2.0 |
| assets/locales/uk.json | Igor Bronovskyi (BrunIF) | Ukrainian translation of the English catalog, contributed upstream | MIT OR Apache-2.0 |
| assets/locales/zh.json | SolidCraft contributors | Original SolidCraft resource data or drawing code, collected without redesign | MIT OR Apache-2.0 |
| assets/materials/library.rs | SolidCraft contributors | Original SolidCraft resource data or drawing code, collected without redesign | MIT OR Apache-2.0 |
| assets/platforms/linux/ai.storyteller.solidcraft.desktop | PhotoCraft / SolidCraft contributors | PhotoCraft packaging templates (https://github.com/storytold/photocraft), adapted for SolidCraft | Apache-2.0 |
| assets/platforms/linux/ai.storyteller.solidcraft.metainfo.xml.in | PhotoCraft / SolidCraft contributors | PhotoCraft packaging templates (https://github.com/storytold/photocraft), adapted for SolidCraft | Apache-2.0 |
| assets/platforms/linux/ai.storyteller.solidcraft.mime.xml | PhotoCraft / SolidCraft contributors | PhotoCraft packaging templates (https://github.com/storytold/photocraft), adapted for SolidCraft | Apache-2.0 |
| assets/platforms/macos/Info.plist.in | PhotoCraft / SolidCraft contributors | PhotoCraft packaging templates (https://github.com/storytold/photocraft), adapted for SolidCraft | Apache-2.0 |
| assets/platforms/macos/README.txt | PhotoCraft / SolidCraft contributors | PhotoCraft packaging templates (https://github.com/storytold/photocraft), adapted for SolidCraft | Apache-2.0 |
| assets/platforms/windows/solidcraft.en-us.wxl | PhotoCraft / SolidCraft contributors | PhotoCraft packaging templates (https://github.com/storytold/photocraft), adapted for SolidCraft | Apache-2.0 |
| assets/platforms/windows/solidcraft.wxs | PhotoCraft / SolidCraft contributors | PhotoCraft packaging templates (https://github.com/storytold/photocraft), adapted for SolidCraft | Apache-2.0 |
| assets/shaders/viewport.wgsl | SolidCraft contributors | Original SolidCraft resource data or drawing code, collected without redesign | MIT OR Apache-2.0 |
| assets/styles/ui/palettes.rs | SolidCraft contributors | Original SolidCraft resource data or drawing code, collected without redesign | MIT OR Apache-2.0 |
| assets/styles/web/loading.css | SolidCraft contributors | Original SolidCraft resource data or drawing code, collected without redesign | MIT OR Apache-2.0 |
| docs/book/src/og.png | SolidCraft contributors | copy of assets/branding/web/source/og.png staged by cargo xtask book (gitignored) | MIT OR Apache-2.0 |
## Code adapted from sibling projects
| SolidCraft file | Adapted from | Licence |
@@ -83,9 +125,20 @@ Generated-in-code assets are original and have no file to list:
| crates/mcp/src/tools.rs (tool schema helpers and argument checking) | CADCraft `crates/mcp/src/tools.rs`, GridCraft `crates/mcp/src/tools.rs` | MIT OR Apache-2.0 |
| crates/io/src/threemf.rs (bounded zip part reading and writing) | GridCraft `crates/xlsx/src/package.rs` | MIT OR Apache-2.0 |
| crates/ui-egui/src/titlebar.rs (title bar drag, caption buttons, resize zones, their tests) and the window setup in apps/solidcraft/src/main.rs | VectorCraft `crates/ui-egui/src/titlebar.rs`, `apps/vectorcraft/src/main.rs` | MIT OR Apache-2.0 |
| apps/solidcraft/src/open_documents.rs (macOS: files opened from Finder and the Dock, its test) | VectorCraft `apps/vectorcraft/src/open_documents.rs` (https://github.com/storytold/vectorcraft) | MIT OR Apache-2.0 |
| LICENSE-MIT, LICENSE-APACHE (licence text) | CADCraft | — |
| .github/workflows/release.yml, .github/workflows/packaging-lint.yml and packaging/ (release pipeline: Linux AppImage/deb/rpm/Flatpak/tar.gz, FreeBSD, macOS dmg, Windows MSI/portable zip, web zip; AppRun, nfpm, Flatpak, WiX and Info.plist templates) | PhotoCraft (https://github.com/storytold/photocraft) `.github/workflows/{release,packaging-lint}.yml`, `packaging/` | Apache-2.0 |
## Incremental HDR codec adapter
`crates/render/src/lighting/hdr.rs` adapts the scanline/component/old-RLE decoding
state machines from the Radiance decoder in `image` 0.25.10
([source](https://docs.rs/crate/image/0.25.10/source/src/codecs/hdr/decoder.rs)),
MIT OR Apache-2.0. Metadata parsing still uses that library. The adapter makes row
work cooperative and adds checked run lengths, zero-run rejection, width validation,
header/input/radiance bounds and cancellation. Original licence texts are retained
in THIRD-PARTY-LICENSES.txt; no images or artwork from that project are copied.
## Recovered contributions
| SolidCraft file | Original contribution | Licence |
@@ -96,9 +149,9 @@ Generated-in-code assets are original and have no file to list:
| Directory | Source | Licence | Changes |
|---|---|---|---|
| vendor/truck-meshalgo | truck-meshalgo 0.4.0, https://github.com/ricosjp/truck (RICOS Co. Ltd.) | Apache-2.0 | meshing: bounded parameter searches, subdivision and provisional fixed-grid previews (vendor/README.md) |
| vendor/truck-meshalgo | truck-meshalgo 0.4.0, https://github.com/ricosjp/truck (RICOS Co. Ltd.) | Apache-2.0 | meshing: bounded parameter searches, collapsed-boundary projection, subdivision and provisional fixed-grid previews (vendor/README.md) |
| vendor/truck-stepio | truck-stepio 0.3.0, https://github.com/ricosjp/truck (RICOS Co. Ltd.) | Apache-2.0 | STEP writer: intersection-curve surfaces written at unique ids (vendor/README.md) |
| vendor/truck-shapeops | truck-shapeops 0.4.0, https://github.com/ricosjp/truck (RICOS Co. Ltd.) | Apache-2.0 | robust meshing and nearest-parameter fallback in booleans; degenerate intersection-curve rejection; face and edge history of booleans; trace macro (vendor/README.md) |
| vendor/truck-shapeops | truck-shapeops 0.4.0, https://github.com/ricosjp/truck (RICOS Co. Ltd.) | Apache-2.0 | robust meshing and nearest-parameter fallback in booleans; degenerate intersection-curve rejection; face and edge history of booleans; trace macro; corner choice at vertices several intersection curves end on (vendor/README.md) |
| vendor/matext4cgmath | matext4cgmath 0.1.0, https://github.com/ricosjp/matext4cgmath (RICOS Co. Ltd.) | Apache-2.0 | root refinement stops after 100 Newton steps (vendor/README.md) |
## Vendored renderer compatibility fix
+15 -3
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@@ -27,7 +27,13 @@ new uses of it anywhere else. Public docs/web/Flatpak deployments use project Pa
## Never crash
People trust SolidCraft with their designs; a crash loses their work. **This outranks feature work.**
- **No panics in non-test code:** no `unwrap()`, `expect()`, `panic!`, `unreachable!`, `todo!`,
`unimplemented!`; no `unsafe` (`unsafe_code = "forbid"`).
`unimplemented!`; no `unsafe` (`unsafe_code = "forbid"`). The three exceptions, in the app crate
(which denies it instead), have no safe API: two functions in
`apps/solidcraft/src/open_documents.rs` (macOS hands Finder files only to an Objective-C
method), the Windows-only `apps/solidcraft/src/native_crash.rs` (the exception filter that
records crashes inside native code such as graphics drivers) and the Windows-only
`apps/solidcraft/src/native_frame.rs` (the window procedure that answers the resize-border hit
test of the window without OS decorations).
- **Errors are `Result<T, E>`** through the crate's error type and `?`. An unfinished feature
returns an error ("not supported yet: …"); it never panics.
- **Input-derived numbers are hostile** (command parameters, design files, control-channel
@@ -75,7 +81,10 @@ People trust SolidCraft with their designs; a crash loses their work. **This out
egui/eframe/winit/wgpu/rfd. **The UI crate is swappable.** Only `crates/kernel` may use `truck`.
- **The UI is thin**: panels read engine state and act through `app.run(id, params)` /
`app.start(id)`. Colours come from `theme::Tokens`.
- **Rust only.** Units are millimetres and radians internally; Z is up.
- **Rust only.** Units are millimetres and radians internally; Z is up. The one exception is
JavaScript the browser requires: the service worker `apps/solidcraft-web/sw.js` (browsers only
run service workers as JavaScript) and the small inline scripts in `apps/solidcraft-web/index.html`.
Keep them minimal; `cargo xtask web-offline-test` covers the service worker.
- **Quality gates** before every commit: `cargo xtask ci` (fmt, clippy -D warnings, tests,
assets, layers). Commit after every feature arc that builds.
- **Publishing**: `origin` is github.com/bherbruck/solidcraft. Changes land through **pull requests**:
@@ -99,7 +108,10 @@ before the draft is verified.
## Running and looking at the app
- `cargo run --release -p solidcraft -- --sample --control PORT` (sample design + control channel).
Pick a free port. Without a display, run it under `Xvfb :99` with `DISPLAY=:99`.
- Drive it with JSON lines on `127.0.0.1:PORT` (see `docs/control-protocol.md`):
- Drive it with JSON lines on `127.0.0.1:PORT` (see `docs/control-protocol.md`). The first
request on a connection carries the launch's token as `"token"`: read it from
`~/.local/share/solidcraft/control/PORT.token`, or start the app with
`SOLIDCRAFT_CONTROL_TOKEN=$(openssl rand -hex 32)` and send that.
- `{"id":1,"method":"engine.execute","params":{"command":"solid.extrude","params":{"distance":20}}}`
- `{"id":2,"method":"ui.start","params":{"command":"sketch.create"}}` then `ui.click {x, y}`
- `{"id":3,"method":"ui.screenshot","params":{"path":"/tmp/shot.png"}}` then read the PNG.
+11 -2
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@@ -107,13 +107,21 @@ The [README](README.md#architecture) has the layer table. The short version:
`cargo xtask assets` enforces this.
4. **Never crash.** People trust a CAD app with their work.
- Non-test code never uses `unwrap`, `expect`, `panic!` or indexing on input-derived data.
There's no `unsafe`, and clippy denies it.
There's no `unsafe` outside `apps/solidcraft/src/open_documents.rs` (macOS file-open events)
and `apps/solidcraft/src/native_crash.rs` (Windows native crash capture), and the compiler
denies it.
- An unsupported case returns an error ("not supported yet: …"); it never panics.
- Every call into truck goes through `solidcraft_kernel::guard`.
- Every crash fix comes with a regression test.
5. **Everything is a command, with a test.** A new feature means a `CommandSpec` in
`crates/engine/src/cmd/`, engine tests that measure the result (volume, area,
face/edge/vertex counts against a value you can derive), and for UI work a scenario (below).
6. **One set of camera controls.** Every page or canvas that shows a view (the modelling
viewport, the Render preview, and any new page such as a flat pattern or drawing) calls
`navigation::handle` (`crates/ui-egui/src/navigation.rs`) for its camera input, with
`NavCaps` saying whether it can orbit (off for flat 2D pages) and pick. New canvases must use
`navigation::handle`; never read drags, the wheel or pinch to move the camera yourself. The
`hand_rolled_camera_input_is_rejected` test fails if a page does.
[AGENTS.md](AGENTS.md) has the long form of these rules. It's written for AI agents, but it's
the most complete description of the house style.
@@ -161,7 +169,8 @@ Pull requests skip a few heavy tests (one to four minutes each), which run on ev
`main` and nightly; check the `main` run after merging. They are listed in
`.config/nextest.toml` and the [testing page](docs/book/src/dev/testing.md):
- `solidcraft-engine`: `tests::hostile_params_never_panic`, everything in `tests::robustness`,
- `solidcraft-engine`: `tests::hostile_params_never_panic`, everything in `tests::robustness` and
`tests::robustness_goldens` (pull requests that touch `crates/kernel` run its `sample_*` part),
`pattern_suppress_tests::enclosure_arc_extinction_keeps_a_real_sharp_inner_lip_after_resize_and_reopen`,
`pattern_suppress_tests::enclosure_datums_follow_wall_height_and_board_depth_with_material_proofs`,
`cmd::plastic::tests::enclosure_snap_fit_follows_resized_front_wall`
Generated
+690 -36
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+15 -2
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@@ -5,7 +5,7 @@ members = ["crates/*", "apps/*", "xtask"]
exclude = ["vendor"]
[workspace.package]
version = "0.9.0"
version = "0.13.1"
edition = "2024"
license = "MIT OR Apache-2.0"
rust-version = "1.95"
@@ -18,18 +18,26 @@ solidcraft-geom = { path = "crates/geom" }
solidcraft-sketch = { path = "crates/sketch" }
solidcraft-kernel = { path = "crates/kernel" }
solidcraft-render = { path = "crates/render" }
solidcraft-gpu = { path = "crates/gpu" }
solidcraft-doc = { path = "crates/doc" }
solidcraft-io = { path = "crates/io" }
solidcraft-engine = { path = "crates/engine" }
solidcraft-ui-egui = { path = "crates/ui-egui" }
solidcraft-mcp = { path = "crates/mcp" }
solidcraft-derive = { path = "crates/derive" }
# foundation
thiserror = "2"
serde = { version = "1", features = ["derive", "rc"] }
# derive macros (crates/derive); already in the tree through serde_derive
proc-macro2 = "1"
quote = "1"
syn = { version = "2", features = ["full"] }
serde_json = { version = "1", features = ["float_roundtrip"] }
log = "0.4"
sha2 = "0.10"
moxcms = { version = "0.8.1", default-features = false, features = ["extended_range"] }
semver = "1"
# geometry kernel (Apache-2.0; see plan/adr/0001-geometry-kernel.md). Only crates/kernel uses it.
truck-modeling = "0.6"
@@ -50,7 +58,8 @@ quick-xml = "0.41"
ttf-parser = { version = "0.25", default-features = false, features = ["std"] }
# images
image = { version = "0.25", default-features = false, features = ["png"] }
image = { version = "0.25", default-features = false, features = ["png", "hdr"] }
png = "0.18.1"
# ui
egui = "0.36"
@@ -58,6 +67,10 @@ eframe = { version = "0.36", default-features = false, features = ["persistence"
# Instant/SystemTime that also work in the browser (std panics on wasm32-unknown-unknown).
web-time = "1"
egui-wgpu = "0.36"
# the wgpu egui-wgpu uses, for compute (crates/gpu); backends come from the apps' features
wgpu = { version = "30", default-features = false, features = ["std", "wgsl"] }
naga = { version = "30", default-features = false }
pollster = "0.4"
rfd = "0.17"
[workspace.lints.rust]
+5
View File
@@ -19,6 +19,11 @@ licensed MIT OR Apache-2.0; ATTRIBUTION.md lists the files.
The release packaging (.github/workflows/release.yml, packaging/) is adapted from PhotoCraft
(https://github.com/storytold/photocraft), licensed under the Apache License 2.0.
The incremental Radiance RGBE row adapter in crates/render/src/lighting/hdr.rs adapts
decoding state machines from image 0.25.10 (https://github.com/image-rs/image),
MIT OR Apache-2.0. ATTRIBUTION.md describes the bounded/cancellable changes; the
original licence texts are included in THIRD-PARTY-LICENSES.txt.
Most bundled assets are drawn in code or contributed originally; third-party fonts (Liberation Sans
for sketch text, BIZ UDPGothic for web Japanese display) are licensed under SIL OFL 1.1. The
per-file list is in ATTRIBUTION.md.
+24 -4
View File
@@ -21,6 +21,8 @@ model through the built-in MCP server.
- **Windows:** download and run the [installer][windows-msi].
Also for [ARM64][windows-arm64-msi] and [32-bit][windows-x86-msi] PCs, or as a
[portable zip][windows-portable] that runs without installing.
With [WinGet](https://learn.microsoft.com/windows/package-manager/winget/):
`winget install bherbruck.SolidCraft`.
- **macOS:** open the [disk image][macos-dmg] and drag SolidCraft into Applications
(Apple silicon and Intel).
- **Linux:** download the [AppImage][linux-appimage], allow it to run as a program and open it.
@@ -125,14 +127,29 @@ rebuild with no errors, replayed here at 2× speed.
provisional picture from warm geometry caches while rebuilding before editing; caches never
replace the parametric design. Export to STEP (AP242 with body names, colours and
components as assemblies; revolved faces as native planes, cylinders, cones, spheres and tori),
IGES 5.3 (manifold solid B-reps with names and colours), 3MF, STL (binary/ASCII) and OBJ;
IGES 5.3 (manifold solid B-reps with names and colours), 3MF, STL (binary/ASCII) and OBJ, and
assemblies with joints as URDF for robot simulators (docs/urdf.md);
3MF, STL and OBJ import as mesh bodies (they render, measure, move and export; solid features
need B-rep bodies). Convert Mesh reconstructs supported closed constant-section parts
need B-rep bodies). The `mesh.convert` command reconstructs supported closed constant-section parts
as parametric solids with planar and circular cylindrical faces;
STEP import (AP203/AP214/AP242 solids, assemblies, units, names, colours) and IGES import
(manifold solid B-reps, or trimmed and bounded surfaces sewn into solids) as a base feature
that later features build on — open a `.step`/`.stp`/`.igs`/`.iges` file, insert one into a
design, or drop it on the window ([docs/step-import.md](docs/step-import.md)).
- **Render:** opaque surfaces can use metal fraction, roughness and dielectric IOR in the
integrated product viewport and CPU preview PNGs. Existing simple colors remain supported.
Fixed direct lighting is a preview; HDRI, refraction and texture maps are not implemented.
See [opaque surfaces](docs/render-opaque-pbr.md).
- **Display meshes** from our own tessellation planner: each face becomes a plan of (u, v)
points and triangles that shares its edge nodes with its neighbours, so the mesh is watertight.
Facets follow the chord tolerance, the facet angle and a longest side, with cells at most 2:1
along straight directions. Box-bounded and four-cornered faces mesh as structured grids.
Trimmed faces are cut into four-sided patches: squares around holes, butterflies in round
faces, motorcycle traces from concave corners (after Lyon et al. 2019). Each patch then meshes
as a Coons grid. Intersection edges are evaluated by Newton on both surfaces. A compute shader
evaluates the plans for the whole scene in one dispatch, with a CPU fallback when the GPU
can't build it. Planning and evaluating the 78 reference bodies takes about 65 ms, 50–65×
faster than the previous mesher.
- **Desktop app** (egui + wgpu): toolbar with workspace tabs, browser, timeline, 3D viewport with
axis view and navigation bar, sketch tools, feature dialogs, command palette, and a JSON-lines
control channel so agents and tests can drive it.
@@ -150,6 +167,7 @@ cargo run --release -p solidcraft -- --sample # desktop app with a samp
cargo run --release -p solidcraft-cli -- commands # the command registry
cargo run --release -p solidcraft-cli -- run examples/bracket.json --out bracket.step
cargo run --release -p solidcraft-cli -- snapshot examples/bracket.json --out bracket.png
cargo run --release -p solidcraft-cli -- render examples/render-studio.json --out product.png
cargo run --release -p solidcraft -- part.step # open a STEP file as a new design
cargo run --release -p solidcraft-cli -- eval part.step # measure an imported STEP file
cargo xtask ci # fmt, clippy, tests, assets, layers, wasm
@@ -199,7 +217,9 @@ stdio. Headless it runs its own design session; with `--connect 127.0.0.1:PORT`
started with `solidcraft --control PORT`, so you can watch the agent model. Tools:
`list_commands`, `execute`, `batch`, `inspect_design`, `measure`, `body_topology`,
`set_parameter`, `screenshot` (returns the image), `export`, `undo`, `redo`, `new_design`, `open`,
`save`. Claude Code: `claude mcp add solidcraft -- solidcraft-cli mcp`. Details, client
`save`. Tool calls reach files only in the open design's folder (when it lies inside your home
folder, never home itself or a hidden folder), SolidCraft's recovery folder and folders given with
`--allow-path DIR`. Claude Code: `claude mcp add solidcraft -- solidcraft-cli mcp`. Details, client
configuration and an example session: [docs/mcp.md](docs/mcp.md).
## Architecture
@@ -212,7 +232,7 @@ configuration and an example session: [docs/mcp.md](docs/mcp.md).
| L2 | `doc` | parameters, expressions, the feature timeline and its incremental evaluation |
| L3 | `io` | design files, STL/OBJ/STEP/3MF export, STEP and 3MF/STL import features |
| L4 | `engine` | the session and the command registry (everything is a command) |
| L5 | `ui-egui`, `mcp` | the swappable desktop front end; the MCP server (headless or bridged to the app) |
| L5 | `gpu`, `ui-egui`, `mcp` | compute-shader evaluation of display tessellation plans; the swappable desktop front end; the MCP server (headless or bridged to the app) |
| apps | `solidcraft`, `solidcraft-cli` | desktop app, headless CLI |
<!-- ANCHOR_END: architecture -->
+150 -11
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@@ -1,6 +1,6 @@
# SolidCraft roadmap
Status as of **2026-10-11**. SolidCraft supports parametric modelling (sketch →
Status as of **2026-10-14**. SolidCraft supports parametric modelling (sketch →
features → parametric timeline) as an open, pure-Rust, agent-drivable application.
## At a glance
@@ -9,7 +9,7 @@ features → parametric timeline) as an open, pure-Rust, agent-drivable applicat
|---|---|
| Where are we? | **M0 and M13 done; M1, M2, M5–M7, M9, M10, M14 in progress.** Sketch with solver and the full SKETCH create/modify set; extrude, revolve (two sides, symmetric, to object), fillet/chamfer (variable radius, chord length, a radius per edge, corner patches), holes, threads (cosmetic and modelled), patterns, mirror, shell (inside/outside/both), draft, loft, sweep, coil, split body and split face, delete face, construction planes, axes and points; persistent naming of faces and edges; parameters and configurations; components, joints, motion studies, exploded views; sheet metal and a plastic enclosure subset; STEP/IGES/3MF/STL/OBJ/DXF; autosave and crash recovery; desktop and browser (wasm) app, CLI, MCP server. |
| Features | Every registered command by area — [docs/features.md](docs/features.md) (`cargo xtask features`); registry breadth does not establish workflow or geometric depth |
| Reference tests | **76 / 76 parts match** — [docs/oracle.md](docs/oracle.md): public cases in `tests/oracle/` with analytic (55) or FreeCAD-computed (21) expected values, run by CI on every PR. |
| Reference tests | **82 / 82 parts match** — [docs/oracle.md](docs/oracle.md): public cases in `tests/oracle/` with analytic (61) or FreeCAD-computed (21) expected values, run by CI on every PR. |
| Tests | Solver, profiles, kernel booleans/blends/measures, expressions, timeline, persistent naming, file formats and migrations, assemblies, sheet metal, engine end-to-end, hostile-input fuzz over every command and headless UI scenarios. `cargo xtask ci` reports the current passing counts. |
| Gates | `cargo xtask ci`: fmt, clippy -D warnings, tests, asset attribution, layering, wasm32 build — green |
| Time to a useful alpha (M0–M6) | ≈ **82 agent hours** remain (sum of the M1–M6 estimates below) |
@@ -21,6 +21,8 @@ offsets and plastic face placements, XZ (+Y normal) with a v6 migration preservi
designs, interactive angle placement, file-picker sketch imports, Home/recent controls,
toolbar overflow, and the remaining component-frame and assembly WIP work. The enclosure
acceptance scenarios now include board resizes; STEP reopening is automated. See [WIP reconciliation](docs/wip-reconciliation.md).
Face-based Extrude Join (including outward Press Pull) now defaults to the picked body,
so edge-touching assembly neighbours stay separate regardless of body order (#226).
In scope, in priority order:
1. SOLID and SKETCH (now).
@@ -47,25 +49,111 @@ PCB / Package, Render, Animation, Simulation, Manufacture/CAM, Drawings.
| M1 | Sketch depth: command coverage implemented — projection/intersect/include as linked geometry (auto-project on faces, lost-reference warnings, break link), full SKETCH create/modify set (slots, polygons, tangent arcs/circles, ellipse, fit/control splines, conic, text, trim/extend/break, fillet/chamfer, offset, mirror, patterns, move/scale, blend curve, centerline), constraints incl. curvature and polygon with over-constraint refusal, driven/arc-length/linear-diameter dimensions, AutoConstrain, DXF/SVG insert, 3D sketch curves (Project To Surface, Intersection Curve, Isoparametric Curve, Spun Profile), exact free-form profiles (B-spline/NURBS edges, any spline degree, curves cut by crossings), sweeps and pipes along 3D sketch curves, canvases and decals, curvature combs. Exact free-form Extend and certified associative offsets now preserve geometry and IDs through edits, deletion and reopen. Occurrence-frame 3D wires now store explicit coordinate spaces and retain points and analytic fits through moves, refresh, undo and reopen. Constructive sketch solving (Owen 1991, Fudos & Hoffmann 1997) ahead of the numerical solver: points and rigid clusters are placed on the branch the sketch had, so dimension edits and drags keep their solution; edits that would turn a sketch over are refused; drags re-solve only the sketch per frame. Remaining workflow repairs: mixed offset junctions, legacy natural-spline seams, and damaged legacy wire links lacking frame provenance | in progress | 4 |
| M2 | Robust modelling: coplanar booleans in the kernel, holes (placed on faces and on sketch points), threads (cosmetic, then modelled), patterns, mirror, shell, draft, split, construction geometry | in progress | 16 |
| M3 | General fillets and chamfers (curved edges, chains, vertex blends); saddle rolling-ball surfaces now use continuous seam sections and arc-length fitting with shared contact boundaries and bounded accuracy checks | in progress | 30 |
| M4 | Files: STEP import (done — [docs/step-import.md](docs/step-import.md)), 3MF export and 3MF/STL import as mesh bodies (done), constant-section parametric mesh reconstruction, DXF sketches, OBJ import | in progress | 6 |
| M4 | Files: STEP import (done — [docs/step-import.md](docs/step-import.md)), 3MF export and 3MF/STL import as mesh bodies (done), 3MF with B-rep face tags ([docs/formats/3mf-face-tags.md](docs/formats/3mf-face-tags.md), done), constant-section parametric mesh reconstruction, DXF sketches, OBJ import | in progress | 6 |
| M5 | Persistent naming of faces and edges (docs/book/src/dev/naming.md): faces named from their exact kernel-reported history (sketch curve sides, caps, revolve sections, primitive sides, blends, shell inner walls, pattern/mirror copies; split pieces told apart by the faces around them, lumps of a cut body named after their faces), edges by their faces; fillets/chamfers, sketches on faces, shell/draft/offset/replace faces, hole placements, joint origins and face appearances resolve by name first and warn when the entity split or vanished: done. sheet metal edges by base sketch line and flange side, shell inner faces, sweep and loft roles: done. kernel-reported face history: done (merged faces answer to every name; operations without history yet fall back to geometric names, flagged unverified; format 14 keeps older designs' geometric names). Left: history through sheet metal, plastic, surface and emboss features; FaceSource certificates through history | in progress | 20 |
| M6 | UI depth: selection feedback and origin (done), timeline editing (done: hover and selection highlight modifier faces, including fillets and chamfers; edit feature, history marker drag, dependency-checked single and multi-item reorder, suppress, rename, delete with dependents, re-resolved references; redefining selections refreshes persistent edge/face references while retaining feature identity and dimension names; optional compact named left feature history with rollback bar, multi-selection and persistent folders above the parts browser), right-docked dialogs (done), live previews for every feature dialog (done), keyboard-first commands with on-canvas value boxes and sketch inline dimensions (done), drag manipulators with automatic join/cut (done: extrude incl. two sides, fillet, shell, hole depth, move, pattern spacing, revolve rotator; taper handle open), dark theme (done), right-click menu with Repeat (done), measure tool (done), section analysis (done), selection filter (done), drag-solve of sketch points (done); appearance controls now preserve body/face/component targeting, named transparent looks, reuse/search and override removal; preferences | in progress | 6 |
| M7 | Sweep, loft (incl. to a point), rib and web (to next / depth), emboss (planar faces and exact radial emboss/deboss of bounded orthogonal profiles on complete exterior cylinders/sleeves), thread (cosmetic, and modelled M3–M20 outside and inside: the ISO profile screwed in as a faceted cut), coil (smooth B-spline helical walls), pipe, pattern on path, patterns of bodies and components, replace face (parallel), align, remove, feature copy/paste: done. Unique eligible cylindrical targets are inferred for new Emboss features. Left: general curved-face emboss and exact (unfaceted) modelled threads | in progress | 12 |
| M8 | Surface workspace (#772). Done: Patch (sketch regions; edge loops filled G0), Stitch, Thicken (planes and cylinders), Extend (straight edges of planar surfaces), Trim (by a plane or a face), Delete Face (healing), Boundary Fill, zebra/draft/curvature-map analysis. Proposed, in order: surface Extrude/Revolve/Sweep/Loft from open and closed curves (#757), Offset surface (#758), Unstitch and Reverse Normal (#766), Delete Face without healing (#768); Extend curved faces and edges (#760), mutual trim and trim by projected curves (#767), Untrim (#761), Thicken every surface kind (#765); Ruled (#762), Boundary surface and curve networks with G0/G1/G2 (#763), Patch with G1/G2 and general loops (#759), Blend surface (#764), sweep rails, twist and scale (#771, loft rails #201), fillet between surface bodies (#769); continuity analysis, surface curvature combs and isocurves (#770) | deferred | — |
| M9 | Components and assemblies: New Component / Create Components from Bodies, active component, per-component origin/bodies/sketches/timeline entries, occurrences with transforms, Copy/Paste vs Paste New, nested Browser tree with visibility and isolate; Ground, Move/Copy of occurrences, joints (rigid, revolute, slider, cylindrical, pin-slot, planar, ball) by joint origins with limits and Drive Joints, As-built Joint, Rigid Group, Contact Sets (driving and motion studies stop where bodies in a set would pass through each other), Motion Study (joint values keyed along a timeline, playback, export of occurrence positions as JSON/CSV), Exploded views (automatic or by hand, shown without changing placements); interference, per-component physical properties; STEP with assembly structure. Physical properties now measure material-aware component/occurrence placements, descendants and repeated instances, including pending moves and body reassignment offsets; contact geometry and automatic exploded centres respect those offsets. Groundwork done: component tree, occurrences with transforms (instances, Paste New), world placement, active component as authoring frame, ground, Capture/Revert Position, moving bodies and sketches. UI: ASSEMBLE panel dialogs for New Component, Joint (snaps on faces, edges, circles and vertices; animated motion preview; offsets, flip, limits), As-built Joint, Joint Origin, Rigid Group, Drive Joints (live slider), Motion Link and Interference (overlaps shown red); joints in the timeline and the Browser | in progress | 32 |
| M7 | Thin extrude (walls along open or closed curves: centre, inside, outside or two sides; mitred corners, crossing walls joined; #721), sweep, loft (incl. to a point), rib and web (to next / depth), emboss (planar faces and exact radial emboss/deboss of bounded orthogonal profiles on complete exterior cylinders/sleeves), thread (cosmetic, and modelled M3–M20 outside and inside: the ISO profile screwed in as a faceted cut), coil (smooth B-spline helical walls), pipe, pattern on path, patterns of bodies and components, replace face (parallel), align, remove, feature copy/paste: done. Unique eligible cylindrical targets are inferred for new Emboss features. Left: general curved-face emboss and exact (unfaceted) modelled threads | in progress | 12 |
| M8 | Surface workspace (#772). Done: Patch (sketch regions; edge loops filled G0), Stitch, Thicken (planes and cylinders), Extend (straight edges of planar surfaces), Trim (by a plane or a face), Delete Face (healing), Boundary Fill, zebra/draft/curvature-map analysis. Proposed, in order: surface Extrude/Revolve/Sweep/Loft from open and closed curves (#757), Offset surface (#758), Unstitch and Reverse Normal (#766), Delete Face without healing (#768); Extend curved faces and edges (#760), mutual trim and trim by projected curves (#767), Untrim (#761), Thicken every surface kind (#765); Ruled (#762), Boundary surface and curve networks with G0/G1/G2 (#763), Patch with G1/G2 and general loops (#759), Blend surface (#764), sweep guide rails and two-rail sweeps (#771; orientation, twist and end scale done; loft rails #201), fillet between surface bodies (#769); continuity analysis, surface curvature combs and isocurves (#770) | deferred | — |
| M9 | Components and assemblies: New Component / Create Components from Bodies, active component, per-component origin/bodies/sketches/timeline entries, occurrences with transforms, Copy/Paste vs Paste New, nested Browser tree with visibility and isolate; Ground, Move/Copy of occurrences, joints (rigid, revolute, slider, cylindrical, pin-slot, planar, ball) by joint origins with limits and Drive Joints, closed kinematic loops (four-bar, slider-crank: the loop's other joints follow the driven one on its branch, and driving stops where a loop can no longer close), As-built Joint, Rigid Group, Contact Sets (driving and motion studies stop where bodies in a set would pass through each other), Motion Study (joint values keyed along a timeline, playback, export of occurrence positions as JSON/CSV), Exploded views (automatic or by hand, shown without changing placements); interference, per-component physical properties; STEP with assembly structure; URDF export for robot simulators (links with meshes, mass and inertia; joint chains whose values match Drive Joints; docs/urdf.md). Physical properties now measure material-aware component/occurrence placements, descendants and repeated instances, including pending moves and body reassignment offsets; contact geometry and automatic exploded centres respect those offsets. Groundwork done: component tree, occurrences with transforms (instances, Paste New), world placement, active component as authoring frame, ground, Capture/Revert Position, moving bodies and sketches. UI: ASSEMBLE panel dialogs for New Component, Joint (snaps on faces, edges, circles and vertices; animated motion preview; offsets, flip, limits), As-built Joint, Joint Origin, Rigid Group, Drive Joints (live slider), Motion Link and Interference (overlaps shown red); joints in the timeline and the Browser | in progress | 32 |
| M10 | Sheet metal: flange (base, edge, contour), hem, unfold/refold, convert, flat pattern + DXF, rules: done. PLASTIC enclosure subset: Boss, Rib, Web, Lip/Groove, Snap Fit, Rest, Plastic Rules (library, edit, assign; rule draft and clearance as feature defaults): done, tested against hand-computed geometry. UI: SHEET METAL and PLASTIC tabs in Fusion's layout with dialogs (live preview, Edit Feature, pre-selection) for Flange, Hem, Unfold/Refold, Convert, Sheet Metal Rules, Create Flat Pattern (flat view with bend lines, bend table CSV/JSON and DXF export with exact circle/arc/line cutouts), Boss, Lip/Groove, Snap Fit, Rest, Manage and Assign Plastic Rules; Fold (bend along a sketch line); flanges meeting at a corner closed at any angle with the rule's gap; edge flanges with their own angle and height per edge in one feature; corner reliefs (notch, round, rectangular, tear) chosen by the rule; Convert to Sheet Metal from a solid or shelled body by its bend edges (flat faces, sharp bends) | in progress | 36 |
| M11 | 2D drawings | deferred | — |
| M12 | Release: cross-platform packages, verification and deliberate publication implemented; original current-UI demo refreshed. Trusted distribution signing and broader performance work remain | in progress | 16 |
| M14 | Configurations: a table of rows (parameter expressions and feature suppressions per row) switched with config.activate (undoable, all or nothing), kept through parameter renames and feature deletes (config.configure, config.table, config.column/row/activate). Per-row body materials and appearances (library looks, custom colour/opacity and clearing overrides), undoable activation and save/reopen: done. Ordered typed configuration rules, atomic validation and structured rule editing: done. Component appearance and certified semantic face style columns, atomic preview/apply and independent-copy remapping: done. Exact constructed sketch-side and immutable imported-face lineage now preserve legacy names and reject retargeting. Left: ambiguous shifted/two-sided caps | in progress | 4 |
| M13 | Never lose work: atomic saves (temporary file, flush, rename; a crash at any moment leaves the old file or the new one) with the replaced version kept as `<file>.bak`; autosave of unsaved changes to the recovery folder every 5 minutes (preference) and after big operations, only when something changed; "Recover unsaved design?" on the next launch (`doc.recovery_list`, `doc.recover`, `doc.recovery_discard`); a kill-mid-save test (process killed while saving a 0.5 MB design 25 times). File format: `"format": "solidcraft/12"`, older formats upgraded step by step (`doc::format`), newer ones refused with a message, out-of-range numbers and broken placements refused; a corpus of designs saved by M0, components-era, joints-era and current builds (apps/solidcraft-cli/tests/corpus) that must open and evaluate as saved; damaged and hostile variants (truncation, bit flips, hostile values, removed keys, repeated features, deep nesting) never panic | done | 6 |
M6 navigation preferences include **Touchpad**: Shift + pointer movement pans, Alt/Option +
pointer movement orbits without a mouse button, and vertical scrolling zooms. Other presets
retain their saved two-finger scroll preference; camera motion is available through
`view.navigate` and modifier-aware `ui.move` automation.
## Interactive modelling
- New Body extrusion and face-offset previews show completed intermediate geometry while a
drag continues, then catch up to the exact final value. Changes to the selected geometry,
operation or feature still discard obsolete results. Distance arrows and their value boxes
follow the current frame's input.
## Physical material data
- Physical material card validation (#923/#922) provides typed SI mechanical and
thermal data, per-property sources/conditions and isotropic/orthotropic stability
checks through read-only `material.properties.validate`. It does not assign or
persist properties, provide a solver or enable rendering; see
[the contract and staged follow-ups](docs/physical-material-cards.md).
- Directional elasticity (#994) queries the validated card in material-local axes
through read-only `material.properties.directional`, with source/condition review.
It does not assign body frames, predict structural behavior or enable a solver.
## Library foundations (#785, #786, #787)
- Local scalar libraries (#846) inspect/export bounded portable catalogs and copy exact
selected appearance/material revisions into existing design definitions in one undo step.
Appearance offers local loading/search/export; physical materials use existing commands.
This slice is independent of the render stack and does not change the document format.
See [the contract and limits](docs/book/src/dev/local-libraries.md).
- Proposed phases cover offline bundled/project/user packs, physical materials and
appearances, editable wood mapping, and parameterized component/assembly families.
Stable identity/revision, copied design definitions, provenance and resource limits
apply from the first implementation. Existing material, appearance and standard-part
commands remain the application paths. See [the proposal](docs/book/src/dev/libraries.md)
for source/license review and acceptance gates. This is planning only: pack loading,
texture rendering and expanded component families are not implemented by this entry.
## Render foundation
- Explicit texture normalization (#1218) produces completed float RGBA with
role-aware linear color/data semantics, bounded matrix/TRC ICC conversion and
opt-in EXIF orientation. It retains high-precision raw samples and records lossy
gamut clipping only when explicitly requested. It is not a renderer/resource
consumer; see [the supported policy and limits](docs/render-texture-normalization.md).
- Opt-in opaque PBR (#1046) connects persisted surface parameters to the integrated
product viewport and CPU PNG, using a fixed direct-light studio. Geometry and mass
stay unchanged. HDRI, transmission and textures remain separate gates.
See [the consumer and limitations](docs/render-opaque-pbr.md).
- Combined integration is tracked in #842, with independent scalar libraries in
#863 and richer PBR/material-card transport in #1086. See [phase boundaries and validation gates](docs/render-integration.md).
Render/library consumers use the merged asynchronous picker (#1127). Material-card
UI (#1094), texture mapping and HDRI lighting remain explicit follow-ups.
- R4a adds bounded CPU product-image jobs, cancellation and atomic PNG export through
engine commands, the Render panel, CLI and persistent MCP. Immutable captures and
results stay outside persistence/undo; native workers and cooperative browser tasks
share the same work protocol. See [jobs, limits and export](docs/render-jobs.md).
- R3 adds an overlay-free product scene and the integrated Render workspace, with
runtime GPU host capabilities, per-document drafts and named camera/background
controls. Design keeps its camera and drawing policy. Raster transparency remains
approximate; PBR and environments are later slices. See
[workspace and scene contracts](docs/render-workspace.md).
- R2 adds bounded named render setups in document format 21 and the read/save
`render.settings.get/set` commands. Proven render-only changes preserve geometry
and prepared world data through undo/redo and checkpoint restore. This slice does
not add a Render workspace, PBR, environments or image jobs; see
[settings and refresh policy](docs/render-settings.md).
- Bounded PNG/JPEG texture admission (#900) validates in-memory sources and returns
completed RGBA8 pixels with explicit color/data roles. It is an input utility only:
ICC/16-bit normalization, local wood mapping, resource persistence and the renderer
consumer remain separate work. See [limits and licensed-file probes](docs/render-texture-input.md).
- The initial opaque surface numerical contract for #1004 provides bounded linear
color/metallic/roughness/IOR admission and an original tested direct-light BRDF.
The numerical module alone advertises no capabilities; the installed consumer above
provides rendering. See
[the model, evidence and remaining consumer gates](docs/render-surface.md).
- A bounded cooperative Radiance RGBE input utility is available in L1 render;
it does not yet enable HDRI/PBR rendering or a document import command. See
[the input contract](docs/render-hdr-input.md) and #813 for integration work.
- R1 adds renderer-independent backend/profile metadata, strict request resolution and
bounded image/scratch admission checks, exposed by the read-only `render.backends`
command. It describes the current CPU raster snapshot path without evaluating the model.
Existing snapshot and viewport routes remain unchanged. The Render workspace, HDRI/PBR,
render jobs and optional engines remain future work; see [the contract](docs/render-backends.md)
The legacy Design snapshot route remains unchanged. Later slices above provide the
workspace/jobs and opaque PBR; HDRI and optional engines remain future work. See [the contract](docs/render-backends.md)
and [the phased proposal (#620)](https://github.com/bherbruck/solidcraft/issues/620).
## Dimensioning and error reporting
@@ -134,6 +222,20 @@ PCB / Package, Render, Animation, Simulation, Manufacture/CAM, Drawings.
Crash Reports…) with a reviewed issue draft; agents read them through
`diagnostics.crash_reports`, the MCP `crash_reports` tool or the CLI. Nothing is sent
anywhere. See [crash reports](docs/crash-reports.md).
- Agent chat (off by default, desktop): a side panel that drives a coding agent the user
already has (Claude Code through its ACP adapter, Codex, Gemini CLI, OpenCode, …) over the
Agent Client Protocol, under the user's own login; SolidCraft stores no keys. The agent works
through SolidCraft's MCP tools on a gated endpoint of its own: file actions wait for Allow or
Deny, crash reports are off limits, 24 changes per message, one undo step per message, and
the agent's whole process group ends with the panel or the app. Docks left or right,
minimises to a strip. See [agent chat](docs/agent-chat.md).
- Command scripts from designs (#886): `timeline.export_script` (CLI `solidcraft-cli script`)
writes a design's history as a script that `eval` and `run` replay into the same design —
user parameters, units, sheet metal and plastic rules and materials as their own commands,
then each feature through `timeline.add` with its ids, names and dimension parameters kept,
so every feature kind replays exactly and a failing feature fails the same way. Trimming the
script after a step gives the design at that step. Appearances, folders, views and
configurations are listed as left out; components and joints are not supported yet.
## 0.2.0 release batch
@@ -194,6 +296,9 @@ PCB / Package, Render, Animation, Simulation, Manufacture/CAM, Drawings.
- Associative shell-face sketches require a unique certified planar source. Nested shell
attachments and ambiguous coincident sources remain unsupported.
- G2 fillets: exact quintic blends of straight edges between planar faces, with one perpendicular
planar end face at each end. The UI and `solid.fillet` expose `curvature` (alias `g2`); the size
is an equivalent circular setback. Curved faces/edges, sloped ends and corner junctions remain unsupported.
- Fillets and chamfers: constant, variable-radius and chord-length fillets; a radius per edge,
rounds next to earlier rounds of another radius, and smooth corner patches where three rounds
meet (a sphere for equal radii); straight edges (convex or concave) between planar faces with perpendicular
@@ -201,6 +306,8 @@ PCB / Package, Render, Animation, Simulation, Manufacture/CAM, Drawings.
basin rims within the rim width); convex fillets also meet sloped planar ends and reflex
corners around pocket rims, with unequal wall slopes and extensions confined to the face;
connected equal-distance chamfers also trim each other across unequal sloped rim walls;
curved chamfer chains with straight planar ends can terminate across two existing planar
bevel faces, splitting their shared seam; picks on the same tangent chain are applied once (#1303);
whole smooth loops of a planar face, picked whole or by one edge (tangent
chain), including circles and walls at any angle (boss bases and tops, bores, pocket floors,
plate outlines), loops with sharp corners between straight edges (the blends meet in mitres), runs of
@@ -211,7 +318,15 @@ PCB / Package, Render, Animation, Simulation, Manufacture/CAM, Drawings.
edges between any two smooth sides (a branch pipe on a main pipe), by a rolling ball (the
blend a rational B-spline through exact arcs), closed or ending at planar faces square to the
edges, where straight or curved cap edges are trimmed to the contacts (the straight edge
between two overlapping extruded arcs).
between two overlapping extruded arcs); knife edges, where the two faces have opposite
normals (a wall that runs out tangent into a face: the ball that fits there); an edge that
runs out along an end face tangent to one side (the arc top edge of that wall), cut where the
blend meets it; rounds that end in an earlier round on curved faces, in any order (the rounds
of two edges at a vertex meet in a crease, as on a box), picked together or one after the
other, except a round after a round of the edge between the wall and a flat face that it
would run over; the three edges at a vertex of any smooth faces, of one radius, end in a
piece of sphere. A limiting blend that collapses a side wall into coincident boundary
curves is refused as too large rather than returning an unmeshable face (#1113).
- Booleans: prisms along one direction (plates with holes, slots, patterns of them, equal
sections stacked end to end) are combined exactly in 2D. Qualified axial cuts preserve
annular holes with overrun cutters, including inward Press Pull after a joined extrusion;
@@ -245,10 +360,17 @@ PCB / Package, Render, Animation, Simulation, Manufacture/CAM, Drawings.
and conics; analytic trim/break also sees free-form cutters. Free-form curves cut at a tangent
touch (no clean crossing) enter that profile as polylines.
Sweeps along 3D sketch curves follow their polyline (smooth walls when the path is smooth).
A sweep with a twist, an end scale or a parallel or direction orientation (#771) follows its
path that way too, even along sketch lines and arcs: B-spline walls through stations, ruled
walls through denser stations where the path has corners or the profile has holes.
- Extend intersects exact ellipses and rational/high-degree splines without moving the line or
circular support. Associative free-form offsets have a whole-span 0.002 mm normal-distance
certificate and refine within bounded node limits while retaining existing IDs. Singular,
self-intersecting and ambiguous curves refuse atomically; mixed junctions and nonsmooth
certificate and refine within bounded node limits while retaining existing IDs.
At the node limit, geometric certificate subdivisions accommodate unequal spline parameter
speeds without changing stored nodes or relaxing the distance tolerance (#971).
Associated offset fit nodes stay hidden from display, picking and snapping; dragging the
editable source updates the derived boundary live. Break Association restores point editing.
Singular, self-intersecting and ambiguous curves refuse atomically; mixed junctions and nonsmooth
closed natural-spline seams remain limitations. New explicitly closed fit splines and closed
offset outputs use periodic C2 interpolation, supporting repeated certified offsets; older
natural splines are preserved. Clicking the starting fit point deliberately closes a new loop.
@@ -386,6 +508,15 @@ editing. Construction planes and points resolve drawn 3D wires without applying
plane a second time. Curved paths use sampled segments; multi-curve chains, absolute distance
and reference-object placement remain separate work, as do loft rails and centerlines.
## Design properties (#1015)
- Designs carry project, part number, revision, author, organization, description and licence
in an optional `metadata` object (File → Design Properties…, `document.metadata.*`,
`inspect_design`). STEP and IGES headers and 3MF model metadata take the fields their format
has a place for. Other tools keep their own data under a reverse-DNS key, kept as it is
through open, edit and save and never exported. See [design properties](docs/book/src/guide/files.md#design-properties).
Per-component properties (a part number per component) can follow with the same type.
## Document-opening performance
- Desktop STEP import prepares consecutive independent solids in bounded batches with up
@@ -431,6 +562,14 @@ and reference-object placement remain separate work, as do loft rails and center
events by strategy and reports any bounded-log truncation. Existing geometry
acceptance checks remain in force.
- Cylinders of one radius whose axes cross (a second bore across a bore of the same size, a pipe
tee of equal pipes) touch at two points, where the mesh intersection cannot trace the curves
and a boolean cannot tell the four arms of the crossing apart. When the ordinary boolean fails
on such a pair, both faces are split along the line of their cylinder through the touching
points (the solids are unchanged), the boolean is taken of those, and its history is composed
back over the operands as given (#788). The result keeps the split lines as edges of the bore
walls. A crossing the ordinary route fails on and the split faces do not help (a radius of 17.5
in a 45 mm block with a tool of 80 mm) is still refused.
- Boolean intersection-curve construction refuses point-only, collapsed and non-finite
polylines without panicking. Direct constructor regressions retain valid open endpoints
and closed spherical intersections; the original interactive trigger remains unidentified.
+2271 -272
View File
File diff suppressed because it is too large. Load diff
+239
View File
@@ -0,0 +1,239 @@
//! `bench-agent`: a large design built the way an agent builds one over MCP, one small command
//! at a time, timed as it grows and then opened again.
//!
//! The design is a bicycle of about 1,300 bodies: frame tubes joined at root and then moved into
//! a component, two wheels whose spokes and nipples are placed one by one, a chainring with
//! patterned teeth, a cassette, a chain of individual links, cockpit, seat and a few hundred
//! fasteners. Nothing is read from a file; the script is generated here, so the benchmark needs
//! no fixture.
//!
//! ```text
//! solidcraft-cli bench-agent [--scale F] [--script-out script.json] [--save design.solidcraft]
//! ```
//! prints one JSON line per hundred commands (mean and max milliseconds, bodies so far), then the
//! build total, then the phases `bench-open` prints for the saved design.
use serde_json::{Value, json};
use solidcraft_engine::Session;
struct Script {
commands: Vec<Value>,
}
impl Script {
fn c(&mut self, command: &str, params: Value) {
self.commands.push(json!({"command": command, "params": params}));
}
/// A round tube from `a` to `b` (an agent's frame tube, spoke or post).
fn tube(&mut self, a: [f64; 3], b: [f64; 3], radius: f64, body: &str) {
let d = [b[0] - a[0], b[1] - a[1], b[2] - a[2]];
let len = (d[0] * d[0] + d[1] * d[1] + d[2] * d[2]).sqrt();
let axis = [d[0] / len, d[1] / len, d[2] / len];
self.c(
"solid.cylinder",
json!({"radius": radius, "height": round3(len), "base": a.map(round3), "axis": axis.map(round6), "body_name": body}),
);
}
fn component(&mut self, name: &str) {
self.c("component.create", json!({"name": name}));
}
fn root(&mut self) {
self.c("component.activate", json!({"component": "root"}));
}
/// A wheel built at the origin in its own component, then placed where it goes (the
/// component's occurrence moved), as an agent builds one part and positions it.
fn wheel(&mut self, label: &str, at: f64, spokes: usize) {
let cx = 0.0;
self.component(&format!("{label} wheel"));
self.c("solid.torus", json!({"major": 311, "minor": 12, "center": [cx, 0, 340], "body_name": format!("{label} rim")}));
self.c("solid.torus", json!({"major": 330, "minor": 18, "center": [cx, 0, 340], "body_name": format!("{label} tyre")}));
self.c("solid.cylinder", json!({"radius": 18, "height": 110, "base": [cx, -55, 340], "axis": "Y", "body_name": format!("{label} hub")}));
for k in 0..spokes {
let a = std::f64::consts::TAU * k as f64 / spokes as f64;
let side = if k % 2 == 1 { 1.0 } else { -1.0 };
let hub = [cx + 30.0 * a.cos(), side * 40.0, 340.0 + 30.0 * a.sin()];
let (ca, sa) = ((a + 0.12).cos(), (a + 0.12).sin());
let rim = [cx + 300.0 * ca, side * 4.0, 340.0 + 300.0 * sa];
self.tube(hub, rim, 1.0, &format!("{label} spoke {k}"));
let nipple = json!({"radius": 2, "height": 12, "base": rim.map(round3), "axis": [round6(ca), 0, round6(sa)], "body_name": format!("{label} nipple {k}")});
self.c("solid.cylinder", nipple);
}
self.root();
self.c("occurrence.move", json!({"occurrence": format!("{label} wheel:1"), "translate": [at, 0, 0]}));
}
}
fn round3(v: f64) -> f64 {
(v * 1e3).round() / 1e3
}
fn round6(v: f64) -> f64 {
(v * 1e6).round() / 1e6
}
/// The bicycle's command script. `scale` multiplies the counts of repeated parts (spokes,
/// chain links, fasteners); 1.0 gives about 1,300 bodies.
pub fn bicycle(scale: f64) -> Value {
let n = |k: f64| ((k * scale).round() as usize).max(1);
let mut s = Script { commands: Vec::new() };
// Frame: tubes at root, the main triangle joined, then everything moved into its component.
let (bb, head_top, head_bot, seat_top) = ([0.0, 0.0, 300.0], [600.0, 0.0, 860.0], [580.0, 0.0, 740.0], [-150.0, 0.0, 820.0]);
s.tube(bb, head_bot, 19.0, "Down tube");
s.tube(seat_top, head_top, 16.0, "Top tube");
s.tube(bb, seat_top, 16.0, "Seat tube");
s.tube(head_bot, head_top, 22.0, "Head tube");
for (side, y) in [("L", 60.0), ("R", -60.0)] {
s.tube([0.0, y * 0.3, 300.0], [-420.0, y, 340.0], 10.0, &format!("Chainstay {side}"));
s.tube([-140.0, y * 0.3, 800.0], [-420.0, y, 340.0], 9.0, &format!("Seatstay {side}"));
s.c("solid.box", json!({"length": 20, "width": 6, "height": 40, "corner": [-430.0, y - 3.0, 320], "body_name": format!("Dropout {side}")}));
}
s.c("solid.cylinder", json!({"radius": 24, "height": 80, "base": [0, -40, 300], "axis": "Y", "body_name": "BB shell"}));
s.c("solid.combine", json!({"target": "Down tube", "tools": ["Top tube", "Seat tube", "Head tube", "BB shell"]}));
s.component("Frame");
s.root();
let frame = ["Down tube", "Chainstay L", "Seatstay L", "Dropout L", "Chainstay R", "Seatstay R", "Dropout R"];
s.c("component.move_bodies", json!({"bodies": frame, "component": "Frame"}));
// Wheels: every spoke and nipple a body of its own.
s.wheel("Front", 640.0, n(36.0));
s.wheel("Rear", -420.0, n(36.0));
// Drivetrain: patterned chainring teeth, a cassette and a chain of separate links.
s.component("Drivetrain");
s.c("solid.cylinder", json!({"radius": 95, "height": 4, "base": [0, 50, 300], "axis": "Y", "body_name": "Chainring"}));
s.c("solid.box", json!({"length": 6, "width": 4, "height": 8, "corner": [-3, 50, 395], "name": "Tooth", "body_name": "Tooth"}));
s.c("solid.pattern.circular", json!({"bodies": ["Tooth"], "axis": {"origin": [0, 50, 300], "dir": [0, 1, 0]}, "count": 44}));
for g in 0..11 {
let r = 22.0 + 3.5 * g as f64;
s.c(
"solid.cylinder",
json!({"radius": r, "height": 2, "base": [-420.0, round3(30.0 + 2.6 * g as f64), 340.0], "axis": "Y", "body_name": format!("Cog {g}")}),
);
}
let links = n(112.0);
for k in 0..links {
let a = std::f64::consts::TAU * k as f64 / links as f64;
let (x, z) = (round3(-210.0 + 230.0 * a.cos()), round3(320.0 + 80.0 * a.sin()));
for (side, y) in [("in", 46), ("out", 56)] {
s.c("solid.box", json!({"length": 12, "width": 1, "height": 8, "corner": [round3(x - 6.0), y, round3(z - 4.0)], "body_name": format!("Link {k} {side}")}));
}
s.c("solid.cylinder", json!({"radius": 3.5, "height": 10, "base": [x, 46, z], "axis": "Y", "body_name": format!("Roller {k}")}));
}
for (side, y) in [("L", -90.0), ("R", 90.0)] {
let x0 = if side == "L" { -15.0 } else { 0.0 };
s.c("solid.box", json!({"length": 170, "width": 12, "height": 30, "corner": [x0, y - 6.0, 285], "body_name": format!("Crank {side}")}));
let py = if y > 0.0 { y + 8.0 } else { y - 68.0 };
s.c("solid.box", json!({"length": 90, "width": 60, "height": 15, "corner": [150.0, py, 280], "body_name": format!("Pedal {side}")}));
}
s.root();
// Cockpit and seat.
s.component("Cockpit");
s.tube([600.0, 0.0, 860.0], [620.0, 0.0, 940.0], 14.0, "Steerer");
s.tube([620.0, 0.0, 940.0], [700.0, 0.0, 950.0], 16.0, "Stem");
s.tube([700.0, -380.0, 950.0], [700.0, 380.0, 950.0], 11.0, "Handlebar");
s.c("solid.cylinder", json!({"radius": 16, "height": 120, "base": [700, 260, 950], "axis": "Y", "body_name": "Grip R"}));
s.c("solid.mirror", json!({"bodies": ["Grip R"], "plane": "XZ"}));
s.root();
s.component("Seat");
s.tube([-150.0, 0.0, 820.0], [-170.0, 0.0, 960.0], 13.0, "Seatpost");
s.c("solid.box", json!({"length": 260, "width": 140, "height": 40, "center": [-180, 0, 980], "body_name": "Saddle"}));
s.root();
// Fasteners: head, shank and washer, each its own body.
s.component("Hardware");
let bolts = n(240.0);
for k in 0..bolts {
let a = std::f64::consts::TAU * k as f64 / bolts as f64;
let p = [round3(-300.0 + 2.5 * k as f64), round3(120.0 + 10.0 * a.sin()), round3(400.0 + 10.0 * a.cos())];
s.c("solid.cylinder", json!({"radius": 5, "height": 4, "base": p, "axis": "Z", "body_name": format!("Bolt {k} head")}));
s.c(
"solid.cylinder",
json!({"radius": 2.5, "height": 16, "base": [p[0], p[1], round3(p[2] - 16.0)], "axis": "Z", "body_name": format!("Bolt {k} shank")}),
);
s.c(
"solid.cylinder",
json!({"radius": 4.5, "height": 1, "base": [p[0], p[1], round3(p[2] - 1.0)], "axis": "Z", "body_name": format!("Bolt {k} washer")}),
);
}
s.root();
json!({"commands": s.commands})
}
pub fn run(args: &[String]) -> Result<(), String> {
let flag = |name: &str| args.iter().position(|a| a == name).and_then(|i| args.get(i + 1));
let scale = match flag("--scale") {
Some(v) => v.parse::<f64>().ok().filter(|v| v.is_finite() && *v > 0.0 && *v <= 20.0).ok_or("--scale takes a number from 0 to 20")?,
None => 1.0,
};
let script = bicycle(scale);
if let Some(path) = flag("--script-out") {
let text = serde_json::to_string_pretty(&script).map_err(|e| e.to_string())?;
return solidcraft_engine::io::vfs::write(path, text.as_bytes()).map_err(|e| format!("{path}: {e}"));
}
let commands = script["commands"].as_array().cloned().unwrap_or_default();
let mut s = Session::default();
let began = std::time::Instant::now();
// Per command: the command itself, then what a window needs to draw its result (the
// bodies placed in the world and their display meshes).
let (mut run, mut shown): (Vec<f64>, Vec<f64>) = (Vec::new(), Vec::new());
for (i, c) in commands.iter().enumerate() {
let id = c["command"].as_str().unwrap_or_default();
let t = std::time::Instant::now();
s.execute(id, &c["params"]).map_err(|e| format!("command {i} ({id}): {e}"))?;
run.push(t.elapsed().as_secs_f64() * 1000.0);
let t = std::time::Instant::now();
s.world_state().warm_meshes(|| true);
shown.push(t.elapsed().as_secs_f64() * 1000.0);
if run.len() == 100 || i + 1 == commands.len() {
let mean = |v: &[f64]| v.iter().sum::<f64>() / v.len().max(1) as f64;
let bodies = s.model.state().bodies.len();
println!(
"{}",
json!({"step": "build", "commands": i + 1, "bodies": bodies, "command_ms": mean(&run), "display_ms": mean(&shown),
"max_ms": run.iter().zip(&shown).map(|(a, b)| a + b).fold(0.0, f64::max)})
);
run.clear();
shown.clear();
}
}
let world = s.world_state();
println!(
"{}",
json!({"step": "built", "ms": began.elapsed().as_secs_f64() * 1000.0, "commands": commands.len(), "features": s.doc.features.len(), "bodies": world.bodies.len()})
);
let path = match flag("--save") {
Some(p) => p.clone(),
None => std::env::temp_dir().join(format!("bench-agent-{}.solidcraft", std::process::id())).to_string_lossy().into_owned(),
};
s.execute("file.save", &json!({"path": path})).map_err(|e| e.to_string())?;
let r = crate::cmd_bench_open(std::slice::from_ref(&path));
if flag("--save").is_none() {
let _ = std::fs::remove_file(&path);
let _ = std::fs::remove_file(format!("{path}.bak"));
}
r
}
#[cfg(test)]
mod tests {
use super::*;
/// The generated commands stay valid as the command set changes: a small bicycle builds
/// without a failing command or feature.
#[test]
fn a_small_bicycle_builds() {
let script = bicycle(0.03);
let mut s = Session::default();
for c in script["commands"].as_array().into_iter().flatten() {
let id = c["command"].as_str().unwrap_or_default();
if let Err(e) = s.execute(id, &c["params"]) {
panic!("{id}: {e}");
}
}
assert!(s.model.results.iter().all(|r| r.error.is_none()));
let world = s.world_state();
assert!(world.bodies.len() > 40, "{} bodies", world.bodies.len());
assert!(world.bodies.iter().any(|b| b.name.contains("spoke")));
}
}
+225 -52
View File
@@ -1,49 +1,66 @@
//! SolidCraft headless command line.
//!
//! ```text
//! solidcraft-cli run <script.json|design.solidcraft|part.step|mesh.3mf> [--in design|part.step|mesh.3mf] [--out FILE]... [--save FILE] [--quiet] [--allow-errors]
//! solidcraft-cli eval <script.json|design.solidcraft|part.step> (alias: inspect) measurements as JSON
//! solidcraft-cli bench-open <design.solidcraft | part.step> [--parse-only] loading timings as JSON lines
//! solidcraft-cli snapshot <script|design> --out shot.png [--width W] [--height H] [--view iso|front|top|…]
//! solidcraft-cli run <script.json|design.solidcraft|part.step|mesh.3mf> [--in design|part.step|mesh.3mf] [--out FILE]... [--save FILE] [--quiet] [--results] [--json-out FILE] [--allow-errors]
//! solidcraft-cli eval <script.json|design.solidcraft|part.step> [--json-out FILE] (alias: inspect) measurements as JSON
//! solidcraft-cli script <design.solidcraft> [--out script.json] the design's history as a command script
//! solidcraft-cli bench-open <design.solidcraft | part.step> [--parse-only] [--display LEVEL [--edit NAME EXPR]] loading timings as JSON lines
//! solidcraft-cli bench-agent [--scale F] [--save F] [--script-out F] a ~1,300-body design built command by command, timed
//! solidcraft-cli snapshot <script|design> [--in design|part.step] --out shot.png [--width W] [--height H] [--view iso|front|top|…|NAME | --camera JSON] [--no-grid] [--no-axes]
//! solidcraft-cli exec <command> [json-params] run one command on an empty design
//! solidcraft-cli commands the command registry as JSON
//! solidcraft-cli recipe <recipe.json> translate an oracle recipe to a script
//! solidcraft-cli oracle <case-dir>... replay recipes and compare with expected.json
//! solidcraft-cli mcp [--in design|script] [--connect HOST:PORT] MCP server on stdio (docs/mcp.md)
//! solidcraft-cli mcp [--in design|script] [--connect HOST:PORT [--token T]] [--allow-path DIR]... [--allow-any-path]
//! MCP server on stdio (docs/mcp.md)
//! solidcraft-cli licences SolidCraft's licence and the third-party licences
//! solidcraft-cli icon --out F.png|F.ico [--size N] the app icon (packaging; drawn, not a file)
//! ```
#![deny(clippy::unwrap_used, clippy::expect_used, clippy::panic, clippy::unimplemented, clippy::todo, clippy::unreachable)]
#![forbid(unsafe_code)]
mod bench_agent;
mod crashes;
mod fuzz;
mod oracle;
mod recipe;
mod render;
mod spatial;
use std::process::ExitCode;
use serde_json::{Value, json};
#[path = "../../app_icon.rs"]
#[path = "../../../assets/icons/app/shared/source/app_icon.rs"]
mod app_icon;
use solidcraft_engine::Session;
use solidcraft_engine::render::{StandardView, render_png};
use solidcraft_engine::render::render_png;
use solidcraft_engine::view::Guides;
const USAGE: &str = "usage:
solidcraft-cli run <script.json|design.solidcraft|part.step> [--in design.solidcraft|part.step] [--out FILE]... [--save FILE] [--quiet] [--results] [--allow-errors]
solidcraft-cli run <script.json|design.solidcraft|part.step> [--in design.solidcraft|part.step] [--out FILE]... [--save FILE] [--quiet] [--results] [--json-out FILE] [--allow-errors]
solidcraft-cli run --in <design.solidcraft|part.step> [--out FILE]...
(a timeline feature that fails fails the run and nothing is written; --allow-errors writes anyway)
solidcraft-cli eval <script.json|design.solidcraft|part.step> (alias: inspect; or --in FILE)
solidcraft-cli bench-open <design.solidcraft | part.step> [--parse-only]
solidcraft-cli snapshot <script|design> --out shot.png [--width W] [--height H] [--view iso|front|back|top|bottom|left|right]
solidcraft-cli eval <script.json|design.solidcraft|part.step> [--json-out FILE] (alias: inspect; or --in FILE)
(--json-out FILE writes the JSON that run (with --results, else the measurement) and eval print to FILE instead of stdout,
as plain UTF-8: a shell's > can re-encode it, e.g. Windows PowerShell adds a byte-order mark)
solidcraft-cli script <design.solidcraft|script.json> [--out script.json]
(the design's history as a command script that eval and run replay)
solidcraft-cli bench-open <design.solidcraft | part.step> [--parse-only] [--display LEVEL [--edit NAME EXPR]]
solidcraft-cli bench-agent [--scale F] [--save design.solidcraft] [--script-out script.json]
solidcraft-cli snapshot <script|design> [--in design.solidcraft|part.step] --out shot.png [--width W] [--height H] [--view NAME | --camera JSON] [--no-grid] [--no-axes]
solidcraft-cli snapshot --in <design.solidcraft|part.step> --out shot.png ...
(as with run, --in starts from a design and the script runs on top of it; an option snapshot doesn't take is an error;
--view: iso, front, back, top, bottom, left, right, or the name of a view saved in the design with view.save;
--camera: {target: [x,y,z], yaw, pitch, distance, fov?} in mm and radians, as the MCP screenshot takes it (docs/mcp.md);
--no-grid and --no-axes leave the ground grid (on Z 0) and the origin's axes out of the picture)
solidcraft-cli render <script|design> --out image.png [--setup NAME] [--width W] [--height H] [--transparent] [--overwrite] [--timeout SECONDS]
solidcraft-cli exec <command> [json-params]
solidcraft-cli commands
solidcraft-cli recipe <recipe.json>
solidcraft-cli oracle <case-dir>... [--json]
solidcraft-cli fuzz [--from N] [--count N] [--jobs J] [--timeout S] [--steps N] [--minimise] [--out DIR] [--report FILE]
solidcraft-cli mcp [--in design.solidcraft|script.json] [--connect 127.0.0.1:PORT]
solidcraft-cli mcp [--in design.solidcraft|script.json] [--connect 127.0.0.1:PORT [--token T]] [--allow-path DIR]... [--allow-any-path]
solidcraft-cli crashes [list [--json] | show <id> | replay <id> | dir | clear [<id>]]
solidcraft-cli licences
solidcraft-cli icon --out icon.png [--size 256] | --out icon.ico
@@ -54,7 +71,9 @@ fn main() -> ExitCode {
let r = match args.first().map(String::as_str) {
Some("run") => cmd_run(&args[1..]),
Some("eval" | "inspect") => cmd_eval(&args[1..]),
Some("script") => cmd_script(&args[1..]),
Some("snapshot") => cmd_snapshot(&args[1..]),
Some("render") => render::run(&args[1..]),
Some("exec") => cmd_exec(&args[1..]),
Some("commands") => {
use std::io::Write as _;
@@ -90,6 +109,8 @@ fn main() -> ExitCode {
// Hidden: time recomputes after parameter edits (docs/perf.md).
Some("bench-edit") => cmd_bench_edit(&args[1..]),
Some("bench-open") => cmd_bench_open(&args[1..]),
// A ~1,300-body design built command by command, as an agent builds one over MCP.
Some("bench-agent") => bench_agent::run(&args[1..]),
Some("--version" | "-V") => {
println!("solidcraft-cli {}", env!("CARGO_PKG_VERSION"));
Ok(())
@@ -155,7 +176,7 @@ fn positional(args: &[String]) -> Option<&String> {
let mut i = 0;
while let Some(a) = args.get(i) {
if a.starts_with("--") {
i += if matches!(a.as_str(), "--quiet" | "--results" | "--allow-errors") { 1 } else { 2 };
i += if matches!(a.as_str(), "--quiet" | "--results" | "--allow-errors" | "--no-grid" | "--no-axes") { 1 } else { 2 };
continue;
}
return Some(a);
@@ -163,32 +184,52 @@ fn positional(args: &[String]) -> Option<&String> {
None
}
/// `--json-out FILE`: where the JSON a command prints goes instead of stdout.
fn json_out(args: &[String]) -> Result<Option<&str>, String> {
if !args.iter().any(|a| a == "--json-out") {
return Ok(None);
}
match flag(args, "--json-out") {
Some(file) if !file.starts_with("--") => Ok(Some(file)),
_ => Err("--json-out needs a FILE".to_string()),
}
}
/// `v` as indented JSON with a final newline: on stdout, or in `file`. The file is plain UTF-8
/// with no byte-order mark, whatever the platform's shell does to redirected output (Windows
/// PowerShell's `>` writes UTF-16, or UTF-8 with a BOM), so strict JSON readers take it.
fn print_json(v: &Value, file: Option<&str>) -> Result<(), String> {
match file {
Some(file) => {
let mut text = pretty(v);
text.push('\n');
std::fs::write(file, text).map_err(|e| format!("{file}: {e}"))
}
None => {
println!("{}", pretty(v));
Ok(())
}
}
}
fn cmd_run(args: &[String]) -> Result<(), String> {
let json_out = json_out(args)?;
let base = flag(args, "--in");
let path = positional(args);
if path.is_none() && base.is_none() {
return Err(USAGE.to_string());
}
// `--in` starts from a design or STEP file; the positional script then runs on top of it.
let mut s = match base {
Some(b) => load(b)?,
None => Session::default(),
};
let results = if args.iter().any(|a| a == "--results") {
let (mut s, results) = if args.iter().any(|a| a == "--results") {
// Collect every command's result (scripts only), then process requested files too.
let mut s = match base {
Some(b) => load(b)?,
None => Session::default(),
};
let v = read_json(path.ok_or("--results needs a script")?)?;
let r = s.run_script(&v).map_err(|e| e.to_string())?;
Some(Value::Array(r))
(s, Some(Value::Array(r)))
} else {
match (base, path) {
(Some(_), Some(p)) => {
let v = read_json(p)?;
s.run_script(&v).map_err(|e| e.to_string())?;
}
(None, Some(p)) => s = load(p)?,
_ => {}
}
None
(open(base, path)?, None)
};
// A feature that fails leaves the bodies as they were before it (a parameter change can
// break a feature without failing the command that made it): writing them would hand out
@@ -203,10 +244,45 @@ fn cmd_run(args: &[String]) -> Result<(), String> {
s.execute("file.save_as", &json!({"path": p})).map_err(|e| e.to_string())?;
}
if let Some(results) = results {
println!("{}", pretty(&results));
} else if !args.iter().any(|a| a == "--quiet") {
print_json(&results, json_out)?;
} else if json_out.is_some() || !args.iter().any(|a| a == "--quiet") {
// `--quiet` silences stdout; a file that was asked for is still written.
let m = s.execute("inspect.measure", &json!({})).map_err(|e| e.to_string())?;
println!("{}", pretty(&m));
print_json(&m, json_out)?;
}
Ok(())
}
/// The session `run` and `snapshot` start from: `--in` (a design or STEP file) with the
/// positional script run on top of it, or either one alone.
fn open(base: Option<&str>, path: Option<&String>) -> Result<Session, String> {
match (base, path) {
(Some(b), Some(p)) => {
let mut s = load(b)?;
s.run_script(&read_json(p)?).map_err(|e| e.to_string())?;
Ok(s)
}
(Some(b), None) => load(b),
(None, Some(p)) => load(p),
(None, None) => Err(USAGE.to_string()),
}
}
/// Refuses an option `cmd` doesn't take, and one missing its value: a typo, or another
/// command's option, would otherwise be ignored without a word.
fn known_flags(cmd: &str, args: &[String], valued: &[&str], switches: &[&str]) -> Result<(), String> {
let mut i = 0;
while let Some(a) = args.get(i) {
if valued.contains(&a.as_str()) {
match args.get(i + 1) {
Some(v) if !v.starts_with("--") => i += 2,
_ => return Err(format!("{cmd}: {a} needs a value")),
}
} else if a.starts_with("--") && !switches.contains(&a.as_str()) {
return Err(format!("{cmd} doesn't take {a} (it takes {})", [valued, switches].concat().join(", ")));
} else {
i += 1;
}
}
Ok(())
}
@@ -225,6 +301,7 @@ fn timeline_ok(s: &Session) -> Result<(), String> {
}
fn cmd_eval(args: &[String]) -> Result<(), String> {
let json_out = json_out(args)?;
let path = flag(args, "--in").or_else(|| positional(args).map(String::as_str)).ok_or_else(|| USAGE.to_string())?;
let mut s = load(path)?;
let m = s.execute("inspect.measure", &json!({})).map_err(|e| e.to_string())?;
@@ -237,21 +314,56 @@ fn cmd_eval(args: &[String]) -> Result<(), String> {
"params": d["params"],
"sketches": d["sketches"],
});
println!("{}", pretty(&out));
print_json(&out, json_out)
}
/// A design's history as a command script (`timeline.export_script`): printed, or written to
/// `--out`; what the script leaves out goes to stderr.
fn cmd_script(args: &[String]) -> Result<(), String> {
let path = positional(args).ok_or_else(|| USAGE.to_string())?;
let s = &mut load(path)?;
let out = flag(args, "--out");
let r = s.execute("timeline.export_script", &json!({"path": out})).map_err(|e| e.to_string())?;
for what in r["omitted"].as_array().into_iter().flatten().filter_map(Value::as_str) {
eprintln!("note: the script leaves out {what}");
}
match out {
Some(out) => eprintln!("{out}: {} steps", r["steps"]),
None => println!("{}", pretty(&r["script"])),
}
Ok(())
}
fn cmd_snapshot(args: &[String]) -> Result<(), String> {
let path = args.first().ok_or_else(|| USAGE.to_string())?;
let out = flag(args, "--out").ok_or("snapshot needs --out FILE.png")?;
let w = flag(args, "--width").and_then(|x| x.parse().ok()).unwrap_or(1280usize);
let h = flag(args, "--height").and_then(|x| x.parse().ok()).unwrap_or(800usize);
let s = load(path)?;
let mut cam = solidcraft_engine::view::home_camera(&s);
if let Some(v) = flag(args, "--view") {
cam.set_view(StandardView::parse(v).ok_or_else(|| format!("unknown view `{v}`"))?);
known_flags("snapshot", args, &["--in", "--out", "--width", "--height", "--view", "--camera"], &["--no-grid", "--no-axes"])?;
if positional(args).is_none() && flag(args, "--in").is_none() {
return Err(USAGE.to_string());
}
let scene = solidcraft_engine::view::scene(&s, &cam);
let out = flag(args, "--out").ok_or("snapshot needs --out FILE.png")?;
let size = |name: &str, default: usize| match flag(args, name) {
None => Ok(default),
Some(x) => x.parse().ok().filter(|n| (16..=8192).contains(n)).ok_or_else(|| format!("{name} must be 16 to 8192 pixels, not `{x}`")),
};
let (w, h) = (size("--width", 1280)?, size("--height", 800)?);
let mut s = open(flag(args, "--in"), positional(args))?;
// The camera choices of the MCP `screenshot`, through the same command (`view.apply`): a
// standard view, a view saved in the design, or an explicit camera. A script that applies a
// view itself sets the camera too; without any, the iso view framing the model.
match (flag(args, "--view"), flag(args, "--camera")) {
(Some(_), Some(_)) => return Err("snapshot: give --view or --camera, not both".into()),
(Some(v), None) => {
let hint = "standard views: iso, front, back, top, bottom, left, right";
s.execute("view.apply", &json!({"view": v})).map_err(|e| format!("--view {v}: {e} ({hint}; or a view saved with view.save)"))?;
}
(None, Some(c)) => {
let camera: Value = serde_json::from_str(c).map_err(|e| format!("--camera: not JSON: {e}"))?;
s.execute("view.apply", &json!({"camera": camera})).map_err(|e| format!("--camera: {e}"))?;
}
(None, None) => {}
}
let cam = s.camera.unwrap_or_else(|| solidcraft_engine::view::home_camera(&s));
let guides = Guides { grid: !args.iter().any(|a| a == "--no-grid"), axes: !args.iter().any(|a| a == "--no-axes") };
let scene = solidcraft_engine::view::scene_with_guides(&s, &cam, s.section, guides);
let png = render_png(&scene, &cam, w, h).ok_or("render failed")?;
std::fs::write(out, &png).map_err(|e| format!("{out}: {e}"))?;
println!("{}", pretty(&json!({"path": out, "width": w, "height": h, "bytes": png.len()})));
@@ -312,23 +424,46 @@ fn cmd_exec(args: &[String]) -> Result<(), String> {
}
/// MCP server on stdio: headless (optionally starting from a design or script) or bridged to
/// a running app's control port. stdout carries only protocol messages.
/// a running app's control port. stdout carries only protocol messages. Files the agent's tool
/// calls reach are confined to `solidcraft_mcp::agent_scope` unless `--allow-any-path` is given.
fn cmd_mcp(args: &[String]) -> Result<(), String> {
let scope = (!args.iter().any(|a| a == "--allow-any-path"))
.then(|| solidcraft_mcp::agent_scope(flags(args, "--allow-path").into_iter().map(std::path::PathBuf::from)));
if let Some(s) = &scope {
let roots: Vec<String> = s.roots().iter().map(|r| r.display().to_string()).collect();
eprintln!(
"solidcraft mcp: files limited to {} and the open design's folder (--allow-path DIR adds one, --allow-any-path lifts the limit)",
roots.join(", ")
);
let design_dir = flag(args, "--in")
.and_then(|p| std::path::Path::new(p).parent())
.map(|d| if d.as_os_str().is_empty() { std::path::Path::new(".") } else { d });
if let Some(why) = design_dir.and_then(solidcraft_engine::io::vfs::design_folder_refusal) {
eprintln!("solidcraft mcp: the design's folder is left out because {why}; add it with --allow-path if you mean it");
}
}
let backend: Box<dyn solidcraft_mcp::Backend> = match (flag(args, "--connect"), flag(args, "--in")) {
(Some(_), Some(_)) => return Err("mcp: use either --connect or --in, not both".into()),
(Some(addr), None) => Box::new(solidcraft_mcp::Remote::connect(addr).map_err(|e| {
let port = addr.rsplit(':').next().filter(|p| p.parse::<u16>().is_ok()).unwrap_or("PORT");
format!(
"cannot connect to {addr}: {e}\nno SolidCraft app is listening there; start it with \
`solidcraft --control {port}` (or SOLIDCRAFT_CONTROL_PORT={port}) and retry"
)
})?),
(Some(addr), None) => {
let Some(port) = addr.rsplit_once(':').and_then(|(_, p)| p.parse::<u16>().ok()).filter(|p| *p != 0) else {
return Err(format!("mcp: --connect wants HOST:PORT, such as 127.0.0.1:7878, not `{addr}`"));
};
// Serve without the app too: the tools connect once it runs, and say it isn't until then.
let mut remote = solidcraft_mcp::Remote::new(addr, flag(args, "--token"));
if let Err(e) = remote.try_connect() {
eprintln!(
"solidcraft mcp: no SolidCraft app at {addr} yet ({e}); start it with `solidcraft --control {port}` \
(or SOLIDCRAFT_CONTROL_PORT={port}), tool calls connect once it runs"
);
}
Box::new(remote)
}
(None, Some(path)) => Box::new(solidcraft_mcp::Headless::new(load(path)?)),
(None, None) => Box::new(solidcraft_mcp::Headless::default()),
};
let stdin = std::io::stdin();
let stdout = std::io::stdout();
solidcraft_mcp::Server::new(backend).serve(stdin.lock(), stdout.lock()).map_err(|e| e.to_string())
solidcraft_mcp::Server::new(backend).with_path_scope(scope).serve(stdin.lock(), stdout.lock()).map_err(|e| e.to_string())
}
/// `save-stress <path> <rounds>`: save a design of a few hundred kilobytes `rounds` times, its
@@ -384,7 +519,7 @@ fn cmd_bench_edit(args: &[String]) -> Result<(), String> {
}
/// Separate file reading, JSON decoding/repair, timeline evaluation and display meshing.
fn cmd_bench_open(args: &[String]) -> Result<(), String> {
pub(crate) fn cmd_bench_open(args: &[String]) -> Result<(), String> {
let path = args.first().ok_or("usage: solidcraft-cli bench-open <design.solidcraft | part.step> [--parse-only]")?;
let t = std::time::Instant::now();
let step = solidcraft_engine::io::is_step_path(path);
@@ -393,10 +528,13 @@ fn cmd_bench_open(args: &[String]) -> Result<(), String> {
let read_ms = t.elapsed().as_secs_f64() * 1000.0;
println!("{}", json!({"step": "read", "ms": read_ms, "bytes": bytes.len()}));
let t = std::time::Instant::now();
// The file as read, held until the timeline has evaluated it (as the import command does).
let mut read = None;
let doc = if step {
let imported = solidcraft_engine::io::step_import_feature(&bytes, path).map_err(|e| e.to_string())?;
let mut doc = solidcraft_engine::doc::Document::new(&imported.name);
doc.add_feature(imported.kind, Some(&imported.name)).map_err(|e| e.to_string())?;
read = Some(imported.import);
doc
} else {
solidcraft_engine::io::read_design(&bytes).map_err(|e| e.to_string())?
@@ -408,13 +546,48 @@ fn cmd_bench_open(args: &[String]) -> Result<(), String> {
}
let t = std::time::Instant::now();
let s = Session::new(doc);
drop(read);
println!("{}", json!({"step": "evaluate", "ms": t.elapsed().as_secs_f64() * 1000.0}));
for r in &s.model.results {
println!("{}", json!({"step": "feature", "id": r.id, "name": r.name, "ms": r.ms, "error": r.error}));
}
let t = std::time::Instant::now();
let st = s.world_state();
// As the desktop app prepares a design it opened.
st.warm_meshes(|| true);
let triangles: usize = st.bodies.iter().map(|b| b.mesh().triangles.len()).sum();
println!("{}", json!({"step": "mesh", "ms": t.elapsed().as_secs_f64() * 1000.0, "bodies": st.bodies.len(), "triangles": triangles}));
// `--display LEVEL`: the display plans the viewport draws at that display quality, made as
// the GPU viewport makes them; `--edit NAME EXPR` then changes a parameter and times the
// evaluation and the plans of the bodies it changed.
let flag = |name: &str| args.iter().position(|a| a == name);
let Some(level) = flag("--display").and_then(|i| args.get(i + 1)) else { return Ok(()) };
let q = solidcraft_engine::doc::display_quality::DisplayQuality::parse(level).ok_or("--display: coarse, normal, fine or ultra")?;
let plans = |st: &solidcraft_engine::doc::ModelState| {
let t = std::time::Instant::now();
solidcraft_engine::kernel::for_each_on_threads(&st.bodies, 16, |b| {
let _ = b.plan_mesh_at(q);
});
let triangles: usize = st.bodies.iter().filter_map(|b| b.plan_mesh_at(q)).map(|m| m.triangles.len()).sum();
(t.elapsed().as_secs_f64() * 1000.0, triangles)
};
let (ms, triangles) = plans(&st);
println!("{}", json!({"step": "display", "quality": q.id(), "ms": ms, "triangles": triangles}));
if let Some(i) = flag("--edit") {
let (Some(name), Some(expr)) = (args.get(i + 1), args.get(i + 2)) else { return Err("--edit NAME EXPR".into()) };
let mut s = s;
let t = std::time::Instant::now();
s.execute("parameters.change", &json!({"name": name, "expression": expr})).map_err(|e| e.to_string())?;
let eval_ms = t.elapsed().as_secs_f64() * 1000.0;
let st = s.world_state();
let t = std::time::Instant::now();
st.warm_meshes(|| true);
let mesh_ms = t.elapsed().as_secs_f64() * 1000.0;
let (ms, triangles) = plans(&st);
println!(
"{}",
json!({"step": "edit", "quality": q.id(), "evaluate_ms": eval_ms, "mesh_ms": mesh_ms, "display_ms": ms, "triangles": triangles})
);
}
Ok(())
}
+12 -1
View File
@@ -92,7 +92,7 @@ fn extent(f: &Value, p: &mut Value) {
"symmetric" => {
let full = e.get("is_full_length").and_then(Value::as_bool).unwrap_or(false);
p["direction"] = json!("symmetric");
p["distance"] = if full { json!(format!("({}) / 2", expr_text(&dist))) } else { dist };
p["distance"] = if full { dist } else { json!(format!("({}) * 2", expr_text(&dist))) };
}
"two_sides" => {
p["distance"] = e.get("side1").cloned().unwrap_or(Value::Null);
@@ -296,6 +296,17 @@ pub fn to_script(recipe: &Value) -> Result<Value, String> {
Some("sketch") => sketch_cmds(f, &mut out)?,
Some("extrude") => {
let mut p = json!({"sketch": profile_sketch(f), "profiles": profiles_of(f), "operation": op(f), "name": name, "body_names": bodies});
// Thin: {sketch, curves, thickness, side?, thickness2?} instead of profiles.
if let (Some(thin), Some(params)) = (f.get("thin"), p.as_object_mut()) {
params.remove("profiles");
params.insert("thin".into(), json!(true));
params.insert("sketch".into(), thin.get("sketch").cloned().unwrap_or(Value::Null));
for key in ["curves", "thickness", "side", "thickness2"] {
if let Some(v) = thin.get(key) {
params.insert(key.into(), v.clone());
}
}
}
extent(f, &mut p);
out.push(json!({"command": "solid.extrude", "params": p}));
}
+79
View File
@@ -0,0 +1,79 @@
//! Complete headless image-job workflow through the same engine commands as the UI/MCP.
use serde_json::json;
use solidcraft_engine::{
doc::render_settings::RenderSetup,
render::job::{CpuHost, JobId, Phase},
};
pub fn run(args: &[String]) -> Result<(), String> {
let input = args.first().filter(|p| !p.starts_with('-')).ok_or("render requires an input design or script")?;
let mut out = None;
let mut setup = None;
let mut width = None;
let mut height = None;
let mut transparent = false;
let mut overwrite = false;
let mut timeout = 120u64;
let mut i = 1;
while let Some(arg) = args.get(i) {
match arg.as_str() {
"--transparent" => transparent = true,
"--overwrite" => overwrite = true,
"--out" | "--setup" | "--width" | "--height" | "--timeout" => {
i += 1;
let value = args.get(i).ok_or_else(|| format!("missing value for {arg}"))?;
match arg.as_str() {
"--out" => out = Some(value.clone()),
"--setup" => setup = Some(value.clone()),
"--width" => width = Some(value.parse::<u32>().map_err(|_| "invalid width")?),
"--height" => height = Some(value.parse::<u32>().map_err(|_| "invalid height")?),
_ => timeout = value.parse::<u64>().map_err(|_| "invalid timeout")?,
}
}
_ => return Err(format!("unknown render option: {arg}")),
}
i += 1;
}
if !(1..=3600).contains(&timeout) {
return Err("render timeout must be 1..3600 seconds".into());
}
let out = out.ok_or("render requires --out FILE.png")?;
let mut session = crate::load(input)?;
session.set_render_job_host(Some(CpuHost::for_platform().map_err(|e| e.to_string())?)).map_err(|e| e.to_string())?;
session.execute("render.scene", &json!({})).map_err(|e| e.to_string())?;
let mut settings = if let Some(name) = setup {
session.doc.render.setups.get(&name).cloned().ok_or("no saved render setup with that name")?
} else {
let mut settings = RenderSetup::default();
if let Some(camera) = session.camera {
settings.camera = camera;
} else {
settings.camera.fit(&solidcraft_engine::product_scene::extract(&session).map_err(|e| e.to_string())?.bounds);
}
settings
};
if let Some(width) = width {
settings.width = width;
}
if let Some(height) = height {
settings.height = height;
}
let params = json!({"settings":settings,"transparent_background":transparent});
let preflight = session.execute("render.preflight", &params).map_err(|e| e.to_string())?;
let started = session.execute("render.start", &params).map_err(|e| e.to_string())?;
let id: JobId = serde_json::from_value(started["job"].clone()).map_err(|e| e.to_string())?;
let handle = session.render_job_handle(id).map_err(|e| e.to_string())?;
let status = match handle.wait_timeout(std::time::Duration::from_secs(timeout)) {
Ok(status) => status,
Err(e) => {
let _ = session.execute("render.cancel", &json!({"job":id}));
return Err(e.to_string());
}
};
if status.progress.phase != Phase::Completed {
return Err(status.error.map_or_else(|| "render cancelled".into(), |e| e.to_string()));
}
let exported = session.execute("render.export", &json!({"job":id,"path":out,"overwrite":overwrite})).map_err(|e| e.to_string())?;
println!("{}", crate::pretty(&json!({"preflight":preflight,"export":exported})));
Ok(())
}
+480 -52
View File
@@ -13,8 +13,10 @@
//! fails the test (a regression). Newly passing actions are reported; record them with
//! `cargo xtask action-matrix --bless` (or `ACTION_MATRIX_BLESS=1` on [`action_matrix_all`]).
//! Every CI run checks a fixed sample ([`action_matrix_sample`], under a minute); the full matrix
//! is four ignored tests (`action_matrix_full_N`) that the nightly "Action matrix" job runs side by
//! side. See docs/action-matrix.md.
//! is the ignored [`action_matrix_shard`], which the nightly "Action matrix" jobs run one shard
//! each (`ACTION_MATRIX_SHARD=k/n`), cut by what each design costs (`tests/action_matrix/costs.json`).
//! [`action_matrix_determinism`] runs a sample twice and lists any action whose outcome changed.
//! See docs/action-matrix.md.
//!
//! Each design runs in a child process (this test binary, [`action_matrix_worker`]) so an action
//! that hangs or aborts is recorded as such and the rest of the design still runs.
@@ -33,6 +35,10 @@ use solidcraft_engine::geom::Vec3;
/// One in this many actions runs on pull requests (by a stable hash of its key).
const PR_SAMPLE: u64 = 40;
/// One in this many actions runs twice in the nightly determinism check, on the designs whose
/// whole matrix takes at most [`DETERMINISM_MAX_SECS`] on a runner (most of the corpus).
const DETERMINISM_SAMPLE: u64 = 8;
const DETERMINISM_MAX_SECS: f64 = 300.0;
/// Designs that take seconds to build: the full matrix only.
const SLOW: [&str; 7] = [
"oracle/41-tube-radial-holes",
@@ -623,23 +629,41 @@ fn action_matrix_worker() {
out.flush().unwrap();
};
let Some((_, path)) = designs().into_iter().find(|(n, _)| *n == design) else { panic!("no design {design}") };
// A slice of a heavy design (`j/n`): the actions whose name hashes to `j` modulo `n` (by
// index, slices would take whole kinds of action when n shares a factor with the number of
// actions per entity, and a slice of only fillets runs three times as long); the first
// slice records the load.
let slice: Option<(usize, usize)> = std::env::var("ACTION_MATRIX_SLICE").ok().and_then(|v| parse_part(&v));
let first = slice.is_none_or(|(j, _)| j == 0);
let t0 = Instant::now();
let s = match load(&path) {
Ok(s) => s,
Err(e) => {
emit(outcome(&design, "design", "load", &Err(("load".into(), e)), t0.elapsed().as_millis()));
if first {
emit(outcome(&design, "design", "load", &Err(("load".into(), e)), t0.elapsed().as_millis()));
}
emit(json!({"done": true}));
return;
}
};
let before = errors(&s);
if from == 0 {
if from == 0 && first {
let r = if before.is_empty() { Ok(()) } else { Err(("timeline_error".into(), before.values().cloned().collect::<Vec<_>>().join("; "))) };
emit(outcome(&design, "design", "load", &r, t0.elapsed().as_millis()));
}
let list = actions(&s);
let edit = driving_parameter(&s);
// Local runs only: `ACTION_MATRIX_ACTIONS=edge.fillet,edge.chamfer` tries just those actions
// (don't bless such a run), `ACTION_MATRIX_VALIDITY=1` adds each passing action's body check.
let only: Option<Vec<String>> = std::env::var("ACTION_MATRIX_ACTIONS").ok().map(|v| v.split(',').map(str::to_string).collect());
let validity = std::env::var_os("ACTION_MATRIX_VALIDITY").is_some();
for (i, a) in list.iter().enumerate().skip(from) {
if only.as_ref().is_some_and(|o| !o.iter().any(|x| x == a.action)) {
continue;
}
if slice.is_some_and(|(j, n)| stable_hash(&format!("{} {}", a.entity, a.action)) % n as u64 != j as u64) {
continue;
}
// Whole families of pieces are sampled together (see [`family`]).
let k = key(&design, &family(&a.entity), a.action);
if !stable_hash(&k).is_multiple_of(sample) {
@@ -650,17 +674,44 @@ fn action_matrix_worker() {
let mut scratch = s.scratch();
let r = perform(&mut scratch, &a.act, &before);
let mut line = outcome(&design, &a.entity, a.action, &r, t.elapsed().as_millis());
if validity && r.is_ok() {
let st = scratch.model.state();
let bad: Vec<String> = st.bodies.iter().flat_map(|b| b.body.validity().into_iter().map(|v| format!("{}: {v}", b.name))).collect();
line["validity"] = json!(bad);
}
// What was sent, for reproducing a failure (kept in the results, not the baseline).
line["command"] = match &a.act {
Act::Run(id, p) => json!({"command": id, "params": p}),
Act::Project { plane, edge } => json!({"command": "sketch.project", "params": {"refs": [edge]}, "sketch_plane": plane}),
};
emit(line);
// With ACTION_MATRIX_UNFOLD, sheet metal must still unfold and fold back after the action.
if r.is_ok() && std::env::var_os("ACTION_MATRIX_UNFOLD").is_some() {
let t = Instant::now();
let sheets: Vec<String> = scratch.model.state().sheets.iter().map(|sh| sh.body.clone()).collect();
let mut r = Ok(());
for body in &sheets {
for id in ["sheet.unfold", "sheet.refold"] {
if r.is_ok() {
r = scratch
.execute(id, &json!({"body": body}))
.map(|_| ())
.map_err(|e| (command_kind(&e).to_string(), format!("{body}: {e}")));
}
}
}
if !sheets.is_empty() {
let unfold: &'static str = Box::leak(format!("{}+unfold", a.action).into_boxed_str());
emit(outcome(&design, &a.entity, unfold, &r, t.elapsed().as_millis()));
}
}
// The edit round: a driving parameter changes; the new feature still resolves.
if r.is_ok()
&& let Some((name, expr)) = &edit
&& stable_hash(&format!("{k} edit")).is_multiple_of(EDIT_SAMPLE)
{
// Marked like an action, so a hang here is put down to the edit round (not to loading).
emit(json!({"start": i, "edit": true}));
let t = Instant::now();
let start = s.doc.features.len();
let r = scratch
@@ -674,46 +725,155 @@ fn action_matrix_worker() {
emit(json!({"done": true, "actions": list.len()}));
}
/// Run the actions (one in `sample`) of every design in part `part` of `parts`, in child
/// processes, `jobs` at a time.
fn run_matrix(sample: u64, part: usize, parts: usize) -> Vec<Value> {
/// `"k/n"` (1-based `k`) as `(k - 1, n)`.
fn parse_part(v: &str) -> Option<(usize, usize)> {
let (k, n) = v.split_once('/')?;
let (k, n): (usize, usize) = (k.trim().parse().ok()?, n.trim().parse().ok()?);
(k >= 1 && k <= n).then_some((k - 1, n))
}
/// What one design costs on a CI runner (`tests/action_matrix/costs.json`, measured by the
/// nightly shards): the whole run and the load before its first action, in seconds.
#[derive(Clone, Copy, Debug)]
struct Cost {
secs: f64,
load: f64,
}
fn costs_path() -> PathBuf {
root().join("tests/action_matrix/costs.json")
}
fn read_costs() -> BTreeMap<String, Cost> {
let Some(v) = std::fs::read(costs_path()).ok().and_then(|b| serde_json::from_slice::<Value>(&b).ok()) else { return BTreeMap::new() };
v["designs"]
.as_object()
.into_iter()
.flatten()
.map(|(d, c)| (d.clone(), Cost { secs: c["secs"].as_f64().unwrap_or(0.0), load: c["load"].as_f64().unwrap_or(0.0) }))
.collect()
}
/// A design new to the corpus (not in costs.json yet) is planned as this.
const UNKNOWN_COST: Cost = Cost { secs: 120.0, load: 5.0 };
/// A design that takes longer than this on a runner is split into slices of about this much, or
/// five loads if that is more (each slice loads the design again), so no shard waits on one design.
const SLICE_SECS: f64 = 600.0;
/// Designs that take longer than this to load on a runner stay out of the pull request sample.
const SAMPLE_MAX_LOAD_SECS: f64 = 8.0;
/// A piece of work: one design, or a slice `(j, n)` of a heavy one, and what it should cost.
#[derive(Clone, Debug)]
struct Unit {
design: String,
slice: Option<(usize, usize)>,
cost: f64,
}
impl Unit {
fn name(&self) -> String {
match self.slice {
Some((j, n)) => format!("{} [{}/{n}]", self.design, j + 1),
None => self.design.clone(),
}
}
}
/// The whole matrix split into `parts` shards of about equal cost: heavy designs in slices, then
/// the largest pieces first, each to the shard with the least so far. The same corpus and
/// costs.json always give the same shards.
fn plan(designs: &[String], costs: &BTreeMap<String, Cost>, parts: usize) -> Vec<Vec<Unit>> {
let mut units = Vec::new();
for d in designs {
let c = costs.get(d).copied().unwrap_or(UNKNOWN_COST);
let n = ((c.secs / SLICE_SECS.max(5.0 * c.load)).ceil() as usize).max(1);
if n == 1 {
units.push(Unit { design: d.clone(), slice: None, cost: c.secs });
} else {
let each = c.load + (c.secs - c.load).max(0.0) / n as f64;
units.extend((0..n).map(|j| Unit { design: d.clone(), slice: Some((j, n)), cost: each }));
}
}
units.sort_by(|a, b| b.cost.total_cmp(&a.cost).then_with(|| a.name().cmp(&b.name())));
let mut shards: Vec<(f64, Vec<Unit>)> = vec![(0.0, Vec::new()); parts];
for u in units {
let i = (0..parts).min_by(|&a, &b| shards[a].0.total_cmp(&shards[b].0)).unwrap_or(0);
shards[i].0 += u.cost;
shards[i].1.push(u);
}
shards.into_iter().map(|(_, v)| v).collect()
}
/// Every design's name, with `ACTION_MATRIX_FILTER` applied.
fn design_names() -> Vec<String> {
let designs = designs();
assert!(designs.len() > 80, "only {} designs", designs.len());
let dir = std::env::temp_dir().join(format!("action-matrix-{}-{part}", std::process::id()));
let filter = std::env::var("ACTION_MATRIX_FILTER").ok();
designs.into_iter().map(|(n, _)| n).filter(|n| filter.as_deref().is_none_or(|f| n.contains(f))).collect()
}
/// Run the actions (one in `sample`) of these units in child processes, `jobs` at a time.
///
/// `ACTION_MATRIX_WORKDIR` keeps each design's raw outcomes there (one JSON line each, written as
/// they come, so a run cut short still shows what it did) and `ACTION_MATRIX_TIMINGS` appends
/// each unit's time to that file (JSON lines).
fn run_units(sample: u64, queue: &[Unit]) -> Vec<Value> {
let keep = std::env::var_os("ACTION_MATRIX_WORKDIR").map(PathBuf::from);
static RUN: std::sync::atomic::AtomicUsize = std::sync::atomic::AtomicUsize::new(0);
let run = RUN.fetch_add(1, std::sync::atomic::Ordering::Relaxed);
let dir = keep.clone().unwrap_or_else(|| std::env::temp_dir().join(format!("action-matrix-{}-{run}", std::process::id())));
std::fs::create_dir_all(&dir).unwrap();
let timings = std::env::var_os("ACTION_MATRIX_TIMINGS").map(PathBuf::from);
let jobs: usize = std::env::var("ACTION_MATRIX_JOBS")
.ok()
.and_then(|v| v.parse().ok())
.unwrap_or_else(|| std::thread::available_parallelism().map_or(2, |n| n.get()))
.max(1);
let filter = std::env::var("ACTION_MATRIX_FILTER").ok();
let queue: Vec<(String, PathBuf)> = designs
.into_iter()
.enumerate()
.filter(|(i, (n, _))| i % parts == part && filter.as_deref().is_none_or(|f| n.contains(f)) && (sample == 1 || !SLOW.contains(&n.as_str())))
.map(|(_, d)| d)
.collect();
let next = std::sync::atomic::AtomicUsize::new(0);
let results = std::sync::Mutex::new(Vec::new());
std::thread::scope(|scope| {
for _ in 0..jobs {
scope.spawn(|| {
while let Some((name, _)) = queue.get(next.fetch_add(1, std::sync::atomic::Ordering::Relaxed)) {
let out = dir.join(format!("{}.jsonl", name.replace('/', "__")));
let lines = run_design(name, &out, sample);
while let Some(u) = queue.get(next.fetch_add(1, std::sync::atomic::Ordering::Relaxed)) {
let file = u.name().replace('/', "__").replace([' ', '[', ']'], "_");
let out = dir.join(format!("{file}.r{run}.jsonl"));
let t = Instant::now();
let lines = run_design(&u.design, &out, sample, u.slice);
let secs = t.elapsed().as_secs_f64();
let load = lines.iter().find(|o| o["entity"] == "design" && o["action"] == "load").and_then(|o| o["ms"].as_f64()).unwrap_or(0.0) / 1000.0;
if let Some(p) = &timings {
let line = json!({"design": u.design, "slice": u.slice.map(|(j, n)| format!("{}/{n}", j + 1)), "secs": round3(secs), "load": round3(load), "actions": lines.len()});
let mut f = std::fs::OpenOptions::new().create(true).append(true).open(p).unwrap();
writeln!(f, "{line}").unwrap();
}
eprintln!("action matrix: {} took {secs:.1} s ({} outcomes, load {load:.1} s)", u.name(), lines.len());
results.lock().unwrap().extend(lines);
}
});
}
});
let _ = std::fs::remove_dir_all(&dir);
if keep.is_none() {
let _ = std::fs::remove_dir_all(&dir);
}
let mut v = results.into_inner().unwrap();
v.sort_by_key(|o| key(o["design"].as_str().unwrap_or(""), o["entity"].as_str().unwrap_or(""), o["action"].as_str().unwrap_or("")));
v
}
/// Run the actions (one in `sample`) of every design (the pull request sample leaves out the
/// slow-loading ones).
fn run_matrix(sample: u64) -> Vec<Value> {
let costs = read_costs();
let queue: Vec<Unit> = design_names()
.into_iter()
.filter(|n| sample == 1 || !(SLOW.contains(&n.as_str()) || costs.get(n).is_some_and(|c| c.load > SAMPLE_MAX_LOAD_SECS)))
.map(|design| Unit { design, slice: None, cost: 0.0 })
.collect();
run_units(sample, &queue)
}
/// One design in child processes, restarting after an action that hangs or aborts.
fn run_design(design: &str, out: &Path, sample: u64) -> Vec<Value> {
fn run_design(design: &str, out: &Path, sample: u64, slice: Option<(usize, usize)>) -> Vec<Value> {
let _ = std::fs::remove_file(out);
let mut from = 0usize;
let mut results = Vec::new();
@@ -725,6 +885,7 @@ fn run_design(design: &str, out: &Path, sample: u64) -> Vec<Value> {
.env("ACTION_MATRIX_OUT", out)
.env("ACTION_MATRIX_FROM", from.to_string())
.env("ACTION_MATRIX_SAMPLE", sample.to_string())
.env("ACTION_MATRIX_SLICE", slice.map(|(j, n)| format!("{}/{n}", j + 1)).unwrap_or_default())
.stdout(Stdio::null())
.stderr(Stdio::null())
.spawn()
@@ -753,13 +914,18 @@ fn run_design(design: &str, out: &Path, sample: u64) -> Vec<Value> {
.map(|f| std::io::BufReader::new(f).lines().map_while(Result::ok).filter_map(|l| serde_json::from_str(&l).ok()).collect())
.unwrap_or_default();
let done = lines.iter().any(|l| l.get("done").is_some());
let last_start = lines.iter().rev().take_while(|l| l.get("start").is_some() || l.get("design").is_none()).find_map(|l| l["start"].as_u64());
let last = lines.iter().rev().take_while(|l| l.get("start").is_some() || l.get("design").is_none()).find(|l| l.get("start").is_some());
let last_start = last.and_then(|l| l["start"].as_u64());
let in_edit = last.is_some_and(|l| l["edit"] == true);
results = lines.iter().filter(|l| l.get("design").is_some()).cloned().collect();
if done {
break;
}
// It stopped inside action `last_start`: record it and go on after it.
let Some(i) = last_start else {
if slice.is_some_and(|(j, _)| j > 0) {
break;
}
extra.push(
json!({"design": design, "entity": "design", "action": "load", "ok": false, "kind": if timed_out { "timeout" } else { "crash" },
"message": format!("the design did not load ({status:?})")}),
@@ -768,7 +934,7 @@ fn run_design(design: &str, out: &Path, sample: u64) -> Vec<Value> {
};
// Which action was it? The child enumerates them; ask it by running from there with a
// marker: simplest is to record the index and let the next run name it.
extra.push(json!({"design": design, "index": i, "kind": if timed_out { "timeout" } else { "crash" },
extra.push(json!({"design": design, "index": i, "edit": in_edit, "kind": if timed_out { "timeout" } else { "crash" },
"message": if timed_out { format!("no result after {} s", ACTION_TIMEOUT.as_secs()) } else { format!("the process ended: {status:?}") }}));
from = i as usize + 1;
}
@@ -777,7 +943,10 @@ fn run_design(design: &str, out: &Path, sample: u64) -> Vec<Value> {
let names = action_names(design);
for e in &mut extra {
if let Some(i) = e.get("index").and_then(Value::as_u64) {
let (entity, action) = names.get(i as usize).cloned().unwrap_or_else(|| (format!("action{i}"), "unknown".into()));
let (entity, mut action) = names.get(i as usize).cloned().unwrap_or_else(|| (format!("action{i}"), "unknown".into()));
if e["edit"] == true {
action += "+edit";
}
*e = json!({"design": design, "entity": entity, "action": action, "ok": false, "kind": e["kind"], "message": e["message"]});
}
}
@@ -824,9 +993,12 @@ fn write_baseline(results: &[Value]) {
m.entry(design).or_default().entry(entity).or_default().extend(actions.as_str().unwrap_or("").split_whitespace().map(str::to_string));
}
}
// A timeout of an action that passed keeps it passing (see [`ratchet`]).
let base = read_baseline();
for o in results {
let (design, entity, action) = (o["design"].as_str().unwrap_or(""), o["entity"].as_str().unwrap_or(""), o["action"].as_str().unwrap_or(""));
let mark = if o["ok"].as_bool() == Some(true) { "" } else { "!" };
let kept = o["kind"] == "timeout" && base.get(&key(design, entity, action)) == Some(&true);
let mark = if o["ok"].as_bool() == Some(true) || kept { "" } else { "!" };
m.entry(design).or_default().entry(entity).or_default().push(format!("{mark}{action}"));
}
// One entity per line, sorted: small diffs when a few actions change.
@@ -855,10 +1027,18 @@ fn ratchet(results: &[Value], full: bool) {
// baseline, over the same names this run tried, and in this run.
let mut fam: BTreeMap<String, (usize, usize, Vec<String>, Vec<String>)> = BTreeMap::new();
let mut fresh = 0usize;
// An action that passed in the baseline and now runs past ACTION_TIMEOUT is listed but not
// judged: on a busy runner the slowest actions (40-80 s on oracle 41's tube) land either side
// of the limit from one night to the next. An error or a crash is judged as usual.
let mut slow = Vec::new();
for o in results {
let (design, entity, action) = (o["design"].as_str().unwrap_or(""), o["entity"].as_str().unwrap_or(""), o["action"].as_str().unwrap_or(""));
let k = key(design, entity, action);
let ok = o["ok"].as_bool() == Some(true);
if o["kind"] == "timeout" && base.get(&k) == Some(&true) {
slow.push(k);
continue;
}
let f = fam.entry(key(design, &family(entity), action)).or_default();
match base.get(&k) {
Some(was) => {
@@ -895,6 +1075,14 @@ fn ratchet(results: &[Value], full: bool) {
eprintln!("baseline written: {}", baseline_path().display());
return;
}
if !slow.is_empty() {
eprintln!(
"{} actions that pass in the baseline ran past the {} s limit this time (not judged):\n{}",
slow.len(),
ACTION_TIMEOUT.as_secs(),
slow.join("\n")
);
}
if !fixed.is_empty() || fresh > 0 {
eprintln!(
"{} actions pass now that failed in the baseline, and {fresh} are not in it: record them with `cargo xtask action-matrix --bless`:\n{}",
@@ -913,51 +1101,156 @@ fn ratchet(results: &[Value], full: bool) {
/// Pull requests: a fixed sample of the matrix (one action in [`PR_SAMPLE`]) against the ratchet.
#[test]
fn action_matrix_sample() {
let results = run_matrix(PR_SAMPLE, 0, 1);
let results = run_matrix(PR_SAMPLE);
assert!(results.len() > 300, "only {} actions ran", results.len());
ratchet(&results, false);
}
/// The whole matrix against the ratchet, in four parts that the nightly CI job runs side by side
/// (`--run-ignored only`).
fn full_part(part: usize) {
let results = run_matrix(1, part, 4);
/// One shard of the whole matrix against the ratchet: `ACTION_MATRIX_SHARD=k/n` (the nightly
/// "Action matrix" CI jobs run the n shards side by side, `--run-ignored only`). Shards are cut by
/// what each design costs (tests/action_matrix/costs.json), see [`plan`].
/// `ACTION_MATRIX_SHARD_LIST=1` only prints the plan.
#[test]
#[ignore = "heavy: the nightly Action matrix CI jobs run it, one shard each"]
fn action_matrix_shard() {
let Some((k, n)) = std::env::var("ACTION_MATRIX_SHARD").ok().and_then(|v| parse_part(&v)) else { panic!("set ACTION_MATRIX_SHARD=k/n") };
let shards = plan(&design_names(), &read_costs(), n);
for (i, sh) in shards.iter().enumerate() {
let total: f64 = sh.iter().map(|u| u.cost).sum();
eprintln!("shard {}/{n}: {} pieces, about {:.0} s of work{}", i + 1, sh.len(), total, if i == k { " (this one)" } else { "" });
}
eprintln!("this shard: {}", shards[k].iter().map(Unit::name).collect::<Vec<_>>().join(", "));
if std::env::var_os("ACTION_MATRIX_SHARD_LIST").is_some() {
return;
}
let results = run_units(1, &shards[k]);
ratchet(&results, false);
}
/// Determinism: a sample of the matrix (one family in [`DETERMINISM_SAMPLE`], the heaviest
/// designs left out) run twice must give the same outcome for every action. Lists each action
/// whose outcome changed between the runs.
#[test]
#[ignore = "heavy: the nightly Action matrix CI job runs it"]
fn action_matrix_full_1() {
full_part(0);
}
#[test]
#[ignore = "heavy: the nightly Action matrix CI job runs it"]
fn action_matrix_full_2() {
full_part(1);
}
#[test]
#[ignore = "heavy: the nightly Action matrix CI job runs it"]
fn action_matrix_full_3() {
full_part(2);
}
#[test]
#[ignore = "heavy: the nightly Action matrix CI job runs it"]
fn action_matrix_full_4() {
full_part(3);
#[ignore = "heavy: the nightly Action matrix determinism CI job runs it"]
fn action_matrix_determinism() {
let outcomes = |v: Vec<Value>| -> BTreeMap<String, String> {
v.into_iter()
.map(|o| {
let k = key(o["design"].as_str().unwrap_or(""), o["entity"].as_str().unwrap_or(""), o["action"].as_str().unwrap_or(""));
let r = if o["ok"].as_bool() == Some(true) {
"pass".to_string()
} else {
format!("{}: {}", o["kind"].as_str().unwrap_or(""), o["message"].as_str().unwrap_or(""))
};
(k, r)
})
.collect()
};
let costs = read_costs();
let queue: Vec<Unit> = design_names()
.into_iter()
.filter(|n| costs.get(n).copied().unwrap_or(UNKNOWN_COST).secs <= DETERMINISM_MAX_SECS)
.map(|design| Unit { design, slice: None, cost: 0.0 })
.collect();
let a = outcomes(run_units(DETERMINISM_SAMPLE, &queue));
let b = outcomes(run_units(DETERMINISM_SAMPLE, &queue));
let keys: BTreeSet<&String> = a.keys().chain(b.keys()).collect();
let mut changed = Vec::new();
// Pieces that share a name can swap numbers between runs (#569): compare passes per family
// too, and report a family whose pass count differs.
let mut fam: BTreeMap<String, (usize, usize)> = BTreeMap::new();
for k in &keys {
let (x, y) = (a.get(*k).map_or("missing", String::as_str), b.get(*k).map_or("missing", String::as_str));
let mut parts = k.splitn(3, " :: ");
let (d, e, act) = (parts.next().unwrap_or(""), parts.next().unwrap_or(""), parts.next().unwrap_or(""));
let f = fam.entry(key(d, &family(e), act)).or_default();
f.0 += usize::from(x == "pass");
f.1 += usize::from(y == "pass");
if x != y {
changed.push(format!("{k}\n first: {x}\n second: {y}"));
}
}
let families: Vec<String> = fam.into_iter().filter(|(_, (x, y))| x != y).map(|(k, (x, y))| format!("{k}: {x} then {y} pass")).collect();
eprintln!(
"action matrix determinism: {} actions, {} changed between two runs, {} families pass a different number of times",
keys.len(),
changed.len(),
families.len()
);
for c in &changed {
eprintln!(" {c}");
}
assert!(
families.is_empty(),
"{} families of actions pass a different number of times in two runs of the same build:\n{}",
families.len(),
families.join("\n")
);
}
/// The whole matrix at once (`cargo xtask action-matrix`): `ACTION_MATRIX_BLESS=1` rewrites the
/// baseline; `ACTION_MATRIX_RESULTS=file.json` keeps every outcome with its message.
/// `ACTION_MATRIX_MERGE=DIR` runs nothing and takes the outcomes from the `results-*.json` files
/// in DIR instead (the nightly shards' artifacts), and the timings from its `timings-*.jsonl`
/// files, which `ACTION_MATRIX_BLESS` then also writes to tests/action_matrix/costs.json.
#[test]
#[ignore = "cargo xtask action-matrix runs it (CI runs it as the four action_matrix_full parts)"]
#[ignore = "cargo xtask action-matrix runs it (CI runs it as the action_matrix_shard jobs)"]
fn action_matrix_all() {
let results = run_matrix(1, 0, 1);
let Some(dir) = std::env::var_os("ACTION_MATRIX_MERGE").map(PathBuf::from) else {
let results = run_matrix(1);
ratchet(&results, true);
return;
};
let mut results: Vec<Value> = Vec::new();
let mut timings: Vec<Value> = Vec::new();
let mut files: Vec<PathBuf> = std::fs::read_dir(&dir).unwrap().flatten().map(|e| e.path()).collect();
files.sort();
for f in files {
let name = f.file_name().unwrap_or_default().to_string_lossy().to_string();
let text = std::fs::read_to_string(&f).unwrap_or_default();
if name.starts_with("results-") && name.ends_with(".json") {
results.extend(serde_json::from_str::<Vec<Value>>(&text).unwrap_or_else(|e| panic!("{name}: {e}")));
} else if name.starts_with("timings-") {
timings.extend(text.lines().filter_map(|l| serde_json::from_str(l).ok()));
}
}
let ran: BTreeSet<&str> = results.iter().filter_map(|o| o["design"].as_str()).collect();
let missing: Vec<String> = design_names().into_iter().filter(|d| !ran.contains(d.as_str())).collect();
assert!(missing.is_empty(), "no results for {}", missing.join(", "));
results.sort_by_key(|o| key(o["design"].as_str().unwrap_or(""), o["entity"].as_str().unwrap_or(""), o["action"].as_str().unwrap_or("")));
if std::env::var_os("ACTION_MATRIX_BLESS").is_some() && !timings.is_empty() {
write_costs(&timings);
}
ratchet(&results, true);
}
/// tests/action_matrix/costs.json from the shards' timings: per design, its whole time (a sliced
/// design's slices added up, less the loads all but one of them repeat) and its load.
fn write_costs(timings: &[Value]) {
let mut m: BTreeMap<String, (f64, f64, usize)> = BTreeMap::new();
for t in timings {
let e = m.entry(t["design"].as_str().unwrap_or("").to_string()).or_default();
e.0 += t["secs"].as_f64().unwrap_or(0.0);
e.1 = e.1.max(t["load"].as_f64().unwrap_or(0.0));
e.2 += 1;
}
// Designs these timings don't cover keep their old costs.
for (d, c) in read_costs() {
m.entry(d).or_insert((c.secs, c.load, 1));
}
let mut s = String::from(
"{\n \"about\": \"What each action matrix design costs on a CI runner, in seconds (secs: the whole design, load: before its first action), for cutting the nightly shards (apps/solidcraft-cli/tests/action_matrix.rs, plan). Written with the baseline by cargo xtask action-matrix --bless --from DIR.\",\n \"designs\": {\n",
);
let n = m.len();
for (i, (d, (secs, load, pieces))) in m.into_iter().enumerate() {
let secs = (secs - load * pieces.saturating_sub(1) as f64).max(load);
s += &format!(" {}: {{\"secs\": {:.1}, \"load\": {:.1}}}{}\n", json!(d), secs, load, if i + 1 < n { "," } else { "" });
}
s += " }\n}\n";
std::fs::write(costs_path(), s).unwrap();
eprintln!("costs written: {}", costs_path().display());
}
// ---------------------------------------------------------------------------------------------
// The matrix's causes: one small reproduction per open issue, ignored until it is fixed (the
// issue says how many matrix actions it accounts for). Each runs commands as the desktop sends
@@ -999,6 +1292,106 @@ fn a_fillet_or_chamfer_on_one_edge_ending_at_a_cylinder() {
}
}
// #1255: a round on a knuckle's cap circle (oracle/63's hinge), 0.73 wide on a ring of radius
// 4. The run past each end of the circle followed the end tangent so far that its sections
// wrapped round the ring and the blend was refused; it is shortened now while it still
// crosses the end face. Before #1101 a 0.13 mm station on the leaf's top edge kept the
// matrix's radius at 0.013, which never got that far.
#[test]
fn a_round_on_a_knuckle_cap_circle() {
for (cmd, size, removed) in [("solid.fillet", "radius", (2.4, 2.8)), ("solid.chamfer", "distance", (5.6, 6.3))] {
let mut s = load(&root().join("tests/oracle/63-hinge-knuckle/recipe.json")).unwrap();
let volume = |s: &Session| s.model.state().bodies.iter().map(|b| b.body.tessellate(0.001).unwrap().measure().volume).sum::<f64>();
let before = volume(&s);
s.execute(cmd, &json!({"edges": [[40.0, 29.837_722, 6.449_490]], size: 0.728})).unwrap_or_else(|e| panic!("{cmd}: {e}"));
check(&s, 0, &BTreeMap::new()).unwrap_or_else(|(kind, e)| panic!("{cmd}: {kind}: {e}"));
let st = s.model.state();
let body = &st.bodies.first().unwrap().body;
assert!(body.validity().is_empty(), "{cmd}: {:?}", body.validity());
let gone = before - volume(&s);
assert!(gone > removed.0 && gone < removed.1, "{cmd} took {gone} mm³");
}
}
// #1255: a hole 0.133 mm across on the 0.5 mm ledge a loft cut leaves in a pocket floor of a
// 900 mm slab. The Boolean needed a retry, and its guard meshed the drill as coarsely as the
// slab's size allows (0.4 mm, three times the drill's width): the mesh had no inside, the drill
// measured −30272 mm³ and the right cut was refused. Volumes are measured finer than each
// body's smallest radius now.
#[test]
fn a_hair_thin_hole_on_a_ledge_beside_a_loft_cut() {
let mut s = load(&root().join("examples/regressions/loft_cut_beside_round_hole.json")).unwrap();
let volume = |s: &Session| s.model.state().bodies.iter().map(|b| b.body.tessellate_with(0.005, true).unwrap().measure().volume).sum::<f64>();
let before = volume(&s);
s.execute("solid.hole", &json!({"diameter": 0.133, "position": [357.22, -150.993_333, 730.0]})).unwrap();
check(&s, 0, &BTreeMap::new()).unwrap_or_else(|(kind, e)| panic!("{kind}: {e}"));
// The drill goes through the 4 mm ledge and on through the slab below: 690 to 730.
let gone = before - volume(&s);
let expected = std::f64::consts::PI * 0.0665 * 0.0665 * 40.0;
assert!((gone - expected).abs() < 0.2, "the hole took {gone} mm³, not {expected}");
}
// #1255: a 0.8 mm hole through the side wall of the plastic part's rest. Meshed at the
// tolerance the 200 mm drill sets, the part with its rounds, bosses and draft measured 6.8 mm³
// more after the cut than before; ten times finer it is 1.44 mm³ less, the drill's volume
// through the 2.9 mm wall. A volume out of bounds is measured again finer before it refuses.
#[test]
fn a_small_hole_through_the_wall_of_a_plastic_rest() {
let mut s = load(&root().join("apps/solidcraft-cli/tests/corpus/modern-plastic.solidcraft")).unwrap();
let volume = |s: &Session| s.model.state().bodies.iter().map(|b| b.body.tessellate_with(0.002, true).unwrap().measure().volume).sum::<f64>();
let before = volume(&s);
s.execute("solid.hole", &json!({"diameter": 0.8, "position": [63.069_841_5, 28.333_333, 4.0]})).unwrap();
check(&s, 0, &BTreeMap::new()).unwrap_or_else(|(kind, e)| panic!("{kind}: {e}"));
let gone = before - volume(&s);
assert!(gone > 1.2 && gone < 1.7, "the hole took {gone} mm³");
}
// #1255: a hole square to a flange bent at 45°. The drill's cap, evaluated at that angle, lay
// 2.9e-11 mm off the plane it was made on against a bound of 2.2e-11, so the sheet didn't take
// the hole as a cut-out of its flat pattern and the cut was refused. The sheet keeps the hole
// and still unfolds and folds back.
#[test]
fn a_hole_square_to_a_45_degree_flange() {
let mut s = load(&root().join("tests/oracle/70-sm-flange-45/recipe.json")).unwrap();
let volume = |s: &Session| s.model.state().bodies.iter().map(|b| b.body.tessellate_with(0.002, true).unwrap().measure().volume).sum::<f64>();
let before = volume(&s);
s.execute("solid.hole", &json!({"diameter": 3.448, "position": [66.666_667, -4.511_845, 4.511_845]})).unwrap();
check(&s, 0, &BTreeMap::new()).unwrap_or_else(|(kind, e)| panic!("{kind}: {e}"));
// Through the 2.5 mm flange.
let gone = before - volume(&s);
let expected = std::f64::consts::PI * 1.724 * 1.724 * 2.5;
assert!((gone - expected).abs() < 0.1, "the hole took {gone} mm³, not {expected}");
let sheets: Vec<String> = s.model.state().sheets.iter().map(|sh| sh.body.clone()).collect();
assert!(!sheets.is_empty());
for body in sheets {
for id in ["sheet.unfold", "sheet.refold"] {
s.execute(id, &json!({"body": body})).unwrap_or_else(|e| panic!("{id}: {e}"));
}
}
}
// #1255: an axis through a corner round of the sensor enclosure's lid, then a parameter that
// widens the lid. The round is found again by name, but its point nearest the old pick is the
// end of its arc, on the edge it shares with the flat side, and picking again by that point
// took the side: "the face is not a cylinder". The named face is used as found now.
#[test]
fn an_axis_through_a_corner_round_that_a_parameter_moves() {
let mut s = load(&root().join("examples/acceptance/sensor_enclosure.json")).unwrap();
s.execute("construct.axis.through_cylinder", &json!({"face": {"face": [36.242_617, 29.977_740, 27.0]}})).unwrap();
let start = s.doc.features.len();
s.execute("parameters.change", &json!({"name": "board_w", "expression": "(60 mm) * 1.1"})).unwrap();
check(&s, start, &BTreeMap::new()).unwrap_or_else(|(kind, e)| panic!("{kind}: {e}"));
let st = s.model.state();
let axis = st.construct.iter().find_map(|c| match &c.geom {
solidcraft_engine::doc::construct::ConstructGeom::Axis { origin, dir } => Some((*origin, *dir)),
_ => None,
});
let (origin, dir) = axis.expect("the axis");
// The round's axis moved with the lid's corner, from x = 36 to 39.
let off = origin - Vec3::new(39.0, 26.0, 0.0);
assert!((off - dir * off.dot(dir)).len() < 1e-6, "the axis passes {origin:?} along {dir:?}");
}
#[test]
fn a_sketch_on_a_patterned_boss_top() {
let mut c: Vec<Value> = rectangle(json!("XY"), [0., 0.], [60., 20.]).into();
@@ -1051,6 +1444,18 @@ fn a_through_hole_into_a_shelled_box_rim() {
);
}
/// #559: a 6 mm hole drilled at an angle through a 920 mm prism, its through-all tool nearly
/// 1.9 m long beside a thin bar it misses. The bar's cut came out empty: the tool filled too
/// little of its own box for the sampled shortcut, and the boolean's tolerances (from the
/// tool's length) were wider than the hole.
#[test]
fn an_oblique_through_hole_beside_a_thin_bar() {
reproduces(
Some("examples/regressions/oblique_cut_of_cylinder.json"),
json!([{"command": "solid.hole", "params": {"diameter": 6.0, "position": [296.66666666666663, -458.66666666666663, 848.7633333333333]}}]),
);
}
#[test]
fn a_hole_through_a_sheet_metal_base() {
let mut c: Vec<Value> = rectangle(json!("XY"), [0., 0.], [60., 40.]).into();
@@ -1061,6 +1466,29 @@ fn a_hole_through_a_sheet_metal_base() {
reproduces(None, Value::Array(c));
}
/// `face.hole` on a rim of the sheet metal corpus (#560): drilled along the panel, the hole is a
/// bore of that panel, and the part still unfolds and folds back.
#[test]
fn a_hole_drilled_into_a_sheet_metal_rim() {
// What the matrix sends: the face's point, the hole square into it.
for (design, at, diameter) in [
// The base's end rim of the L bracket, through to the other end.
("typical/sheet-metal-bracket", [60.0, 7.777777777777779, 0.8333333333333333], 0.667),
// The end rim of a tray's wall, beside the corner.
("oracle/69-sm-tray", [99.58333333333333, 4.267766952966369, 15.0], 0.333),
] {
let Some((_, path)) = designs().into_iter().find(|(n, _)| n == design) else { panic!("no design {design}") };
let mut s = load(&path).unwrap();
let before = errors(&s);
let start = s.doc.features.len();
s.execute("solid.hole", &json!({"position": at, "diameter": diameter})).unwrap_or_else(|e| panic!("{design}: {e}"));
check(&s, start, &before).unwrap_or_else(|(kind, e)| panic!("{design}: {kind}: {e}"));
for id in ["sheet.unfold", "sheet.refold"] {
s.execute(id, &json!({})).unwrap_or_else(|e| panic!("{design} {id}: {e}"));
}
}
}
#[test]
fn sketches_on_loft_and_sweep_faces() {
let mut loft: Vec<Value> = rectangle(json!("XY"), [-20., -20.], [20., 20.]).into();
+168
View File
@@ -0,0 +1,168 @@
//! `--json-out FILE` writes the JSON `run` and `eval` would print to a file the CLI makes
//! itself. A shell's `>` can re-encode stdout (Windows PowerShell writes UTF-16, or UTF-8 with a
//! byte-order mark), which strict JSON readers refuse; the file is plain UTF-8.
use std::path::{Path, PathBuf};
use std::process::{Command, Output};
use std::sync::atomic::{AtomicUsize, Ordering};
use serde_json::{Value, json};
static NEXT: AtomicUsize = AtomicUsize::new(0);
struct Scratch(PathBuf);
impl Scratch {
fn new() -> Self {
let dir = std::env::temp_dir().join(format!("solidcraft-json-out-{}-{}", std::process::id(), NEXT.fetch_add(1, Ordering::Relaxed)));
std::fs::create_dir(&dir).unwrap();
Self(dir)
}
/// A box, and a parameter whose comment has a character outside ASCII.
fn script(&self) -> PathBuf {
let path = self.0.join("box.json");
let script = json!({"commands": [
{"command": "parameters.add", "params": {"name": "bore", "expression": "5 mm", "comment": "\u{d8} of the bore"}},
{"command": "solid.box", "params": {"length": 2, "width": 3, "height": 4}},
]});
std::fs::write(&path, script.to_string()).unwrap();
path
}
/// A filleted box whose fillet a later parameter change makes impossible: every command
/// succeeds, the timeline ends with a failing feature.
fn broken_script(&self) -> PathBuf {
let path = self.0.join("broken.json");
let script = json!({"commands": [
{"command": "parameters.add", "params": {"name": "r", "expression": "2 mm"}},
{"command": "solid.box", "params": {"length": 20, "width": 20, "height": 10}},
{"command": "solid.fillet", "params": {"edges": [[10, 0, 10]], "radius": "r"}},
{"command": "parameters.change", "params": {"name": "r", "expression": "50 mm"}},
]});
std::fs::write(&path, script.to_string()).unwrap();
path
}
}
impl Drop for Scratch {
fn drop(&mut self) {
let _ = std::fs::remove_dir_all(&self.0);
}
}
fn cli() -> Command {
Command::new(env!("CARGO_BIN_EXE_solidcraft-cli"))
}
fn stdout_of(output: Output) -> Vec<u8> {
assert!(output.status.success(), "{}", String::from_utf8_lossy(&output.stderr));
output.stdout
}
/// Timings differ from one run to the next.
fn without_timings(v: &mut Value) {
match v {
Value::Object(map) => {
map.remove("ms");
map.values_mut().for_each(without_timings);
}
Value::Array(items) => items.iter_mut().for_each(without_timings),
_ => {}
}
}
/// The file holds what stdout carried in the same command without `--json-out`: the same JSON,
/// laid out the same way, in UTF-8 with no byte-order mark (UTF-8's or UTF-16's), so a strict
/// reader accepts it.
fn assert_plain_utf8_json(file: &Path, stdout: &[u8]) -> Value {
let bytes = std::fs::read(file).unwrap();
assert!(matches!(bytes.first(), Some(b'{' | b'[')), "the file starts with the JSON itself, not a mark");
assert_eq!(bytes.last(), Some(&b'\n'), "like stdout, the file ends with a newline");
let lines = |b: &[u8]| b.iter().filter(|c| **c == b'\n').count();
assert_eq!(lines(&bytes), lines(stdout), "laid out like stdout");
let mut value: Value = serde_json::from_str(std::str::from_utf8(&bytes).unwrap()).unwrap();
let mut printed: Value = serde_json::from_slice(stdout).unwrap();
without_timings(&mut value);
without_timings(&mut printed);
assert_eq!(value, printed, "the file is what stdout would have carried");
value
}
#[test]
fn run_results_json_out_holds_what_stdout_would() {
let dir = Scratch::new();
let script = dir.script();
let file = dir.0.join("results.json");
let on_stdout = stdout_of(cli().arg("run").arg(&script).arg("--results").output().unwrap());
let output = cli().arg("run").arg(&script).arg("--results").arg("--json-out").arg(&file).output().unwrap();
assert!(output.status.success(), "{}", String::from_utf8_lossy(&output.stderr));
assert!(output.stdout.is_empty(), "the JSON goes to the file, not to stdout");
let results = assert_plain_utf8_json(&file, &on_stdout);
assert_eq!(results.as_array().map(Vec::len), Some(2));
}
#[test]
fn run_json_out_without_results_holds_the_measurement_even_when_quiet() {
let dir = Scratch::new();
let script = dir.script();
let on_stdout = stdout_of(cli().arg("run").arg(&script).output().unwrap());
for (name, extra) in [("plain", &[][..]), ("quiet", &["--quiet"][..])] {
let file = dir.0.join(format!("measure-{name}.json"));
let output = cli().arg("run").arg(&script).args(extra).arg("--json-out").arg(&file).output().unwrap();
assert!(output.status.success(), "{name}: {}", String::from_utf8_lossy(&output.stderr));
assert!(output.stdout.is_empty(), "{name}");
let measure = assert_plain_utf8_json(&file, &on_stdout);
assert_eq!(measure["body_count"], 1, "{name}");
}
}
#[test]
fn eval_json_out_holds_what_stdout_would() {
let dir = Scratch::new();
let script = dir.script();
let on_stdout = stdout_of(cli().arg("eval").arg(&script).output().unwrap());
// The option may come before the file to evaluate, and `inspect` is the same command.
for name in ["eval", "inspect"] {
let file = dir.0.join(format!("{name}.json"));
let output = cli().arg(name).arg("--json-out").arg(&file).arg(&script).output().unwrap();
assert!(output.status.success(), "{name}: {}", String::from_utf8_lossy(&output.stderr));
assert!(output.stdout.is_empty(), "{name}");
let measured = assert_plain_utf8_json(&file, &on_stdout);
assert_eq!(measured["body_count"], 1, "{name}");
// A character outside ASCII is written as it is, in UTF-8.
assert!(std::fs::read_to_string(&file).unwrap().contains("\u{d8} of the bore"), "{name}");
}
}
#[test]
fn json_out_needs_a_file_and_fails_when_it_cannot_write() {
let dir = Scratch::new();
let script = dir.script();
for cmd in ["run", "eval"] {
let output = cli().arg(cmd).arg(&script).arg("--json-out").output().unwrap();
assert_eq!(output.status.code(), Some(1), "{cmd}");
assert!(String::from_utf8_lossy(&output.stderr).contains("--json-out needs a FILE"), "{cmd}");
assert!(output.stdout.is_empty(), "{cmd}");
let missing = dir.0.join("missing").join("out.json");
let output = cli().arg(cmd).arg(&script).arg("--json-out").arg(&missing).output().unwrap();
assert_eq!(output.status.code(), Some(1), "{cmd}");
assert!(!output.stderr.is_empty(), "{cmd}");
assert!(output.stdout.is_empty(), "{cmd}");
assert!(!missing.exists(), "{cmd}");
}
}
#[test]
fn run_json_out_is_not_written_when_a_feature_fails() {
let dir = Scratch::new();
let script = dir.broken_script();
for (name, extra) in [("plain", &[][..]), ("results", &["--results"][..])] {
let file = dir.0.join(format!("failed-{name}.json"));
let output = cli().arg("run").arg(&script).args(extra).arg("--json-out").arg(&file).output().unwrap();
assert_eq!(output.status.code(), Some(1), "{name}");
assert!(String::from_utf8_lossy(&output.stderr).contains("nothing was written"), "{name}");
assert!(!file.exists(), "{name}");
}
}
+74 -9
View File
@@ -1,18 +1,83 @@
//! `mcp --connect` to a port where no app listens tells the user how to start one (#270).
//! `mcp --connect` to a port where no app listens yet (#270): the server still starts, its tools
//! say how to start the app, and once the app runs they reach it with that launch's token.
use std::io::{BufRead, BufReader, Write};
use std::net::TcpListener;
use std::process::{Command, Stdio};
use serde_json::{Value, json};
#[test]
fn mcp_connect_without_a_listening_app_names_the_control_flag() {
fn mcp_connect_serves_before_the_app_runs_and_reaches_it_once_it_does() {
// A port that was free a moment ago: nothing listens on it.
let port = TcpListener::bind("127.0.0.1:0").unwrap().local_addr().unwrap().port();
let output = Command::new(env!("CARGO_BIN_EXE_solidcraft-cli"))
.args(["mcp", "--connect", &format!("127.0.0.1:{port}")])
.stdin(Stdio::null())
.output()
let addr = format!("127.0.0.1:{port}");
let control_dir = std::env::temp_dir().join(format!("solidcraft-mcp-connect-{}-{port}", std::process::id()));
std::fs::create_dir_all(&control_dir).unwrap();
let mut child = Command::new(env!("CARGO_BIN_EXE_solidcraft-cli"))
.args(["mcp", "--connect", &addr, "--allow-any-path"])
.env("SOLIDCRAFT_CONTROL_DIR", &control_dir)
.env_remove("SOLIDCRAFT_CONTROL_TOKEN")
.stdin(Stdio::piped())
.stdout(Stdio::piped())
.stderr(Stdio::null())
.spawn()
.unwrap();
let stderr = String::from_utf8_lossy(&output.stderr);
assert!(!output.status.success(), "{stderr}");
assert!(stderr.contains("--control"), "say how to start the app with a control port: {stderr}");
let mut stdin = child.stdin.take().unwrap();
let mut stdout = BufReader::new(child.stdout.take().unwrap());
let mut ask = |id: u64, method: &str, params: Value| -> Value {
writeln!(stdin, "{}", json!({"jsonrpc": "2.0", "id": id, "method": method, "params": params})).unwrap();
let mut line = String::new();
stdout.read_line(&mut line).unwrap();
serde_json::from_str(&line).unwrap_or_else(|e| panic!("{e}: {line:?}"))
};
let measure = json!({"name": "measure", "arguments": {}});
let text = |r: &Value| r["result"]["content"][0]["text"].as_str().unwrap_or_default().to_string();
// The server answers without the app, and its instructions say the app isn't running.
let init = ask(1, "initialize", json!({"protocolVersion": "2025-06-18"}));
let instructions = init["result"]["instructions"].as_str().unwrap_or_default();
assert!(instructions.contains("not running") && instructions.contains(&format!("--control {port}")), "{instructions}");
let tools = ask(2, "tools/list", json!({}));
assert!(tools["result"]["tools"].as_array().is_some_and(|t| !t.is_empty()), "{tools}");
// A tool call says the app is not running and how to start it.
let r = ask(3, "tools/call", measure.clone());
assert_eq!(r["result"]["isError"], true, "{r}");
assert!(text(&r).contains("not running") && text(&r).contains(&format!("solidcraft --control {port}")), "{r}");
// The app starts: a token file for this launch, and its control port.
let token = "0123456789abcdef".repeat(4);
std::fs::write(control_dir.join(format!("{port}.token")), &token).unwrap();
let listener = TcpListener::bind(&addr).unwrap();
let app = std::thread::spawn(move || {
let (stream, _) = listener.accept().unwrap();
let mut line = String::new();
BufReader::new(stream.try_clone().unwrap()).read_line(&mut line).unwrap();
let req: Value = serde_json::from_str(&line).unwrap();
let reply = if req["token"] == json!(token) {
json!({"id": req["id"], "ok": true, "result": {"bodies": [], "method": req["method"]}})
} else {
json!({"id": req["id"], "ok": false, "error": format!("unauthorized: token {}", req["token"])})
};
writeln!(&stream, "{reply}").unwrap();
});
let r = ask(4, "tools/call", measure);
assert_ne!(r["result"]["isError"], true, "{r}");
assert!(text(&r).contains("engine.execute"), "{r}");
app.join().unwrap();
drop(stdin);
assert!(child.wait().unwrap().success());
std::fs::remove_dir_all(&control_dir).ok();
}
#[test]
fn mcp_connect_without_a_port_is_refused_at_start() {
for addr in ["localhost", "127.0.0.1:0"] {
let output = Command::new(env!("CARGO_BIN_EXE_solidcraft-cli")).args(["mcp", "--connect", addr]).stdin(Stdio::null()).output().unwrap();
let stderr = String::from_utf8_lossy(&output.stderr);
assert!(!output.status.success(), "{addr}: {stderr}");
assert!(stderr.contains("HOST:PORT"), "{addr}: {stderr}");
}
}
+38
View File
@@ -132,3 +132,41 @@ fn legacy_extension_and_format_tag_still_open() {
let reopened = solidcraft_engine::io::read_design(&std::fs::read(&resaved).unwrap()).unwrap();
assert!(reopened.to_json().contains("\"solidcraft/"));
}
/// `snapshot` starts from `--in` as `run` does (its script runs on that design), and refuses an
/// option it doesn't take rather than ignoring it.
#[test]
fn snapshot_runs_its_script_on_the_in_design() {
let dir = Scratch::new();
let base = dir.0.join("base.solidcraft");
json_output(cli().arg("run").arg(dir.script()).arg("--save").arg(&base).output().unwrap());
let shifted = dir.0.join("shifted.json");
std::fs::write(
&shifted,
json!({"commands": [{"command": "solid.box", "params": {"length": 2, "width": 3, "height": 4, "corner": [10, 0, 0]}}]}).to_string(),
)
.unwrap();
let shot = |name: &str, args: &[&std::ffi::OsStr]| {
let png = dir.0.join(name);
json_output(cli().arg("snapshot").args(args).arg("--out").arg(&png).args(["--width", "64", "--height", "48"]).output().unwrap());
std::fs::read(&png).unwrap()
};
let alone = shot("alone.png", &[shifted.as_os_str()]);
let on_base = shot("on_base.png", &[shifted.as_os_str(), "--in".as_ref(), base.as_os_str()]);
let base_only = shot("base.png", &["--in".as_ref(), base.as_os_str()]);
assert_ne!(alone, on_base, "the script ran on the --in design");
assert_ne!(base_only, on_base);
for (bad, says) in [(["--frobnicate", "1"], "doesn't take --frobnicate"), (["--width", "wide"], "--width must be 16 to 8192")] {
let output = cli().arg("snapshot").arg(&base).arg("--out").arg(dir.0.join("x.png")).args(bad).output().unwrap();
assert_eq!(output.status.code(), Some(1));
assert!(String::from_utf8_lossy(&output.stderr).contains(says), "{}", String::from_utf8_lossy(&output.stderr));
}
}
/// An unknown command's error suggests the id that was meant.
#[test]
fn unknown_command_suggests_the_closest_id() {
let output = cli().args(["exec", "file.open"]).output().unwrap();
assert_eq!(output.status.code(), Some(1));
assert!(String::from_utf8_lossy(&output.stderr).contains("did you mean `doc.open`?"), "{}", String::from_utf8_lossy(&output.stderr));
}
@@ -0,0 +1,86 @@
//! A design's command script (`timeline.export_script`, #886) replays into the same design:
//! every corpus design that the script supports comes back with the same timeline, parameters,
//! settings and bodies.
use std::path::{Path, PathBuf};
use serde_json::{Value, json};
use solidcraft_engine::Session;
fn corpus() -> Vec<PathBuf> {
let dir = Path::new(env!("CARGO_MANIFEST_DIR")).join("tests/corpus");
let mut v: Vec<PathBuf> =
std::fs::read_dir(&dir).unwrap().flatten().map(|e| e.path()).filter(|p| p.extension().is_some_and(|x| x == "solidcraft")).collect();
v.sort();
assert!(v.len() >= 7, "corpus files in {}", dir.display());
v
}
/// Designs with components or joints, which scripts do not support yet.
const ASSEMBLIES: [&str; 2] = ["components-arm", "joints-hinge"];
fn bodies(s: &mut Session) -> Vec<(String, f64, f64, Value)> {
let m = s.execute("inspect.measure", &json!({})).unwrap();
let mut v: Vec<_> = m["bodies"]
.as_array()
.into_iter()
.flatten()
.map(|b| {
(
b["name"].as_str().unwrap_or_default().to_string(),
b["volume_mm3"].as_f64().unwrap(),
b["area_mm2"].as_f64().unwrap(),
b["faces"].clone(),
)
})
.collect();
v.sort_by(|a, b| a.0.cmp(&b.0));
v
}
fn errors(s: &Session) -> Vec<(u64, Option<String>)> {
s.model.results.iter().map(|r| (r.id, r.error.clone())).collect()
}
fn params(s: &Session) -> Vec<solidcraft_engine::doc::Param> {
let mut v = s.doc.params.clone();
v.sort_by(|a, b| a.name.cmp(&b.name));
v
}
#[test]
fn corpus_designs_replay_from_their_scripts() {
let mut replayed = 0;
for p in corpus() {
let name = p.file_stem().unwrap_or_default().to_string_lossy().to_string();
let mut s = Session::default();
s.execute("doc.open", &json!({"path": p.to_string_lossy()})).unwrap();
let r = match s.execute("timeline.export_script", &json!({})) {
Ok(r) => r,
Err(e) => {
assert!(ASSEMBLIES.contains(&name.as_str()), "{name}: {e}");
assert!(e.to_string().contains("not supported yet"), "{name}: {e}");
continue;
}
};
assert!(!ASSEMBLIES.contains(&name.as_str()), "{name} has components: the script should refuse it");
// Through text, as a script file would carry it.
let script: Value = serde_json::from_str(&r["script"].to_string()).unwrap();
let mut t = Session::default();
t.run_script(&script).unwrap_or_else(|e| panic!("{name}: {e}"));
assert_eq!(t.doc.features, s.doc.features, "{name}: timeline");
assert_eq!(params(&t), params(&s), "{name}: parameters");
assert_eq!(t.doc.marker, s.doc.marker, "{name}: marker");
assert_eq!(t.doc.units, s.doc.units, "{name}: units");
assert_eq!(t.doc.sheet, s.doc.sheet, "{name}: sheet metal rules");
assert_eq!(t.doc.plastic, s.doc.plastic, "{name}: plastic rules");
assert_eq!(t.doc.materials, s.doc.materials, "{name}: materials");
assert_eq!(t.doc.user_materials, s.doc.user_materials, "{name}: user materials");
assert_eq!(t.doc.favorites, s.doc.favorites, "{name}: favourites");
assert_eq!(t.doc.param_comments, s.doc.param_comments, "{name}: comments");
assert_eq!(errors(&t), errors(&s), "{name}: feature results");
assert_eq!(bodies(&mut t), bodies(&mut s), "{name}: bodies");
replayed += 1;
}
assert!(replayed >= 7, "replayed {replayed} corpus designs");
}
@@ -0,0 +1,217 @@
//! `snapshot` frames its picture like the MCP `screenshot`: from a camera, a view saved in the
//! design or one the script applies itself, and without the ground grid and the origin's axes
//! when asked (the grid lies on Z 0 and cuts through a part that straddles it).
use std::path::{Path, PathBuf};
use std::process::{Command, Output};
use std::sync::atomic::{AtomicUsize, Ordering};
use serde_json::{Value, json};
use solidcraft_engine::Session;
use solidcraft_mcp::{Headless, Server};
static NEXT: AtomicUsize = AtomicUsize::new(0);
const SIZE: (usize, usize) = (160, 100);
fn camera() -> Value {
json!({"target": [20, 0, 0], "yaw": 0.6, "pitch": 0.25, "distance": 100})
}
struct Scratch(PathBuf);
impl Scratch {
fn new() -> Self {
let dir = std::env::temp_dir().join(format!("solidcraft-snapshot-camera-{}-{}", std::process::id(), NEXT.fetch_add(1, Ordering::Relaxed)));
std::fs::create_dir(&dir).unwrap();
Self(dir)
}
/// A box that straddles Z 0 and keeps clear of the origin (its axes show beside it), with a view
/// saved in the design, plus `more` steps.
fn script(&self, name: &str, more: &[Value]) -> PathBuf {
let mut steps = vec![
json!({"command": "solid.box", "params": {"length": 60, "width": 40, "height": 30, "corner": [10, -20, -15]}}),
json!({"command": "view.save", "params": {"name": "Detail", "camera": camera()}}),
];
steps.extend(more.iter().cloned());
let path = self.0.join(name);
std::fs::write(&path, json!({"commands": steps}).to_string()).unwrap();
path
}
fn run(&self, script: &Path, out: &str, extra: &[&str]) -> Output {
let (w, h) = (SIZE.0.to_string(), SIZE.1.to_string());
Command::new(env!("CARGO_BIN_EXE_solidcraft-cli"))
.arg("snapshot")
.arg(script)
.arg("--out")
.arg(self.0.join(out))
.args(["--width", &w, "--height", &h])
.args(extra)
.output()
.unwrap()
}
/// The PNG `snapshot` writes.
fn snapshot(&self, script: &Path, out: &str, extra: &[&str]) -> Vec<u8> {
let output = self.run(script, out, extra);
assert!(output.status.success(), "{extra:?}: {}", String::from_utf8_lossy(&output.stderr));
let png = std::fs::read(self.0.join(out)).unwrap();
assert!(png.starts_with(b"\x89PNG"), "{extra:?}");
png
}
/// The PNG the MCP `screenshot` tool writes for the same design.
fn mcp(&self, script: &Path, out: &str, arguments: Value) -> Vec<u8> {
let mut session = Session::default();
session.run_script(&serde_json::from_slice(&std::fs::read(script).unwrap()).unwrap()).unwrap();
let mut server = Server::new(Box::new(Headless::new(session)));
let mut arguments = arguments;
arguments["path"] = json!(self.0.join(out).to_string_lossy());
arguments["width"] = json!(SIZE.0);
arguments["height"] = json!(SIZE.1);
let call = json!({"jsonrpc": "2.0", "id": 1, "method": "tools/call", "params": {"name": "screenshot", "arguments": arguments}});
let reply: Value = serde_json::from_str(&server.handle_line(&call.to_string()).unwrap()).unwrap();
assert!(reply.get("error").is_none() && reply["result"]["isError"] != json!(true), "{reply}");
std::fs::read(self.0.join(out)).unwrap()
}
}
impl Drop for Scratch {
fn drop(&mut self) {
let _ = std::fs::remove_dir_all(&self.0);
}
}
/// The picture of `--camera` is the picture of the MCP `screenshot` with the same camera, and
/// not the home view the option used to be ignored for.
#[test]
fn a_camera_frames_the_picture_as_the_mcp_screenshot_does() {
let dir = Scratch::new();
let script = dir.script("part.json", &[]);
let home = dir.snapshot(&script, "home.png", &[]);
let json = camera().to_string();
let shot = dir.snapshot(&script, "camera.png", &["--camera", &json]);
assert_ne!(shot, home, "--camera was ignored");
assert_eq!(shot, dir.mcp(&script, "mcp-camera.png", json!({"camera": camera()})));
// A perspective camera too, and a different eye gives a different picture.
let mut near = camera();
near["fov"] = json!(0.6);
let perspective = dir.snapshot(&script, "perspective.png", &["--camera", &near.to_string()]);
assert_ne!(perspective, shot);
assert_eq!(perspective, dir.mcp(&script, "mcp-perspective.png", json!({"camera": near})));
}
/// `--view` also takes a view saved in the design, which is the camera it was saved with; a
/// standard view still looks as it did.
#[test]
fn a_saved_view_is_its_camera_and_a_standard_view_is_unchanged() {
let dir = Scratch::new();
let script = dir.script("part.json", &[]);
let json = camera().to_string();
let by_camera = dir.snapshot(&script, "camera.png", &["--camera", &json]);
let saved = dir.snapshot(&script, "saved.png", &["--view", "Detail"]);
assert_eq!(saved, by_camera);
assert_eq!(saved, dir.mcp(&script, "mcp-saved.png", json!({"view": "Detail"})));
// A standard view frames the model from its direction, as before: the home camera turned.
let top = dir.snapshot(&script, "top.png", &["--view", "top"]);
let mut s = Session::default();
s.run_script(&serde_json::from_slice(&std::fs::read(&script).unwrap()).unwrap()).unwrap();
let mut cam = solidcraft_engine::view::home_camera(&s);
cam.set_view(solidcraft_engine::render::StandardView::Top);
let scene = solidcraft_engine::view::scene(&s, &cam);
assert_eq!(top, solidcraft_engine::render::render_png(&scene, &cam, SIZE.0, SIZE.1).unwrap());
assert_eq!(top, dir.mcp(&script, "mcp-top.png", json!({"view": "top"})));
assert_ne!(top, saved);
let iso = dir.snapshot(&script, "iso.png", &["--view", "iso"]);
assert_eq!(iso, dir.snapshot(&script, "home.png", &[]));
assert_ne!(iso, top);
}
/// A script that applies a view itself (as an MCP `execute` of `view.apply` does) sets the camera
/// of its snapshot; `--view` and `--camera` still decide when given.
#[test]
fn a_script_can_carry_its_camera() {
let dir = Scratch::new();
let script = dir.script("carried.json", &[json!({"command": "view.apply", "params": {"camera": camera()}})]);
let plain = dir.script("plain.json", &[]);
let carried = dir.snapshot(&script, "carried.png", &[]);
assert_eq!(carried, dir.snapshot(&plain, "by-camera.png", &["--camera", &camera().to_string()]));
assert_ne!(carried, dir.snapshot(&plain, "home.png", &[]));
let top = dir.snapshot(&script, "top.png", &["--view", "top"]);
assert_eq!(top, dir.snapshot(&plain, "plain-top.png", &["--view", "top"]));
}
/// The grid and the axes each go when asked, and a render without both from any side shows the
/// model alone: an empty design is then the same blank picture from every camera.
#[test]
fn the_grid_and_the_axes_can_be_left_out() {
let dir = Scratch::new();
let script = dir.script("part.json", &[]);
let json = camera().to_string();
for view in [&["--view", "front"][..], &["--camera", &json][..]] {
let with = |extra: &[&str], out: &str| dir.snapshot(&script, out, &[view, extra].concat());
let (all, no_grid, no_axes, bare) = (
with(&[], "all.png"),
with(&["--no-grid"], "no-grid.png"),
with(&["--no-axes"], "no-axes.png"),
with(&["--no-grid", "--no-axes"], "bare.png"),
);
let different = [&all, &no_grid, &no_axes, &bare];
for (i, a) in different.iter().enumerate() {
for b in &different[i + 1..] {
assert_ne!(a, b, "{view:?}: two pictures are the same");
}
}
// The same as the MCP's `grid` and `axes`.
let mcp = |extra: Value, out: &str| {
let mut a = match view[0] {
"--view" => json!({"view": "front"}),
_ => json!({"camera": camera()}),
};
a.as_object_mut().unwrap().extend(extra.as_object().unwrap().clone());
dir.mcp(&script, out, a)
};
assert_eq!(no_grid, mcp(json!({"grid": false}), "mcp-no-grid.png"));
assert_eq!(no_axes, mcp(json!({"axes": false}), "mcp-no-axes.png"));
assert_eq!(bare, mcp(json!({"grid": false, "axes": false}), "mcp-bare.png"));
}
let empty = dir.0.join("empty.json");
std::fs::write(&empty, json!({"commands": []}).to_string()).unwrap();
let blank = |view: &str, out: &str| dir.snapshot(&empty, out, &["--view", view, "--no-grid", "--no-axes"]);
assert_eq!(blank("top", "blank-top.png"), blank("front", "blank-front.png"));
assert_ne!(blank("top", "blank-top.png"), dir.snapshot(&empty, "top.png", &["--view", "top"]));
}
#[test]
fn a_view_or_a_camera_that_cannot_be_used_is_an_error_and_writes_nothing() {
let dir = Scratch::new();
let script = dir.script("part.json", &[]);
let cases: [(&[&str], &str); 7] = [
(&["--view", "Nowhere"], "Nowhere"),
(&["--view", "iso", "--camera", "{}"], "not both"),
(&["--camera", "not json"], "--camera"),
(&["--camera", "{\"target\": [0, 0, 0]}"], "yaw"),
(&["--camera", "{\"target\": [0, 0, 0], \"yaw\": 0, \"pitch\": 0, \"distance\": 0}"], "distance"),
(&["--camera", "{\"target\": [0, 0, 0], \"yaw\": 0, \"pitch\": 0, \"distance\": 50, \"fov\": -1}"], "camera"),
(&["--camera", "[1, 2, 3]"], "camera"),
];
for (extra, expect) in cases {
let output = dir.run(&script, "never.png", extra);
let stderr = String::from_utf8_lossy(&output.stderr);
assert_eq!(output.status.code(), Some(1), "{extra:?}: {stderr}");
assert!(stderr.contains(expect), "{extra:?}: {stderr}");
assert!(output.stdout.is_empty() && !dir.0.join("never.png").exists(), "{extra:?}");
}
}
/// The usage text says what the new options do.
#[test]
fn the_usage_names_the_camera_and_the_guides() {
let output = Command::new(env!("CARGO_BIN_EXE_solidcraft-cli")).arg("snapshot").output().unwrap();
let stderr = String::from_utf8_lossy(&output.stderr);
for word in ["--camera", "--view", "view.save", "--no-grid", "--no-axes"] {
assert!(stderr.contains(word), "usage lacks {word}: {stderr}");
}
}
@@ -0,0 +1,88 @@
//! Straight edges stay one edge after many cuts (#1049). The owner's design
//! (`tests/action_matrix/designs/crazy-geom-cuts.solidcraft`, saved by 0.10.0): five extrudes,
//! joins and cuts, over four sketches, three of them on faces of the body with the faces'
//! edges projected. Cuts used to leave the straight edges of the walls they sliced split at
//! vertices nothing else used, so an edge that is one straight line was drawn (and lit on hover)
//! as many pieces, and a sketch on such a face projected every piece.
use std::collections::HashMap;
use std::path::{Path, PathBuf};
use serde_json::json;
use solidcraft_engine::Session;
use solidcraft_engine::doc::kernel::{FaceSurface, face_surface};
use solidcraft_engine::geom::Vec3;
fn design() -> PathBuf {
Path::new(env!("CARGO_MANIFEST_DIR")).join("../../tests/action_matrix/designs/crazy-geom-cuts.solidcraft")
}
fn open(path: &Path) -> Session {
let mut s = Session::default();
s.execute("doc.open", &json!({"path": path.to_string_lossy()})).unwrap_or_else(|e| panic!("{}: {e}", path.display()));
s
}
/// The design built from scratch: saved without cached geometry and opened again.
fn rebuilt() -> Session {
let s = open(&design());
let dir = std::env::temp_dir().join(format!("solidcraft-straight-edges-{}", std::process::id()));
std::fs::create_dir_all(&dir).unwrap();
let path = dir.join("crazy-geom-cuts.json");
let mut t = s.scratch();
t.execute("file.save", &json!({"path": path.to_string_lossy(), "format": "json"})).unwrap();
let out = open(&path);
let _ = std::fs::remove_dir_all(&dir);
out
}
fn errors(s: &Session) -> Vec<(u64, String)> {
s.model.results.iter().filter_map(|r| r.error.clone().map(|e| (r.id, e))).collect()
}
fn key(v: Vec3) -> [i64; 3] {
[v.x, v.y, v.z].map(|c| (c * 1e5).round() as i64)
}
#[test]
fn straight_edges_are_one_edge_after_many_cuts() {
for (what, s) in [("as saved", open(&design())), ("built from scratch", rebuilt())] {
assert_eq!(errors(&s), vec![], "{what}: every feature evaluates");
let st = s.world_state();
let bodies: Vec<_> = st.bodies.iter().filter(|b| !b.body.is_mesh()).collect();
assert_eq!(bodies.len(), 1, "{what}: one body");
let body = &bodies[0].body;
let mesh = body.tessellate(0.01).unwrap();
// Every edge is drawn as one polyline; a straight one as one segment.
let mut at: HashMap<[i64; 3], Vec<usize>> = HashMap::new();
for (i, e) in mesh.edges.iter().enumerate() {
let (Some(a), Some(z)) = (e.first(), e.last()) else { panic!("{what}: edge {i} is empty") };
at.entry(key(*a)).or_default().push(i);
at.entry(key(*z)).or_default().push(i);
}
let straight = |i: usize| mesh.edges.get(i).filter(|e| e.len() == 2).and_then(|e| (e[1] - e[0]).normalized());
let split: Vec<_> = at
.iter()
.filter(|(_, es)| match es.as_slice() {
[a, b] => straight(*a).zip(straight(*b)).is_some_and(|(u, w)| u.dot(w).abs() > 1. - 1e-9),
_ => false,
})
.map(|(k, _)| k.map(|c| c as f64 / 1e5))
.collect();
assert_eq!(split, Vec::<[f64; 3]>::new(), "{what}: straight edges split where nothing else meets them");
// No two faces side by side in one plane.
let plane = |f: usize| match face_surface(body, f) {
Some(FaceSurface::Plane { normal, point }) => Some((normal, normal.dot(point))),
_ => None,
};
for (i, faces) in mesh.edge_faces.iter().enumerate() {
if let [a, b] = faces.as_slice()
&& a != b
&& let (Some((na, da)), Some((nb, db))) = (plane(*a as usize), plane(*b as usize))
{
assert!(na.dot(nb) < 1. - 1e-9 || (da - db).abs() > 1e-6, "{what}: faces {a} and {b} meet at edge {i} in one plane");
}
}
assert_eq!((body.face_count(), body.edge_count(), body.vertex_count()), (35, 107, 71), "{what}: faces, edges and vertices");
}
}
+1 -1
View File
@@ -29,5 +29,5 @@ web-sys = { version = "0.3", features = [
"Window", "Document", "Element", "HtmlElement", "HtmlCanvasElement", "Location", "Navigator", "StorageManager",
"FileSystemHandle", "FileSystemDirectoryHandle", "FileSystemFileHandle", "FileSystemGetFileOptions", "FileSystemWritableFileStream",
"WritableStream", "File", "FileList", "Blob", "BlobPropertyBag", "Url", "HtmlAnchorElement", "HtmlInputElement", "Storage",
"BeforeUnloadEvent", "Event", "EventTarget", "Response",
"BeforeUnloadEvent", "Event", "EventTarget", "Response", "MediaQueryList",
] }
+6
View File
@@ -8,3 +8,9 @@ filehash = true
[serve]
addresses = ["127.0.0.1"]
port = 8781
# Offline use and updates: release builds get sw.js listing this build's files (xtask/src/web_offline.rs).
[[hooks]]
stage = "post_build"
command = "cargo"
command_arguments = ["xtask", "web-offline"]
+22 -8
View File
@@ -20,17 +20,31 @@
<meta name="twitter:image" content="https://bherbruck.github.io/solidcraft/og.png">
<meta name="twitter:image:alt" content="SolidCraft: open-source parametric CAD built in Rust">
<link data-trunk rel="rust" data-bin="solidcraft-web" data-wasm-opt="z" data-weak-refs />
<link data-trunk rel="copy-file" href="fonts/BIZUDPGothic-Regular.ttf" data-target-path="fonts" />
<link data-trunk rel="copy-file" href="fonts/OFL.txt" data-target-path="fonts" />
<style>
html, body { margin: 0; padding: 0; width: 100%; height: 100%; overflow: hidden; background: #e8ebf0; }
#solidcraft_canvas { position: absolute; inset: 0; width: 100%; height: 100%; display: block; }
#solidcraft_loading { position: absolute; inset: 0; display: flex; flex-direction: column; align-items: center; justify-content: center;
color: #4a5060; font: 14px system-ui, sans-serif; pointer-events: none; }
</style>
<link data-trunk rel="copy-file" href="../../assets/fonts/biz-udp-gothic/BIZUDPGothic-Regular.ttf" data-target-path="fonts" />
<link data-trunk rel="copy-file" href="../../assets/fonts/biz-udp-gothic/OFL.txt" data-target-path="fonts" />
<link data-trunk rel="css" href="../../assets/styles/web/loading.css" />
<!-- Installable as an app (manifest.webmanifest); the icons are the Linux exports of the app mark. -->
<meta name="theme-color" content="#343840">
<link rel="manifest" href="manifest.webmanifest">
<link rel="icon" type="image/png" sizes="32x32" href="icons/32x32/ai.storyteller.solidcraft.png">
<link rel="apple-touch-icon" href="icons/256x256/ai.storyteller.solidcraft.png">
<link data-trunk rel="copy-file" href="manifest.webmanifest" />
<link data-trunk rel="copy-file" href="../../assets/icons/app/linux/exports/hicolor/32x32/apps/ai.storyteller.solidcraft.png" data-target-path="icons/32x32" />
<link data-trunk rel="copy-file" href="../../assets/icons/app/linux/exports/hicolor/256x256/apps/ai.storyteller.solidcraft.png" data-target-path="icons/256x256" />
<link data-trunk rel="copy-file" href="../../assets/icons/app/linux/exports/hicolor/512x512/apps/ai.storyteller.solidcraft.png" data-target-path="icons/512x512" />
</head>
<body>
<canvas id="solidcraft_canvas"></canvas>
<div id="solidcraft_loading">Loading SolidCraft&hellip;</div>
<script>
// Offline use and updates (sw.js; written into release builds by `cargo xtask web-offline`).
if ("serviceWorker" in navigator) {
addEventListener("load", () => navigator.serviceWorker.register("sw.js").catch(() => {}));
}
// Install as an app: the browser's offer can come before the app runs, so it is kept here for
// the app's File ▸ Install app… item (src/install.rs). Installed, the browser makes no more offers.
addEventListener("beforeinstallprompt", (e) => { e.preventDefault(); window.solidcraftInstall = e; });
addEventListener("appinstalled", () => { window.solidcraftInstall = null; });
</script>
</body>
</html>
+16
View File
@@ -0,0 +1,16 @@
{
"name": "SolidCraft",
"short_name": "SolidCraft",
"description": "Open-source parametric CAD built in Rust.",
"start_url": "./",
"scope": "./",
"display": "standalone",
"background_color": "#e8ebf0",
"theme_color": "#343840",
"categories": ["productivity", "utilities"],
"icons": [
{ "src": "icons/32x32/ai.storyteller.solidcraft.png", "sizes": "32x32", "type": "image/png" },
{ "src": "icons/256x256/ai.storyteller.solidcraft.png", "sizes": "256x256", "type": "image/png" },
{ "src": "icons/512x512/ai.storyteller.solidcraft.png", "sizes": "512x512", "type": "image/png" }
]
}
+67
View File
@@ -0,0 +1,67 @@
//! Install as an app (`solidcraft_ui_egui::install`). The browser offers it with a
//! `beforeinstallprompt` event, which can come before this code runs: index.html keeps the event
//! as `window.solidcraftInstall` (and drops it once the app is installed). The offer is good for
//! one prompt; a browser that is still willing makes a new one later. Safari makes no offer: it
//! gets its steps, unless the app is already running installed.
use solidcraft_ui_egui::install::{InstallApp, Offer, safari_steps};
use wasm_bindgen::{JsCast as _, JsValue};
/// Where index.html keeps the browser's offer.
const OFFER: &str = "solidcraftInstall";
/// The browser's offer, kept by index.html (None: none, or it was used).
fn offer() -> Option<js_sys::Object> {
let window = web_sys::window()?;
js_sys::Reflect::get(&window, &OFFER.into()).ok()?.dyn_into().ok()
}
/// Show the browser's install prompt (from the File menu click, so the page may).
fn prompt() {
let Some(offer) = offer() else { return };
if let Some(window) = web_sys::window() {
let _ = js_sys::Reflect::set(&window, &OFFER.into(), &JsValue::NULL);
}
let shown = js_sys::Reflect::get(&offer, &"prompt".into())
.and_then(|f| f.dyn_into::<js_sys::Function>().map_err(JsValue::from))
.and_then(|f| f.call0(&offer))
.and_then(|p| p.dyn_into::<js_sys::Promise>().map_err(JsValue::from));
match shown {
// Accepted or dismissed, the browser handles it; a refusal is only logged.
Ok(p) => wasm_bindgen_futures::spawn_local(async move {
if let Err(e) = wasm_bindgen_futures::JsFuture::from(p).await {
log::warn!("install prompt: {e:?}");
}
}),
Err(e) => log::warn!("install prompt: {e:?}"),
}
}
/// The page runs as the installed app (its own window, or from the Home Screen on iOS).
fn running_installed(window: &web_sys::Window) -> bool {
let standalone = window.match_media("(display-mode: standalone)").ok().flatten().is_some_and(|m| m.matches());
let home_screen = js_sys::Reflect::get(&window.navigator(), &"standalone".into()).ok().and_then(|v| v.as_bool()).unwrap_or(false);
standalone || home_screen
}
/// The host service for File ▸ Install app…; the UI is drawn again whenever the browser
/// makes or withdraws its offer (even with nothing else happening).
pub fn service(ctx: &egui::Context) -> InstallApp {
// Safari's steps, decided once: the browser and the way the page runs don't change.
let steps = web_sys::window().filter(|w| !running_installed(w)).and_then(|w| {
let nav = w.navigator();
let vendor = js_sys::Reflect::get(&nav, &"vendor".into()).ok().and_then(|v| v.as_string()).unwrap_or_default();
safari_steps(&nav.user_agent().unwrap_or_default(), &vendor, nav.max_touch_points())
});
if let Some(window) = web_sys::window() {
for event in ["beforeinstallprompt", "appinstalled"] {
let ctx = ctx.clone();
let redraw = wasm_bindgen::closure::Closure::<dyn FnMut()>::new(move || ctx.request_repaint());
let _ = window.add_event_listener_with_callback(event, redraw.as_ref().unchecked_ref());
// The listener lives as long as the page.
redraw.forget();
}
}
let offered = move || if offer().is_some() { Some(Offer::Prompt) } else { steps.map(Offer::Steps) };
InstallApp { offer: Box::new(offered), prompt: Box::new(prompt) }
}
+61 -13
View File
@@ -2,12 +2,14 @@
//!
//! Runs the same [`solidcraft_ui_egui::SolveApp`] as the desktop app through eframe's web runner
//! (wgpu: WebGPU where available, WebGL2 otherwise). Build with `trunk build --release` from this
//! directory (output in `dist/web`). URL flags: `?webgl` forces WebGL2, `?sample` opens the
//! sample part.
//! directory (output in `dist/web`). URL flags: `?webgl` forces WebGL2 (remembered until
//! `?webgpu`), `?sample` opens the sample part.
#![deny(clippy::unwrap_used, clippy::expect_used, clippy::panic, clippy::unimplemented, clippy::todo, clippy::unreachable)]
#[cfg(target_arch = "wasm32")]
mod files;
#[cfg(target_arch = "wasm32")]
mod install;
#[cfg(target_arch = "wasm32")]
mod web {
@@ -73,6 +75,12 @@ mod web {
if self.files.ctx.borrow().is_none() {
*self.files.ctx.borrow_mut() = Some(ctx.clone());
}
// A ready picker answer is consumed in app.logic later in this frame. Keep
// incoming files queued until then so they cannot replace its target design.
if self.app.file_picker_busy() {
ctx.request_repaint();
return;
}
files::flush(&self.files);
for (text, error) in self.files.messages.borrow_mut().drain(..) {
self.app.set_status(text, error);
@@ -331,22 +339,34 @@ mod web {
};
if installed {
log::info!("loaded web CJK font from {JAPANESE_FONT_PATH}");
} else {
} else if solidcraft_ui_egui::fonts::needs_cjk_font(&self.app.preferences.language) {
log::warn!("CJK font unavailable; showing English for this session");
}
self.font.finished(installed, &mut self.app.preferences.language);
ctx.request_repaint();
}
if self.font.tick(&mut self.app.preferences.language) {
let slot = self.font_result.clone();
let ctx = ctx.clone();
wasm_bindgen_futures::spawn_local(async move {
let res = fetch_font_bytes(JAPANESE_FONT_PATH).await;
*slot.borrow_mut() = Some(res);
ctx.request_repaint();
});
self.fetch_font(ctx);
}
}
/// CJK text on screen with no CJK font yet (an English UI showing a Japanese name):
/// fetch the font, so the text does not stay tofu (#720).
fn watch_text_for_font(&mut self, ctx: &egui::Context) {
if self.font.watching_text() && solidcraft_ui_egui::fonts::painted_cjk(ctx) && self.font.text_needs_font() {
self.fetch_font(ctx);
}
}
fn fetch_font(&self, ctx: &egui::Context) {
let slot = self.font_result.clone();
let ctx = ctx.clone();
wasm_bindgen_futures::spawn_local(async move {
let res = fetch_font_bytes(JAPANESE_FONT_PATH).await;
*slot.borrow_mut() = Some(res);
ctx.request_repaint();
});
}
}
impl eframe::App for Shell {
@@ -365,6 +385,7 @@ mod web {
let ctx = ui.ctx().clone();
self.file_panel(&ctx);
self.recovery_prompt(&ctx);
self.watch_text_for_font(&ctx);
}
fn save(&mut self, storage: &mut dyn eframe::Storage) {
// Persist the user's own language, not a session-only English fallback.
@@ -379,6 +400,29 @@ mod web {
web_sys::window().and_then(|w| w.location().search().ok()).unwrap_or_default()
}
/// Where `?webgl` is remembered. The installed app starts from its manifest's start URL, which
/// has no query, so the choice has to outlive the page it was made on.
const WEBGL_KEY: &str = "solidcraft.webgl";
/// Render with WebGL2: asked for now (`?webgl`, remembered) or before (until `?webgpu`).
fn webgl() -> bool {
let storage = web_sys::window().and_then(|w| w.local_storage().ok().flatten());
let q = query();
if q.contains("webgl") {
if let Some(s) = &storage {
let _ = s.set_item(WEBGL_KEY, "1");
}
return true;
}
if q.contains("webgpu") {
if let Some(s) = &storage {
let _ = s.remove_item(WEBGL_KEY);
}
return false;
}
storage.and_then(|s| s.get_item(WEBGL_KEY).ok().flatten()).is_some()
}
/// Fetch font bytes asynchronously through the browser.
async fn fetch_font_bytes(url: &str) -> Result<Vec<u8>, String> {
let window = web_sys::window().ok_or("no window")?;
@@ -403,7 +447,7 @@ mod web {
return;
};
let mut options = eframe::WebOptions { depth_buffer: DEPTH_BITS, ..Default::default() };
if query().contains("webgl")
if webgl()
&& let eframe::egui_wgpu::WgpuSetup::CreateNew(create) = &mut options.wgpu_options.wgpu_setup
{
create.instance_descriptor.backends = eframe::wgpu::Backends::GL;
@@ -421,13 +465,14 @@ mod web {
// Open shows the browser's files (and the computer's, from there).
pick_open: Some(Box::new(move || {
panel.panel.set(true);
None
Box::pin(std::future::ready(None))
})),
// Designs are kept in the browser; everything else is downloaded.
pick_save: Some(Box::new(|name: &str, exts: &[&str]| {
let design = exts.contains(&solidcraft_engine::io::DESIGN_EXT);
Some(format!("{}{name}", if design { files::OPFS } else { files::DOWNLOADS }))
Box::pin(std::future::ready(Some(format!("{}{name}", if design { files::OPFS } else { files::DOWNLOADS }))))
})),
install_app: Some(crate::install::service(&cc.egui_ctx)),
..Default::default()
};
let mut app = SolveApp::new(Session::default(), services);
@@ -446,6 +491,9 @@ mod web {
app.session.mark_saved();
}
if !query().contains("sample") {
// The empty design takes Units of new designs (#1205). The sample
// part is built in millimetres and is left that way.
solidcraft_ui_egui::prefs::apply_new_design(&mut app);
let rev = app.session.revision;
app.home.show(rev);
}
+227
View File
@@ -0,0 +1,227 @@
// SolidCraft's service worker: the web app keeps working offline and updates itself.
//
// `cargo xtask web-offline` (Trunk's post_build hook) writes the build into the line below: the
// version (workspace version + a hash of every built file) and the files to keep, each with its
// SHA-256, and the same as `build.json` next to it. Files the app only fetches when it needs
// them (the CJK font) aren't kept: they come from the network. Every download is checked
// against its SHA-256: a deployment that lands mid-download (another build's `index.html`) fails
// the download instead of mixing into the kept build. A new build changes this file, so the
// browser installs the new worker, which keeps the whole new build before taking over.
//
// A launch only ever starts a build whose every file is kept, so a half-downloaded update can't
// break it. It asks for `build.json` (waiting at most NAVIGATE_TIMEOUT_MS): offline, slow or
// unchanged, the kept build starts; when a new build is deployed, it is downloaded first
// (waiting at most UPDATE_TIMEOUT_MS; the download goes on in the background after that) and
// started. When the site has no `build.json` (the app was removed), launches go to the network,
// the kept build answering when that fails. Each page then gets its files from the build it
// started (remembered in PAGES), never from another build with a file of the same name.
//
// A cache is only deleted when nothing uses it: a download holds its lock (Web Locks, shared,
// in any tab or worker; the browser releases it when the download ends or its worker stops), and
// an open page uses the build it started. Then unfinished downloads are dropped, and so are
// builds replaced by a newer worker (RETIRED). The origin is shared with other apps (github.io)
// and other copies of this one (the release zip works from any path): only caches named after
// this worker's path (CACHE_PREFIX…, PAGES) are ever touched.
//
// Unbuilt (VERSION "dev", as debug builds get it), the worker retires: it drops what a release
// build kept and unregisters, so `trunk serve` after `trunk serve --release --no-autoreload`
// shows the development build. Deploying this file unbuilt switches the worker off for everyone.
/* @build */ const VERSION = "dev", FILES = [];
const RETIRE = VERSION === "dev";
const PATH = new URL(self.registration.scope).pathname;
const CACHE_PREFIX = `solidcraft-app ${PATH} `;
const CACHE = CACHE_PREFIX + VERSION;
/** Which build each open page started: page id → cache name (or NETWORK). */
const PAGES = `solidcraft-app-pages ${PATH}`;
/** A page that came from the network gets its files from there too. */
const NETWORK = "network";
const NAVIGATE_TIMEOUT_MS = 4000;
const UPDATE_TIMEOUT_MS = 20000;
/** The entry that marks a cache as holding its whole build. */
const COMPLETE = "build-complete";
/** The entry that marks a build replaced by a newer worker. */
const RETIRED = "build-retired";
/** A page remembered this recently may still be loading (not yet listed among the clients). */
const PAGE_LOADING_MS = 30 * 1000;
const url = (file) => new URL(file, self.registration.scope).href;
const has = (name, entry) => caches.match(url(entry), { cacheName: name }).then(Boolean);
/** Run `fn` while using the cache `name`: it isn't deleted meanwhile. */
const using = (name, fn) => navigator.locks.request(name, { mode: "shared" }, fn);
/** Delete the cache `name` if nothing is using it and `unwanted()` (asked once no one can start to) agrees. */
const drop = (name, unwanted) =>
navigator.locks.request(name, { ifAvailable: true }, async (free) => free && (await unwanted()) && caches.delete(name));
const hex = (buffer) => Array.from(new Uint8Array(buffer), (b) => b.toString(16).padStart(2, "0")).join("");
/**
* Keep every file of a build (an earlier partial download is resumed); resolves to its cache's
* name. The first file that fails cancels the others.
*/
function keep(version, files) {
const name = CACHE_PREFIX + version;
return using(name, async () => {
const cache = await caches.open(name);
await cache.delete(url(RETIRED)); // Back in use (a rollback).
if (await has(name, COMPLETE)) return name;
const cancel = new AbortController();
const results = await Promise.allSettled(
files.map(async ({ file, sha256 }) => {
try {
if (await cache.match(url(file))) return;
// `no-cache`: revalidate with the server, so a stale HTTP-cached page never mixes builds.
const response = await fetch(new Request(url(file), { cache: "no-cache" }), { signal: cancel.signal });
if (!response.ok) throw new Error(`${file}: HTTP ${response.status}`);
const body = await response.arrayBuffer();
if (hex(await crypto.subtle.digest("SHA-256", body)) !== sha256) throw new Error(`${file}: not this build's`);
await cache.put(url(file), new Response(body, { headers: response.headers }));
} catch (error) {
cancel.abort();
throw error;
}
}),
);
const failed = results.find((r) => r.status === "rejected");
if (failed) throw failed.reason;
await cache.put(url(COMPLETE), new Response(version));
return name;
});
}
const pageEntry = (id) => url(`~page/${encodeURIComponent(id)}`);
/** Remember which build a page started. */
async function started(id, build) {
if (!id) return;
const record = JSON.stringify({ build, at: Date.now() });
await (await caches.open(PAGES)).put(pageEntry(id), new Response(record));
}
/** The build a page started; a page started before it was remembered gets this worker's. */
async function startedBy(id) {
const response = id ? await caches.match(pageEntry(id), { cacheName: PAGES }) : null;
return response ? (await response.json()).build : CACHE;
}
/** The builds open pages use (pages closed since are forgotten). */
async function inUse() {
const open = new Set((await self.clients.matchAll({ includeUncontrolled: true })).map((c) => c.id));
const pages = await caches.open(PAGES);
const builds = new Set();
for (const request of await pages.keys()) {
const id = decodeURIComponent(request.url.split("~page/")[1] ?? "");
const record = await pages.match(request).then((r) => r?.json()).catch(() => null);
if (record && (open.has(id) || Date.now() - record.at < PAGE_LOADING_MS)) builds.add(record.build);
else await pages.delete(request);
}
return builds;
}
/** Drop unfinished downloads nothing is using, and replaced builds no open page uses. */
async function sweep() {
for (const name of await caches.keys()) {
if (!name.startsWith(CACHE_PREFIX) || name === CACHE) continue;
await drop(name, async () => !(await has(name, COMPLETE)) || ((await has(name, RETIRED)) && !(await inUse()).has(name)));
}
}
self.addEventListener("install", (event) => {
// Clean up first: a page open for days sees updates (and failed ones) without any launch.
const install = () => sweep().catch(() => {}).then(() => keep(VERSION, FILES));
event.waitUntil(RETIRE ? self.skipWaiting() : install().then(() => self.skipWaiting()));
});
self.addEventListener("activate", (event) => {
event.waitUntil(
(async () => {
if (RETIRE) {
for (const name of await caches.keys()) if (name.startsWith(CACHE_PREFIX) || name === PAGES) await caches.delete(name);
return self.registration.unregister();
}
for (const name of await caches.keys()) {
if (name.startsWith(CACHE_PREFIX) && name !== CACHE) await (await caches.open(name)).put(url(RETIRED), new Response(""));
}
await sweep();
await self.clients.claim();
})(),
);
});
/** The promise's value, or null when it fails or takes longer than `ms`. */
function within(ms, promise) {
return Promise.race([promise.catch(() => null), new Promise((resolve) => setTimeout(resolve, ms, null))]);
}
/** No app is deployed here any more (the server says `build.json` doesn't exist). */
const GONE = "gone";
/** The deployed build's version and files, GONE, or null (unknown: offline, failing, invalid). */
async function deployed() {
const response = await fetch(url("build.json"), { cache: "no-cache" });
if (response.status === 404 || response.status === 410) return GONE;
const build = response.ok ? await response.json() : null;
const valid = build && typeof build.version === "string" && Array.isArray(build.files);
return valid && build.files.every((f) => typeof f.file === "string" && typeof f.sha256 === "string") ? build : null;
}
/** Keep the worker alive for `promise` (allowed while the launch is being answered). */
function extend(event, promise) {
try {
event.waitUntil(promise.catch(() => {}));
} catch {
// The event has ended; the work goes on while the worker runs.
}
}
/** A launch: the start page of a complete build (whatever query the URL has: `?sample`), and that build. */
async function launch(event) {
const kept = await caches.match(url("index.html"), { cacheName: CACHE });
if (!kept) return [await fetch(event.request), NETWORK]; // Nothing kept yet (the first visit).
extend(event, sweep());
const build = await within(NAVIGATE_TIMEOUT_MS, deployed());
if (build === GONE) {
const page = await fetch(event.request).catch(() => null);
return page && page.ok ? [page, NETWORK] : [kept, CACHE];
}
if (!build || build.version === VERSION) return [kept, CACHE];
const download = keep(build.version, build.files);
extend(event, download);
const name = await within(UPDATE_TIMEOUT_MS, download);
const page = name && (await caches.match(url("index.html"), { cacheName: name }));
return page ? [page, name] : [kept, CACHE];
}
/**
* A launch that fails unexpectedly still starts the kept build (or asks the network). A newer
* worker only takes over once the launch has ended, by when its page is remembered (in use).
*/
async function launchOrKept(event) {
let page, build;
try {
[page, build] = await launch(event);
} catch {
page = await caches.match(url("index.html"), { cacheName: CACHE }).catch(() => null);
build = page ? CACHE : NETWORK;
page = page || (await fetch(event.request));
}
await started(event.resultingClientId, build).catch(() => {});
return page;
}
/** A page's files come from the build it started, else the network. */
async function asset(event) {
const build = await startedBy(event.clientId).catch(() => CACHE);
const kept = build === NETWORK ? null : await caches.match(event.request, { cacheName: build, ignoreSearch: true });
return kept || fetch(event.request);
}
self.addEventListener("fetch", (event) => {
const request = event.request;
if (RETIRE || request.method !== "GET" || new URL(request.url).origin !== self.location.origin) return;
const path = request.url.split(/[?#]/)[0];
const start = request.mode === "navigate" && (path === url("") || path === url("index.html"));
event.respondWith(start ? launchOrKept(event) : asset(event));
});
+47 -2
View File
@@ -7,8 +7,18 @@ license.workspace = true
publish = false
default-run = "solidcraft"
[lints]
workspace = true
# The workspace lints, except unsafe_code: denied, not forbidden, so that src/open_documents.rs
# (macOS file-open events), src/native_crash.rs (Windows exception filter) and src/native_frame.rs
# (Windows resize border) can allow it: none has a safe API. Keep the rest in sync with [workspace.lints].
[lints.rust]
unsafe_code = "deny"
[lints.clippy]
dbg_macro = "warn"
todo = "warn"
too_many_arguments = "allow"
type_complexity = "allow"
neg_cmp_op_on_partial_ord = "allow"
[dependencies]
solidcraft-engine = { workspace = true }
@@ -18,12 +28,47 @@ egui = { workspace = true }
serde_json = { workspace = true }
log = { workspace = true }
rfd = { workspace = true }
# Checks eframe's settings file (app.ron) before eframe reads it (src/startup.rs).
ron = "0.12"
# Waits for wgpu's adapter list when choosing the graphics backend before the window opens.
pollster = { workspace = true }
getrandom = "0.3"
# The update check (docs/updates.md): HTTPS with rustls, certificates from the operating system.
ureq = { version = "3.4", default-features = false, features = ["rustls-no-provider", "platform-verifier"] }
rustls = { version = "0.23", default-features = false, features = ["ring", "std", "tls12", "logging"] }
# API keys of the agent chat's API agents (docs/agent-chat.md) live in the system keychain:
# Keychain on macOS, Credential Manager on Windows, the Secret Service (pure-Rust D-Bus) elsewhere.
keyring = { version = "3.6", default-features = false, features = ["apple-native", "windows-native", "async-secret-service", "async-io", "crypto-rust"] }
[target.'cfg(any(target_os = "windows", target_os = "linux"))'.dependencies]
quick-xml = { workspace = true }
[target.'cfg(target_os = "windows")'.dependencies]
hidapi = { version = "2.6.7", default-features = false, features = ["windows-native"] }
# The main window's handle for src/native_frame.rs (already in the tree through eframe and winit).
raw-window-handle = "0.6"
# Native crash capture (src/native_crash.rs): the exception filter, the faulting module, a minidump.
# The window's resize border and DPI size (src/native_frame.rs): the window procedure, hit test, DPI.
windows-sys = { version = "0.61", features = [
"Win32_Foundation",
"Win32_Security",
"Win32_Storage_FileSystem",
"Win32_System_Diagnostics_Debug",
"Win32_System_IO",
"Win32_System_Kernel",
"Win32_System_LibraryLoader",
"Win32_System_Memory",
"Win32_System_Threading",
"Win32_UI_HiDpi",
"Win32_UI_WindowsAndMessaging",
] }
[target.'cfg(target_os = "macos")'.dependencies]
# Files opened from Finder and the Dock (src/open_documents.rs); all already come with eframe and rfd.
objc2 = "0.6"
objc2-app-kit = { version = "0.3", default-features = false, features = ["std", "NSApplication", "NSResponder"] }
objc2-foundation = { version = "0.3", default-features = false, features = ["std", "block2", "NSArray", "NSNotification", "NSOperation", "NSString", "NSURL"] }
block2 = "0.6"
[target.'cfg(all(unix, not(target_os = "macos")))'.dependencies]
winit = { version = "0.30", default-features = false, features = ["x11"] }
+5 -49
View File
@@ -1,61 +1,17 @@
#![forbid(unsafe_code)]
#[path = "../app_icon.rs"]
mod app_icon;
fn main() -> Result<(), Box<dyn std::error::Error>> {
println!("cargo:rerun-if-changed=../app_icon.rs");
let icon = std::path::Path::new(env!("CARGO_MANIFEST_DIR")).join("../../assets/icons/app/windows/exports/solidcraft-executable.ico");
println!("cargo:rerun-if-changed={}", icon.display());
println!("cargo:rerun-if-changed=build.rs");
if std::env::var("CARGO_CFG_TARGET_OS")? != "windows" {
return Ok(());
}
let out = std::path::PathBuf::from(std::env::var_os("OUT_DIR").ok_or("missing OUT_DIR")?);
let sizes = [16usize, 24, 32, 48, 64, 128, 256];
let mut images = Vec::new();
for size in sizes {
let rgba = app_icon::rgba(size)?;
// ICO DIB: bottom-up BGRA plus a padded one-bit transparency mask.
let mask_stride = size.div_ceil(32) * 4;
let mut dib = Vec::new();
dib.extend_from_slice(&40u32.to_le_bytes());
dib.extend_from_slice(&(size as i32).to_le_bytes());
dib.extend_from_slice(&((size * 2) as i32).to_le_bytes());
dib.extend_from_slice(&1u16.to_le_bytes());
dib.extend_from_slice(&32u16.to_le_bytes());
dib.extend_from_slice(&[0; 24]);
for row in rgba.chunks_exact(size * 4).rev() {
for p in row.as_chunks::<4>().0.iter() {
dib.extend_from_slice(&[p[2], p[1], p[0], p[3]]);
}
}
for row in rgba.chunks_exact(size * 4).rev() {
let mut mask = vec![0u8; mask_stride];
for (x, p) in row.as_chunks::<4>().0.iter().enumerate() {
if p[3] == 0 {
mask[x / 8] |= 0x80 >> (x % 8);
}
}
dib.extend_from_slice(&mask);
}
images.push((size, dib));
}
let mut ico = vec![0, 0, 1, 0];
ico.extend_from_slice(&(images.len() as u16).to_le_bytes());
let mut offset = 6 + 16 * images.len();
for (size, data) in &images {
let dim = if *size == 256 { 0 } else { *size as u8 };
ico.extend_from_slice(&[dim, dim, 0, 0, 1, 0, 32, 0]);
ico.extend_from_slice(&(data.len() as u32).to_le_bytes());
ico.extend_from_slice(&(offset as u32).to_le_bytes());
offset += data.len();
}
for (_, data) in images {
ico.extend_from_slice(&data);
}
let icon = out.join("solidcraft.ico");
std::fs::write(&icon, ico)?;
let copy = out.join("solidcraft.ico");
std::fs::copy(icon, &copy)?;
let rc = out.join("solidcraft.rc");
std::fs::write(&rc, format!("1 ICON \"{}\"\n", icon.display().to_string().replace('\\', "/")))?;
// Missing resource tools are a build error, rather than silently shipping a generic icon.
std::fs::write(&rc, format!("1 ICON \"{}\"\n", copy.display().to_string().replace('\\', "/")))?;
embed_resource::compile_for(&rc, ["solidcraft"], embed_resource::NONE).manifest_required()?;
Ok(())
}
+161 -8
View File
@@ -9,26 +9,89 @@ use std::time::Duration;
use serde_json::{Value, json};
use solidcraft_engine::MAX_LINE;
use solidcraft_engine::control_auth;
use solidcraft_ui_egui::ControlRequest;
/// Connections served at once. The channel has no authentication beyond being bound to
/// loopback, so a flood must not be able to spawn threads without end.
/// Connections served at once, so a flood must not be able to spawn threads without end.
const MAX_CONNECTIONS: usize = 16;
/// Lines that are not JSON before the connection is closed, so garbage cannot loop forever.
const MAX_BAD_LINES: usize = 8;
static OPEN: AtomicUsize = AtomicUsize::new(0);
/// The token files this launch wrote (its `--control` port, the agent chat's endpoint), removed
/// when the app ends.
static TOKEN_FILES: std::sync::Mutex<Vec<std::path::PathBuf>> = std::sync::Mutex::new(Vec::new());
/// A new random token: 32 bytes from the operating system, as hex.
fn new_token() -> Option<String> {
let mut bytes = [0u8; 32];
getrandom::fill(&mut bytes).ok()?;
Some(bytes.iter().map(|b| format!("{b:02x}")).collect())
}
/// Remove this launch's token file (at exit).
pub fn remove_token_file() {
if let Ok(files) = TOKEN_FILES.lock() {
for p in files.iter() {
let _ = std::fs::remove_file(p);
}
}
}
pub fn start(port: u16, ctx: egui::Context) -> Receiver<ControlRequest> {
let (tx, rx) = channel::<ControlRequest>();
// Every connection must show the token before anything runs (docs/control-protocol.md).
match control_auth::env_token().or_else(new_token) {
Some(token) => {
listen(port, token, tx, ctx, false);
}
None => eprintln!("solidcraft: control server not started: no random token available"),
}
rx
}
/// The agent chat's own endpoint for its agent's MCP server (docs/agent-chat.md): a free loopback
/// port with a fresh token of its own (never `SOLIDCRAFT_CONTROL_TOKEN`), written to the usual
/// token file, where the MCP server finds it, so the token never passes through the agent. Its
/// requests go to `tx`, where the chat's gate reads them; one may wait long for the user's Allow.
pub fn listen_agent(tx: Sender<ControlRequest>, ctx: egui::Context) -> Option<u16> {
let Some(token) = new_token() else {
eprintln!("solidcraft: agent chat endpoint not started: no random token available");
return None;
};
listen(0, token, tx, ctx, true)
}
/// Listen on `port` (0: a free port the system picks) with `token`; the port it listens on.
/// `patient`: every request may wait as long as a batch (a person decides on it).
fn listen(port: u16, token: String, tx: Sender<ControlRequest>, ctx: egui::Context, patient: bool) -> Option<u16> {
let listener = match TcpListener::bind(("127.0.0.1", port)) {
Ok(l) => l,
Err(e) => {
eprintln!("solidcraft: control server failed to bind 127.0.0.1:{port}: {e}");
return rx;
return None;
}
};
eprintln!("solidcraft: control server listening on 127.0.0.1:{port}");
let port = listener.local_addr().map(|a| a.port()).unwrap_or(port);
match control_auth::token_path(port) {
Some(path) => match control_auth::write_token_file(&path, &token) {
Ok(()) => {
eprintln!("solidcraft: control server listening on 127.0.0.1:{port} (token in {})", path.display());
if let Ok(mut files) = TOKEN_FILES.lock() {
files.push(path);
}
}
Err(e) => eprintln!(
"solidcraft: control server listening on 127.0.0.1:{port}, but its token file {} could not be written ({e}); \
clients need SOLIDCRAFT_CONTROL_TOKEN",
path.display()
),
},
None => {
eprintln!("solidcraft: control server listening on 127.0.0.1:{port}; no data folder for its token, clients need SOLIDCRAFT_CONTROL_TOKEN")
}
}
let token = std::sync::Arc::new(token);
std::thread::spawn(move || {
for stream in listener.incoming().flatten() {
if OPEN.fetch_add(1, Ordering::Relaxed) >= MAX_CONNECTIONS {
@@ -39,13 +102,14 @@ pub fn start(port: u16, ctx: egui::Context) -> Receiver<ControlRequest> {
}
let tx = tx.clone();
let ctx = ctx.clone();
let token = token.clone();
std::thread::spawn(move || {
serve(stream, tx, ctx);
serve(stream, &token, tx, ctx, patient);
OPEN.fetch_sub(1, Ordering::Relaxed);
});
}
});
rx
Some(port)
}
/// One line without its newline, or `None` at the end of the stream. A client that sends
@@ -80,11 +144,28 @@ fn read_line(r: &mut impl BufRead, max: usize) -> std::io::Result<Option<Vec<u8>
}
}
fn serve(stream: TcpStream, tx: Sender<ControlRequest>, ctx: egui::Context) {
/// The reply to a connection that didn't show the token; the connection is then closed.
fn unauthorized() -> Value {
json!({"ok": false, "error": "unauthorized: send the control token as \"token\" (see docs/control-protocol.md)"})
}
/// Refuse the connection: the reply, then the end of what we send, then what the client had
/// already sent read and dropped (a little, briefly). Closing a socket with unread input resets
/// the connection, and a reset can reach the client before it has read the refusal.
fn refuse(out: &mut TcpStream, reader: &mut BufReader<TcpStream>) {
use std::io::Read;
let _ = writeln!(out, "{}", unauthorized());
let _ = out.shutdown(std::net::Shutdown::Write);
let _ = reader.get_ref().set_read_timeout(Some(Duration::from_millis(500)));
let _ = std::io::copy(&mut reader.by_ref().take(64 * 1024), &mut std::io::sink());
}
fn serve(stream: TcpStream, token: &str, tx: Sender<ControlRequest>, ctx: egui::Context, patient: bool) {
let Ok(read) = stream.try_clone() else { return };
let mut out = stream;
let mut reader = BufReader::new(read);
let mut bad = 0usize;
let mut authenticated = false;
loop {
let line = match read_line(&mut reader, MAX_LINE) {
Ok(Some(l)) => String::from_utf8_lossy(&l).into_owned(),
@@ -99,20 +180,36 @@ fn serve(stream: TcpStream, tx: Sender<ControlRequest>, ctx: egui::Context) {
}
let reply = match serde_json::from_str::<Value>(&line) {
Ok(msg) => {
// The first request must carry the token; later ones on the same connection may.
if !authenticated {
match msg.get("token").and_then(Value::as_str) {
Some(t) if control_auth::tokens_match(t, token) => authenticated = true,
_ => {
refuse(&mut out, &mut reader);
break;
}
}
}
let id = msg.get("id").cloned().unwrap_or(Value::Null);
let method = msg.get("method").and_then(Value::as_str).unwrap_or("").to_string();
let params = msg.get("params").cloned().unwrap_or(json!({}));
// A batch replaces many short requests: the whole of it may take long (#743).
let wait = Duration::from_secs(if patient || method == "engine.batch" { 3600 } else { 60 });
let (req, rrx) = ControlRequest::new(method, params);
if tx.send(req).is_err() {
break;
}
ctx.request_repaint();
let mut r = rrx.recv_timeout(Duration::from_secs(60)).unwrap_or_else(|_| json!({"ok": false, "error": "timeout"}));
let mut r = rrx.recv_timeout(wait).unwrap_or_else(|_| json!({"ok": false, "error": "timeout"}));
if let Some(o) = r.as_object_mut() {
o.insert("id".into(), id);
}
r
}
Err(_) if !authenticated => {
refuse(&mut out, &mut reader);
break;
}
Err(e) => {
bad += 1;
json!({"ok": false, "error": format!("bad JSON: {e}")})
@@ -131,6 +228,62 @@ fn serve(stream: TcpStream, tx: Sender<ControlRequest>, ctx: egui::Context) {
mod tests {
use super::*;
/// #205: a connection runs nothing until a request carries the launch's token; a wrong or
/// missing token, or garbage, is refused and the connection closed. Once shown, the token
/// need not be repeated on that connection.
#[test]
fn requests_run_only_after_the_token() {
use std::io::Read;
let token = "0123456789abcdef0123456789abcdef";
let listener = TcpListener::bind("127.0.0.1:0").unwrap();
let addr = listener.local_addr().unwrap();
let (tx, rx) = channel::<ControlRequest>();
let ran = std::sync::Arc::new(std::sync::Mutex::new(Vec::<String>::new()));
let seen = ran.clone();
std::thread::spawn(move || {
for req in rx {
seen.lock().unwrap().push(req.method.clone());
let _ = req.reply.send(json!({"ok": true, "result": null}));
}
});
std::thread::spawn(move || {
for stream in listener.incoming().flatten() {
let tx = tx.clone();
std::thread::spawn(move || serve(stream, token, tx, egui::Context::default(), false));
}
});
let session = |lines: &[String]| {
let mut s = TcpStream::connect(addr).unwrap();
s.set_read_timeout(Some(Duration::from_secs(10))).unwrap();
for l in lines {
let _ = writeln!(s, "{l}");
}
let _ = s.shutdown(std::net::Shutdown::Write);
let mut text = String::new();
let _ = s.read_to_string(&mut text);
text.lines().map(|l| serde_json::from_str::<Value>(l).unwrap()).collect::<Vec<_>>()
};
for first in [
json!({"id": 1, "method": "app.quit", "params": {"force": true}}).to_string(),
json!({"id": 1, "method": "app.quit", "token": "0123456789abcdef0123456789abcdee"}).to_string(),
json!({"id": 1, "method": "app.quit", "token": "0123"}).to_string(),
json!({"id": 1, "method": "app.quit", "token": 7}).to_string(),
"not json".to_string(),
] {
let replies = session(&[first.clone(), json!({"id": 2, "method": "app.quit", "token": token}).to_string()]);
assert_eq!(replies.len(), 1, "{first}: closed after refusing: {replies:?}");
assert!(replies[0]["error"].as_str().is_some_and(|e| e.starts_with("unauthorized")), "{first}: {replies:?}");
}
assert!(ran.lock().unwrap().is_empty(), "nothing ran without the token");
let replies = session(&[
json!({"id": 1, "method": "ui.inspect", "token": token}).to_string(),
json!({"id": 2, "method": "engine.commands"}).to_string(),
]);
assert_eq!(replies.len(), 2, "{replies:?}");
assert!(replies.iter().all(|r| r["ok"] == true), "{replies:?}");
assert_eq!(*ran.lock().unwrap(), ["ui.inspect", "engine.commands"]);
}
/// A request longer than the cap is refused instead of allocated.
#[test]
fn lines_past_the_cap_are_refused() {
+363 -23
View File
@@ -1,6 +1,9 @@
//! SolidCraft desktop app.
//!
//! Usage: `solidcraft [--control <port>] [--sample] [--crash-log] [design.solidcraft | part.step]`
//! Usage: `solidcraft [--control <port>] [--sample] [--crash-log] [--safe-mode] [design.solidcraft | part.step]`
//!
//! `--safe-mode` (or `SOLIDCRAFT_SAFE_MODE=1`) starts with default settings, no recovery offer and
//! the software renderer; see `startup` and docs/book/src/guide/troubleshooting.md.
//!
//! A `.step`/`.stp` file opens as a new design holding the file's bodies (an Import feature); a
//! `.3mf`/`.stl` file as a new design holding mesh bodies.
@@ -10,26 +13,48 @@
//! See `solidcraft_ui_egui::control` and docs/control-protocol.md.
#![cfg_attr(all(target_os = "windows", not(debug_assertions)), windows_subsystem = "windows")]
#![deny(clippy::unwrap_used, clippy::expect_used, clippy::panic, clippy::unimplemented, clippy::todo, clippy::unreachable)]
#![forbid(unsafe_code)]
#![deny(unsafe_code)]
#[cfg(not(target_os = "macos"))]
#[path = "../../app_icon.rs"]
#[path = "../../../assets/icons/app/shared/source/app_icon.rs"]
mod app_icon;
mod control_server;
#[cfg(target_os = "windows")]
mod native_crash;
#[cfg(target_os = "windows")]
mod native_frame;
#[cfg(target_os = "macos")]
mod open_documents;
#[cfg(any(target_os = "windows", target_os = "linux"))]
mod space_mouse;
mod startup;
use solidcraft_engine::{Session, io};
use solidcraft_ui_egui::{Services, SolveApp};
struct App {
solve: SolveApp,
/// The settings folder whose start marker the first frame clears (`startup::started`).
starting: Option<std::path::PathBuf>,
/// Frames begun; the second one means the first was drawn (startup is over).
frames: u32,
#[cfg(any(target_os = "windows", target_os = "linux"))]
space_mouse: space_mouse::SpaceMouse,
}
impl eframe::App for App {
fn logic(&mut self, ctx: &egui::Context, _frame: &mut eframe::Frame) {
if self.frames < 2 {
self.frames += 1;
// A second frame right away, which means the first was presented: the app is up.
ctx.request_repaint();
if self.frames == 2 {
solidcraft_engine::crash::phase(solidcraft_engine::crash::RUNNING);
if let Some(dir) = self.starting.take() {
startup::started(&dir);
}
}
}
// The design on screen is the one whose commands a crash report replays.
self.solve.session.crash_journal = solidcraft_engine::crash::enabled();
// The OS closing the window (Alt+F4, Cmd+Q, the window manager): ask about unsaved
@@ -38,9 +63,15 @@ impl eframe::App for App {
ctx.send_viewport_cmd(egui::ViewportCommand::CancelClose);
solidcraft_ui_egui::documents::request_quit(&mut self.solve);
}
#[cfg(target_os = "macos")]
for f in if self.solve.file_picker_busy() { Vec::new() } else { open_documents::take() } {
self.solve.open_path_async(&f);
}
self.solve.logic(ctx);
#[cfg(any(target_os = "windows", target_os = "linux"))]
self.space_mouse.tick(&mut self.solve, ctx);
if !self.solve.file_picker_busy() {
self.space_mouse.tick(&mut self.solve, ctx);
}
if self.solve.quit_requested {
ctx.send_viewport_cmd(egui::ViewportCommand::Close);
}
@@ -55,15 +86,27 @@ impl eframe::App for App {
storage.set_string(solidcraft_ui_egui::prefs::STORAGE_KEY, self.solve.prefs());
}
fn on_exit(&mut self) {
// The agent chat's agent and everything it started end with the app.
solidcraft_ui_egui::agent_chat::shutdown(&mut self.solve);
solidcraft_ui_egui::recovery_ui::close(&mut self.solve);
solidcraft_engine::crash::end_session();
// An update asked to restart into the new version or to run its installer.
if let Some((program, args)) = solidcraft_ui_egui::update::take_launch(&mut self.solve)
&& let Err(e) = std::process::Command::new(&program).args(&args).spawn()
{
log::error!("update: starting {}: {e}", program.display());
}
}
}
fn services() -> Services {
fn services(cc: &eframe::CreationContext<'_>) -> Services {
let parent = rfd::AsyncFileDialog::new().set_parent(cc);
let open_parent = parent.clone();
let program_parent = parent.clone();
Services {
pick_open: Some(Box::new(|| {
rfd::FileDialog::new()
pick_open: Some(Box::new(move || {
let future = open_parent
.clone()
.add_filter(
"Designs, STEP, IGES and meshes",
&[
@@ -90,11 +133,17 @@ fn services() -> Services {
.add_filter("Mesh (3MF, STL)", &["3mf", "3MF", "stl", "STL"])
.add_filter("Sketch drawings (DXF, SVG)", &["dxf", "DXF", "svg", "SVG"])
.add_filter("All files", &["*"])
.pick_file()
.map(|p| p.to_string_lossy().to_string())
.pick_file();
Box::pin(async move { future.await.map(|p| p.path().to_string_lossy().into_owned()) })
})),
pick_save: Some(Box::new(|name: &str, exts: &[&str]| {
let dialog = rfd::FileDialog::new().set_file_name(name);
pick_program: Some(Box::new(move || {
let dialog = program_parent.clone().set_title("Choose your slicer");
let dialog = if cfg!(target_os = "windows") { dialog.add_filter("Programs", &["exe"]) } else { dialog };
let future = dialog.pick_file();
Box::pin(async move { future.await.map(|p| p.path().to_string_lossy().into_owned()) })
})),
pick_save: Some(Box::new(move |name: &str, exts: &[&str]| {
let dialog = parent.clone().set_file_name(name);
let dialog = if exts == [io::DESIGN_EXT, "json"] {
if name.ends_with(".json") {
dialog.add_filter("Plain JSON design", &["json"]).add_filter("SolidCraft container", &[io::DESIGN_EXT])
@@ -104,9 +153,16 @@ fn services() -> Services {
} else {
dialog.add_filter("File", exts)
};
dialog.save_file().map(|p| p.to_string_lossy().to_string())
let future = dialog.save_file();
Box::pin(async move { future.await.map(|p| p.path().to_string_lossy().into_owned()) })
})),
graphics_path: graphics_path().map(|p| p.to_string_lossy().to_string()),
http_get: Some(std::sync::Arc::new(http_get)),
http_download: Some(std::sync::Arc::new(http_download)),
// Already an installed app: only the browser build offers to install.
install_app: None,
agent_http: Some(std::sync::Arc::new(agent_http)),
secrets: Some(std::sync::Arc::new(Keychain)),
show_in_folder: Some(Box::new(|path| {
let folder = std::path::Path::new(path).parent().unwrap_or_else(|| std::path::Path::new("."));
let mut command = std::process::Command::new(if cfg!(target_os = "windows") {
@@ -127,6 +183,144 @@ fn services() -> Services {
}
}
/// HTTPS GET for the update check (docs/updates.md): certificates from the operating system, a
/// 15 s limit, at most 1 MB, and no headers beyond what GitHub requires (a User-Agent without
/// the version or anything about this machine, and the API's media type).
fn http_get(url: &str) -> Result<Vec<u8>, solidcraft_ui_egui::update::FetchError> {
use solidcraft_ui_egui::update::FetchError;
let mut response = http_call(url, std::time::Duration::from_secs(15))?;
response.body_mut().with_config().limit(1 << 20).read_to_vec().map_err(|e| FetchError::Failed(e.to_string()))
}
/// HTTPS download of an update package to `to` (docs/updates.md), reporting progress; stops when
/// `progress` returns false. The caller verifies the file.
fn http_download(url: &str, to: &std::path::Path, progress: &dyn Fn(u64, Option<u64>) -> bool) -> Result<(), solidcraft_ui_egui::update::FetchError> {
use solidcraft_ui_egui::update::FetchError;
use std::io::{Read, Write};
let fail = |e: String| FetchError::Failed(e);
let mut response = http_call(url, std::time::Duration::from_secs(30 * 60))?;
let total = response.headers().get("content-length").and_then(|v| v.to_str().ok()).and_then(|v| v.parse::<u64>().ok());
let mut body = response.body_mut().with_config().limit(solidcraft_ui_egui::update::install::MAX_PACKAGE).reader();
let mut file = std::fs::File::create(to).map_err(|e| fail(format!("{}: {e}", to.display())))?;
let mut buf = vec![0u8; 1 << 16];
let mut done = 0u64;
loop {
let n = body.read(&mut buf).map_err(|e| fail(e.to_string()))?;
if n == 0 {
break;
}
file.write_all(buf.get(..n).unwrap_or_default()).map_err(|e| fail(format!("{}: {e}", to.display())))?;
done += n as u64;
if !progress(done, total) {
return Err(fail("cancelled".into()));
}
}
file.sync_all().map_err(|e| fail(format!("{}: {e}", to.display())))?;
Ok(())
}
/// HTTP for the agent chat's API agents (OpenAI-compatible endpoints, docs/agent-chat.md): to the
/// URL the user configured, which may be plain HTTP on this computer (Ollama, LM Studio). No
/// redirects (a key must not follow one elsewhere), at most 16 MB back.
fn agent_http(r: &solidcraft_ui_egui::agent_chat::backend::HttpRequest) -> Result<(u16, Vec<u8>), String> {
use std::time::Duration;
let tls = ureq::tls::TlsConfig::builder()
.root_certs(ureq::tls::RootCerts::PlatformVerifier)
.unversioned_rustls_crypto_provider(std::sync::Arc::new(rustls::crypto::ring::default_provider()))
.build();
let agent: ureq::Agent = ureq::Agent::config_builder()
.tls_config(tls)
.http_status_as_error(false)
.timeout_global(Some(Duration::from_secs(r.timeout_s.clamp(1, 900))))
.timeout_connect(Some(Duration::from_secs(10)))
.user_agent("SolidCraft")
.max_redirects(0)
.build()
.into();
let mut response = if r.method == "POST" {
let mut req = agent.post(&r.url);
for (k, v) in &r.headers {
req = req.header(k, v);
}
req.send(r.body.as_deref().unwrap_or_default())
} else {
let mut req = agent.get(&r.url);
for (k, v) in &r.headers {
req = req.header(k, v);
}
req.call()
}
.map_err(|e| e.to_string())?;
let status = response.status().as_u16();
let body = response.body_mut().with_config().limit(16 << 20).read_to_vec().map_err(|e| e.to_string())?;
Ok((status, body))
}
/// API keys in the system keychain (service "SolidCraft agent chat", one entry per agent).
struct Keychain;
impl Keychain {
fn entry(id: &str) -> Result<keyring::Entry, String> {
keyring::Entry::new("SolidCraft agent chat", id).map_err(|e| e.to_string())
}
}
impl solidcraft_ui_egui::agent_chat::backend::Secrets for Keychain {
fn get(&self, id: &str) -> Result<Option<String>, String> {
match Self::entry(id)?.get_password() {
Ok(p) => Ok(Some(p)),
Err(keyring::Error::NoEntry) => Ok(None),
Err(e) => Err(e.to_string()),
}
}
fn set(&self, id: &str, secret: &str) -> Result<(), String> {
Self::entry(id)?.set_password(secret).map_err(|e| e.to_string())
}
fn delete(&self, id: &str) -> Result<(), String> {
match Self::entry(id)?.delete_credential() {
Ok(()) | Err(keyring::Error::NoEntry) => Ok(()),
Err(e) => Err(e.to_string()),
}
}
}
/// One GET to GitHub: a 200 answer, or why not (rate limits included).
fn http_call(url: &str, timeout: std::time::Duration) -> Result<ureq::http::Response<ureq::Body>, solidcraft_ui_egui::update::FetchError> {
use solidcraft_ui_egui::update::FetchError;
use std::time::Duration;
let tls = ureq::tls::TlsConfig::builder()
.root_certs(ureq::tls::RootCerts::PlatformVerifier)
.unversioned_rustls_crypto_provider(std::sync::Arc::new(rustls::crypto::ring::default_provider()))
.build();
let agent: ureq::Agent = ureq::Agent::config_builder()
.tls_config(tls)
.https_only(true)
.http_status_as_error(false)
.timeout_global(Some(timeout))
.timeout_connect(Some(Duration::from_secs(5)))
.user_agent("SolidCraft-update-check")
.max_redirects(3)
.build()
.into();
let response = agent
.get(url)
.header("Accept", "application/vnd.github+json")
.header("X-GitHub-Api-Version", "2022-11-28")
.call()
.map_err(|e| FetchError::Failed(e.to_string()))?;
let status = response.status().as_u16();
let header = |k: &str| response.headers().get(k).and_then(|v| v.to_str().ok()).and_then(|v| v.trim().parse::<u64>().ok());
if status == 429 || (status == 403 && (header("x-ratelimit-remaining") == Some(0) || header("retry-after").is_some())) {
let now = std::time::SystemTime::now().duration_since(std::time::UNIX_EPOCH).map_or(0, |d| d.as_secs());
let retry_after_s = header("retry-after").or_else(|| header("x-ratelimit-reset").map(|reset| reset.saturating_sub(now))).unwrap_or(3600);
return Err(FetchError::RateLimited { retry_after_s });
}
if status != 200 {
return Err(FetchError::Failed(format!("GitHub answered HTTP {status}")));
}
Ok(response)
}
/// The per-user settings folder: eframe's storage (`app.ron`) and the anti-aliasing preference.
fn settings_dir() -> Option<std::path::PathBuf> {
eframe::storage_dir("SolidCraft")
@@ -174,11 +368,19 @@ fn adopt_settings(
Ok(())
}
/// `graphics.json`, read before the window opens.
fn graphics() -> Option<serde_json::Value> {
graphics_path().and_then(|p| std::fs::read_to_string(p).ok()).and_then(|s| serde_json::from_str::<serde_json::Value>(&s).ok())
}
/// The graphics backend preference (`graphics.json`'s `backend`: `auto`, `dx12`, `vulkan`, `gl`).
fn backend_preference() -> Option<String> {
graphics().and_then(|v| v.get("backend").and_then(serde_json::Value::as_str).map(str::to_string))
}
/// Anti-aliasing samples from Preferences (4 when unset).
fn msaa() -> u16 {
graphics_path()
.and_then(|p| std::fs::read_to_string(p).ok())
.and_then(|s| serde_json::from_str::<serde_json::Value>(&s).ok())
graphics()
.and_then(|v| v.get("msaa").and_then(serde_json::Value::as_u64))
.and_then(|m| u16::try_from(m).ok())
.filter(|m| [1, 2, 4, 8].contains(m))
@@ -219,7 +421,7 @@ const APP_ID: &str = solidcraft_engine::io::APP_ID;
fn main() -> eframe::Result {
adopt_legacy_settings();
let samples = msaa();
let mut safe_mode = startup::env_on(std::env::var(startup::SAFE_MODE_ENV).ok().as_deref());
let mut control_port: Option<u16> = solidcraft_engine::geom::env::var("CONTROL_PORT").and_then(|p| p.parse().ok());
let mut files = Vec::new();
let mut sample = false;
@@ -228,6 +430,7 @@ fn main() -> eframe::Result {
match a.as_str() {
"--control" => control_port = args.next().and_then(|p| p.parse().ok()),
"--sample" => sample = true,
"--safe-mode" => safe_mode = true,
"--version" | "-V" => {
println!("solidcraft {}", env!("CARGO_PKG_VERSION"));
return Ok(());
@@ -246,12 +449,30 @@ fn main() -> eframe::Result {
return Ok(());
}
"--help" | "-h" => {
println!("usage: solidcraft [--control PORT] [--sample] [--crash-log] [design.solidcraft | part.step]");
println!("usage: solidcraft [--control PORT] [--sample] [--crash-log] [--safe-mode] [design.solidcraft | part.step]");
return Ok(());
}
_ => files.push(a),
}
}
// Settings that don't read are moved aside; launches that never got a window are counted,
// and after a few in a row this one starts in safe mode (docs/book/src/guide/troubleshooting.md).
let settings = settings_dir();
let mut notes: Vec<String> = Vec::new();
let mut failed_starts = 0;
if let Some(dir) = &settings {
notes.extend(startup::check_settings(dir, &[solidcraft_ui_egui::prefs::STORAGE_KEY, solidcraft_ui_egui::prefs::LEGACY_STORAGE_KEY]));
failed_starts = startup::begin(dir);
}
if failed_starts >= startup::FAILED_STARTS_FOR_SAFE_MODE && !safe_mode {
safe_mode = true;
notes.push(format!("The last {failed_starts} launches stopped before the window opened, so this one is in safe mode."));
}
let cpu_renderer = safe_mode || startup::cpu_renderer_env(std::env::var(startup::RENDERER_ENV).ok().as_deref());
if safe_mode {
notes.push("Safe mode: default settings (yours are kept for the next normal start), no recovery offer, software rendering.".into());
}
let samples = if safe_mode { MSAA } else { msaa() };
// Crashes leave a report in the crash folder (solidcraft_engine::crash, docs/crash-reports.md).
let crashed = solidcraft_engine::crash::default_dir()
.map(|dir| {
@@ -263,13 +484,28 @@ fn main() -> eframe::Result {
solidcraft_engine::crash::install(dir, build)
})
.unwrap_or_default();
// A crash in native code (a graphics driver) says where it happened: the exception and the
// module on Windows, and on every system the startup step the app was in.
#[cfg(target_os = "windows")]
native_crash::install();
eframe::egui_wgpu::set_startup_hook(startup_step);
solidcraft_engine::crash::phase("window");
let options = eframe::NativeOptions {
viewport: app_viewport()?,
depth_buffer: DEPTH_BITS,
stencil_buffer: STENCIL_BITS,
multisampling: samples,
// Kept with the other settings, not in a folder named after the app id.
persistence_path: settings_dir().map(|d| d.join("app.ron")),
// Kept with the other settings, not in a folder named after the app id. Safe mode reads
// and writes a scratch copy, leaving the user's settings as they were.
persistence_path: if safe_mode {
let scratch = std::env::temp_dir().join(format!("solidcraft-safe-mode-{}.ron", std::process::id()));
let _ = std::fs::remove_file(&scratch);
Some(scratch)
} else {
settings.as_ref().map(|d| d.join("app.ron"))
},
persist_window: !safe_mode,
wgpu_options: wgpu_options(cpu_renderer, if safe_mode { None } else { backend_preference() }.as_deref()),
..Default::default()
};
#[cfg(all(unix, not(target_os = "macos")))]
@@ -286,20 +522,44 @@ fn main() -> eframe::Result {
b.with_x11();
}));
}
eframe::run_native(
// Files opened from Finder and the Dock arrive as events, not arguments.
#[cfg(target_os = "macos")]
open_documents::install();
let created = std::sync::Arc::new(std::sync::atomic::AtomicBool::new(false));
let created_in_app = created.clone();
let starting = settings.clone();
let result = eframe::run_native(
"SolidCraft",
options,
Box::new(move |cc| {
created_in_app.store(true, std::sync::atomic::Ordering::SeqCst);
solidcraft_engine::crash::phase("app setup");
solidcraft_ui_egui::fonts::setup_fonts(&cc.egui_ctx);
let mut app = SolveApp::new(Session::default(), services());
let mut app = SolveApp::new(Session::default(), services(cc));
app.apply_off_thread = Some(solidcraft_ui_egui::dialogs::APPLY_AT_ONCE);
app.custom_titlebar = CUSTOM_TITLEBAR;
// Windows: the OS hit test offers the resize border, at the window's DPI, from the
// first message (#1381).
#[cfg(target_os = "windows")]
{
app.native_resize_border = CUSTOM_TITLEBAR && native_frame::install(cc);
if CUSTOM_TITLEBAR && !app.native_resize_border {
eprintln!("SolidCraft window: no native resize border; egui edge zones instead");
}
}
app.integrated_titlebar = cfg!(target_os = "macos");
if let Some(p) = cc.storage.and_then(|s| solidcraft_ui_egui::prefs::stored(|k| s.get_string(k))) {
app.cpu_meshing = safe_mode;
if let Some(p) = cc.storage.and_then(|s| solidcraft_ui_egui::prefs::stored(|k| s.get_string(k))).filter(|_| !safe_mode) {
app.load_prefs(&p);
}
if let Some(rs) = &cc.wgpu_render_state {
eprintln!("SolidCraft graphics: {:?}, MSAA {}x (requested {}x)", rs.adapter.get_info().backend, rs.msaa_samples, samples);
solidcraft_engine::crash::phase("viewport pipelines (shader compile)");
app.set_wgpu(rs, DEPTH_BITS, STENCIL_BITS, rs.msaa_samples);
// The graphics driver is loaded now; it may have put its own exception filter
// in front of ours.
#[cfg(target_os = "windows")]
native_crash::reinstall();
// A saved anti-aliasing the device can't do: back to the default, with a notice.
solidcraft_ui_egui::prefs::check_msaa(&mut app, u32::from(samples));
let info = rs.adapter.get_info();
@@ -312,6 +572,10 @@ fn main() -> eframe::Result {
let rx = control_server::start(port, cc.egui_ctx.clone());
app = app.with_control(rx);
}
// The agent chat's MCP bridge reaches the app through an endpoint of its own, started
// on a free port the first time the chat connects (docs/agent-chat.md).
let ctx = cc.egui_ctx.clone();
app.agent_chat.control_starter = Some(Box::new(move |tx| control_server::listen_agent(tx, ctx.clone())));
if sample {
if let Err(e) = app.session.run_script(&solidcraft_engine::sample::script()) {
app.set_status(format!("sample: {e}"), true);
@@ -320,9 +584,20 @@ fn main() -> eframe::Result {
app.session.mark_saved();
app.session.undo.clear();
}
// A launch from Finder: its files arrived before the window.
#[cfg(target_os = "macos")]
let files = {
open_documents::set_ui(&cc.egui_ctx);
[files, open_documents::take()].concat()
};
for f in &files {
app.open_path_async(f);
}
// No file and no sample: the empty design takes Units of new designs (#1205).
// An opened file and the sample part keep the units they were saved or built with.
if files.is_empty() && !sample {
solidcraft_ui_egui::prefs::apply_new_design(&mut app);
}
// No design given: the start page (not when driven over the control channel, whose
// clients expect the design view; `ui.home` shows it there).
if files.is_empty() && !sample && control_port.is_none() {
@@ -333,18 +608,83 @@ fn main() -> eframe::Result {
if let Some(dir) = solidcraft_engine::recovery::default_dir() {
let every = if app.autosave_minutes > 0.0 { app.autosave_minutes * 60.0 } else { f64::MAX / 4.0 };
solidcraft_ui_egui::recovery_ui::start(&mut app, &dir, std::time::Duration::from_secs_f64(every.min(1e9)));
// Safe mode keeps autosaving but offers nothing: the entries wait for a normal start.
if safe_mode {
app.recoverable.clear();
}
}
// Tell the user about crashes since the last start (after the recovery offer is set up).
solidcraft_ui_egui::crash_ui::announce(&mut app, &crashed);
if !notes.is_empty() {
app.set_status(notes.join(" "), true);
}
#[cfg(any(target_os = "windows", target_os = "linux"))]
let space_mouse = space_mouse::SpaceMouse::start(&cc.egui_ctx);
solidcraft_engine::crash::phase("first frame");
Ok(Box::new(App {
solve: app,
starting,
frames: 0,
#[cfg(any(target_os = "windows", target_os = "linux"))]
space_mouse,
}))
}),
)
);
control_server::remove_token_file();
match result {
Err(e) if !created.load(std::sync::atomic::Ordering::SeqCst) => no_window(e, cpu_renderer, settings.as_deref()),
r => r,
}
}
/// egui-wgpu is about to start a step of getting the graphics device and the window's surface up:
/// the crash journal keeps it, and the adapter once it is picked.
fn startup_step(step: &'static str, detail: &str) {
if step == eframe::egui_wgpu::STEP_ADAPTER_CHOSEN {
solidcraft_engine::crash::set_environment(&format!("Renderer: {detail}"));
}
solidcraft_engine::crash::phase(step);
}
/// The renderer settings: with `cpu`, the software adapter (WARP, lavapipe, llvmpipe). The
/// backends come from `startup::choose_backends` (on Windows D3D12 first, and only the backend
/// in use is started); `preference` is `graphics.json`'s `backend`.
fn wgpu_options(cpu: bool, preference: Option<&str>) -> eframe::egui_wgpu::WgpuConfiguration {
let mut options = eframe::egui_wgpu::WgpuConfiguration::default();
if let eframe::egui_wgpu::WgpuSetup::CreateNew(setup) = &mut options.wgpu_setup {
let env_set = std::env::var(startup::WGPU_BACKEND_ENV).is_ok_and(|v| !v.trim().is_empty());
if let Some(backends) = startup::choose_backends(cfg!(target_os = "windows"), env_set, cpu, preference, startup::has_hardware_adapter) {
eprintln!("SolidCraft graphics: starting {backends:?}");
setup.instance_descriptor.backends = backends;
}
if cpu {
setup.native_adapter_selector = Some(std::sync::Arc::new(startup::pick_cpu_adapter));
}
}
options
}
/// The window never opened (no graphics adapter, a device that wouldn't start): once more on
/// the software renderer, else a message box saying what failed instead of a silent exit.
fn no_window(error: eframe::Error, tried_cpu: bool, settings: Option<&std::path::Path>) -> eframe::Result {
log::error!("the window could not open: {error}");
eprintln!("SolidCraft: the window could not open: {error}");
if !tried_cpu && let Ok(exe) = std::env::current_exe() {
eprintln!("SolidCraft: trying again with the software renderer ({}=cpu)", startup::RENDERER_ENV);
match std::process::Command::new(exe).args(std::env::args_os().skip(1)).env(startup::RENDERER_ENV, "cpu").status() {
Ok(status) if status.success() => return Ok(()),
// The second try showed its own message.
Ok(_) => return Err(error),
Err(e) => log::error!("could not start again with the software renderer: {e}"),
}
}
let _ = rfd::MessageDialog::new()
.set_level(rfd::MessageLevel::Error)
.set_title("SolidCraft could not start")
.set_description(startup::no_window_message(&error.to_string(), settings))
.set_buttons(rfd::MessageButtons::Ok)
.show();
Err(error)
}
/// Whether to run through XWayland rather than native Wayland. winit has no file drag-and-drop
+285
View File
@@ -0,0 +1,285 @@
//! Windows: what a crash in native code leaves behind (docs/crash-reports.md).
//!
//! A crash inside a graphics driver or another DLL (an access violation, a stack overflow) is no
//! Rust panic: the panic hook never runs and the next start only found "an unclean exit". An
//! unhandled-exception filter now writes, before the process goes, a small JSON file with the
//! exception code, the faulting module and the offset into it, and a minidump, next to the run's
//! crash journal (`solidcraft_engine::crash::native_paths`). The next start puts both into the
//! unclean exit's report, with the startup step the journal says the app was in.
//!
//! Installing an exception filter and asking the system which module holds an address have no
//! safe API, hence the `unsafe_code` allowance on this module (the app crate denies it; see
//! `open_documents.rs` for the other one). The filter runs on a thread that may have a broken
//! heap or almost no stack left: it doesn't allocate, formats into a buffer on the stack, and
//! skips the minidump after a stack overflow.
#![allow(unsafe_code)]
use std::fmt::Write as _;
use std::os::windows::ffi::OsStrExt;
use std::path::Path;
use std::sync::OnceLock;
use std::sync::atomic::{AtomicBool, AtomicUsize, Ordering};
use windows_sys::Win32::Foundation::{CloseHandle, GENERIC_WRITE, HANDLE, HMODULE, INVALID_HANDLE_VALUE};
use windows_sys::Win32::Storage::FileSystem::{CREATE_ALWAYS, CreateFileW, FILE_ATTRIBUTE_NORMAL, WriteFile};
use windows_sys::Win32::System::Diagnostics::Debug::{
EXCEPTION_CONTINUE_SEARCH, EXCEPTION_POINTERS, MINIDUMP_EXCEPTION_INFORMATION, MiniDumpNormal, MiniDumpWithThreadInfo,
MiniDumpWithUnloadedModules, MiniDumpWriteDump, SetUnhandledExceptionFilter,
};
use windows_sys::Win32::System::LibraryLoader::{
GET_MODULE_HANDLE_EX_FLAG_FROM_ADDRESS, GET_MODULE_HANDLE_EX_FLAG_UNCHANGED_REFCOUNT, GetModuleFileNameW, GetModuleHandleExW,
};
use windows_sys::Win32::System::Threading::{GetCurrentProcess, GetCurrentProcessId, GetCurrentThreadId};
/// Where the filter writes (NUL-terminated UTF-16), set once by [`install`].
struct Paths {
info: Vec<u16>,
dump: Vec<u16>,
}
static PATHS: OnceLock<Paths> = OnceLock::new();
/// The filter that was installed before ours (called after ours), as an address.
static PREVIOUS: AtomicUsize = AtomicUsize::new(0);
/// The filter has started writing (a second exception while it does is left alone).
static BUSY: AtomicBool = AtomicBool::new(false);
const STATUS_ACCESS_VIOLATION: u32 = 0xC000_0005;
const STATUS_IN_PAGE_ERROR: u32 = 0xC000_0006;
const STATUS_STACK_OVERFLOW: u32 = 0xC000_00FD;
/// Catch native crashes from now on (after `solidcraft_engine::crash::install`; nothing without it).
pub fn install() {
let Some((info, dump)) = solidcraft_engine::crash::native_paths() else { return };
let wide = |p: &Path| p.as_os_str().encode_wide().chain([0]).collect::<Vec<u16>>();
if PATHS.set(Paths { info: wide(&info), dump: wide(&dump) }).is_ok() {
set_filter();
}
}
/// Put the filter back on top: a DLL loaded since (a graphics driver) may have set its own,
/// which is then called after ours.
pub fn reinstall() {
if PATHS.get().is_some() {
set_filter();
}
}
fn set_filter() {
// SAFETY: `filter` has the signature the system calls it with and stays valid for the
// process's life.
let previous = unsafe { SetUnhandledExceptionFilter(Some(filter)) };
if let Some(p) = previous
&& p as usize != filter as *const () as usize
{
PREVIOUS.store(p as usize, Ordering::SeqCst);
}
}
/// The unhandled-exception filter: record, then let the previous filter (or the system) go on.
unsafe extern "system" fn filter(pointers: *const EXCEPTION_POINTERS) -> i32 {
if !BUSY.swap(true, Ordering::SeqCst) {
// SAFETY: the system passes valid exception pointers for the duration of the call.
unsafe { record(pointers) };
}
let previous = PREVIOUS.load(Ordering::SeqCst);
if previous != 0 && previous != filter as *const () as usize {
// SAFETY: the address came from `SetUnhandledExceptionFilter` as a filter of this type.
let previous: unsafe extern "system" fn(*const EXCEPTION_POINTERS) -> i32 = unsafe { std::mem::transmute(previous) };
// SAFETY: as for this filter.
return unsafe { previous(pointers) };
}
EXCEPTION_CONTINUE_SEARCH
}
/// A fixed buffer to format into without allocating (what doesn't fit is cut off).
struct Buf {
bytes: [u8; 2048],
len: usize,
}
impl std::fmt::Write for Buf {
fn write_str(&mut self, s: &str) -> std::fmt::Result {
let room = self.bytes.len().saturating_sub(self.len);
let n = s.len().min(room);
if let (Some(to), Some(from)) = (self.bytes.get_mut(self.len..self.len + n), s.as_bytes().get(..n)) {
to.copy_from_slice(from);
self.len += n;
}
Ok(())
}
}
/// The usual names of the exception codes a crash shows.
fn code_name(code: u32) -> &'static str {
match code {
STATUS_ACCESS_VIOLATION => "EXCEPTION_ACCESS_VIOLATION",
STATUS_IN_PAGE_ERROR => "EXCEPTION_IN_PAGE_ERROR",
STATUS_STACK_OVERFLOW => "EXCEPTION_STACK_OVERFLOW",
0xC000_001D => "EXCEPTION_ILLEGAL_INSTRUCTION",
0xC000_0094 => "EXCEPTION_INT_DIVIDE_BY_ZERO",
0xC000_0096 => "EXCEPTION_PRIV_INSTRUCTION",
0xC000_008C => "EXCEPTION_ARRAY_BOUNDS_EXCEEDED",
0xC000_0374 => "STATUS_HEAP_CORRUPTION",
0xC000_0409 => "STATUS_STACK_BUFFER_OVERRUN",
0xC000_0602 => "STATUS_FAIL_FAST_EXCEPTION",
0x8000_0003 => "EXCEPTION_BREAKPOINT",
0xE06D_7363 => "C++ exception",
_ => "exception",
}
}
/// Write what `pointers` says into the info file, then the minidump.
unsafe fn record(pointers: *const EXCEPTION_POINTERS) {
let Some(paths) = PATHS.get() else { return };
if pointers.is_null() {
return;
}
// SAFETY: checked non-null; the system keeps it valid during the filter.
let rec = unsafe { (*pointers).ExceptionRecord };
if rec.is_null() {
return;
}
// SAFETY: as above.
let rec = unsafe { &*rec };
let code = rec.ExceptionCode as u32;
let address = rec.ExceptionAddress as usize;
let mut module: HMODULE = std::ptr::null_mut();
let mut name = [0u16; 512];
// SAFETY: FROM_ADDRESS takes the address in place of a name; UNCHANGED_REFCOUNT means no
// handle to release; `name` is as long as we say.
let len = unsafe {
if GetModuleHandleExW(
GET_MODULE_HANDLE_EX_FLAG_FROM_ADDRESS | GET_MODULE_HANDLE_EX_FLAG_UNCHANGED_REFCOUNT,
address as *const u16,
&mut module,
) != 0
{
GetModuleFileNameW(module, name.as_mut_ptr(), name.len() as u32) as usize
} else {
0
}
};
// SAFETY: no preconditions.
let thread = unsafe { GetCurrentThreadId() };
let mut b = Buf { bytes: [0; 2048], len: 0 };
let _ = write!(b, "{{\"code\":\"0x{code:08X}\",\"name\":\"{}\",\"address\":\"0x{address:016X}\",\"thread\":{thread}", code_name(code));
if len > 0 {
let _ = write!(b, ",\"offset\":\"0x{:X}\",\"module\":\"", address.wrapping_sub(module as usize));
for c in char::decode_utf16(name.iter().take(len).copied()) {
let _ = match c.unwrap_or(char::REPLACEMENT_CHARACTER) {
'"' => b.write_str("\\\""),
'\\' => b.write_str("\\\\"),
c if (c as u32) < 0x20 => b.write_str("?"),
c => b.write_char(c),
};
}
let _ = b.write_str("\"");
}
if matches!(code, STATUS_ACCESS_VIOLATION | STATUS_IN_PAGE_ERROR) && rec.NumberParameters >= 2 {
let what = match rec.ExceptionInformation[0] {
0 => "read of",
1 => "write to",
8 => "execution at",
_ => "access to",
};
let _ = write!(b, ",\"detail\":\"{what} 0x{:016X}\"", rec.ExceptionInformation[1]);
}
let _ = b.write_str("}");
let bytes = b.bytes.get(..b.len).unwrap_or_default();
// SAFETY: NUL-terminated path; the handle is closed below.
unsafe {
let file = create(&paths.info);
if !file.is_null() {
let mut written = 0u32;
WriteFile(file, bytes.as_ptr(), bytes.len() as u32, &mut written, std::ptr::null_mut());
CloseHandle(file);
}
}
// After a stack overflow there is no stack left for writing a minidump.
if code == STATUS_STACK_OVERFLOW {
return;
}
// SAFETY: as above; the exception information points at this thread's exception.
unsafe {
let file = create(&paths.dump);
if !file.is_null() {
let exception = MINIDUMP_EXCEPTION_INFORMATION { ThreadId: thread, ExceptionPointers: pointers as *mut _, ClientPointers: 0 };
MiniDumpWriteDump(
GetCurrentProcess(),
GetCurrentProcessId(),
file,
MiniDumpNormal | MiniDumpWithThreadInfo | MiniDumpWithUnloadedModules,
&exception,
std::ptr::null(),
std::ptr::null(),
);
CloseHandle(file);
}
}
}
/// A new file at `path` (NUL-terminated) for writing, or null.
unsafe fn create(path: &[u16]) -> HANDLE {
// SAFETY: the caller passes a NUL-terminated path.
let h = unsafe { CreateFileW(path.as_ptr(), GENERIC_WRITE, 0, std::ptr::null(), CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, std::ptr::null_mut()) };
if h == INVALID_HANDLE_VALUE { std::ptr::null_mut() } else { h }
}
#[cfg(test)]
mod tests {
use std::path::PathBuf;
/// The child half: install crash reporting and the filter, then fault in native code.
#[test]
fn child() {
let Some(dir) = std::env::var_os("SOLIDCRAFT_NATIVE_CRASH_CHILD") else { return };
let build = solidcraft_engine::crash::Build { version: "9.9.9", commit: "abc1234", built: "2026-10-14" };
let fresh = solidcraft_engine::crash::install(PathBuf::from(dir), build);
println!("FRESH {}", serde_json::to_string(&fresh).unwrap_or_default());
if std::env::var_os("SOLIDCRAFT_NATIVE_CRASH_FAULT").is_none() {
solidcraft_engine::crash::end_session();
return;
}
super::install();
solidcraft_engine::crash::phase("device creation");
// SAFETY: none; this is the crash under test (a read of address 16, as a null struct
// pointer's field would be).
let v = unsafe { std::ptr::read_volatile(16 as *const u64) };
println!("unreachable {v}");
}
fn run(dir: &std::path::Path, fault: bool) -> std::process::Output {
let mut c = std::process::Command::new(std::env::current_exe().unwrap());
c.args(["--exact", "native_crash::tests::child", "--test-threads=1", "--nocapture"]).env("SOLIDCRAFT_NATIVE_CRASH_CHILD", dir);
if fault {
c.env("SOLIDCRAFT_NATIVE_CRASH_FAULT", "1");
}
c.output().unwrap()
}
#[test]
fn an_access_violation_is_reported_with_its_module_step_and_minidump() {
let dir = std::env::temp_dir().join(format!("solidcraft-native-crash-{}", std::process::id()));
let _ = std::fs::remove_dir_all(&dir);
let out = run(&dir, true);
assert_eq!(out.status.code().map(|c| c as u32), Some(super::STATUS_ACCESS_VIOLATION), "{out:?}");
let sessions: Vec<PathBuf> = std::fs::read_dir(dir.join("sessions")).unwrap().flatten().map(|e| e.path()).collect();
let info = sessions.iter().find(|p| p.to_string_lossy().ends_with(".native.json")).expect("the filter wrote what it caught");
let v: serde_json::Value = serde_json::from_slice(&std::fs::read(info).unwrap()).unwrap();
assert_eq!(v["code"], "0xC0000005", "{v}");
assert_eq!(v["detail"], "read of 0x0000000000000010", "{v}");
assert!(v["module"].as_str().unwrap().to_lowercase().contains("solidcraft"), "the fault is in the test binary: {v}");
let dump = sessions.iter().find(|p| p.extension().is_some_and(|e| e == "dmp")).expect("a minidump");
assert_eq!(std::fs::read(dump).unwrap().get(..4), Some(&b"MDMP"[..]));
// The next start reports it.
let out = run(&dir, false);
assert!(out.status.success(), "{out:?}");
let reports = solidcraft_engine::crash::list(&dir);
assert_eq!(reports.len(), 1, "{reports:?}");
let r = solidcraft_engine::crash::read(&dir, &reports[0].id).unwrap();
assert!(r["message"].as_str().unwrap().contains("EXCEPTION_ACCESS_VIOLATION (0xC0000005) in solidcraft"), "{r}");
assert!(r["message"].as_str().unwrap().contains("during startup (device creation"), "{r}");
assert!(r.get("minidump_path").is_some(), "{r}");
let _ = std::fs::remove_dir_all(&dir);
}
}
+177
View File
@@ -0,0 +1,177 @@
//! Windows: the resize border of the window without OS decorations (#1381).
//!
//! The window keeps its native thick frame (`WS_THICKFRAME`, so Aero Snap, Win+arrows and the
//! OS's own move and size loops work) but winit draws no frame: its `WM_NCCALCSIZE` makes the
//! whole window client area, and every point then hit-tests as `HTCLIENT`. This module puts the
//! resize border back by answering `WM_NCHITTEST` itself: within Windows' resize-border width
//! for the window's current DPI from each edge (`solidcraft_ui_egui::titlebar::resize_hit`;
//! 8 px at 100 %, corners win), it returns `HTLEFT`, `HTTOPRIGHT`, … So from the first message
//! the OS shows its resize cursors and runs its own resize, whatever egui has laid out, whatever
//! the scale; nothing waits for a first frame or a first size change.
//!
//! It also answers `WM_GETDPISCALEDSIZE` with the size the window will really have at the new
//! DPI (the same logical size, as winit computes it), so the rect Windows suggests while the
//! title bar is dragged onto a monitor with another scale is the rect winit then applies: the
//! window rescales once at the crossing and stays under the pointer, instead of the OS's move
//! loop and winit disagreeing about a frame the window doesn't have.
//!
//! Replacing a window procedure has no safe API, hence the `unsafe_code` allowance on this
//! module (the app crate denies it; see `native_crash.rs` and `open_documents.rs` for the others).
//! The procedure is installed once, on the thread that owns the window, for the main window only,
//! and calls the previous one (winit's) for everything it doesn't answer.
#![allow(unsafe_code)]
use std::sync::atomic::{AtomicIsize, Ordering};
use raw_window_handle::{HasWindowHandle, RawWindowHandle};
use solidcraft_ui_egui::titlebar;
use windows_sys::Win32::Foundation::{HWND, LPARAM, LRESULT, RECT, SIZE, WPARAM};
use windows_sys::Win32::UI::HiDpi::{GetDpiForWindow, GetSystemMetricsForDpi};
use windows_sys::Win32::UI::WindowsAndMessaging::{
CallWindowProcW, GWL_STYLE, GWLP_WNDPROC, GetClientRect, GetWindowLongPtrW, GetWindowRect, HTBOTTOM, HTBOTTOMLEFT, HTBOTTOMRIGHT, HTLEFT,
HTRIGHT, HTTOP, HTTOPLEFT, HTTOPRIGHT, IsIconic, IsZoomed, SM_CXPADDEDBORDER, SM_CXSIZEFRAME, SetWindowLongPtrW, WM_GETDPISCALEDSIZE,
WM_NCDESTROY, WM_NCHITTEST, WNDPROC, WS_THICKFRAME,
};
/// The window procedure ours replaced (winit's), as an address; 0 before [`install`].
static PREVIOUS: AtomicIsize = AtomicIsize::new(0);
/// Answer the main window's hit test and DPI-size questions from now on. Call it once, on the
/// thread that created the window (eframe's app creator). `false` if it isn't a Win32 window.
pub fn install(window: &impl HasWindowHandle) -> bool {
let Ok(handle) = window.window_handle() else { return false };
let RawWindowHandle::Win32(w) = handle.as_raw() else { return false };
let hwnd = w.hwnd.get() as HWND;
if PREVIOUS.load(Ordering::SeqCst) != 0 {
return false;
}
// SAFETY: `hwnd` is the live window eframe just created on this thread; `frame_proc` has the
// WNDPROC signature and stays valid for the life of the process. SetWindowLongPtrW returns
// the previous procedure, which `frame_proc` calls for every other message.
let previous = unsafe { SetWindowLongPtrW(hwnd, GWLP_WNDPROC, frame_proc as *const () as isize as _) };
// `as _`: on 32-bit Windows SetWindowLongPtrW is SetWindowLongW, which takes and
// returns i32.
if previous == 0 {
return false;
}
PREVIOUS.store(previous as _, Ordering::SeqCst);
true
}
/// The procedure ours replaced.
fn previous() -> WNDPROC {
let p = PREVIOUS.load(Ordering::SeqCst);
// SAFETY: a nonzero value is the WNDPROC that SetWindowLongPtrW returned in `install`.
(p != 0).then(|| unsafe { std::mem::transmute::<isize, unsafe extern "system" fn(HWND, u32, WPARAM, LPARAM) -> LRESULT>(p) })
}
unsafe extern "system" fn frame_proc(hwnd: HWND, msg: u32, wparam: WPARAM, lparam: LPARAM) -> LRESULT {
let prev = previous();
// SAFETY: the arguments are the message as Windows delivered it to this window.
let call_previous = || unsafe { CallWindowProcW(prev, hwnd, msg, wparam, lparam) };
match msg {
WM_NCHITTEST => {
let default = call_previous();
// Screen coordinates, signed (monitors left of or above the primary one).
let (x, y) = (i32::from(lparam as u16 as i16), i32::from((lparam >> 16) as u16 as i16));
// The border, else what winit and the system say (`HTCLIENT` everywhere else).
border_hit(hwnd, x, y).map_or(default, |hit| hit as LRESULT)
}
WM_GETDPISCALEDSIZE => {
let new_dpi = wparam as u32;
// SAFETY: for this message lParam points to a SIZE the system reads back.
match (resizable(hwnd), client_size(hwnd), unsafe { (lparam as *mut SIZE).as_mut() }) {
(true, Some(size), Some(out)) => {
// SAFETY: a window handle the system passed in.
let old_dpi = unsafe { GetDpiForWindow(hwnd) };
match titlebar::dpi_scaled_size(size, old_dpi, new_dpi) {
Some((cx, cy)) => {
*out = SIZE { cx, cy };
1
}
None => call_previous(),
}
}
_ => call_previous(),
}
}
WM_NCDESTROY => {
// Hand the window back to winit's procedure for its last message.
if prev.is_some() {
// SAFETY: restores the procedure this window had before `install`.
unsafe { SetWindowLongPtrW(hwnd, GWLP_WNDPROC, PREVIOUS.load(Ordering::SeqCst) as _) };
}
call_previous()
}
_ => call_previous(),
}
}
/// The window can be resized by its border now: it has the thick frame (not fullscreen, which
/// drops it) and is neither maximized nor minimized.
fn resizable(hwnd: HWND) -> bool {
// SAFETY: plain queries on a window handle the system passed in.
unsafe {
let style = GetWindowLongPtrW(hwnd, GWL_STYLE) as u32;
style & WS_THICKFRAME != 0 && IsZoomed(hwnd) == 0 && IsIconic(hwnd) == 0
}
}
/// The client area's size in pixels (the whole window: winit gives it no frame).
fn client_size(hwnd: HWND) -> Option<(i32, i32)> {
let mut r = RECT { left: 0, top: 0, right: 0, bottom: 0 };
// SAFETY: `r` is a valid RECT to fill.
(unsafe { GetClientRect(hwnd, &mut r) } != 0).then_some((r.right - r.left, r.bottom - r.top))
}
/// Windows' resize border at the window's DPI: the sizing frame plus its padding, as Windows
/// itself sizes it, or 8 px scaled when the system has no answer.
fn border_px(hwnd: HWND) -> f32 {
// SAFETY: plain queries.
let (dpi, metric) = unsafe {
let dpi = GetDpiForWindow(hwnd);
(dpi, GetSystemMetricsForDpi(SM_CXSIZEFRAME, dpi) + GetSystemMetricsForDpi(SM_CXPADDEDBORDER, dpi))
};
let scale = if dpi > 0 { dpi as f32 / 96.0 } else { 1.0 };
if metric > 0 { metric as f32 } else { titlebar::resize_border_px(scale) }
}
/// The `HT*` resize code at screen point (`x`, `y`), if it is on the border.
fn border_hit(hwnd: HWND, x: i32, y: i32) -> Option<u32> {
if !resizable(hwnd) {
return None;
}
let mut r = RECT { left: 0, top: 0, right: 0, bottom: 0 };
// SAFETY: `r` is a valid RECT to fill.
if unsafe { GetWindowRect(hwnd, &mut r) } == 0 {
return None;
}
let w = egui::Rect::from_min_max(egui::pos2(r.left as f32, r.top as f32), egui::pos2(r.right as f32, r.bottom as f32));
titlebar::resize_hit(w, egui::pos2(x as f32, y as f32), border_px(hwnd)).map(hit_code)
}
fn hit_code(d: egui::ResizeDirection) -> u32 {
use egui::ResizeDirection::*;
match d {
North => HTTOP,
South => HTBOTTOM,
West => HTLEFT,
East => HTRIGHT,
NorthWest => HTTOPLEFT,
NorthEast => HTTOPRIGHT,
SouthWest => HTBOTTOMLEFT,
SouthEast => HTBOTTOMRIGHT,
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn every_direction_has_its_own_hit_code() {
use egui::ResizeDirection::*;
let codes: Vec<u32> = [North, South, West, East, NorthWest, NorthEast, SouthWest, SouthEast].into_iter().map(hit_code).collect();
assert_eq!(codes, vec![HTTOP, HTBOTTOM, HTLEFT, HTRIGHT, HTTOPLEFT, HTTOPRIGHT, HTBOTTOMLEFT, HTBOTTOMRIGHT]);
}
}
+120
View File
@@ -0,0 +1,120 @@
//! macOS: files opened from Finder (double-click, Open With, a drop on the Dock icon) or with
//! `open -a SolidCraft file` (#997).
//!
//! macOS doesn't pass these on the command line: AppKit hands them to the application delegate's
//! `application:openURLs:`, and when the delegate has no such method it asks `NSDocumentController`,
//! which fails with "SolidCraft cannot open files in the … format" because SolidCraft isn't an
//! `NSDocument` app. winit 0.30's delegate doesn't implement the method, so [`install`] adds it to
//! the delegate's class when the app is about to finish launching: after winit set the delegate and
//! before AppKit delivers the files the app was launched with. The handler queues the paths and
//! wakes the UI, which opens them with [`take`] like files named on the command line.
//!
//! Adding a method to another crate's Objective-C class has no safe API, hence the `unsafe_code`
//! allowance on [`install`] and [`add_open_urls_method`] (winit overrides `sendEvent:` on
//! `NSApplication` similarly).
use std::ptr::NonNull;
use std::sync::{Mutex, OnceLock, PoisonError};
use block2::RcBlock;
use objc2::MainThreadMarker;
use objc2::runtime::{AnyObject, Imp, Sel};
use objc2::sel;
use objc2_app_kit::{NSApplication, NSApplicationWillFinishLaunchingNotification};
use objc2_foundation::{NSArray, NSNotification, NSNotificationCenter, NSURL};
/// Paths that arrived and haven't been opened yet.
static PENDING: Mutex<Vec<String>> = Mutex::new(Vec::new());
/// The UI to wake when files arrive (unset until the window exists; the first frame opens them).
static UI: OnceLock<egui::Context> = OnceLock::new();
/// Handle open-document events from now on. Call before the event loop runs.
#[allow(unsafe_code)]
pub fn install() {
let block = RcBlock::new(|_: NonNull<NSNotification>| add_open_urls_method());
// SAFETY: the name is AppKit's notification constant; no object or queue filter, so the block
// runs on the posting thread (AppKit posts it on the main thread). The block captures nothing,
// so it is sendable. The notification center keeps the registration (and the block) for the
// life of the app.
unsafe {
NSNotificationCenter::defaultCenter().addObserverForName_object_queue_usingBlock(
Some(NSApplicationWillFinishLaunchingNotification),
None,
None,
&block,
);
}
}
/// Wake `ctx` when files arrive while the app runs.
pub fn set_ui(ctx: &egui::Context) {
// Set once; a second call would hand over the same context.
let _ = UI.set(ctx.clone());
}
/// The paths that arrived since the last call.
pub fn take() -> Vec<String> {
std::mem::take(&mut *PENDING.lock().unwrap_or_else(PoisonError::into_inner))
}
/// `application:openURLs:` on the application delegate's class.
#[allow(unsafe_code)]
fn add_open_urls_method() {
let Some(mtm) = MainThreadMarker::new() else { return };
let Some(delegate) = NSApplication::sharedApplication(mtm).delegate() else {
log::warn!("no application delegate; files opened from Finder won't open");
return;
};
let class = AsRef::<AnyObject>::as_ref(&*delegate).class();
let handler: extern "C-unwind" fn(&AnyObject, Sel, &AnyObject, &NSArray<NSURL>) = open_urls;
// SAFETY: `Imp` is the untyped form of a method implementation; the Objective-C runtime calls
// it with the arguments the type encoding declares, which match `open_urls`: no return value
// (`v`), the receiver (`@`), the selector (`:`), the application (`@`) and the URL array (`@`).
let added = unsafe {
let imp = std::mem::transmute::<extern "C-unwind" fn(&AnyObject, Sel, &AnyObject, &NSArray<NSURL>), Imp>(handler);
objc2::ffi::class_addMethod(std::ptr::from_ref(class).cast_mut(), sel!(application:openURLs:), imp, c"v@:@@".as_ptr())
};
if !added.as_bool() {
log::warn!("the application delegate already handles open-document events");
}
}
/// AppKit calls this; a panic stops here instead of unwinding through AppKit's frames.
extern "C-unwind" fn open_urls(_delegate: &AnyObject, _cmd: Sel, _app: &AnyObject, urls: &NSArray<NSURL>) {
if std::panic::catch_unwind(std::panic::AssertUnwindSafe(|| queue(urls))).is_err() {
log::warn!("files opened from Finder were dropped after an internal error");
}
}
/// Queue the files among `urls` and wake the UI.
fn queue(urls: &NSArray<NSURL>) {
// Only file URLs: macOS 27 turns an https URL's path into a file path too.
let paths = urls.iter().filter(|u| u.isFileURL()).filter_map(|u| u.to_file_path()).map(|p| p.to_string_lossy().into_owned());
PENDING.lock().unwrap_or_else(PoisonError::into_inner).extend(paths);
if let Some(ctx) = UI.get() {
ctx.request_repaint();
}
}
#[cfg(test)]
mod tests {
use objc2::runtime::NSObject;
use objc2_foundation::NSString;
use super::*;
/// Files queue until the UI takes them; URLs that aren't files are left out.
#[test]
fn opened_files_wait_for_the_ui() {
let web = NSURL::URLWithString(&NSString::from_str("https://example.com/a.solidcraft")).unwrap();
let urls = NSArray::from_retained_slice(&[
NSURL::from_file_path("/tmp/a b.solidcraft").unwrap(),
web,
NSURL::from_file_path("/tmp/c.step").unwrap(),
]);
let any = NSObject::new();
open_urls(&any, sel!(application:openURLs:), &any, &urls);
assert_eq!(take(), ["/tmp/a b.solidcraft", "/tmp/c.step"]);
assert!(take().is_empty());
}
}
+67 -2
View File
@@ -48,6 +48,21 @@ impl Default for DriverMapping {
}
}
impl DriverMapping {
/// The mapping used when no 3DxWare profile is found. On Linux there is no 3DxWare, so it is
/// what the driver applies by default in object mode (#1172): the physical Ry and Rz swapped
/// and reversed, so a tilt left/right rolls and a twist spins. Elsewhere the driver writes a
/// profile, and the raw axes are used until it does.
fn without_profile() -> Self {
let mut mapping = Self::default();
if cfg!(target_os = "linux") {
mapping.axes[4] = AxisRule { output: 5, enabled: true, reversed: true, scale: 1.0 };
mapping.axes[5] = AxisRule { output: 4, enabled: true, reversed: true, scale: 1.0 };
}
mapping
}
}
#[derive(Clone, Copy, Debug, Default, PartialEq)]
struct Motion {
translation: [f64; 3],
@@ -377,7 +392,12 @@ impl SpaceMouse {
if let Err(error) = std::thread::Builder::new().name("solidcraft-3d-mouse".into()).spawn(move || reader(worker_ctx, worker_state)) {
log::warn!("3D mouse: reader could not start: {error}");
}
Self { shared, last_frame: now, driver_mapping: load_driver_mapping().unwrap_or_default(), mapping_checked_at: now }
Self {
shared,
last_frame: now,
driver_mapping: load_driver_mapping().unwrap_or_else(DriverMapping::without_profile),
mapping_checked_at: now,
}
}
pub fn tick(&mut self, app: &mut SolveApp, ctx: &Context) {
@@ -385,7 +405,7 @@ impl SpaceMouse {
let seconds = now.duration_since(self.last_frame).as_secs_f64().min(0.05);
self.last_frame = now;
if now.duration_since(self.mapping_checked_at) >= RETRY_AFTER {
let updated = load_driver_mapping().unwrap_or_default();
let updated = load_driver_mapping().unwrap_or_else(DriverMapping::without_profile);
if updated != self.driver_mapping {
log::info!("3D mouse: applying updated 3DxWare axis profile");
self.driver_mapping = updated;
@@ -580,6 +600,51 @@ mod tests {
assert_eq!(motion.rotation, [1.0, -1.0, 0.0]);
}
#[test]
fn without_a_profile_linux_uses_the_drivers_object_mode_axes() {
// 3DxWare's object-mode mapping, as a profile (#1172: confirmed on a SpaceMouse Compact).
let object_mode = br#"
<AppCfg><Devices><Device><AxisBank>
<Axis><Enabled>true</Enabled><Input><ActionID>HIDMultiAxis_X</ActionID></Input><Output><ActionID>HIDMultiAxis_X</ActionID><Reversed>false</Reversed></Output></Axis>
<Axis><Enabled>true</Enabled><Input><ActionID>HIDMultiAxis_Y</ActionID></Input><Output><ActionID>HIDMultiAxis_Y</ActionID><Reversed>false</Reversed></Output></Axis>
<Axis><Enabled>true</Enabled><Input><ActionID>HIDMultiAxis_Z</ActionID></Input><Output><ActionID>HIDMultiAxis_Z</ActionID><Reversed>false</Reversed></Output></Axis>
<Axis><Enabled>true</Enabled><Input><ActionID>HIDMultiAxis_Rx</ActionID></Input><Output><ActionID>HIDMultiAxis_Rx</ActionID><Reversed>false</Reversed></Output></Axis>
<Axis><Enabled>true</Enabled><Input><ActionID>HIDMultiAxis_Ry</ActionID></Input><Output><ActionID>HIDMultiAxis_Rz</ActionID><Reversed>true</Reversed></Output></Axis>
<Axis><Enabled>true</Enabled><Input><ActionID>HIDMultiAxis_Rz</ActionID></Input><Output><ActionID>HIDMultiAxis_Ry</ActionID><Reversed>true</Reversed></Output></Axis>
</AxisBank></Device></Devices></AppCfg>
"#;
let profile = parse_driver_mapping(object_mode).expect("valid 3DxWare profile");
if cfg!(target_os = "linux") {
assert_eq!(DriverMapping::without_profile(), profile);
// Tilting the cap rolls the view and twisting it spins it, as with the driver.
let before = Camera::default();
let mut tilt = before;
navigate(
&mut tilt,
DriverMapping::without_profile().apply(Axes { translation: [0; 3], rotation: [0, 350, 0] }),
0.02,
600.0,
false,
false,
);
assert_eq!((tilt.yaw, tilt.pitch), (before.yaw, before.pitch));
assert_ne!(tilt.roll, before.roll);
let mut twist = before;
navigate(
&mut twist,
DriverMapping::without_profile().apply(Axes { translation: [0; 3], rotation: [0, 0, 350] }),
0.02,
600.0,
false,
false,
);
assert_ne!(twist.yaw, before.yaw);
assert_eq!(twist.roll, before.roll);
} else {
assert_eq!(DriverMapping::without_profile(), DriverMapping::default());
}
}
#[test]
fn mapped_roll_and_spin_reach_distinct_camera_rotations() {
let profile = br#"
+325
View File
@@ -0,0 +1,325 @@
//! Getting the window open, whatever state the settings folder or the graphics device is in
//! (docs/book/src/guide/troubleshooting.md).
//!
//! - **Settings that don't read** (`app.ron`, `graphics.json`): moved aside as
//! `<name>.bad-<time>` and the app starts with defaults, instead of a newer or damaged file
//! being dropped silently or stopping the start.
//! - **Launches that die before the window is up**: a marker file counts them; after two in a
//! row the next launch starts in safe mode by itself.
//! - **Safe mode** (`--safe-mode` or `SOLIDCRAFT_SAFE_MODE=1`): default settings (the saved ones
//! are left untouched), no recovery offer, the software renderer and CPU meshing.
//! - **No usable graphics device**: one retry on the software renderer
//! (`SOLIDCRAFT_RENDERER=cpu`), then a message box saying what failed and what to try.
use std::path::{Path, PathBuf};
/// The environment variable that starts safe mode (any value but `0` or empty).
pub const SAFE_MODE_ENV: &str = "SOLIDCRAFT_SAFE_MODE";
/// `SOLIDCRAFT_RENDERER=cpu` picks the software renderer (WARP, lavapipe, llvmpipe).
pub const RENDERER_ENV: &str = "SOLIDCRAFT_RENDERER";
/// Consecutive launches that died before the window was up, after which safe mode starts.
pub const FAILED_STARTS_FOR_SAFE_MODE: u32 = 2;
const MARKER: &str = "starting";
/// Whether an environment value switches something on.
pub fn env_on(v: Option<&str>) -> bool {
v.map(str::trim).is_some_and(|v| !v.is_empty() && v != "0" && !v.eq_ignore_ascii_case("false"))
}
/// Whether `SOLIDCRAFT_RENDERER` asks for the software renderer.
pub fn cpu_renderer_env(v: Option<&str>) -> bool {
v.map(str::trim).is_some_and(|v| v.eq_ignore_ascii_case("cpu") || v.eq_ignore_ascii_case("software"))
}
fn unix_now() -> u64 {
std::time::SystemTime::now().duration_since(std::time::UNIX_EPOCH).map_or(0, |d| d.as_secs())
}
/// Move `path` aside as `<name>.bad-<time>` (kept for a bug report); returns where it went.
pub fn back_up(path: &Path) -> std::io::Result<PathBuf> {
let name = path.file_name().map(|n| n.to_string_lossy().to_string()).unwrap_or_else(|| "settings".into());
let mut to = path.with_file_name(format!("{name}.bad-{}", unix_now()));
let mut n = 1;
while to.exists() && n < 100 {
to = path.with_file_name(format!("{name}.bad-{}-{n}", unix_now()));
n += 1;
}
std::fs::rename(path, &to)?;
Ok(to)
}
/// Whether eframe's `app.ron` reads, with the preferences inside it.
fn app_ron_reads(text: &str, prefs_keys: &[&str]) -> bool {
let Ok(kv) = ron::from_str::<std::collections::HashMap<String, String>>(text) else { return false };
prefs_keys.iter().filter_map(|k| kv.get(*k)).all(|p| serde_json::from_str::<serde_json::Value>(p).is_ok_and(|v| v.is_object()))
}
/// Check the settings files in `dir` before anything reads them: one that doesn't read is moved
/// aside (the app then starts with defaults for it). Returns a line per file moved.
pub fn check_settings(dir: &Path, prefs_keys: &[&str]) -> Vec<String> {
let mut notes = Vec::new();
let mut check = |name: &str, reads: &dyn Fn(&str) -> bool| {
let path = dir.join(name);
let Ok(bytes) = std::fs::read(&path) else { return };
let ok = std::str::from_utf8(&bytes).is_ok_and(|t| t.trim().is_empty() || reads(t));
if ok {
return;
}
match back_up(&path) {
Ok(to) => {
log::warn!("settings: {} did not read; moved to {}", path.display(), to.display());
notes.push(format!("{name} could not be read and was moved to {}; defaults are used.", to.display()));
}
Err(e) => log::warn!("settings: {} did not read and could not be moved: {e}", path.display()),
}
};
check("app.ron", &|t| app_ron_reads(t, prefs_keys));
check("graphics.json", &|t| serde_json::from_str::<serde_json::Value>(t).is_ok_and(|v| v.is_object()));
notes
}
/// A launch begins: count it in the marker in `dir`. Returns how many launches before this one
/// died before their window was up.
pub fn begin(dir: &Path) -> u32 {
let marker = dir.join(MARKER);
let before = std::fs::read_to_string(&marker).ok().and_then(|s| s.trim().parse::<u32>().ok()).unwrap_or(0).min(1000);
if std::fs::create_dir_all(dir).is_ok() {
let _ = std::fs::write(&marker, (before + 1).to_string());
}
before
}
/// The window is up: this launch did not fail to start.
pub fn started(dir: &Path) {
let _ = std::fs::remove_file(dir.join(MARKER));
}
/// The software adapter among `adapters` (WARP on Windows, lavapipe or llvmpipe elsewhere), else
/// the first one that can draw to `surface`.
pub fn pick_cpu_adapter(adapters: &[eframe::wgpu::Adapter], surface: Option<&eframe::wgpu::Surface<'_>>) -> Result<eframe::wgpu::Adapter, String> {
let fits = |a: &&eframe::wgpu::Adapter| surface.is_none_or(|s| a.is_surface_supported(s));
adapters
.iter()
.filter(fits)
.find(|a| a.get_info().device_type == eframe::wgpu::DeviceType::Cpu)
.or_else(|| adapters.iter().find(fits))
.cloned()
.ok_or_else(|| {
let names: Vec<String> = adapters.iter().map(|a| format!("{} ({:?})", a.get_info().name, a.get_info().backend)).collect();
format!("no graphics adapter can draw the window (found: {})", if names.is_empty() { "none".into() } else { names.join(", ") })
})
}
/// `WGPU_BACKEND`: when set, wgpu picks the backends from it and the order below is not used.
pub const WGPU_BACKEND_ENV: &str = "WGPU_BACKEND";
/// The graphics backends to start with, or `None` to leave it to wgpu (`WGPU_BACKEND`, or all
/// the backends it was built with).
///
/// On Windows, D3D12 comes first, then Vulkan, then OpenGL, and only the first one with a
/// hardware adapter is started at all. wgpu would otherwise start Vulkan, D3D12 and OpenGL
/// together and prefer Vulkan, and starting Vulkan loads every installed Vulkan driver: Intel's
/// (`igvk64.dll`) crashed SolidCraft at startup that way, inside the driver, before anything
/// could be reported. D3D12 is Windows' own graphics API, the one its drivers are tested with.
/// `has_hardware(backends)` says whether those backends have an adapter that isn't software
/// (it is only asked about the backends being tried, one at a time).
///
/// - `WGPU_BACKEND` set (`env_set`): `None`, whatever it says wins.
/// - The software renderer (`cpu`, safe mode): D3D12 alone on Windows (WARP); `None` elsewhere.
/// - `preference` (`graphics.json`'s `backend`: `dx12`, `vulkan`, `gl` or a comma list; `auto`
/// or empty for the order above): those backends, on any system.
/// - Elsewhere than Windows: `None`.
/// - No hardware adapter at all: D3D12 (WARP, Windows' software renderer).
pub fn choose_backends(
windows: bool,
env_set: bool,
cpu: bool,
preference: Option<&str>,
mut has_hardware: impl FnMut(eframe::wgpu::Backends) -> bool,
) -> Option<eframe::wgpu::Backends> {
use eframe::wgpu::Backends;
if env_set {
return None;
}
if cpu {
return windows.then_some(Backends::DX12);
}
if let Some(p) = preference.map(str::trim).filter(|p| !p.is_empty() && !p.eq_ignore_ascii_case("auto")) {
let chosen = Backends::from_comma_list(p);
if !chosen.is_empty() {
return Some(chosen);
}
log::warn!("graphics: unknown backend preference `{p}`; using the default order");
}
if !windows {
return None;
}
Some(WINDOWS_ORDER.into_iter().find(|b| has_hardware(*b)).unwrap_or(Backends::DX12))
}
/// The order backends are tried in on Windows.
pub const WINDOWS_ORDER: [eframe::wgpu::Backends; 3] = [eframe::wgpu::Backends::DX12, eframe::wgpu::Backends::VULKAN, eframe::wgpu::Backends::GL];
/// Whether `backends` (started on their own, nothing else) have a hardware adapter.
pub fn has_hardware_adapter(backends: eframe::wgpu::Backends) -> bool {
let mut desc = eframe::wgpu::InstanceDescriptor::new_without_display_handle();
desc.backends = backends;
desc.flags = eframe::wgpu::InstanceFlags::from_build_config().with_env();
let instance = eframe::wgpu::Instance::new(desc);
let adapters = pollster::block_on(instance.enumerate_adapters(backends));
let found: Vec<String> = adapters.iter().map(|a| format!("{} ({:?})", a.get_info().name, a.get_info().device_type)).collect();
log::info!("graphics: {backends:?} adapters: {found:?}");
adapters.iter().any(|a| a.get_info().device_type != eframe::wgpu::DeviceType::Cpu)
}
/// The message shown when no window could be opened at all.
pub fn no_window_message(error: &str, settings: Option<&Path>) -> String {
let folder = settings.map(|d| d.display().to_string()).unwrap_or_else(|| "the SolidCraft settings folder".into());
format!(
"SolidCraft could not open its window.\n\n{error}\n\n\
The software renderer was tried too. Things to try:\n\
- Install or update the graphics driver (on Windows, from the GPU maker's site rather than Windows Update).\n\
- Over Remote Desktop or in a virtual machine, enable 3D acceleration or run it on the machine itself.\n\
- Start it once with `solidcraft --safe-mode`.\n\
- Rename the settings folder: {folder}\n\n\
More: https://bherbruck.github.io/solidcraft/guide/troubleshooting.html"
)
}
#[cfg(test)]
mod tests {
use super::*;
fn scratch(name: &str) -> PathBuf {
let d = std::env::temp_dir().join(format!("solidcraft-startup-{name}-{}", std::process::id()));
let _ = std::fs::remove_dir_all(&d);
std::fs::create_dir_all(&d).unwrap();
d
}
#[test]
fn switches_read_from_the_environment() {
assert!(env_on(Some("1")) && env_on(Some("yes")) && !env_on(Some("0")) && !env_on(Some(" ")) && !env_on(None) && !env_on(Some("false")));
assert!(cpu_renderer_env(Some("cpu")) && cpu_renderer_env(Some("Software")) && !cpu_renderer_env(Some("gpu")) && !cpu_renderer_env(None));
}
#[test]
fn settings_that_do_not_read_are_moved_aside_and_good_ones_stay() {
let keys = ["solidcraft.prefs", "solvecraft.prefs"];
let d = scratch("check");
// Good files (and an empty one) stay where they are.
std::fs::write(d.join("app.ron"), r#"{"solidcraft.prefs": "{\"grid\":true}", "egui": "(anything)"}"#).unwrap();
std::fs::write(d.join("graphics.json"), r#"{"msaa":4}"#).unwrap();
assert!(check_settings(&d, &keys).is_empty());
assert!(d.join("app.ron").is_file() && d.join("graphics.json").is_file());
// Damaged RON, preferences that aren't JSON, a truncated graphics.json, non-UTF-8 bytes.
for (name, text) in [
("app.ron", b"{\"solidcraft.prefs\": \"{\\\"gr".as_slice()),
("app.ron", br#"{"solvecraft.prefs": "not json"}"#.as_slice()),
("graphics.json", br#"{"msaa":"#.as_slice()),
("graphics.json", b"\xff\xfe\x00".as_slice()),
] {
std::fs::write(d.join(name), text).unwrap();
let notes = check_settings(&d, &keys);
assert_eq!(notes.len(), 1, "{name}: {notes:?}");
assert!(!d.join(name).exists(), "{name} moved");
let kept: Vec<_> =
std::fs::read_dir(&d).unwrap().flatten().filter(|e| e.file_name().to_string_lossy().starts_with(&format!("{name}.bad-"))).collect();
assert!(kept.iter().any(|e| std::fs::read(e.path()).unwrap() == text), "{name}: the bad file is kept");
}
let _ = std::fs::remove_dir_all(&d);
}
#[test]
fn launches_that_never_got_a_window_are_counted_until_one_does() {
let d = scratch("marker");
assert_eq!(begin(&d), 0);
assert_eq!(begin(&d), 1);
assert_eq!(begin(&d), FAILED_STARTS_FOR_SAFE_MODE);
started(&d);
assert_eq!(begin(&d), 0);
// A damaged marker counts as none.
std::fs::write(d.join(MARKER), "zz").unwrap();
assert_eq!(begin(&d), 0);
let _ = std::fs::remove_dir_all(&d);
}
#[test]
fn windows_starts_d3d12_first_and_vulkan_only_when_d3d12_has_no_gpu() {
use eframe::wgpu::Backends;
let probe = |with: &'static [Backends]| {
move |b: Backends| {
assert!(b == Backends::DX12 || b == Backends::VULKAN || b == Backends::GL, "one backend at a time: {b:?}");
with.contains(&b)
}
};
// D3D12 works: Vulkan and OpenGL are never even asked about (starting Vulkan loads
// its drivers, which is what crashed).
let mut asked = Vec::new();
let chosen = choose_backends(true, false, false, None, |b| {
asked.push(b);
b == Backends::DX12
});
assert_eq!(chosen, Some(Backends::DX12));
assert_eq!(asked, [Backends::DX12]);
// Everything works: still D3D12 alone.
assert_eq!(choose_backends(true, false, false, None, probe(&[Backends::DX12, Backends::VULKAN, Backends::GL])), Some(Backends::DX12));
// No D3D12 hardware adapter: Vulkan, else OpenGL, else D3D12's software adapter (WARP).
assert_eq!(choose_backends(true, false, false, None, probe(&[Backends::VULKAN, Backends::GL])), Some(Backends::VULKAN));
assert_eq!(choose_backends(true, false, false, None, probe(&[Backends::GL])), Some(Backends::GL));
assert_eq!(choose_backends(true, false, false, None, probe(&[])), Some(Backends::DX12));
// `auto` and blanks are the default order.
assert_eq!(choose_backends(true, false, false, Some(" auto "), probe(&[Backends::DX12])), Some(Backends::DX12));
assert_eq!(choose_backends(true, false, false, Some(""), probe(&[Backends::GL])), Some(Backends::GL));
}
#[test]
fn wgpu_backend_the_preference_and_the_software_renderer_override_the_order() {
use eframe::wgpu::Backends;
let never = |b: Backends| -> bool { panic!("no probing expected, asked about {b:?}") };
// WGPU_BACKEND: wgpu reads it itself, nothing is probed.
assert_eq!(choose_backends(true, true, false, Some("gl"), never), None);
assert_eq!(choose_backends(true, true, true, None, never), None);
// The software renderer (safe mode, the retry): WARP through D3D12 alone, never Vulkan.
assert_eq!(choose_backends(true, false, true, Some("vulkan"), never), Some(Backends::DX12));
assert_eq!(choose_backends(false, false, true, None, never), None);
// The preference, on any system, without probing.
assert_eq!(choose_backends(true, false, false, Some("vulkan"), never), Some(Backends::VULKAN));
assert_eq!(choose_backends(true, false, false, Some("GL"), never), Some(Backends::GL));
assert_eq!(choose_backends(true, false, false, Some("dx12,vulkan"), never), Some(Backends::DX12 | Backends::VULKAN));
assert_eq!(choose_backends(false, false, false, Some("vulkan"), never), Some(Backends::VULKAN));
// An unknown preference is the default order.
assert_eq!(choose_backends(true, false, false, Some("glide"), |b| b == Backends::DX12), Some(Backends::DX12));
// Elsewhere: wgpu's own choice.
assert_eq!(choose_backends(false, false, false, None, never), None);
assert_eq!(choose_backends(false, false, false, Some("auto"), never), None);
}
#[test]
fn probing_a_backend_alone_never_panics() {
// Whatever this machine has (often nothing): an answer, not a crash.
for b in WINDOWS_ORDER {
let _ = has_hardware_adapter(b);
}
}
#[test]
fn the_message_names_the_settings_folder_and_safe_mode() {
let m = no_window_message("no adapter", Some(Path::new("/x/SolidCraft")));
assert!(m.contains("no adapter") && m.contains("/x/SolidCraft") && m.contains("--safe-mode"));
}
#[test]
fn the_software_adapter_is_preferred_and_its_absence_is_an_error_not_a_panic() {
assert!(pick_cpu_adapter(&[], None).unwrap_err().contains("none"));
let instance = eframe::wgpu::Instance::new(eframe::wgpu::InstanceDescriptor::new_without_display_handle());
let adapters = pollster::block_on(instance.enumerate_adapters(eframe::wgpu::Backends::all()));
if adapters.is_empty() {
return;
}
let picked = pick_cpu_adapter(&adapters, None).unwrap();
if adapters.iter().any(|a| a.get_info().device_type == eframe::wgpu::DeviceType::Cpu) {
assert_eq!(picked.get_info().device_type, eframe::wgpu::DeviceType::Cpu);
}
}
}
+92 -35
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# SolidCraft macOS icon
# Application resources
`SolidCraft.icon/` is the approved Icon Composer source, containing separate
grid and solid SVG layers and the owner's appearance settings. The saturated
blue solid has transparent geometry cutouts instead of painted edge lines.
The solid and grid are both scaled to 90%, with separate Default and Dark grid artwork.
Icon Composer supplies the system backdrop and Mono material effects.
Artwork is original and attributed in `ATTRIBUTION.md`.
`assets/` is the design resource home for SolidCraft.
[ATTRIBUTION.md](../ATTRIBUTION.md) is the file inventory and provenance record.
Keep one editable master per resource and place shipped derivatives in `exports/`.
`Assets.car` is compiled by Apple's `actool` and supplies the layered icon on
macOS 26 and later. It is checked in so the existing release workflow can still
package on older Xcode runners. After editing and saving `SolidCraft.icon`,
regenerate the catalog with Xcode 26 or later from the repository root:
```sh
mkdir -p target/macos-icon
xcrun actool assets/SolidCraft.icon \
--compile target/macos-icon --platform macosx \
--minimum-deployment-target 11.0 --app-icon SolidCraft \
--output-partial-info-plist target/macos-icon/icon-info.plist \
--output-format human-readable-text
cp target/macos-icon/Assets.car assets/Assets.car
cp target/macos-icon/SolidCraft.icns assets/icon.icns
```text
assets/
icons/
app/
shared/source/ # original Rust mark and executable ICO encoder
macos/source/SolidCraft.icon/ # approved Composer project and linked SVGs
macos/exports/ # paired Assets.car and icon.icns
windows/exports/ # executable DIB ICO and installer PNG ICO
linux/exports/hicolor/ # Linux/FreeBSD package images, 16–512 px
ui/source/ # original drawing library and other UI glyphs
branding/web/source/og.png # shared social preview card
styles/ui/palettes.rs # light/dark defaults
styles/web/loading.css # web loading/canvas styles
appearances/library.rs # built-in visual presets
materials/library.rs # physical defaults and colours
shaders/viewport.wgsl # original viewport shader
fonts/{liberation-sans,biz-udp-gothic}/ # unmodified fonts and OFL licences
locales/{en,de,ja,ko}.json # shared offline catalogs
platforms/{macos,linux,windows}/ # bundle, freedesktop and WiX templates
archive/icons/macos-v1/
source/icon.vectorcraft # earlier editable work, retained
exports/ # all historical SVG, PNG and iconset exports
```
`icon.icns` is the older-macOS fallback generated by the same Apple compiler
from the approved composition, retaining its layer sizes and positions.
Regenerate both compiled resources together with the commands above.
`icon.vectorcraft`, `icon.svg`, `icon.png` and `icon.iconset/` retain the earlier
VectorCraft artwork; packaging uses the Icon Composer compilation instead.
## Editing and regeneration
Only `packaging/macos/package.sh` consumes these resources. Its existing signed
app/DMG workflow copies the catalog and ICNS into `Contents/Resources`, and
`Info.plist` references `SolidCraft` through `CFBundleIconName` and
`CFBundleIconFile`. The macOS viewport opts out of eframe's runtime bitmap so
Finder, the Dock and the application switcher use the bundle icon. Other
platforms retain the existing code-drawn icon and packaging.
[UI artwork](icons/ui/README.md) identifies the drawing masters and their consumers.
Edit geometry and IDs together in the original Rust source and review changes in
both application themes. Palettes and model presets are also editable Rust data.
Design references: [Apple app-icon HIG](https://developer.apple.com/design/human-interface-guidelines/app-icons)
and [Icon Composer documentation](https://developer.apple.com/documentation/xcode/creating-your-app-icon-using-icon-composer).
No Apple artwork is shipped.
The current macOS master is `icons/app/macos/source/SolidCraft.icon/`, including
its linked SVG layers and appearance settings. The earlier VectorCraft document
is preserved in the archive. No other native design projects were available for
the current UI set or preview card. Keep any future `.vectorcraft`, `.ai` or other
native work and linked inputs under that resource's `source/work/`, with an
attribution row; retain the editable document alongside its exports.
Regenerate all exports of the shared Windows/Linux/FreeBSD mark together:
```sh
cargo xtask app-icons
```
For macOS, use Xcode with Icon Composer support:
```sh
mkdir -p target/resources/macos-icon
xcrun actool assets/icons/app/macos/source/SolidCraft.icon \
--compile target/resources/macos-icon --platform macosx \
--minimum-deployment-target 11.0 --app-icon SolidCraft \
--output-partial-info-plist target/resources/macos-icon/icon-info.plist \
--output-format human-readable-text
cp target/resources/macos-icon/Assets.car assets/icons/app/macos/exports/Assets.car
cp target/resources/macos-icon/SolidCraft.icns assets/icons/app/macos/exports/icon.icns
```
Review and commit source changes and required exports together. Temporary renders,
tool caches and package staging belong under ignored `target/` or `dist/`.
Normal builds use the committed exports and require no design applications.
The CLI still supports arbitrary PNG/ICO exports with `solidcraft-cli icon`.
## Platform bindings
| Platform | Resources and output paths |
| --- | --- |
| macOS | Composer master and paired exports; bundle installs `Assets.car` and `SolidCraft.icns` |
| Windows executable | `solidcraft-executable.ico`: original DIB/mask representations at 16/24/32/48/64/128/256 px |
| Windows installer | `solidcraft.ico`: PNG representations at 16/20/24/32/40/48/64/128/256 px; `SOLIDCRAFT_ICONS` override retained |
| Linux, Nix, deb/rpm, tar, Flatpak, Snap | Copy canonical hicolor images; icon name stays `ai.storyteller.solidcraft` |
| AppImage | Uses the Linux 256 px image and `.DirIcon` alias |
| FreeBSD | Shares Linux hicolor images and freedesktop metadata |
| Web | HTML/Trunk and `manifest.webmanifest` stay in `apps/solidcraft-web/`; copies Japanese font/licence to `fonts/`, uses the collected CSS, and copies the Linux 32/256/512 px images to `icons/` for the favicon and installed app |
| Docs and link previews | `xtask book` copies the shared card to the existing `/solidcraft/og.png` public path |
## Code and provenance
Resources remain compiled by their owning layer through existing APIs:
`ui-egui::icons::paint` and `Tokens` at L5, model presets in L2 `doc`, and sketch
fonts at L1. State, projection, interaction, commands and GPU bindings stay in
their current modules. Embedded data uses `CARGO_MANIFEST_DIR`; application code
needs no runtime resource registry or repository lookup.
`cargo xtask assets` requires an exact attribution row for every collected file
except Markdown documentation, and continues checking file assets elsewhere in
the repository. This includes native work, Rust masters, catalogs, shaders and
platform templates. Packaging selects explicit current files and fails when
required inputs are absent. Archived artwork has no production consumers.
Dependency-owned egui fonts and vendored renderer shaders stay with their
libraries; their licences remain in `THIRD-PARTY-LICENSES.txt` and `ATTRIBUTION.md`.
System fonts, optional packs, user fonts/canvases/decals/materials and native OS
controls retain external ownership. Root licence/notice texts stay canonical.
+23
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//! Built-in model appearances: names, sRGB colours and metalness.
pub const LIBRARY: [(&str, [u8; 3], f64); 20] = [
("Aluminum - Satin", [204, 208, 214], 1.0),
("Aluminum - Anodized Black", [44, 46, 50], 1.0),
("Aluminum - Anodized Blue", [52, 92, 160], 1.0),
("Steel - Satin", [158, 164, 172], 1.0),
("Stainless Steel - Brushed", [186, 191, 198], 1.0),
("Cast Iron", [104, 104, 110], 1.0),
("Brass - Polished", [208, 172, 88], 1.0),
("Copper", [204, 122, 80], 1.0),
("Titanium", [150, 148, 158], 1.0),
("ABS - White", [236, 236, 230], 1.0),
("ABS - Black", [36, 36, 38], 1.0),
("ABS - Red", [196, 40, 40], 1.0),
("ABS - Blue", [40, 90, 186], 1.0),
("ABS - Yellow", [236, 196, 40], 1.0),
("ABS - Green", [52, 150, 80], 1.0),
("Rubber - Black", [28, 28, 28], 1.0),
("Glass - Clear", [190, 220, 228], 0.25),
("Glass - Smoked", [90, 96, 104], 0.45),
("Wood - Oak", [190, 146, 92], 1.0),
("Paint - Gloss White", [246, 246, 244], 1.0),
];
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//! Original executable ICO encoder: DIB images and transparency masks.
use super::app_icon;
pub fn encode() -> Result<Vec<u8>, Box<dyn std::error::Error>> {
let sizes = [16usize, 24, 32, 48, 64, 128, 256];
let mut images = Vec::new();
for size in sizes {
let rgba = app_icon::rgba(size)?;
// ICO DIB: bottom-up BGRA plus a padded one-bit transparency mask.
let mask_stride = size.div_ceil(32) * 4;
let mut dib = Vec::new();
dib.extend_from_slice(&40u32.to_le_bytes());
dib.extend_from_slice(&(size as i32).to_le_bytes());
dib.extend_from_slice(&((size * 2) as i32).to_le_bytes());
dib.extend_from_slice(&1u16.to_le_bytes());
dib.extend_from_slice(&32u16.to_le_bytes());
dib.extend_from_slice(&[0; 24]);
for row in rgba.chunks_exact(size * 4).rev() {
for p in row.as_chunks::<4>().0.iter() {
dib.extend_from_slice(&[p[2], p[1], p[0], p[3]]);
}
}
for row in rgba.chunks_exact(size * 4).rev() {
let mut mask = vec![0u8; mask_stride];
for (x, p) in row.as_chunks::<4>().0.iter().enumerate() {
if p[3] == 0 {
mask[x / 8] |= 0x80 >> (x % 8);
}
}
dib.extend_from_slice(&mask);
}
images.push((size, dib));
}
let mut ico = vec![0, 0, 1, 0];
ico.extend_from_slice(&(images.len() as u16).to_le_bytes());
let mut offset = 6 + 16 * images.len();
for (size, data) in &images {
let dim = if *size == 256 { 0 } else { *size as u8 };
ico.extend_from_slice(&[dim, dim, 0, 0, 1, 0, 32, 0]);
ico.extend_from_slice(&(data.len() as u32).to_le_bytes());
ico.extend_from_slice(&(offset as u32).to_le_bytes());
offset += data.len();
}
for (_, data) in images {
ico.extend_from_slice(&data);
}
Ok(ico)
}
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# UI artwork
Edit the Rust drawing masters in `source/`; the UI crate compiles them through
`crates/ui-egui/src/icons.rs`. Use the 24 × 24 grid and semantic ink/fill/accent
colours. Icon IDs and their geometry live together in `source/icons.rs`;
unknown IDs retain the existing fallback. Add new artwork there without
maintaining a separate ID registry.
| Source | Artwork | Consumers |
| --- | --- | --- |
| `icons.rs` | Toolbar, browser, menu and constraint icons | `icons::paint` |
| `glyphs.rs` | Brand mark, captions, transport, badges, pin, caret, disclosure, radial centre and removal cross | toolbar, titlebar, timeline, browser, menus |
| `navigation.rs` | Signed axes, cube faces/labels and arrows | viewport/navigation cube |
| `markers.rs` | Constraint mappings/letters, snap markers and dimension arrowheads | sketch, assembly and dimensions |
| `pointer.rs` | Agent pointer and tag | agent cursor |
Widget state, layout, projection, picking and commands stay with their widgets.
Review drawing changes in the actual application in both light and dark themes.
No separate native design projects were available for this set. Preserve any
future native work and linked inputs under `source/work/`, with attribution.
Original artwork is MIT OR Apache-2.0; caption geometry retains VectorCraft
attribution in the root `ATTRIBUTION.md`.
+158
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//! Collected glyph artwork. Caption geometry adapted from VectorCraft (MIT OR Apache-2.0).
use crate::titlebar::Caption;
use egui::{Color32, Pos2, Rect, Stroke, Ui, pos2, vec2};
pub(crate) fn transport_glyph(p: &egui::Painter, c: egui::Pos2, what: &str, col: Color32) {
let tri = |dir: f32, dx: f32| {
let pts = vec![pos2(c.x + dx - 4.0 * dir, c.y - 5.0), pos2(c.x + dx + 4.0 * dir, c.y), pos2(c.x + dx - 4.0 * dir, c.y + 5.0)];
p.add(egui::Shape::convex_polygon(pts, col, Stroke::NONE));
};
let bar = |dx: f32| p.line_segment([pos2(c.x + dx, c.y - 5.0), pos2(c.x + dx, c.y + 5.0)], Stroke::new(1.6, col));
match what {
"first" => {
bar(-5.0);
tri(-1.0, 1.0);
}
"back" => tri(-1.0, 0.0),
"forward" => tri(1.0, 0.0),
_ => {
tri(1.0, -1.0);
bar(5.0);
}
}
}
pub(crate) fn paint_glyph(ui: &Ui, c: Caption, maximized: bool, at: egui::Pos2, s: Stroke) {
let p = ui.painter();
let g = Rect::from_center_size(at, vec2(10.0, 10.0));
match c {
Caption::Minimize => {
p.line_segment([g.left_center(), g.right_center()], s);
}
// Restore: a front square with the corner of the one behind it.
Caption::Maximize if maximized => {
let front = Rect::from_min_max(g.min + vec2(0.0, 2.0), g.max - vec2(2.0, 0.0));
p.rect_stroke(front, 0.0, s, egui::StrokeKind::Middle);
p.line(vec![g.min + vec2(2.0, 2.0), g.min + vec2(2.0, 0.0), g.right_top(), g.max - vec2(0.0, 2.0), g.max - vec2(2.0, 2.0)], s);
}
Caption::Maximize => {
p.rect_stroke(g, 0.0, s, egui::StrokeKind::Middle);
}
Caption::Close => {
p.line_segment([g.left_top(), g.right_bottom()], s);
p.line_segment([g.right_top(), g.left_bottom()], s);
}
}
}
pub(crate) fn badge(p: &egui::Painter, r: Rect, name: &str, c: Color32) {
let s = Stroke::new(1.3, c);
match name {
"lock" => {
let body = Rect::from_min_max(pos2(r.left() + 1.5, r.center().y - 0.5), pos2(r.right() - 1.5, r.bottom() - 0.5));
p.rect_filled(body, 1.5, c);
let top = pos2(r.center().x, r.top() + 4.0);
p.add(egui::Shape::line(
(0..=8)
.map(|k| {
let a = std::f32::consts::PI * (k as f32 / 8.0);
pos2(top.x - 3.2 * a.cos(), top.y - 3.2 * a.sin() + 1.0)
})
.chain([pos2(top.x + 3.2, body.top())])
.collect(),
s,
));
p.line_segment([pos2(top.x - 3.2, top.y + 1.0), pos2(top.x - 3.2, body.top())], s);
}
"pin" => {
let head = pos2(r.center().x + 2.0, r.top() + 4.0);
p.circle_filled(head, 3.2, c);
p.line_segment([head, pos2(r.left() + 1.5, r.bottom() - 1.0)], Stroke::new(1.6, c));
}
_ => {}
}
}
pub(crate) fn pin_icon(p: &egui::Painter, r: Rect, on: bool, col: Color32) {
let c = r.center();
let (sin, cos) = if on { (0.0, 1.0) } else { std::f32::consts::FRAC_PI_4.sin_cos() };
// Local coordinates: the pin points down, its head on top.
let at = |x: f32, y: f32| c + vec2(x * cos - y * sin, x * sin + y * cos);
let head = vec![at(-2.5, -7.0), at(2.5, -7.0), at(3.0, -2.0), at(-3.0, -2.0)];
let stroke = Stroke::new(1.4, col);
if on {
p.add(egui::Shape::convex_polygon(head, col, stroke));
} else {
p.add(egui::Shape::closed_line(head, stroke));
}
p.line_segment([at(-5.5, -2.0), at(5.5, -2.0)], stroke);
p.line_segment([at(0.0, -2.0), at(0.0, 7.0)], stroke);
}
pub(crate) fn caret(p: &egui::Painter, c: egui::Pos2, col: Color32) {
p.add(egui::Shape::convex_polygon(vec![pos2(c.x - 3.5, c.y - 2.0), pos2(c.x + 3.5, c.y - 2.0), pos2(c.x, c.y + 2.5)], col, Stroke::NONE));
}
pub(crate) fn brand_mark(p: &egui::Painter, c: Pos2) {
let s = 20.0 / 412.217;
let m = |pts: &[(f32, f32)]| -> Vec<egui::Pos2> { pts.iter().map(|&(x, y)| pos2(c.x + (x - 178.5) * s, c.y + (y - 206.1) * s)).collect() };
// egui only fills convex shapes, so each face is a few overlapping convex pieces.
let face = |col: Color32, pts: &[(f32, f32)]| {
p.add(egui::Shape::convex_polygon(m(pts), col, Stroke::NONE));
};
let [light, mid, dark, edge_col] = crate::theme::Tokens::get().logo;
face(light, &[(3.5, 105.9), (177.0, 5.8), (263.4, 55.6), (263.8, 156.0), (177.0, 406.4)]);
face(light, &[(177.0, 206.1), (263.8, 156.0), (350.5, 206.2), (350.5, 306.3), (177.0, 406.4)]);
face(mid, &[(3.5, 105.9), (177.0, 206.1), (177.0, 406.4)]);
face(mid, &[(3.5, 105.9), (3.5, 205.7), (90.3, 256.2), (177.0, 206.1)]);
face(mid, &[(177.0, 206.1), (90.3, 256.2), (90.0, 356.2), (177.0, 406.4)]);
face(dark, &[(264.1, 155.8), (177.0, 206.1), (177.0, 406.4), (263.8, 256.2)]);
face(dark, &[(263.8, 256.2), (350.5, 206.2), (350.5, 306.3), (177.0, 406.4)]);
face(dark, &[(177.0, 206.1), (177.0, 406.4), (350.5, 306.3)]);
face(dark, &[(263.8, 55.9), (263.8, 156.0), (177.1, 105.9)]);
// White edge lines.
let edge = Stroke::new(10.0 * s, edge_col);
let line = |pts: &[(f32, f32)]| {
p.add(egui::Shape::line(m(pts), edge));
};
line(&[(263.8, 55.9), (177.1, 105.9), (263.8, 156.0), (263.8, 256.2), (350.6, 206.1)]);
line(&[(5.0, 105.9), (178.5, 206.1), (178.5, 406.4)]);
line(&[(177.0, 206.1), (263.8, 156.0)]);
p.add(egui::Shape::closed_line(
m(&[
(178.5, 5.8),
(5.0, 105.9),
(5.0, 206.1),
(91.7, 256.2),
(91.7, 356.4),
(178.5, 406.4),
(352.0, 306.3),
(352.0, 206.1),
(265.2, 156.0),
(265.2, 55.9),
]),
edge,
));
}
pub(crate) fn cross(p: &egui::Painter, r: Rect, s: Stroke) {
p.line_segment([r.left_top(), r.right_bottom()], s);
p.line_segment([r.right_top(), r.left_bottom()], s);
}
pub(crate) fn radial_centre(p: &egui::Painter, c: Pos2, direction: Option<(egui::Vec2, bool)>, t: crate::theme::Tokens) {
p.circle(c, 15.0, t.panel.gamma_multiply(0.92), Stroke::new(1.0, t.border));
if let Some((d, enabled)) = direction {
p.line_segment([c + d * 6.0, c + d * 15.0], Stroke::new(3.0, if enabled { t.accent } else { t.border }));
} else {
p.circle_filled(c, 3.0, t.text_dim);
}
}
pub(crate) fn disclosure(p: &egui::Painter, ar: Rect, open: bool, ink: Color32) {
let pts = if open {
vec![pos2(ar.left() + 2.0, ar.top() + 4.0), pos2(ar.right() - 2.0, ar.top() + 4.0), pos2(ar.center().x, ar.bottom() - 3.0)]
} else {
vec![pos2(ar.left() + 4.0, ar.top() + 2.0), pos2(ar.right() - 3.0, ar.center().y), pos2(ar.left() + 4.0, ar.bottom() - 2.0)]
};
p.add(egui::Shape::convex_polygon(pts, ink, Stroke::NONE));
}
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//! Constraint, assembly snap and dimension marker artwork.
use crate::dialogs_assembly::SnapKind;
use crate::theme::Tokens;
use egui::{Color32, Pos2, Stroke, vec2};
pub(crate) fn snap(painter: &egui::Painter, c: Pos2, tip: Option<Pos2>, kind: SnapKind, col: Color32, tag: Option<&str>) {
// A dark halo under every stroke keeps the glyph readable on light and dark faces alike.
let ic = Tokens::get().icons;
let halo = Stroke::new(4.5, ic.marker_halo);
let white = Stroke::new(1.5, ic.highlight);
if let Some(tip) = tip {
let d = (tip - c).normalized();
let n = vec2(-d.y, d.x);
let head = vec![tip + d * 2.0, tip - d * 9.0 + n * 5.0, tip - d * 9.0 - n * 5.0];
painter.line_segment([c, tip], halo);
painter.add(egui::Shape::convex_polygon(head.clone(), Color32::TRANSPARENT, halo));
painter.line_segment([c, tip], Stroke::new(2.0, col));
painter.add(egui::Shape::convex_polygon(head, col, Stroke::NONE));
}
let shape = |fill: Color32, stroke: Stroke, grow: f32| -> egui::Shape {
match kind {
SnapKind::FaceCenter => egui::Shape::rect_filled(egui::Rect::from_center_size(c, vec2(12.0 + grow, 12.0 + grow)), 1.5, fill),
SnapKind::CircleCenter => egui::Shape::circle_filled(c, 7.0 + grow / 2.0, fill),
SnapKind::EdgeMid => {
let r = 8.0 + grow / 2.0;
egui::Shape::convex_polygon(vec![c + vec2(0.0, -r), c + vec2(r * 0.93, r * 0.7), c + vec2(-r * 0.93, r * 0.7)], fill, stroke)
}
SnapKind::Vertex => {
let r = 7.5 + grow / 2.0;
egui::Shape::convex_polygon(vec![c + vec2(0.0, -r), c + vec2(r, 0.0), c + vec2(0.0, r), c + vec2(-r, 0.0)], fill, stroke)
}
}
};
painter.add(shape(ic.marker_halo, Stroke::NONE, 4.0));
painter.add(shape(col, Stroke::NONE, 0.0));
match kind {
SnapKind::FaceCenter => {
painter.rect_stroke(egui::Rect::from_center_size(c, vec2(12.0, 12.0)), 1.5, white, egui::StrokeKind::Middle);
}
SnapKind::CircleCenter => {
painter.circle_stroke(c, 7.0, white);
painter.line_segment([c - vec2(4.5, 0.0), c + vec2(4.5, 0.0)], Stroke::new(1.2, ic.highlight));
painter.line_segment([c - vec2(0.0, 4.5), c + vec2(0.0, 4.5)], Stroke::new(1.2, ic.highlight));
}
SnapKind::EdgeMid | SnapKind::Vertex => {
painter.add(shape(Color32::TRANSPARENT, white, 0.0));
}
}
// What it snaps to (hovered), or which component it is (picked): a small label.
if let Some(tag) = tag {
let t = Tokens::get();
let font = egui::FontId::proportional(11.5);
let g = painter.layout_no_wrap(tag.to_string(), font, t.text);
let at = c + vec2(12.0, 10.0);
let r = egui::Rect::from_min_size(at, g.size()).expand2(vec2(5.0, 2.0));
painter.rect(r, 3.0, t.panel.gamma_multiply(0.92), Stroke::new(1.0, col), egui::StrokeKind::Inside);
painter.galley(at, g, t.text);
}
}
pub(crate) fn glyph_icon(name: &str) -> Option<&'static str> {
Some(match name {
"Coincident" => "c_coincident",
"Parallel" => "c_parallel",
"Perpendicular" => "c_perpendicular",
"Collinear" => "c_collinear",
"Tangent" => "c_tangent",
"Smooth" => "c_smooth",
"Equal" => "c_equal",
"Concentric" => "c_concentric",
"MidPoint" => "c_midpoint",
"Symmetry" => "c_symmetry",
"Fix" => "c_fix",
_ => return None,
})
}
pub(crate) fn glyph_letter(name: &str) -> &'static str {
match name {
"Horizontal" => "H",
"Vertical" => "V",
_ => "?",
}
}
pub(crate) fn dimension_arrow(painter: &egui::Painter, t: Pos2, back: Pos2, col: Color32) {
let d = (t - back).normalized();
let n = vec2(-d.y, d.x);
painter.add(egui::Shape::convex_polygon(vec![t, t - d * 9.0 + n * 3.0, t - d * 9.0 - n * 3.0], col, Stroke::NONE));
}
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//! Navigation drawing definitions. Camera projection and picking remain in the UI widgets.
use crate::theme::Tokens;
use egui::{Align2, Color32, FontId, Pos2, Rect, Shape, Stroke, pos2, vec2};
use solidcraft_engine::geom::Vec3;
pub(crate) struct Facet {
pub(crate) direction: Vec3,
pub(crate) points: Vec<Pos2>,
pub(crate) outer_edges: Vec<bool>,
pub(crate) centre: Pos2,
pub(crate) label: String,
pub(crate) text_axes: Option<(egui::Vec2, egui::Vec2)>,
pub(crate) depth: f64,
}
// Private marker for label meshes with atlas-pixel UVs. The output hook replaces
// it with the font texture before any renderer sees the frame.
pub(crate) const LABEL_PIXELS: egui::TextureId = egui::TextureId::User(u64::from_le_bytes(*b"cubetext"));
struct LabelAtlas;
impl egui::plugin::Plugin for LabelAtlas {
fn debug_name(&self) -> &'static str {
"navigation cube label atlas"
}
fn output_hook(&mut self, ctx: &egui::Context, output: &mut egui::FullOutput) {
let size = ctx.fonts(|f| f.font_image_size());
let normalize = vec2(1.0 / size[0].max(1) as f32, 1.0 / size[1].max(1) as f32);
for shape in &mut output.shapes {
if let Shape::Mesh(mesh) = &mut shape.shape
&& mesh.texture_id == LABEL_PIXELS
{
let mesh = std::sync::Arc::make_mut(mesh);
mesh.texture_id = egui::TextureId::default();
for v in &mut mesh.vertices {
v.uv = (v.uv.to_vec2() * normalize).to_pos2();
}
}
}
}
}
/// Warp the font mesh into the projected face, so labels turn with the model.
pub(crate) fn face_text(painter: &egui::Painter, face: &Facet, ink: Color32, font_size: f32) {
let Some((r, down)) = face.text_axes else { return };
let opacity = ((face.depth - 0.18) / 0.17).clamp(0.0, 1.0) as f32;
if opacity <= 0.0 {
return;
}
let ink = ink.gamma_multiply(opacity);
let galley = painter.layout_no_wrap(face.label.clone(), FontId::proportional(font_size), ink);
let centre = galley.rect.center();
// Keep atlas-pixel UVs until the frame is complete: another label or widget
// can grow the atlas after this mesh is created, invalidating early UVs.
painter.ctx().add_plugin(LabelAtlas);
let text = Shape::Text(egui::epaint::TextShape::new(Pos2::ZERO, galley, ink));
let atlas = painter.ctx().fonts(|f| f.font_image_size());
let primitives =
painter.ctx().tessellate(vec![egui::epaint::ClippedShape { clip_rect: Rect::EVERYTHING, shape: text }], painter.ctx().pixels_per_point());
for primitive in primitives {
if let egui::epaint::Primitive::Mesh(mut mesh) = primitive.primitive {
mesh.texture_id = LABEL_PIXELS;
for v in &mut mesh.vertices {
v.uv = pos2(v.uv.x * atlas[0] as f32, v.uv.y * atlas[1] as f32);
let local = v.pos - centre;
v.pos = face.centre + r * local.x + down * (local.y * 1.35);
}
painter.add(Shape::mesh(mesh));
}
}
}
pub(crate) fn paint_cube(painter: &egui::Painter, faces: &[Facet], hovered: Option<usize>, t: Tokens, labels: bool, scale: f32) {
// A shared, opaque triangle mesh has no antialiasing fringes between facets.
// Per-polygon fringes and miter joins overlap as a face becomes edge-on.
let mut fill_mesh = egui::epaint::Mesh::default();
let mut edges: Vec<(Pos2, Pos2, usize, bool)> = Vec::new();
let hovered_direction = hovered.and_then(|i| faces.get(i)).map(|f| f.direction);
for face in faces {
let base = t.cube_face;
let shade = (0.72 + 0.28 * face.depth.min(1.0)) as f32;
let highlighted = hovered_direction == Some(face.direction);
let fill = if highlighted {
t.cube_hover
} else {
Color32::from_rgb((f32::from(base.r()) * shade) as u8, (f32::from(base.g()) * shade) as u8, (f32::from(base.b()) * shade) as u8)
};
let centre = fill_mesh.vertices.len() as u32;
fill_mesh.colored_vertex(face.centre, fill);
for &p in &face.points {
fill_mesh.colored_vertex(p, fill);
}
for (j, (&a, &b)) in face.points.iter().zip(face.points.iter().cycle().skip(1)).take(face.points.len()).enumerate() {
fill_mesh.add_triangle(centre, centre + 1 + j as u32, centre + 1 + ((j + 1) % face.points.len()) as u32);
// Coplanar picking regions have no visible seams. Only actual cube
// edges and the hovered target's boundary receive an outline.
let outer = face.outer_edges.get(j).copied().unwrap_or(false);
if !highlighted && !outer {
continue;
}
if let Some(edge) = edges
.iter_mut()
.find(|(p, q, _, _)| (p.distance_sq(a) < 1e-6 && q.distance_sq(b) < 1e-6) || (p.distance_sq(b) < 1e-6 && q.distance_sq(a) < 1e-6))
{
edge.2 += usize::from(highlighted);
edge.3 |= outer;
} else {
edges.push((a, b, usize::from(highlighted), outer));
}
}
}
painter.add(Shape::mesh(fill_mesh));
for (a, b, highlights, outer) in edges {
// Two highlighted coplanar patches share an internal subdivision, not
// a target boundary. Actual cube edges remain visible across faces.
if !outer && highlights != 1 {
continue;
}
let highlighted = highlights > 0;
painter.line_segment([a, b], Stroke::new(1.0, if highlighted { t.accent } else { t.cube_border }));
}
if labels {
for face in faces {
face_text(painter, face, t.cube_text, 14.0 * scale);
}
}
}
pub(crate) fn arrow(painter: &egui::Painter, at: Pos2, direction: egui::Vec2, hover: bool, t: Tokens) {
let side = vec2(-direction.y, direction.x);
painter.add(Shape::convex_polygon(
vec![at + direction * 7.0, at - direction * 5.0 + side * 7.0, at - direction * 5.0 - side * 7.0],
if hover { t.accent_soft } else { t.cube_face },
Stroke::new(1.0, if hover { t.accent } else { t.cube_border }),
));
}
pub(crate) fn curved_arrow(painter: &egui::Painter, at: Pos2, clockwise: bool, hover: bool, t: Tokens, scale: f32) {
let (start, end) =
if clockwise { (-std::f32::consts::FRAC_PI_4 + 0.12, 0.0) } else { (-std::f32::consts::FRAC_PI_4 - 0.12, -std::f32::consts::FRAC_PI_2) };
let points: Vec<_> = (0..=16)
.map(|i| {
let angle = egui::lerp(start..=end, f32::from(i as u8) / 16.0);
at + vec2(angle.cos(), angle.sin()) * (32.0 * scale)
})
.collect();
painter.add(Shape::line(points.clone(), Stroke::new(5.0 * scale, if hover { t.accent } else { t.cube_border })));
painter.add(Shape::line(points.clone(), Stroke::new(3.0 * scale, if hover { t.accent_soft } else { t.cube_face })));
if let Some(tip) = points.last() {
let sign = if clockwise { 1.0 } else { -1.0 };
arrow(painter, *tip, vec2(-end.sin(), end.cos()) * (sign * scale), hover, t);
}
}
pub(crate) const AXIS_RADIUS: f32 = 11.0;
pub(crate) fn axis_tip(painter: &egui::Painter, c: Pos2, name: &str, d: &Vec3, at: Pos2, depth: f64, hovered: bool, t: Tokens) {
let col = if d.x != 0.0 {
t.triad[0]
} else if d.y != 0.0 {
t.triad[1]
} else {
t.triad[2]
};
let positive = !name.starts_with('-');
let ink = if depth < -0.01 { col.gamma_multiply(0.55) } else { col };
painter.line_segment([c, at], Stroke::new(if positive { 2.0 } else { 1.0 }, ink));
painter.circle_filled(at, AXIS_RADIUS, if hovered { t.accent_soft } else { t.overlay });
painter.circle_stroke(at, AXIS_RADIUS, Stroke::new(if hovered { 2.0 } else { 1.0 }, if hovered { t.accent } else { ink }));
painter.text(at, Align2::CENTER_CENTER, name.to_uppercase(), FontId::proportional(11.0), ink);
}
+18
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@@ -0,0 +1,18 @@
//! Original agent pointer and label. Animation stays with the UI controller.
use egui::{Color32, FontId, Pos2, Shape, Stroke, vec2};
/// The agent pointer's colour (a theme token, so a colour vision mode can reach it).
pub(crate) fn agent() -> Color32 {
crate::theme::Tokens::get().icons.agent
}
pub(crate) fn paint(painter: &egui::Painter, p: Pos2) {
let ic = crate::theme::Tokens::get().icons;
// An arrow pointer, tip at `p`.
let pts: Vec<Pos2> =
[(0.0, 0.0), (0.0, 17.0), (4.5, 13.0), (7.5, 20.0), (10.5, 18.8), (7.5, 12.0), (13.0, 12.0)].iter().map(|(x, y)| p + vec2(*x, *y)).collect();
painter.add(Shape::convex_polygon(pts.clone(), ic.agent, Stroke::NONE));
painter.add(Shape::closed_line(pts, Stroke::new(1.5, ic.highlight)));
let label = painter.layout_no_wrap("Agent".into(), FontId::proportional(11.0), ic.highlight);
let r = egui::Rect::from_min_size(p + vec2(15.0, 18.0), label.size() + vec2(10.0, 4.0));
painter.rect_filled(r, 4.0, ic.agent);
painter.galley(r.min + vec2(5.0, 2.0), label, ic.highlight);
}
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@@ -1,4 +1,15 @@
{
"Send your report on GitHub": "Send your report on GitHub",
"1. Open GitHub draft below, then paste the report copied to your clipboard.": "1. Open GitHub draft below, then paste the report copied to your clipboard.",
"1. Open GitHub draft below. Your title and report will be filled in.": "1. Open GitHub draft below. Your title and report will be filled in.",
"2. Attach your screenshot: copy and paste it, or save and upload the PNG.": "2. Attach your screenshot: copy and paste it, or save and upload the PNG.",
"3. Click Submit new issue on GitHub to send your report.": "3. Click Submit new issue on GitHub to send your report.",
"nav.touchpad.label": "Touchpad",
"nav.touchpad.help": "Hold Shift and move the pointer to pan; hold Alt/Option and move it to orbit. No mouse button is needed. Vertical scroll zooms.",
"nav.touchpad.orbit": "Orbit (hold Alt/Option and move; no mouse button)",
"nav.touchpad.pan": "Pan (hold Shift and move; no mouse button)",
"nav.touchpad.zoom": "Zoom (vertical scroll or pinch)",
"nav.touchpad.scroll": "Touchpad uses vertical scroll to zoom. Your two-finger pan setting is kept for other presets.",
"browser.body_name": "Body{number}",
"browser.component_name": "Component{number}",
"browser.parameters": "Parameters ({count})",
@@ -25,6 +36,7 @@
"cmd.component_capture_position": "Capture Position",
"cmd.component_create": "New Component",
"cmd.component_delete": "Delete Component",
"cmd.component_unlock": "Unlock Contents",
"cmd.component_from_bodies": "Create Components from Bodies",
"cmd.component_insert_design": "Insert Design",
"cmd.component_links": "List Links",
@@ -77,6 +89,9 @@
"cmd.doc_recovery_list": "Recoverable Designs",
"cmd.document_inspect": "Inspect Design",
"cmd.document_units": "Change Design Units",
"cmd.document_metadata": "Design Properties",
"cmd.document_metadata_set": "Change Design Properties",
"cmd.document_metadata_remove": "Remove Design Property",
"cmd.edit_checkpoint": "Checkpoint",
"cmd.edit_restore_checkpoint": "Restore Checkpoint",
"cmd.engine_commands": "List Commands",
@@ -90,8 +105,10 @@
"cmd.file_insert_mesh": "Insert Mesh",
"cmd.file_insert_step": "Insert STEP",
"cmd.file_save_mesh": "Save As Mesh",
"cmd.file_slicers": "Installed Slicers",
"cmd.inspect_accessibility": "Accessibility Analysis",
"cmd.inspect_center_of_mass": "Center of Mass",
"cmd.inspect_compare": "Compare Bodies",
"cmd.inspect_curvature_comb": "Curvature Comb Analysis",
"cmd.inspect_curvature_map": "Curvature Map Analysis",
"cmd.inspect_draft": "Draft Analysis",
@@ -136,6 +153,7 @@
"cmd.parameters_delete": "Delete Parameter",
"cmd.parameters_export": "Export Parameters",
"cmd.parameters_favorite": "Favourite Parameter",
"cmd.parameters_move": "Move Parameter",
"cmd.parameters_graph": "Parameter Graph",
"cmd.parameters_import": "Import Parameters",
"cmd.parameters_list": "List Parameters",
@@ -161,6 +179,7 @@
"cmd.sheet_fold": "Fold",
"cmd.sheet_hem": "Hem",
"cmd.sheet_manage_rules": "Sheet Metal Rules",
"cmd.sheet_perforate": "Perforate",
"cmd.sheet_refold": "Refold",
"cmd.sheet_rules": "List Sheet Metal Rules",
"cmd.sheet_unfold": "Unfold",
@@ -184,6 +203,8 @@
"cmd.sketch_constraint_fix": "Fix/UnFix",
"cmd.sketch_constraint_midpoint": "MidPoint",
"cmd.sketch_construction": "Normal/Construction",
"cmd.sketch_copy": "Copy Sketch Entities",
"cmd.sketch_cut": "Cut Sketch Entities",
"cmd.sketch_delete": "Delete Sketch Entities",
"cmd.sketch_dimension_text": "Move Dimension Text",
"cmd.sketch_drag": "Drag Sketch Geometry",
@@ -208,12 +229,14 @@
"cmd.sketch_move_point": "Drag Sketch Point",
"cmd.sketch_offset_break": "Break Offset Association",
"cmd.sketch_options": "Sketch Palette Options",
"cmd.sketch_paste": "Paste Sketch Entities",
"cmd.sketch_point3d": "3D Point",
"cmd.sketch_polygon_circumscribed": "Circumscribed Polygon",
"cmd.sketch_polygon_edge": "Edge Polygon",
"cmd.sketch_polygon_inscribed": "Inscribed Polygon",
"cmd.sketch_project_to_surface": "Project To Surface",
"cmd.sketch_rectangle_center": "Center Rectangle",
"cmd.sketch_rectangle_rounded": "Rounded Rectangle",
"cmd.sketch_rectangle_three_point": "3-Point Rectangle",
"cmd.sketch_rectangle_two_point": "2-Point Rectangle",
"cmd.sketch_redefine": "Redefine Sketch Plane",
@@ -245,9 +268,24 @@
"cmd.surface_patch": "Patch",
"cmd.surface_stitch": "Stitch",
"cmd.surface_thicken": "Thicken",
"cmd.surface_extrude": "Surface Extrude",
"cmd.surface_revolve": "Surface Revolve",
"cmd.surface_sweep": "Surface Sweep",
"cmd.surface_loft": "Surface Loft",
"cmd.surface_ruled": "Ruled Surface",
"cmd.surface_boundary": "Boundary Surface",
"cmd.surface_offset": "Offset Surface",
"cmd.surface_blend": "Blend Surface",
"cmd.surface_fillet": "Surface Fillet",
"cmd.surface_untrim": "Untrim",
"cmd.surface_unstitch": "Unstitch",
"cmd.surface_reverse_normal": "Reverse Normal",
"cmd.inspect_continuity": "Continuity Analysis",
"cmd.timeline_add": "Add Recorded Feature",
"cmd.timeline_compute_all": "Compute All",
"cmd.timeline_copy": "Copy Features",
"cmd.timeline_dependents": "Feature Dependents",
"cmd.timeline_export_script": "Export Command Script",
"cmd.timeline_inspect": "Inspect Feature",
"cmd.timeline_paste": "Paste Features",
"cmd.timeline_redefine": "Edit Feature",
@@ -261,12 +299,41 @@
"cmd.view_list": "List Named Views",
"cmd.view_rename": "Rename Named View",
"cmd.view_save": "New Named View",
"dialog.computing": "Computing… {seconds} s",
"dialog.custom_axis": "↖ Custom Axis",
"dialog.edit_title": "EDIT {title}",
"dialog.select": "↖ Select",
"dialog.selected_count": "↖ {count} selected",
"dialog.step": "Step",
"dialog.selection_step": "{step} of {total}: Select {input}",
"dialog.selection_guidance": "Select an input to change it. Click selected objects to remove them; Ctrl/Cmd-click also toggles them. Review the preview, then press OK.",
"document.save_changes": "Save changes to {name}?",
"document.unsaved_changes": "{name} has unsaved changes. If you don't save, they are lost.",
"home.documentation": "Documentation",
"home.in_this_browser": "in this browser",
"home.missing": "missing",
"home.open": "Open…",
"home.opened_days_ago": "Opened {count} days ago",
"home.opened_hours_ago": "Opened {count} h ago",
"home.opened_just_now": "Opened just now",
"home.opened_minutes_ago": "Opened {count} min ago",
"home.opening": "opening…",
"home.recent": "Recent",
"home.report_issue": "Report an Issue",
"home.samples": "Samples",
"home.whats_new": "What's new",
"sample.bracket.about": "Base flange with edge flanges and a hem on a 2 mm rule",
"sample.bracket.name": "Sheet Metal Bracket",
"sample.enclosure.about": "Shelled box with a lip, screw bosses, a rest and a snap fit",
"sample.enclosure.name": "Plastic Enclosure",
"sample.flange.about": "Hub and flange with a circular pattern driven by a parameter",
"sample.flange.name": "Bolted Flange",
"sample.hinge.about": "Two components and a revolute joint, driven to 60°",
"sample.hinge.name": "Hinge Assembly",
"sample.plate.about": "Parametric plate with fillets, holes and a bored boss",
"sample.plate.name": "Sample Plate",
"sample.vents.about": "Slots in a rectangular pattern: rows, columns and pitch are parameters",
"sample.vents.name": "Vent Plate",
"settings.msaa_applies_on_restart": "Anti-aliasing applies the next time SolidCraft starts",
"settings.msaa_reset": "{setting}: {requested}× isn't supported by this graphics device; it is now {reset}× (supported: {supported}).",
"settings.msaa_unsupported": "Not supported by this graphics device",
@@ -284,13 +351,165 @@
"ui.active_component": "Active component",
"ui.agent_cursor": "Agent cursor",
"ui.agent_cursor_speed": "Agent cursor speed",
"ui.agent_chat": "Agent chat",
"ui.agent_chat_command": "Agent command",
"ui.agent_chat_desktop_only": "The agent chat needs the desktop app.",
"ui.agent_chat_side": "Agent chat side",
"ui.agent_chat_left": "Left",
"ui.agent_chat_right": "Right",
"ui.agent_chat_turn_limit": "Changes per message",
"ui.agent_chat_privacy_note": "SolidCraft sends nothing anywhere: the agent you run talks to its own service under your own account. SolidCraft never sees or stores a key or password.",
"ui.agent_chat_connect": "Connect",
"ui.agent_chat_stop": "Stop",
"ui.agent_chat_stop_tip": "Stop the agent and everything it started",
"ui.agent_chat_close": "Close",
"ui.agent_chat_minimize": "Minimise to a strip",
"ui.agent_chat_dock_left": "Dock on the left",
"ui.agent_chat_dock_right": "Dock on the right",
"ui.agent_chat_send": "Send",
"ui.agent_chat_cancel": "Cancel",
"ui.agent_chat_refresh": "Refresh",
"ui.agent_chat_pick": "Agent",
"ui.agent_chat_custom_hint": "Any program that speaks the Agent Client Protocol on stdin and stdout. No shell runs it.",
"ui.agent_chat_not_installed": "Not installed",
"ui.agent_chat_none_found": "No coding agent found. Install one of these, then press Refresh:",
"ui.agent_chat_detecting": "Looking for agents…",
"ui.agent_chat_signed_in": "signed in",
"ui.agent_chat_key_in_env": "key set",
"ui.agent_chat_not_signed_in": "not signed in",
"ui.agent_chat_state_off": "Not connected",
"ui.agent_chat_state_starting": "Starting…",
"ui.agent_chat_state_ready": "Ready",
"ui.agent_chat_state_busy": "Working…",
"ui.agent_chat_state_auth": "Sign-in needed",
"ui.agent_chat_state_exited": "Agent stopped",
"ui.agent_chat_changes_of": "{n}/{limit} changes",
"ui.agent_chat_auth_title": "Sign in to the agent",
"ui.agent_chat_auth_needed": "The agent asks you to sign in. You sign in with the agent itself; SolidCraft never sees your password or keys.",
"ui.agent_chat_auth_none": "The agent offers no sign-in method here: sign in the way its own documentation describes.",
"ui.agent_chat_auth_terminal": "Run this in a terminal, then press Connect again:",
"ui.agent_chat_auth_agent": "Sign in with {name}",
"ui.agent_chat_auth_env": "Set {vars} in your environment and restart SolidCraft.",
"ui.agent_chat_auth_retry": "I've signed in: connect again",
"ui.agent_chat_copy": "Copy",
"ui.agent_chat_permission": "The agent asks to run: {title}",
"ui.agent_chat_answered": "Answer: {option}",
"ui.agent_chat_approval": "Allow the agent to do this?",
"ui.agent_chat_allow": "Allow",
"ui.agent_chat_deny": "Deny",
"ui.agent_chat_allowed": "Allowed",
"ui.agent_chat_denied": "Denied",
"ui.agent_chat_changes": "Changes: {n}, one undo step",
"ui.agent_chat_undo_changes": "Undo these changes",
"ui.agent_chat_undone": "(undone)",
"ui.agent_chat_undo_label": "Agent chat: {message}",
"ui.agent_chat_limit": "The agent reached the limit of {limit} changes for one message. Send another message to let it go on.",
"ui.agent_chat_refused": "Not allowed for the agent: {reason}",
"ui.agent_chat_wait_turn": "The agent is still working on the last message: wait for it or press Cancel.",
"ui.agent_chat_placeholder": "Ask the agent to change the design…",
"ui.agent_chat_attach_view": "Attach view",
"ui.agent_chat_attach_view_tip": "Send a picture of the current view with the message",
"ui.agent_chat_no_images": "This agent doesn't take pictures",
"ui.agent_chat_view_attached": "View attached",
"ui.agent_chat_no_cli": "solidcraft-cli was not found next to the app, so the agent can't reach the design.",
"ui.agent_chat_no_control": "The agent chat's endpoint did not start, so the agent can't reach the design.",
"ui.agent_chat_exited": "The agent stopped.",
"ui.agent_chat_failed_start": "The agent could not start: {error}",
"ui.agent_chat_intro": "Chat with a coding agent you already use, or a model endpoint you choose. It works on the open design through SolidCraft's tools: its changes show as it makes them and undo as one step per message. What it may do without asking is set in Preferences > AI.",
"ui.agent_chat_privacy": "Nothing goes anywhere except to the agent you run, under your own account.",
"ui.agent_chat_none_found_short": "No agent found",
"ui.ai_add": "Add",
"ui.ai_add_agent": "Add agent…",
"ui.ai_add_agent_title": "Add agent",
"ui.ai_add_api": "OpenAI-compatible API",
"ui.ai_add_custom": "Custom command",
"ui.ai_added": "added",
"ui.ai_add_installed": "Installed agent",
"ui.ai_add_installed_note": "An entry of your own for an installed agent, for example with other arguments. Installed agents are listed by themselves.",
"ui.ai_agent_mode_tip": "The agent's own mode: its own tools (shell, file edits) follow it. SolidCraft's tools follow the permissions in Preferences > AI.",
"ui.ai_agents": "Agents",
"ui.ai_always_allow": "Always allow",
"ui.ai_always_allowed": "Always allowed",
"ui.ai_always_allowed_none": "Nothing is always allowed yet. \"Always allow\" answers you give in the chat are listed here.",
"ui.ai_always_allow_tip": "Allow {tool} for this agent from now on, without asking",
"ui.ai_auto_allowed": "Auto-allowed: {title} ({why})",
"ui.ai_auto_mode": "your permission setting",
"ui.ai_auto_ours": "SolidCraft checks its own tools itself",
"ui.ai_auto_remembered": "you chose Always allow",
"ui.ai_bad_url": "Enter a URL that starts with http:// or https://",
"ui.ai_base_url": "Base URL",
"ui.ai_button": "AI",
"ui.ai_copy_suffix": "copy",
"ui.ai_custom_url": "Custom URL",
"ui.ai_default": "Default",
"ui.ai_http_busy": "the endpoint is busy or over its limit; try again later",
"ui.ai_http_key": "the endpoint refused the key: check it in Preferences > AI",
"ui.ai_http_not_found": "no such endpoint or model: check the base URL and the model name",
"ui.ai_key": "API key",
"ui.ai_keychain_error": "The system keychain refused: {error}",
"ui.ai_key_hint": "optional; kept in the system keychain",
"ui.ai_key_needs_https": "A key is only sent over HTTPS, or to this computer.",
"ui.ai_key_note": "Stored in the system keychain, never in SolidCraft's settings. Leave it empty for a local server.",
"ui.ai_mode_all": "Allow everything",
"ui.ai_mode_all_note": "Nothing asks first. Crash reports stay off limits and the folder limits still apply.",
"ui.ai_mode_all_warning": "The agent can save, overwrite, export and replace your design without asking. Use this only with an agent you trust, on designs you have saved.",
"ui.ai_mode_ask": "Ask every time",
"ui.ai_mode_ask_note": "Every change to the design, and every file action, waits for your Allow.",
"ui.ai_mode_edits": "Auto-allow model edits",
"ui.ai_mode_edits_note": "Modelling commands run without asking; saving, opening, exporting and other file or destructive actions still ask.",
"ui.ai_mode_global": "As set above",
"ui.ai_model": "Model",
"ui.ai_modes_scope": "These settings cover SolidCraft's tools. An agent's own tools (its shell, its file edits) follow the agent's own mode, which you pick in the chat panel's header when the agent has modes.",
"ui.ai_name": "Name",
"ui.ai_need_command": "Enter the command that starts the agent",
"ui.ai_need_model": "Enter the model name",
"ui.ai_no_answer": "The agent did not answer in time",
"ui.ai_no_http": "This build can't reach API endpoints",
"ui.ai_no_keychain": "The system keychain isn't available, so a key can't be stored. A local server without a key still works.",
"ui.ai_panel": "Panel",
"ui.ai_permissions": "Permissions",
"ui.ai_preset": "Preset",
"ui.ai_remove": "Remove",
"ui.ai_request_limit": "stopped after 24 requests for one message; send another message to go on",
"ui.ai_reset": "Reset",
"ui.ai_settings": "AI settings…",
"ui.ai_show_features": "Show AI features",
"ui.ai_show_features_note": "The agent chat: a panel where a coding agent you already use, or a model endpoint you choose, works on the open design. Off: no AI button, shortcut, menu entry or panel, and nothing is looked for or started.",
"ui.ai_switch_tip": "Change the agent for this conversation",
"ui.ai_test": "Test",
"ui.ai_test_acp_ok": "Answers: {agent}",
"ui.ai_test_acp_tip": "Starts the agent briefly and asks it for a session; ends it again",
"ui.ai_test_api_tip": "Asks the endpoint for its models",
"ui.ai_testing": "Testing…",
"ui.ai_test_no_model": "Reached: {count} models, but not {model}",
"ui.ai_test_ok": "Reached: {count} models",
"ui.ai_toolbar_button": "Show button in toolbar",
"ui.ai_toolbar_button_note": "The AI button at the right end of the toolbar. Ctrl+Shift+A and the View menu still open the panel.",
"ui.ai_tool_done": "done",
"ui.ai_tool_failed": "failed",
"ui.ai_tool_running": "running",
"ui.ai_tool_unfold": "Click to show what it returned",
"ui.ai_tool_waiting": "waiting",
"ui.ai_undo_tip": "Undo everything the agent changed for this message, as one step",
"AI": "AI",
"ui.all": "All",
"ui.analysis": "Analysis",
"ui.angle": "Angle",
"ui.angle_decimals": "Angle decimals",
"ui.animate_view_changes": "Animate view changes",
"ui.animation": "Animation",
"ui.animation_speed": "Animation speed",
"ui.anti_aliasing": "Anti-aliasing",
"ui.supersampling": "Supersampling (SSAA)",
"ui.supersampling_off": "Off (1×)",
"ui.supersampling_adaptive": "Only when the view is still",
"settings.supersampling_note": "Draws the view at a higher resolution and filters it down: smoother edges, lines and grid on screens below 4K. It costs GPU time: about 2.25× the pixels at 1.5× and 4× at 2×.",
"ui.display_quality": "Display quality",
"ui.display_quality_coarse": "Coarse",
"ui.display_quality_normal": "Normal",
"ui.display_quality_fine": "Fine",
"ui.display_quality_ultra": "Ultra",
"settings.display_quality_note": "Finer levels draw curved faces and edges smoother and take longer to mesh. Only the viewport changes, never the design or exports.",
"ui.apply": "Apply",
"ui.arc": "Arc",
"ui.assemble": "Assemble",
@@ -310,6 +529,8 @@
"ui.chamfer_type": "Chamfer Type",
"ui.change_workspace": "Change workspace",
"ui.chord_length": "Chord Length",
"ui.curvature_g2": "Curvature (G2)",
"ui.equivalent_radius": "Equivalent Radius",
"ui.circle": "Circle",
"ui.circular_pattern": "Circular Pattern",
"ui.clear": "Clear",
@@ -318,13 +539,51 @@
"ui.click_selects_whole_bodies": "Click selects whole bodies",
"ui.click_then_press_key": "Click, then press the new key",
"ui.close": "Close",
"ui.material_review.title": "Review Physical Material Data",
"ui.material_review.scope": "Candidate only: not assigned or saved. Numerical validation is not engineering certification.",
"ui.material_review.input": "Paste a schema-1 material card (JSON)",
"ui.material_review.review": "Review card",
"ui.material_review.limit": "The card exceeds the 256 KiB input limit.",
"ui.material_review.unknown": "Unknown",
"ui.material_review.properties": "Properties",
"ui.material_review.conditions": "Stated conditions",
"ui.material_review.source": "Source",
"ui.material_review.axes": "Material-local axes; no body orientation is assigned.",
"ui.material_review.derived": "Derived isotropic moduli",
"ui.material_review.claims": "Sources and licences are unverified claims. Missing values remain unknown.",
"ui.material_review.density": "Density",
"ui.material_review.elasticity": "Elasticity",
"ui.material_review.tensile_strength": "Tensile strength",
"ui.material_review.compressive_strength": "Compressive strength",
"ui.material_review.yield_strength": "Yield strength",
"ui.material_review.shear_strength": "Shear strength",
"ui.material_review.thermal_conductivity": "Thermal conductivity",
"ui.material_review.thermal_expansion": "Thermal expansion",
"ui.material_review.specific_heat": "Specific heat",
"ui.material_review.moisture_unit": "kg water / kg dry material",
"ui.coil": "Coil",
"ui.coincident": "Coincident",
"ui.collapse": "Collapse",
"ui.collinear": "Collinear",
"ui.colour_vision": "Colour vision",
"ui.colour_vision_deutan": "Deutan",
"ui.colour_vision_deutan_tip": "For a weak or missing green sense",
"ui.colour_vision_failed": "Failed",
"ui.colour_vision_fixed": "Fixed",
"ui.colour_vision_mode": "Mode",
"ui.colour_vision_note": "Changes the colours that carry a meaning: sketch states, axes, bends, analyses and icons. If you use Windows colour filters, keep this Off.",
"ui.colour_vision_off": "Off",
"ui.colour_vision_off_tip": "The theme's own colours",
"ui.colour_vision_projected": "Projected",
"ui.colour_vision_protan": "Protan",
"ui.colour_vision_protan_tip": "For a weak or missing red sense",
"ui.colour_vision_sample": "Sample",
"ui.colour_vision_tritan": "Tritan",
"ui.colour_vision_tritan_tip": "For a weak or missing blue sense",
"ui.combine": "Combine",
"ui.coming_later": "coming later",
"ui.concentric": "Concentric",
"ui.configurations": "Configurations",
"ui.conic_curve": "Conic Curve",
"ui.constant": "Constant",
"ui.constraints_conflict": "Constraints conflict",
@@ -362,6 +621,7 @@
"ui.drawing": "Drawing",
"ui.drill_point": "Drill Point",
"ui.edit": "Edit",
"ui.edit_section_analysis": "Edit Section Analysis",
"ui.ellipse": "Ellipse",
"ui.end_radius": "End Radius",
"ui.entities": "Entities",
@@ -374,6 +634,7 @@
"ui.extent_type": "Extent Type",
"ui.extrude": "Extrude",
"ui.factor": "Factor",
"ui.feature_history": "Feature history",
"ui.feature_options": "Feature Options",
"ui.features": "Features",
"ui.file": "File",
@@ -530,6 +791,10 @@
"ui.quit": "Quit",
"ui.radial_context_menu": "Radial context menu",
"ui.radius": "Radius",
"ui.pull_direction": "Pull direction",
"ui.tool_direction": "Tool direction",
"ui.reachable": "Reachable",
"ui.blocked": "Blocked",
"ui.radius_type": "Radius Type",
"ui.rectangle": "Rectangle",
"ui.rectangular_pattern": "Rectangular Pattern",
@@ -544,9 +809,33 @@
"ui.revolve": "Revolve",
"ui.right": "Right",
"ui.save": "Save",
"ui.heading_save_mesh": "SAVE AS MESH",
"ui.format": "Format",
"ui.mesh_format_stl": "STL",
"ui.mesh_format_3mf": "3MF",
"ui.mesh_format_3mf_tagged": "3MF with face tags",
"ui.send_to_slicer": "Send to slicer",
"ui.slicer": "Slicer",
"ui.custom_program": "Custom…",
"ui.no_slicer_found": "No slicer found",
"ui.send": "Send",
"ui.custom_program_tip": "Choose a slicer program to add to the list",
"ui.slicer_delete_tip": "{program}\nPress Delete to remove it from the list",
"ui.save_mesh_pick_bodies": "Select the bodies to save",
"ui.save_mesh_no_slicer": "No slicer found: choose Custom… and pick your slicer program, or turn off Send to slicer",
"ui.not_a_program": "{path} is not a program that can be started",
"ui.sent_to_slicer": "Sent to {slicer}",
"ui.saved_to": "Saved {path}",
"ui.save_mesh_temp_failed": "Couldn't make {folder}: {error}",
"ui.save_as": "Save As",
"ui.save_as_ellipsis": "Save As...",
"ui.scale": "Scale",
"ui.orientation": "Orientation",
"ui.twist": "Twist",
"ui.end_scale": "End Scale",
"ui.sweep_turn_with_path": "Turn with Path",
"ui.sweep_keep_as_drawn": "Keep as Drawn",
"ui.sweep_follow_direction": "Follow Direction",
"ui.section_analysis": "Section Analysis",
"ui.select": "Select",
"ui.select_other_hint": "Select Other: hold the left button still on the model (or right-click › Select Other…) to list everything under the cursor; click again on the same spot to select the next thing there.",
@@ -554,7 +843,6 @@
"ui.shell": "Shell",
"ui.show": "Show",
"ui.show_constraints": "Constraints",
"ui.show_construction_geometries": "Construction Geometries",
"ui.show_dimensions": "Dimensions",
"ui.show_points": "Show Points",
"ui.show_profile": "Show Profile",
@@ -595,6 +883,9 @@
"ui.theme": "Theme",
"ui.thickness": "Thickness",
"ui.thread": "Thread",
"ui.timeline_bottom": "Bottom timeline",
"ui.timeline_left_note": "The left layout shows the rollback bar above the parts and scene browser.",
"ui.timeline_left_sidebar": "Left sidebar",
"ui.tip_angle": "Tip Angle",
"ui.to_object": "To Object",
"ui.top": "Top",
@@ -696,6 +987,8 @@
"Files from many CAD programs have Y up, so they open lying on their back here (Z up).": "Files from many CAD programs have Y up, so they open lying on their back here (Z up).",
"Filter": "Filter",
"Find in Browser": "Find in Browser",
"Copy Error Message": "Copy Error Message",
"Copy Warning Message": "Copy Warning Message",
"Flat size": "Flat size",
"Follow camera (Look At sketches)": "Follow camera (Look At sketches)",
"Font": "Font",
@@ -858,5 +1151,231 @@
"Double-clicking the middle button in the view: Home (the home view, framing what is shown), Fit (frame what is shown, keeping the orientation) or nothing": "Double-clicking the middle button in the view: Home (the home view, framing what is shown), Fit (frame what is shown, keeping the orientation) or nothing",
"Select Other: hold the left button still on the model (or right-click › Select Other…) to list everything under the cursor; click again on the same spot to select the next thing there. Double-click the middle button to go Home (Preferences › Navigation).": "Select Other: hold the left button still on the model (or right-click › Select Other…) to list everything under the cursor; click again on the same spot to select the next thing there. Double-click the middle button to go Home (Preferences › Navigation).",
"cmd.render_backends": "Render Backends",
"cmd.view_navigate": "Navigate View"
}
"cmd.view_navigate": "Navigate View",
"ui.animateJoint": "Animate Joint",
"ui.calibrate": "Calibrate",
"ui.customizeToolbar": "Customize Toolbar…",
"ui.editJointLimits": "Edit Joint Limits",
"ui.exportDxf": "Export DXF…",
"ui.findInTimeline": "Find in Timeline",
"ui.findInWindow": "Find in Window",
"ui.fit": "Fit",
"ui.groupSelected": "Group Selected",
"ui.hideAxes": "Hide Axes",
"ui.hideDimension": "Hide Dimension",
"ui.hideOrigin": "Hide Origin",
"ui.hidePlanes": "Hide Planes",
"ui.hideProfile": "Hide Profile",
"ui.homeView": "Home View",
"ui.isolate": "Isolate",
"ui.lock": "Lock",
"ui.newSketchGroup": "New Sketch Group",
"ui.normalConstruction": "Normal / Construction",
"ui.orbit": "Orbit",
"ui.heading_position": "POSITION",
"ui.pan": "Pan",
"ui.pinToShortcuts": "Pin to Shortcuts",
"ui.pinToToolbar": "Pin to Toolbar",
"ui.properties": "Properties",
"ui.design_properties.project": "Project",
"ui.design_properties.part_number": "Part number",
"ui.design_properties.revision": "Revision",
"ui.design_properties.author": "Author",
"ui.design_properties.organization": "Organization",
"ui.design_properties.description": "Description",
"ui.design_properties.license": "License",
"ui.design_properties.not_text": "Saved as something other than text; typing here replaces it.",
"ui.design_properties.exports": "STEP, IGES and 3MF exports carry these where the format has a place for them.",
"ui.design_properties.others": "Other tools' data",
"ui.design_properties.others_note": "Kept in the design as it is and never exported.",
"ui.removeSection": "Remove Section",
"ui.removeFromToolbar": "Remove from Toolbar",
"ui.repeat": "Repeat",
"ui.report_a_bug": "Report a bug",
"ui.restore": "Restore",
"ui.heading_setup": "SETUP",
"ui.selectOther": "Select Other…",
"ui.selectTangentChain": "Select Tangent Chain",
"ui.showAll": "Show All",
"ui.showAllBodies": "Show All Bodies",
"ui.showAxes": "Show Axes",
"ui.showDimension": "Show Dimension",
"ui.showOrigin": "Show Origin",
"ui.showPlanes": "Show Planes",
"ui.suppress": "Suppress",
"ui.command_palette_hint": "Type a command, e.g. {example} — or press S to search",
"ui.unground": "Unground",
"ui.unisolate": "Unisolate",
"ui.unlock": "Unlock",
"ui.unsuppress": "Unsuppress",
"ui.updateToCurrentView": "Update to Current View",
"ui.zoom": "Zoom",
"ui.command_done": "{command} done",
"drive.stopped_by_loop": "Stopped at {value}: the loop through {joint} can't close any further",
"drive.stopped_by_contact": "Stopped at {value}: {a} would pass through {b}",
"drive.unconnected": "Moves nothing: {part} is not connected to anything grounded",
"timeline.group": "New Feature Folder",
"timeline.ungroup": "Remove Feature Folders",
"timeline.rename_group": "Rename Feature Folder",
"timeline.move_to_group": "Move Features to Folder",
"timeline.move_many": "Move Timeline Items",
"timeline.reorder_many": "Reorder Features",
"ui.show_construction_geometries": "Construction Geometries",
"ui.total_angle": "Total angle",
"sketch_text.builtin_font": "{family} (built-in)",
"sketch_text.font_search": "Search fonts",
"sketch_text.loading_fonts": "Looking for installed fonts…",
"sketch_text.use_font_file": "Use the font file {path}",
"sketch_text.bold": "Bold",
"sketch_text.italic": "Italic",
"sketch_text.align_left": "Left",
"sketch_text.align_center": "Center",
"sketch_text.align_right": "Right",
"sketch_text.path_hint": "A curve of the sketch the text follows: click here, then the curve",
"sketch_text.path_clear": "Take the text off its curve",
"Style": "Style",
"Alignment": "Alignment",
"Letter Spacing": "Letter Spacing",
"Line Spacing": "Line Spacing",
"Path": "Path",
"sketch_text.on_path": "The text follows its path: the curve places it",
"cmd.library_inspect": "Inspect Local Library",
"cmd.library_export": "Export Design Library",
"cmd.library_apply": "Apply Local Library Entry",
"Thin": "Thin",
"Thin Extrude": "Thin Extrude",
"Wall Location": "Wall Location",
"Wall Thickness": "Wall Thickness",
"Thickness Outside": "Thickness Outside",
"Inside": "Inside",
"Outside": "Outside",
"Profiles/Curves": "Profiles/Curves",
"cmd.material_properties_validate": "Validate Physical Material Data",
"cmd.material_properties_directional": "Directional Elastic Modulus",
"update.button": "Update",
"update.button_tip": "SolidCraft {version} is available",
"install.menu": "Install app…",
"install.button_tip": "Install SolidCraft as an app: it opens in its own window and works offline",
"install.title": "Install SolidCraft",
"install.steps_intro": "Safari installs web apps from its own menus:",
"install.home_screen_1": "Tap Share (in the … menu if it isn't on the toolbar).",
"install.home_screen_2": "Choose Add to Home Screen.",
"install.home_screen_3": "Tap Add.",
"install.home_screen_after": "SolidCraft then opens from its icon on the Home Screen, without Safari's toolbars, and works offline.",
"install.dock_1": "Choose File › Add to Dock.",
"install.dock_2": "Click Add.",
"install.dock_after": "SolidCraft then opens in its own window from the Dock, and works offline.",
"install.done": "Done",
"update.title": "Update available",
"update.available": "SolidCraft {version} is available",
"update.you_have": "You have {version}.",
"update.no_notes": "This release has no notes.",
"update.system_hint": "This copy is a {kind}. Update it with:",
"update.package_hint": "This copy came from a {kind}. Download the new package, then install it with:",
"update.copy": "Copy",
"update.file": "Download gets {file}.",
"update.download": "Download",
"update.release_page": "Open release page",
"update.skip": "Skip this version",
"update.later": "Remind me later",
"update.prefs_label": "Updates",
"update.check_automatically": "Check for updates automatically",
"update.check_now": "Check now",
"update.checking": "Checking…",
"update.failed": "Couldn't check: {error}",
"update.up_to_date": "SolidCraft is up to date.",
"update.prefs_note": "This is SolidCraft {version} ({kind}). A check asks GitHub for the latest release and sends nothing else.",
"update.prefs_dev": "This is a development build ({version}): it doesn't check for updates.",
"update.show": "Show the update to {version}",
"update.prefs_flatpak": "Flatpak updates this copy ({version}): run {command} or use your software center. SolidCraft doesn't check.",
"update.update_now": "Update now",
"update.install_msi": "Install (closes SolidCraft)",
"update.download_open": "Download and open",
"update.downloading": "Downloading and verifying… {done} of {total} MB",
"update.installed": "SolidCraft {version} is installed. Restart to use it.",
"update.restart": "Restart now",
"update.restart_later": "Later",
"update.installer_started": "The installer starts when SolidCraft closes.",
"update.dmg_opened": "The disk image is open and verified: drag SolidCraft to Applications, replacing the old copy, then restart SolidCraft.",
"update.install_failed": "The update didn't install: {error}. Nothing was changed; Download gets the package instead.",
"cmd.render_settings_get": "Render Settings",
"cmd.render_settings_set": "Save Render Settings",
"cmd.render_scene": "Inspect Render Scene",
"cmd.render_settings_apply": "Apply Render Camera",
"toolbar.render": "RENDER",
"toolbar.render_scene": "SCENE",
"render.preview": "Integrated preview",
"render.preview_help": "Raster shading and blended transparency. Refraction, HDRI and final rendering are not available yet.",
"render.setup_name": "Setup name",
"render.background": "Scene background",
"render.perspective": "Perspective camera",
"render.fit": "Fit Product",
"render.restore_camera": "Restore Saved Camera",
"render.save_setup": "Save Setup",
"render.unsaved": "Unsaved preview changes",
"render.reload_settings": "Reload Saved Settings",
"render.unavailable_preview": "This setup requests an unavailable preview profile.",
"render.use_preview": "Use Integrated Preview",
"render.navigation_help": "The camera moves as in Design (Preferences › Navigation). Save Setup records the current camera.",
"render.return_design": "Return to Design",
"render.image_title": "Render Image",
"render.image_help": "CPU preview image · PNG · approximate transparency",
"render.image_width": "Width",
"render.image_height": "Height",
"render.image_transparent": "Transparent background",
"render.image_check": "Check Render Request",
"render.image_supported": "Render request is supported; the queue and memory pool are checked again at start.",
"render.image_queued": "Waiting to render",
"render.image_preparing": "Preparing image",
"render.image_running": "Rendering image",
"render.image_encoding": "Encoding PNG",
"render.image_cancelling": "Cancelling",
"render.image_cancelled": "Render cancelled",
"render.image_completed": "Image ready to export",
"render.image_failed": "Render failed",
"render.image_unknown": "Render status unavailable",
"render.image_reduce": "Try a smaller image or simpler scene.",
"render.image_too_large": "Over the image limit: 4096 pixels per side and 4,194,304 pixels in all.",
"render.image_use_largest": "Use the largest size at this aspect:",
"render.image_cancel": "Cancel Render",
"render.image_stale": "This image uses the scene captured before subsequent changes.",
"render.image_start": "Start Render",
"render.image_overwrite": "Replace existing file",
"render.image_export": "Export PNG",
"cmd.render_preflight": "Check Render Request",
"cmd.render_start": "Render Image",
"cmd.render_status": "Render Progress",
"cmd.render_cancel": "Cancel Render",
"cmd.render_export": "Export Render Image",
"toolbar.image": "IMAGE",
"appearance.surface_response": "Surface response",
"appearance.pbr_opaque": "Opaque PBR",
"appearance.metallic": "Metallic",
"appearance.roughness": "Roughness",
"appearance.dielectric_ior": "Dielectric IOR",
"appearance.pbr_help": "View this surface in Render or a product PNG. No refraction or transmission.",
"render.opaque_preview_help": "Opaque PBR and simple colors; blended transparency. Refraction, HDRI and final rendering are not available yet.",
"render.opaque_image_summary": "Preview PNG · opaque PBR · blended transparency",
"UNTRIM": "UNTRIM",
"Face": "Face",
"Holes": "Holes",
"Holes (edges on them)": "Holes (edges on them)",
"In place (surfaces)": "In place (surfaces)",
"None": "None",
"Picked": "Picked",
"Restore outer boundary": "Restore outer boundary",
"RULED SURFACE": "RULED SURFACE",
"Mitre": "Mitre",
"Reference face": "Reference face",
"Round": "Round",
"joint.one_component": "These parts are bodies of one component: {bodies}. A joint moves one component against another, so each part needs a component of its own.",
"joint.one_body": "Both picks are on {body}. Pick the second one on another part.",
"joint.from_bodies_hint": "Each picked body moves into a new component of its own and stays where it is.",
"Circumference": "Circumference",
"Arc length": "Arc length",
"Slot width": "Slot width",
"Centre to centre": "Centre to centre",
"Overall length": "Overall length",
"Min": "Min",
"Max": "Max"
}
File diff suppressed because it is too large. Load diff
@@ -1,4 +1,15 @@
{
"Send your report on GitHub": "GitHubでレポートを送信",
"1. Open GitHub draft below, then paste the report copied to your clipboard.": "1. 下のボタンでGitHubの下書きを開き、クリップボードにコピーされたレポートを貼り付けます。",
"1. Open GitHub draft below. Your title and report will be filled in.": "1. 下のボタンでGitHubの下書きを開きます。タイトルとレポートは入力済みです。",
"2. Attach your screenshot: copy and paste it, or save and upload the PNG.": "2. スクリーンショットを添付します。コピーして貼り付けるか、PNGを保存してアップロードします。",
"3. Click Submit new issue on GitHub to send your report.": "3. GitHubでSubmit new issueをクリックしてレポートを送信します。",
"nav.touchpad.label": "タッチパッド",
"nav.touchpad.help": "Shift を押しながらポインターを動かすとパン、Alt/Option を押しながら動かすと回転します。マウスボタンは不要です。縦スクロールでズームします。",
"nav.touchpad.orbit": "回転(Alt/Option を押しながら移動、マウスボタン不要)",
"nav.touchpad.pan": "パン(Shift を押しながら移動、マウスボタン不要)",
"nav.touchpad.zoom": "ズーム(縦スクロールまたはピンチ)",
"nav.touchpad.scroll": "タッチパッドでは縦スクロールでズームします。2 本指パンの設定は他のプリセット用に保持されます。",
"browser.body_name": "ボディ{number}",
"browser.component_name": "コンポーネント{number}",
"browser.parameters": "パラメータ ({count})",
@@ -25,6 +36,7 @@
"cmd.component_capture_position": "位置をキャプチャ",
"cmd.component_create": "新規コンポーネント",
"cmd.component_delete": "コンポーネントを削除",
"cmd.component_unlock": "内容のロックを解除",
"cmd.component_from_bodies": "ボディからコンポーネントを作成",
"cmd.component_insert_design": "デザインを挿入",
"cmd.component_links": "リンクを一覧表示",
@@ -77,6 +89,9 @@
"cmd.doc_recovery_list": "復元可能なデザイン",
"cmd.document_inspect": "デザインを検査",
"cmd.document_units": "デザインの単位を変更",
"cmd.document_metadata": "デザインのプロパティ",
"cmd.document_metadata_set": "デザインのプロパティを変更",
"cmd.document_metadata_remove": "デザインのプロパティを削除",
"cmd.edit_checkpoint": "チェックポイント",
"cmd.edit_restore_checkpoint": "チェックポイントを復元",
"cmd.engine_commands": "コマンドを一覧表示",
@@ -90,8 +105,10 @@
"cmd.file_insert_mesh": "メッシュを挿入",
"cmd.file_insert_step": "STEP を挿入",
"cmd.file_save_mesh": "メッシュとして保存",
"cmd.file_slicers": "インストール済みのスライサー",
"cmd.inspect_accessibility": "アクセシビリティ解析",
"cmd.inspect_center_of_mass": "重心",
"cmd.inspect_compare": "ボディを比較",
"cmd.inspect_curvature_comb": "曲率コーム解析",
"cmd.inspect_curvature_map": "曲率マップ解析",
"cmd.inspect_draft": "勾配解析",
@@ -136,6 +153,7 @@
"cmd.parameters_delete": "パラメータを削除",
"cmd.parameters_export": "パラメータをエクスポート",
"cmd.parameters_favorite": "お気に入りパラメータ",
"cmd.parameters_move": "パラメータを移動",
"cmd.parameters_graph": "パラメータ グラフ",
"cmd.parameters_import": "パラメータをインポート",
"cmd.parameters_list": "パラメータを一覧表示",
@@ -161,6 +179,7 @@
"cmd.sheet_fold": "折り曲げ",
"cmd.sheet_hem": "ヘミング",
"cmd.sheet_manage_rules": "板金ルール",
"cmd.sheet_perforate": "パンチング",
"cmd.sheet_refold": "折り戻し",
"cmd.sheet_rules": "板金ルールを一覧表示",
"cmd.sheet_unfold": "展開",
@@ -184,6 +203,8 @@
"cmd.sketch_constraint_fix": "固定/固定解除",
"cmd.sketch_constraint_midpoint": "中点",
"cmd.sketch_construction": "標準/コンストラクション",
"cmd.sketch_copy": "スケッチ要素をコピー",
"cmd.sketch_cut": "スケッチ要素を切り取り",
"cmd.sketch_delete": "スケッチ要素を削除",
"cmd.sketch_dimension_text": "寸法テキストを移動",
"cmd.sketch_drag": "スケッチ ジオメトリをドラッグ",
@@ -208,12 +229,14 @@
"cmd.sketch_move_point": "スケッチ点をドラッグ",
"cmd.sketch_offset_break": "オフセット関連付けを解除",
"cmd.sketch_options": "スケッチ パレット オプション",
"cmd.sketch_paste": "スケッチ要素を貼り付け",
"cmd.sketch_point3d": "3D 点",
"cmd.sketch_polygon_circumscribed": "外接ポリゴン",
"cmd.sketch_polygon_edge": "エッジ ポリゴン",
"cmd.sketch_polygon_inscribed": "内接ポリゴン",
"cmd.sketch_project_to_surface": "サーフェスに投影",
"cmd.sketch_rectangle_center": "中心指定の長方形",
"cmd.sketch_rectangle_rounded": "角丸長方形",
"cmd.sketch_rectangle_three_point": "3点指定長方形",
"cmd.sketch_rectangle_two_point": "2点指定長方形",
"cmd.sketch_redefine": "スケッチ平面を再定義",
@@ -245,9 +268,24 @@
"cmd.surface_patch": "パッチ",
"cmd.surface_stitch": "ステッチ",
"cmd.surface_thicken": "厚み付け",
"cmd.surface_extrude": "サーフェス押し出し",
"cmd.surface_revolve": "サーフェス回転",
"cmd.surface_sweep": "サーフェススイープ",
"cmd.surface_loft": "サーフェスロフト",
"cmd.surface_ruled": "ルールドサーフェス",
"cmd.surface_boundary": "境界サーフェス",
"cmd.surface_offset": "オフセットサーフェス",
"cmd.surface_blend": "ブレンドサーフェス",
"cmd.surface_fillet": "サーフェスフィレット",
"cmd.surface_untrim": "トリム解除",
"cmd.surface_unstitch": "縫い合わせ解除",
"cmd.surface_reverse_normal": "法線を反転",
"cmd.inspect_continuity": "連続性解析",
"cmd.timeline_add": "記録したフィーチャーを追加",
"cmd.timeline_compute_all": "すべて再計算",
"cmd.timeline_copy": "フィーチャーをコピー",
"cmd.timeline_dependents": "従属フィーチャー",
"cmd.timeline_export_script": "コマンド スクリプトをエクスポート",
"cmd.timeline_inspect": "フィーチャーを検査",
"cmd.timeline_paste": "フィーチャーを貼り付け",
"cmd.timeline_redefine": "フィーチャーを編集",
@@ -261,12 +299,41 @@
"cmd.view_list": "名前付きビューを一覧表示",
"cmd.view_rename": "名前付きビューの名前を変更",
"cmd.view_save": "新規名前付きビュー",
"dialog.computing": "計算中… {seconds} 秒",
"dialog.custom_axis": "↖ カスタム軸",
"dialog.edit_title": "{title}を編集",
"dialog.select": "↖ 選択",
"dialog.selected_count": "↖ {count} 個選択中",
"dialog.step": "ステップ",
"dialog.selection_step": "{total} ステップ中 {step}: {input} を選択",
"dialog.selection_guidance": "入力欄を選んで変更します。選択済みのオブジェクトをクリックすると解除できます。Ctrl/Cmd を押しながらクリックしても切り替えられます。プレビューを確認してから OK を押してください。",
"document.save_changes": "{name} への変更を保存しますか?",
"document.unsaved_changes": "{name} には保存されていない変更があります。保存しない場合、変更内容は失われます。",
"home.documentation": "ドキュメント",
"home.in_this_browser": "このブラウザ内",
"home.missing": "見つかりません",
"home.open": "開く…",
"home.opened_days_ago": "{count} 日前に開きました",
"home.opened_hours_ago": "{count} 時間前に開きました",
"home.opened_just_now": "たった今開きました",
"home.opened_minutes_ago": "{count} 分前に開きました",
"home.opening": "開いています…",
"home.recent": "最近使用した項目",
"home.report_issue": "問題を報告",
"home.samples": "サンプル",
"home.whats_new": "新機能",
"sample.bracket.about": "2 mm の板金ルールによるベース フランジ、エッジ フランジ、ヘミング",
"sample.bracket.name": "板金ブラケット",
"sample.enclosure.about": "リップ、ねじボス、レスト、スナップ フィットを備えたシェル化した直方体",
"sample.enclosure.name": "プラスチック筐体",
"sample.flange.about": "パラメータで制御する円形パターンを持つハブとフランジ",
"sample.flange.name": "ボルト締めフランジ",
"sample.hinge.about": "2 つのコンポーネントと回転ジョイント、60° まで駆動",
"sample.hinge.name": "ヒンジ アセンブリ",
"sample.plate.about": "フィレット、穴、穴あきボスを備えたパラメトリック プレート",
"sample.plate.name": "サンプル プレート",
"sample.vents.about": "矩形パターンに並んだスロット: 行数、列数、ピッチはパラメータ",
"sample.vents.name": "通気プレート",
"settings.msaa_applies_on_restart": "アンチエイリアスは次回 SolidCraft を起動したときに適用されます",
"settings.msaa_reset": "{setting}: {requested}× はこのグラフィックスデバイスではサポートされていないため、{reset}× に変更しました(サポート: {supported})。",
"settings.msaa_unsupported": "このグラフィックスデバイスではサポートされていません",
@@ -284,13 +351,165 @@
"ui.active_component": "アクティブなコンポーネント",
"ui.agent_cursor": "エージェントカーソル",
"ui.agent_cursor_speed": "エージェントカーソル速度",
"ui.agent_chat": "エージェントチャット",
"ui.agent_chat_command": "エージェントのコマンド",
"ui.agent_chat_desktop_only": "エージェントチャットにはデスクトップアプリが必要です。",
"ui.agent_chat_side": "エージェントチャットの位置",
"ui.agent_chat_left": "左",
"ui.agent_chat_right": "右",
"ui.agent_chat_turn_limit": "1メッセージあたりの変更数",
"ui.agent_chat_privacy_note": "SolidCraft はどこにも何も送信しません。あなたが実行するエージェントが、あなた自身のアカウントでそのサービスと通信します。SolidCraft がキーやパスワードを見たり保存したりすることはありません。",
"ui.agent_chat_connect": "接続",
"ui.agent_chat_stop": "停止",
"ui.agent_chat_stop_tip": "エージェントと、それが起動したものをすべて停止します",
"ui.agent_chat_close": "閉じる",
"ui.agent_chat_minimize": "細いバーに最小化",
"ui.agent_chat_dock_left": "左にドッキング",
"ui.agent_chat_dock_right": "右にドッキング",
"ui.agent_chat_send": "送信",
"ui.agent_chat_cancel": "キャンセル",
"ui.agent_chat_refresh": "再検索",
"ui.agent_chat_pick": "エージェント",
"ui.agent_chat_custom_hint": "標準入出力で Agent Client Protocol を話す任意のプログラム。シェルは使いません。",
"ui.agent_chat_not_installed": "未インストール",
"ui.agent_chat_none_found": "コーディングエージェントが見つかりません。次のいずれかをインストールしてから「再検索」を押してください:",
"ui.agent_chat_detecting": "エージェントを検索中…",
"ui.agent_chat_signed_in": "サインイン済み",
"ui.agent_chat_key_in_env": "キー設定済み",
"ui.agent_chat_not_signed_in": "未サインイン",
"ui.agent_chat_state_off": "未接続",
"ui.agent_chat_state_starting": "起動中…",
"ui.agent_chat_state_ready": "準備完了",
"ui.agent_chat_state_busy": "作業中…",
"ui.agent_chat_state_auth": "サインインが必要",
"ui.agent_chat_state_exited": "エージェント停止",
"ui.agent_chat_changes_of": "変更 {n}/{limit}",
"ui.agent_chat_auth_title": "エージェントにサインイン",
"ui.agent_chat_auth_needed": "エージェントがサインインを求めています。サインインはエージェント自身で行います。SolidCraft がパスワードやキーを見ることはありません。",
"ui.agent_chat_auth_none": "このエージェントはここでのサインイン方法を提示していません。エージェントのドキュメントに従ってサインインしてください。",
"ui.agent_chat_auth_terminal": "ターミナルでこれを実行してから、もう一度「接続」を押してください:",
"ui.agent_chat_auth_agent": "{name} でサインイン",
"ui.agent_chat_auth_env": "環境変数 {vars} を設定して SolidCraft を再起動してください。",
"ui.agent_chat_auth_retry": "サインインしました: 再接続",
"ui.agent_chat_copy": "コピー",
"ui.agent_chat_permission": "エージェントが実行の許可を求めています: {title}",
"ui.agent_chat_answered": "回答: {option}",
"ui.agent_chat_approval": "エージェントにこの操作を許可しますか?",
"ui.agent_chat_allow": "許可",
"ui.agent_chat_deny": "拒否",
"ui.agent_chat_allowed": "許可しました",
"ui.agent_chat_denied": "拒否しました",
"ui.agent_chat_changes": "{n} 件の変更(元に戻すは1回)",
"ui.agent_chat_undo_changes": "これらの変更を元に戻す",
"ui.agent_chat_undone": "(元に戻しました)",
"ui.agent_chat_undo_label": "エージェントチャット: {message}",
"ui.agent_chat_limit": "エージェントが1メッセージあたりの変更上限 {limit} に達しました。続けさせるには、もう一度メッセージを送ってください。",
"ui.agent_chat_refused": "エージェントには許可されていません: {reason}",
"ui.agent_chat_wait_turn": "エージェントはまだ前のメッセージを処理中です。待つか「キャンセル」を押してください。",
"ui.agent_chat_placeholder": "デザインの変更をエージェントに依頼…",
"ui.agent_chat_attach_view": "ビューを添付",
"ui.agent_chat_attach_view_tip": "現在のビューの画像をメッセージと一緒に送ります",
"ui.agent_chat_no_images": "このエージェントは画像を受け付けません",
"ui.agent_chat_view_attached": "ビューを添付済み",
"ui.agent_chat_no_cli": "アプリの隣に solidcraft-cli が見つからないため、エージェントはデザインにアクセスできません。",
"ui.agent_chat_no_control": "エージェントチャットのエンドポイントが起動しなかったため、エージェントはデザインにアクセスできません。",
"ui.agent_chat_exited": "エージェントが停止しました。",
"ui.agent_chat_failed_start": "エージェントを起動できませんでした: {error}",
"ui.agent_chat_intro": "普段使っているコーディングエージェント、または選んだモデルのエンドポイントとチャットできます。SolidCraft のツールで開いているデザインを操作し、変更はその場で表示され、メッセージごとに1回で元に戻せます。確認なしで許可する範囲は「環境設定 > AI」で設定します。",
"ui.agent_chat_privacy": "あなたのアカウントで実行するエージェント以外には、何も送信されません。",
"ui.agent_chat_none_found_short": "エージェントが見つかりません",
"ui.ai_add": "追加",
"ui.ai_add_agent": "エージェントを追加…",
"ui.ai_add_agent_title": "エージェントを追加",
"ui.ai_add_api": "OpenAI 互換 API",
"ui.ai_add_custom": "カスタムコマンド",
"ui.ai_added": "追加済み",
"ui.ai_add_installed": "インストール済みエージェント",
"ui.ai_add_installed_note": "インストール済みエージェントの独自エントリ(例: 別の引数で起動)。インストール済みのエージェントは自動で一覧に表示されます。",
"ui.ai_agent_mode_tip": "エージェント自身のモード: エージェント自身のツール(シェル、ファイル編集)はこれに従います。SolidCraft のツールは「環境設定 > AI」の権限に従います。",
"ui.ai_agents": "エージェント",
"ui.ai_always_allow": "常に許可",
"ui.ai_always_allowed": "常に許可されたもの",
"ui.ai_always_allowed_none": "まだ常に許可されたものはありません。チャットで「常に許可」と答えたものがここに表示されます。",
"ui.ai_always_allow_tip": "今後このエージェントに {tool} を確認なしで許可します",
"ui.ai_auto_allowed": "自動許可: {title}({why})",
"ui.ai_auto_mode": "権限の設定",
"ui.ai_auto_ours": "SolidCraft のツールは SolidCraft 自身が確認します",
"ui.ai_auto_remembered": "「常に許可」を選択済み",
"ui.ai_bad_url": "http:// または https:// で始まる URL を入力してください",
"ui.ai_base_url": "ベース URL",
"ui.ai_button": "AI",
"ui.ai_copy_suffix": "コピー",
"ui.ai_custom_url": "カスタム URL",
"ui.ai_default": "既定",
"ui.ai_http_busy": "エンドポイントが混雑しているか上限に達しています。後で再試行してください",
"ui.ai_http_key": "エンドポイントがキーを拒否しました。「環境設定 > AI」で確認してください",
"ui.ai_http_not_found": "エンドポイントまたはモデルが見つかりません。ベース URL とモデル名を確認してください",
"ui.ai_key": "API キー",
"ui.ai_keychain_error": "システムのキーチェーンが拒否しました: {error}",
"ui.ai_key_hint": "任意。システムのキーチェーンに保存",
"ui.ai_key_needs_https": "キーは HTTPS 経由、またはこのコンピューター宛てにのみ送信されます。",
"ui.ai_key_note": "システムのキーチェーンに保存され、SolidCraft の設定には保存されません。ローカルサーバーの場合は空欄のままにします。",
"ui.ai_mode_all": "すべて許可",
"ui.ai_mode_all_note": "確認なしで実行します。クラッシュレポートは引き続き対象外で、フォルダー制限も有効です。",
"ui.ai_mode_all_warning": "エージェントは確認なしでデザインの保存・上書き・エクスポート・置き換えができます。信頼できるエージェントで、保存済みのデザインに対してのみ使ってください。",
"ui.ai_mode_ask": "毎回確認",
"ui.ai_mode_ask_note": "デザインへのすべての変更とファイル操作が、あなたの許可を待ちます。",
"ui.ai_mode_edits": "モデル編集を自動許可",
"ui.ai_mode_edits_note": "モデリングコマンドは確認なしで実行されます。保存・開く・エクスポートなどのファイル操作や破壊的な操作は引き続き確認します。",
"ui.ai_mode_global": "上の設定に従う",
"ui.ai_model": "モデル",
"ui.ai_modes_scope": "これらの設定は SolidCraft のツールに適用されます。エージェント自身のツール(シェル、ファイル編集)は、エージェントにモードがある場合にチャットパネルのヘッダーで選ぶエージェント自身のモードに従います。",
"ui.ai_name": "名前",
"ui.ai_need_command": "エージェントを起動するコマンドを入力してください",
"ui.ai_need_model": "モデル名を入力してください",
"ui.ai_no_answer": "エージェントが時間内に応答しませんでした",
"ui.ai_no_http": "このビルドは API エンドポイントに接続できません",
"ui.ai_no_keychain": "システムのキーチェーンが使えないため、キーを保存できません。キー不要のローカルサーバーは利用できます。",
"ui.ai_panel": "パネル",
"ui.ai_permissions": "権限",
"ui.ai_preset": "プリセット",
"ui.ai_remove": "削除",
"ui.ai_request_limit": "1メッセージあたり24リクエストで停止しました。続けるには、もう一度メッセージを送ってください",
"ui.ai_reset": "リセット",
"ui.ai_settings": "AI 設定…",
"ui.ai_show_features": "AI 機能を表示",
"ui.ai_show_features_note": "エージェントチャット: 普段使っているコーディングエージェント、または選んだモデルのエンドポイントが、開いているデザインを操作するパネルです。オフ: AI ボタン、ショートカット、メニュー項目、パネルは表示されず、検索も起動も行いません。",
"ui.ai_switch_tip": "この会話のエージェントを切り替え",
"ui.ai_test": "テスト",
"ui.ai_test_acp_ok": "応答あり: {agent}",
"ui.ai_test_acp_tip": "エージェントを短時間起動してセッションを要求し、終了します",
"ui.ai_test_api_tip": "エンドポイントにモデル一覧を問い合わせます",
"ui.ai_testing": "テスト中…",
"ui.ai_test_no_model": "接続成功: {count} 個のモデル({model} はありません)",
"ui.ai_test_ok": "接続成功: {count} 個のモデル",
"ui.ai_toolbar_button": "ツールバーにボタンを表示",
"ui.ai_toolbar_button_note": "ツールバー右端の AI ボタン。Ctrl+Shift+A と表示メニューからも引き続きパネルを開けます。",
"ui.ai_tool_done": "完了",
"ui.ai_tool_failed": "失敗",
"ui.ai_tool_running": "実行中",
"ui.ai_tool_unfold": "クリックして結果を表示",
"ui.ai_tool_waiting": "待機中",
"ui.ai_undo_tip": "このメッセージでエージェントが行った変更を、1回でまとめて元に戻します",
"AI": "AI",
"ui.all": "すべて",
"ui.analysis": "解析",
"ui.angle": "角度",
"ui.angle_decimals": "角度の小数点以下の桁数",
"ui.animate_view_changes": "視点変更をアニメーション表示",
"ui.animation": "アニメーション",
"ui.animation_speed": "アニメーション速度",
"ui.anti_aliasing": "アンチエイリアス",
"ui.supersampling": "スーパーサンプリング (SSAA)",
"ui.supersampling_off": "オフ (1×)",
"ui.supersampling_adaptive": "ビューが静止しているときのみ",
"settings.supersampling_note": "ビューを高い解像度で描画してから縮小します。4K 未満の画面でエッジ、線、グリッドが滑らかになります。GPU の負荷が増えます(1.5× で約 2.25 倍、2× で 4 倍のピクセル)。",
"ui.display_quality": "表示品質",
"ui.display_quality_coarse": "粗い",
"ui.display_quality_normal": "標準",
"ui.display_quality_fine": "細かい",
"ui.display_quality_ultra": "最高",
"settings.display_quality_note": "細かいほど曲面とエッジが滑らかに表示されますが、メッシュの生成に時間がかかります。変わるのはビューポートだけで、設計やエクスポートは変わりません。",
"ui.apply": "適用",
"ui.arc": "円弧",
"ui.assemble": "アセンブリ",
@@ -310,6 +529,8 @@
"ui.chamfer_type": "面取りタイプ",
"ui.change_workspace": "ワークスペースの変更",
"ui.chord_length": "弦長",
"ui.curvature_g2": "曲率連続 (G2)",
"ui.equivalent_radius": "等価半径",
"ui.circle": "円",
"ui.circular_pattern": "円形パターン",
"ui.clear": "クリア",
@@ -318,13 +539,51 @@
"ui.click_selects_whole_bodies": "クリックでボディ全体を選択",
"ui.click_then_press_key": "クリックした後、割り当てるキーを押してください",
"ui.close": "閉じる",
"ui.material_review.title": "物理材料データを確認",
"ui.material_review.scope": "候補のみ:割り当てや保存は行いません。数値検証は工学的認証ではありません。",
"ui.material_review.input": "スキーマ1の材料カードを貼り付け(JSON)",
"ui.material_review.review": "カードを確認",
"ui.material_review.limit": "カードが256 KiBの入力上限を超えています。",
"ui.material_review.unknown": "不明",
"ui.material_review.properties": "特性",
"ui.material_review.conditions": "記載された条件",
"ui.material_review.source": "出典",
"ui.material_review.axes": "材料ローカル軸。ボディの方向は割り当てません。",
"ui.material_review.derived": "導出された等方性弾性率",
"ui.material_review.claims": "出典とライセンスの申告は未確認です。欠落値は不明のままです。",
"ui.material_review.density": "密度",
"ui.material_review.elasticity": "弾性",
"ui.material_review.tensile_strength": "引張強度",
"ui.material_review.compressive_strength": "圧縮強度",
"ui.material_review.yield_strength": "降伏強度",
"ui.material_review.shear_strength": "せん断強度",
"ui.material_review.thermal_conductivity": "熱伝導率",
"ui.material_review.thermal_expansion": "熱膨張",
"ui.material_review.specific_heat": "比熱",
"ui.material_review.moisture_unit": "kg 水 / kg 乾燥材料",
"ui.coil": "コイル",
"ui.coincident": "一致",
"ui.collapse": "折りたたむ",
"ui.collinear": "同一直線上",
"ui.colour_vision": "色覚",
"ui.colour_vision_deutan": "2型色覚(D型)",
"ui.colour_vision_deutan_tip": "緑を感じにくい、または感じない場合に",
"ui.colour_vision_failed": "エラー",
"ui.colour_vision_fixed": "固定",
"ui.colour_vision_mode": "モード",
"ui.colour_vision_note": "意味を持つ色を変更します(スケッチの状態、軸、曲げ、解析、アイコン)。Windows のカラー フィルターを使う場合は「オフ」のままにしてください。",
"ui.colour_vision_off": "オフ",
"ui.colour_vision_off_tip": "テーマ本来の色",
"ui.colour_vision_projected": "投影",
"ui.colour_vision_protan": "1型色覚(P型)",
"ui.colour_vision_protan_tip": "赤を感じにくい、または感じない場合に",
"ui.colour_vision_sample": "サンプル",
"ui.colour_vision_tritan": "3型色覚(T型)",
"ui.colour_vision_tritan_tip": "青を感じにくい、または感じない場合に",
"ui.combine": "結合",
"ui.coming_later": "準備中",
"ui.concentric": "同心",
"ui.configurations": "構成",
"ui.conic_curve": "円錐曲線",
"ui.constant": "一定",
"ui.constraints_conflict": "拘束が競合しています",
@@ -362,6 +621,7 @@
"ui.drawing": "図面",
"ui.drill_point": "ドリル先端",
"ui.edit": "編集",
"ui.edit_section_analysis": "断面解析を編集",
"ui.ellipse": "楕円",
"ui.end_radius": "終了半径",
"ui.entities": "エンティティ",
@@ -374,6 +634,7 @@
"ui.extent_type": "範囲タイプ",
"ui.extrude": "押し出し",
"ui.factor": "倍率",
"ui.feature_history": "フィーチャー履歴",
"ui.feature_options": "フィーチャーオプション",
"ui.features": "フィーチャー",
"ui.file": "ファイル",
@@ -530,6 +791,10 @@
"ui.quit": "終了",
"ui.radial_context_menu": "パイ メニュー",
"ui.radius": "半径",
"ui.pull_direction": "抜き方向",
"ui.tool_direction": "工具方向",
"ui.reachable": "到達可能",
"ui.blocked": "到達不可",
"ui.radius_type": "半径タイプ",
"ui.rectangle": "長方形",
"ui.rectangular_pattern": "矩形パターン",
@@ -544,9 +809,33 @@
"ui.revolve": "回転",
"ui.right": "右側面",
"ui.save": "保存",
"ui.heading_save_mesh": "メッシュとして保存",
"ui.format": "形式",
"ui.mesh_format_stl": "STL",
"ui.mesh_format_3mf": "3MF",
"ui.mesh_format_3mf_tagged": "面タグ付き 3MF",
"ui.send_to_slicer": "スライサーに送る",
"ui.slicer": "スライサー",
"ui.custom_program": "カスタム…",
"ui.no_slicer_found": "スライサーが見つかりません",
"ui.send": "送信",
"ui.custom_program_tip": "リストに追加するスライサーのプログラムを選択",
"ui.slicer_delete_tip": "{program}\nDelete キーでリストから削除",
"ui.save_mesh_pick_bodies": "保存するボディを選択してください",
"ui.save_mesh_no_slicer": "スライサーが見つかりません。「カスタム…」でスライサーのプログラムを選ぶか、「スライサーに送る」をオフにしてください",
"ui.not_a_program": "{path} は起動できるプログラムではありません",
"ui.sent_to_slicer": "{slicer} に送信しました",
"ui.saved_to": "保存しました: {path}",
"ui.save_mesh_temp_failed": "{folder} を作成できません: {error}",
"ui.save_as": "名前を付けて保存",
"ui.save_as_ellipsis": "名前を付けて保存…",
"ui.scale": "尺度",
"ui.orientation": "向き",
"ui.twist": "ねじれ",
"ui.end_scale": "終端スケール",
"ui.sweep_turn_with_path": "パスに沿って回転",
"ui.sweep_keep_as_drawn": "描いた向きを保持",
"ui.sweep_follow_direction": "方向に従う",
"ui.section_analysis": "断面解析",
"ui.select": "選択",
"ui.select_other_hint": "その他を選択: モデル上で左ボタンを長押し(または右クリック › その他を選択…)するとカーソル下の要素が一覧表示されます。同じ場所を再度クリックすると次の要素が選択されます。",
@@ -554,7 +843,6 @@
"ui.shell": "シェル",
"ui.show": "表示",
"ui.show_constraints": "拘束",
"ui.show_construction_geometries": "構築ジオメトリ",
"ui.show_dimensions": "寸法",
"ui.show_points": "点を表示",
"ui.show_profile": "プロファイルを表示",
@@ -595,6 +883,9 @@
"ui.theme": "テーマ",
"ui.thickness": "厚さ",
"ui.thread": "ねじ",
"ui.timeline_bottom": "下部タイムライン",
"ui.timeline_left_note": "左レイアウトでは、ロールバックバーがパーツとシーンブラウザーの上に表示されます。",
"ui.timeline_left_sidebar": "左サイドバー",
"ui.tip_angle": "先端角度",
"ui.to_object": "オブジェクトまで",
"ui.top": "上面",
@@ -696,6 +987,8 @@
"Files from many CAD programs have Y up, so they open lying on their back here (Z up).": "多くのCADではY軸を上向きとしているため、Z軸を上向きとするSolidCraftでは、読み込んだモデルが横倒しの向きで表示されることがあります。",
"Filter": "フィルター",
"Find in Browser": "ブラウザで検索",
"Copy Error Message": "エラーメッセージをコピー",
"Copy Warning Message": "警告メッセージをコピー",
"Flat size": "展開サイズ",
"Follow camera (Look At sketches)": "カメラ追従(スケッチを正面視)",
"Font": "フォント",
@@ -858,5 +1151,231 @@
"Double-clicking the middle button in the view: Home (the home view, framing what is shown), Fit (frame what is shown, keeping the orientation) or nothing": "ビュー上で中ボタンをダブルクリックした時の動作: ホーム(全体を収めたホームビュー)、全体表示(向きを維持して全体を収める)、または無効",
"Select Other: hold the left button still on the model (or right-click › Select Other…) to list everything under the cursor; click again on the same spot to select the next thing there. Double-click the middle button to go Home (Preferences › Navigation).": "その他を選択: モデル上で左ボタンを長押し(または右クリック › その他を選択…)するとカーソル下の要素が一覧表示されます。同じ場所を再度クリックすると次の要素が選択されます。中ボタンをダブルクリックするとホームビューに戻ります(環境設定 › ナビゲーション)。",
"cmd.render_backends": "レンダリング バックエンド",
"cmd.view_navigate": "ビューナビゲーション"
}
"cmd.view_navigate": "ビューナビゲーション",
"ui.animateJoint": "ジョイントをアニメート",
"ui.calibrate": "校正",
"ui.customizeToolbar": "ツールバーをカスタマイズ…",
"ui.editJointLimits": "ジョイント制限を編集",
"ui.exportDxf": "DXF をエクスポート…",
"ui.findInTimeline": "タイムラインで検索",
"ui.findInWindow": "ウィンドウで検索",
"ui.fit": "フィット",
"ui.groupSelected": "選択をグループ化",
"ui.hideAxes": "軸を非表示",
"ui.hideDimension": "寸法を非表示",
"ui.hideOrigin": "原点を非表示",
"ui.hidePlanes": "平面を非表示",
"ui.hideProfile": "プロファイルを非表示",
"ui.homeView": "ホームビュー",
"ui.isolate": "分離表示",
"ui.lock": "ロック",
"ui.newSketchGroup": "新しいスケッチグループ",
"ui.normalConstruction": "通常 / コンストラクション",
"ui.orbit": "回転",
"ui.heading_position": "配置",
"ui.pan": "パン",
"ui.pinToShortcuts": "ショートカットに固定",
"ui.pinToToolbar": "ツールバーに固定",
"ui.properties": "プロパティ",
"ui.design_properties.project": "プロジェクト",
"ui.design_properties.part_number": "部品番号",
"ui.design_properties.revision": "リビジョン",
"ui.design_properties.author": "作成者",
"ui.design_properties.organization": "組織",
"ui.design_properties.description": "説明",
"ui.design_properties.license": "ライセンス",
"ui.design_properties.not_text": "テキスト以外の値で保存されています。ここに入力すると置き換わります。",
"ui.design_properties.exports": "STEP、IGES、3MF のエクスポートでは、形式に対応する項目があればこれらが書き込まれます。",
"ui.design_properties.others": "他のツールのデータ",
"ui.design_properties.others_note": "デザイン内にそのまま保持され、エクスポートされることはありません。",
"ui.removeSection": "セクションを解除",
"ui.removeFromToolbar": "ツールバーから削除",
"ui.repeat": "繰り返し",
"ui.report_a_bug": "不具合を報告",
"ui.restore": "復元",
"ui.heading_setup": "セットアップ",
"ui.selectOther": "その他を選択…",
"ui.selectTangentChain": "接線チェーンを選択",
"ui.showAll": "すべて表示",
"ui.showAllBodies": "すべてのボディを表示",
"ui.showAxes": "軸を表示",
"ui.showDimension": "寸法を表示",
"ui.showOrigin": "原点を表示",
"ui.showPlanes": "平面を表示",
"ui.suppress": "抑制",
"ui.command_palette_hint": "コマンドを入力(例: {example})— または S キーで検索",
"ui.unground": "固定を解除",
"ui.unisolate": "分離表示を解除",
"ui.unlock": "ロック解除",
"ui.unsuppress": "抑制を解除",
"ui.updateToCurrentView": "現在のビューに更新",
"ui.zoom": "ズーム",
"ui.command_done": "{command} 完了",
"drive.stopped_by_loop": "{value} で停止: {joint} を通るループはこれ以上閉じられません",
"drive.stopped_by_contact": "{value} で停止: {a} が {b} を通り抜けてしまいます",
"drive.unconnected": "何も動きません: {part} は空間固定されたものに接続されていません",
"timeline.group": "フィーチャーフォルダを新規作成",
"timeline.ungroup": "フィーチャーフォルダを削除",
"timeline.rename_group": "フィーチャーフォルダの名前を変更",
"timeline.move_to_group": "フィーチャーをフォルダへ移動",
"timeline.move_many": "タイムライン項目を移動",
"timeline.reorder_many": "フィーチャーの順序を変更",
"ui.show_construction_geometries": "構築ジオメトリ",
"ui.total_angle": "合計角度",
"sketch_text.builtin_font": "{family}(内蔵)",
"sketch_text.font_search": "フォントを検索",
"sketch_text.loading_fonts": "インストール済みフォントを検索中…",
"sketch_text.use_font_file": "フォント ファイル {path} を使用",
"sketch_text.bold": "太字",
"sketch_text.italic": "斜体",
"sketch_text.align_left": "左",
"sketch_text.align_center": "中央",
"sketch_text.align_right": "右",
"sketch_text.path_hint": "文字が沿うスケッチの曲線: ここをクリックしてから曲線をクリック",
"sketch_text.path_clear": "文字を曲線から外す",
"Style": "スタイル",
"Alignment": "配置",
"Letter Spacing": "文字間隔",
"Line Spacing": "行間",
"Path": "パス",
"sketch_text.on_path": "文字はパスに沿います: 位置は曲線で決まります",
"cmd.library_inspect": "ローカルライブラリを確認",
"cmd.library_export": "デザインライブラリを書き出す",
"cmd.library_apply": "ローカルライブラリ項目を適用",
"Thin": "薄肉",
"Thin Extrude": "薄肉押し出し",
"Wall Location": "壁の位置",
"Wall Thickness": "壁の厚さ",
"Thickness Outside": "外側の厚さ",
"Inside": "内側",
"Outside": "外側",
"Profiles/Curves": "プロファイル/曲線",
"cmd.material_properties_validate": "物理材料データを検証",
"cmd.material_properties_directional": "方向別弾性率",
"update.button": "アップデート",
"update.button_tip": "SolidCraft {version} が利用できます",
"install.menu": "アプリをインストール…",
"install.button_tip": "SolidCraft をアプリとしてインストールします。専用のウィンドウで開き、オフラインでも使えます",
"install.title": "SolidCraft をインストール",
"install.steps_intro": "Safari では、Web アプリを Safari 自身のメニューからインストールします:",
"install.home_screen_1": "「共有」をタップします(ツールバーにない場合は … メニューの中にあります)。",
"install.home_screen_2": "「ホーム画面に追加」を選びます。",
"install.home_screen_3": "「追加」をタップします。",
"install.home_screen_after": "SolidCraft はホーム画面のアイコンから Safari のツールバーなしで開き、オフラインでも使えます。",
"install.dock_1": "「ファイル」›「Dockに追加」を選びます。",
"install.dock_2": "「追加」をクリックします。",
"install.dock_after": "SolidCraft は Dock から専用のウィンドウで開き、オフラインでも使えます。",
"install.done": "完了",
"update.title": "アップデートがあります",
"update.available": "SolidCraft {version} が利用できます",
"update.you_have": "現在のバージョンは {version} です。",
"update.no_notes": "このリリースにはリリースノートがありません。",
"update.system_hint": "このコピーは {kind} です。次のコマンドで更新します:",
"update.package_hint": "このコピーは {kind} からインストールされました。新しいパッケージをダウンロードし、次のコマンドでインストールします:",
"update.copy": "コピー",
"update.file": "ダウンロードするファイル: {file}",
"update.download": "ダウンロード",
"update.release_page": "リリースページを開く",
"update.skip": "このバージョンをスキップ",
"update.later": "後で通知",
"update.prefs_label": "アップデート",
"update.check_automatically": "アップデートを自動的に確認",
"update.check_now": "今すぐ確認",
"update.checking": "確認中…",
"update.failed": "確認できませんでした: {error}",
"update.up_to_date": "SolidCraft は最新です。",
"update.prefs_note": "これは SolidCraft {version} ({kind}) です。確認では GitHub に最新リリースを問い合わせるだけで、ほかには何も送信しません。",
"update.prefs_dev": "これは開発ビルド ({version}) のため、アップデートを確認しません。",
"update.show": "{version} へのアップデートを表示",
"update.prefs_flatpak": "このコピー ({version}) は Flatpak が更新します: {command} を実行するか、ソフトウェアセンターを使ってください。SolidCraft 自身は確認しません。",
"update.update_now": "今すぐ更新",
"update.install_msi": "インストール (SolidCraft を終了)",
"update.download_open": "ダウンロードして開く",
"update.downloading": "ダウンロードと検証中… {done} / {total} MB",
"update.installed": "SolidCraft {version} をインストールしました。再起動すると使えます。",
"update.restart": "今すぐ再起動",
"update.restart_later": "後で",
"update.installer_started": "SolidCraft の終了後にインストーラーが起動します。",
"update.dmg_opened": "ディスクイメージを検証して開きました: SolidCraft をアプリケーションフォルダにドラッグして古いものを置き換え、SolidCraft を再起動してください。",
"update.install_failed": "アップデートをインストールできませんでした: {error}。何も変更されていません。「ダウンロード」でパッケージを入手できます。",
"cmd.render_settings_get": "レンダリング設定",
"cmd.render_settings_set": "レンダリング設定を保存",
"cmd.render_scene": "レンダリングシーンを確認",
"cmd.render_settings_apply": "レンダリングカメラを適用",
"toolbar.render": "レンダリング",
"toolbar.render_scene": "シーン",
"render.preview": "統合プレビュー",
"render.preview_help": "ラスタシェーディングとブレンド透明度を使用します。屈折、HDRI、最終レンダリングはまだ利用できません。",
"render.setup_name": "セットアップ名",
"render.background": "シーンの背景",
"render.perspective": "透視投影カメラ",
"render.fit": "製品を画面に合わせる",
"render.restore_camera": "保存したカメラを復元",
"render.save_setup": "セットアップを保存",
"render.unsaved": "未保存のプレビュー変更",
"render.reload_settings": "保存した設定を再読み込み",
"render.unavailable_preview": "このセットアップは利用できないプレビュープロファイルを要求しています。",
"render.use_preview": "統合プレビューを使用",
"render.navigation_help": "カメラはデザインと同じように動きます(環境設定 › ナビゲーション)。「セットアップを保存」で現在のカメラを記録します。",
"render.return_design": "設計に戻る",
"render.image_title": "画像をレンダリング",
"render.image_help": "CPUプレビュー画像 · PNG · 近似透過",
"render.image_width": "幅",
"render.image_height": "高さ",
"render.image_transparent": "透明な背景",
"render.image_check": "レンダリング要求を確認",
"render.image_supported": "レンダリング要求に対応しています。開始時にキューとメモリを再確認します。",
"render.image_queued": "レンダリング待機中",
"render.image_preparing": "画像を準備中",
"render.image_running": "画像をレンダリング中",
"render.image_encoding": "PNGをエンコード中",
"render.image_cancelling": "キャンセル中",
"render.image_cancelled": "レンダリングをキャンセルしました",
"render.image_completed": "画像をエクスポートできます",
"render.image_failed": "レンダリングに失敗しました",
"render.image_unknown": "レンダリング状態を取得できません",
"render.image_reduce": "画像を小さくするかシーンを簡略化してください。",
"render.image_too_large": "画像の上限を超えています:一辺 4096 ピクセル、合計 4,194,304 ピクセル。",
"render.image_use_largest": "この縦横比での最大サイズを使用:",
"render.image_cancel": "レンダリングをキャンセル",
"render.image_stale": "この画像は後続の変更前に取得したシーンを使用しています。",
"render.image_start": "レンダリングを開始",
"render.image_overwrite": "既存のファイルを置換",
"render.image_export": "PNGをエクスポート",
"cmd.render_preflight": "レンダリング要求を確認",
"cmd.render_start": "画像をレンダリング",
"cmd.render_status": "レンダリングの進行状況",
"cmd.render_cancel": "レンダリングをキャンセル",
"cmd.render_export": "PNGをエクスポート",
"toolbar.image": "画像",
"appearance.surface_response": "表面の応答",
"appearance.pbr_opaque": "不透明PBR",
"appearance.metallic": "金属度",
"appearance.roughness": "粗さ",
"appearance.dielectric_ior": "誘電体の屈折率",
"appearance.pbr_help": "この表面はレンダリング作業空間または製品PNGで確認できます。屈折や透過には対応していません。",
"render.opaque_preview_help": "不透明PBRと単色表示、アルファ合成による透明表示に対応します。屈折、HDRI、最終レンダリングにはまだ対応していません。",
"render.opaque_image_summary": "プレビューPNG · 不透明PBR · アルファ合成の透明表示",
"UNTRIM": "トリム解除",
"Face": "面",
"Holes": "穴",
"Holes (edges on them)": "穴(そのエッジ)",
"In place (surfaces)": "その場で(サーフェス)",
"None": "なし",
"Picked": "選択したもの",
"Restore outer boundary": "外側の境界を復元",
"RULED SURFACE": "ルールドサーフェス",
"Mitre": "留め継ぎ",
"Reference face": "参照面",
"Round": "丸め",
"joint.one_component": "これらの部品は 1 つのコンポーネントのボディです: {bodies}。ジョイントはコンポーネント同士を動かすため、部品ごとに専用のコンポーネントが必要です。",
"joint.one_body": "両方の選択が {body} 上にあります。2 つ目は別の部品で選択してください。",
"joint.from_bodies_hint": "選択した各ボディを、位置はそのままで専用の新しいコンポーネントに移動します。",
"Circumference": "円周",
"Arc length": "円弧の長さ",
"Slot width": "長穴の幅",
"Centre to centre": "中心間",
"Overall length": "全長",
"Min": "最小",
"Max": "最大"
}
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//! Built-in physical materials: densities in g/cm³ and sRGB colours.
pub const DEFAULT_DENSITY: f64 = 1.29;
/// Physical materials: name and density (g/cm³).
pub const MATERIALS: [(&str, f64); 14] = [
("Default", DEFAULT_DENSITY),
("Steel", 7.85),
("Stainless Steel", 8.0),
("Aluminum", 2.70),
("Brass", 8.50),
("Copper", 8.96),
("Titanium", 4.43),
("Cast Iron", 7.20),
("ABS Plastic", 1.06),
("PLA", 1.24),
("Nylon", 1.14),
("Polycarbonate", 1.20),
("Oak", 0.75),
("Glass", 2.50),
];
/// How a physical material looks (sRGB); the default material has no colour of its own.
pub fn material_color(name: &str) -> Option<[u8; 3]> {
Some(match name {
"Steel" => [158, 164, 172],
"Stainless Steel" => [186, 191, 198],
"Aluminum" => [204, 208, 214],
"Brass" => [208, 172, 88],
"Copper" => [204, 122, 80],
"Titanium" => [150, 148, 158],
"Cast Iron" => [104, 104, 110],
"ABS Plastic" => [222, 222, 216],
"PLA" => [110, 160, 222],
"Nylon" => [236, 230, 214],
"Polycarbonate" => [196, 216, 232],
"Oak" => [190, 146, 92],
"Glass" => [170, 208, 218],
_ => return None,
})
}
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